Mar 31, 2017
Empires Mod - thexa4
Due to some crashes we uploaded a hotfixed client, we hope this makes things more stable.
Mar 31, 2017
Empires Mod - thexa4
Due to some crashes we uploaded a hotfixed client, we hope this makes things more stable.
Mar 26, 2017
Empires Mod - Smithy
Features
  • Class selection now remembers your previous equipment choices for that class.
  • Class defaults to Engineer now instead of Scout.
Bugfixes
  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings
Non-code changes
  • Some sounds reverted to old ones. Along with some fixes to the newer sounds.
  • emp_money:
    Refinery resource income increased from 3 -> 5 each
    Vehicle clips added above platforms
  • emp_coast:
    Fixed hole in the ground.
    Fixed texture behind ladder near BE spawn
    Set all level 4 displacements to level 2
    BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
    Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
Script changes
  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.
  • Plasma Cannon Prototype
    Heat to Target 5 -> 7
  • Plasma Cannon
    Heat to Target 7 -> 8
    Explosion Radius 300 -> 270
  • Plasma Machine Gun
    Projectile Spread 0.03 -> 0.02
    Heat to Target 1.8 -> 2
  • High Energy Plasma Machine Gun
    Heat 1.1 -> 1.4
  • Projectile Spread 0.02 -> 0.015
  • Heat to Target 1.9 -> 2.3
  • BE Medium Tank
    Axleratio 0.7 -> 0.85
Mar 26, 2017
Empires Mod - Smithy
Features
  • Class selection now remembers your previous equipment choices for that class.
  • Class defaults to Engineer now instead of Scout.
Bugfixes
  • Fix for infinite pumping on shotguns when at 0 ammo.
  • Fixed SDK bot spawning
  • Fixed shotgun using wrong sounds when firing
  • Reverted problematic sounds
  • Fixed more blurry textures on low settings
Non-code changes
  • Some sounds reverted to old ones. Along with some fixes to the newer sounds.
  • emp_money:
    Refinery resource income increased from 3 -> 5 each
    Vehicle clips added above platforms
  • emp_coast:
    Fixed hole in the ground.
    Fixed texture behind ladder near BE spawn
    Set all level 4 displacements to level 2
    BE and NF main bases now start with a pre-built refinery to prevent Commanders building anything BUT a refinery first
    Viscluster brush added to ceiling to improve performance. Visible clusters reduced from ~8 million to ~4 million. More optimization can be done, but this is a huge increase for now.
Script changes
  • Shorten Heavy-duty ML's GUI name to fit.
  • Fixed ordering of tanks to prevent new players from accidentally building artillery.
  • Plasma Cannon Prototype
    Heat to Target 5 -> 7
  • Plasma Cannon
    Heat to Target 7 -> 8
    Explosion Radius 300 -> 270
  • Plasma Machine Gun
    Projectile Spread 0.03 -> 0.02
    Heat to Target 1.8 -> 2
  • High Energy Plasma Machine Gun
    Heat 1.1 -> 1.4
  • Projectile Spread 0.02 -> 0.015
  • Heat to Target 1.9 -> 2.3
  • BE Medium Tank
    Axleratio 0.7 -> 0.85
Empires Mod - Smithy
A highlight of the changes in this version:
  • Voice pop-ups now display avatar and map coordinates.
  • New mass unit selection feature for commanders.
  • De-selection improvement to compensate for increased selection efficiency.
  • The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
  • Added translation support to empires.
  • Added and updated a lot of sounds.
  • Achievements!
  • HUD updates
  • 3-slot vehicle weapons + research

    And a lot more: https://wiki.empiresmod.com/Version/2.11.x
Empires Mod - Smithy
A highlight of the changes in this version:
  • Voice pop-ups now display avatar and map coordinates.
  • New mass unit selection feature for commanders.
  • De-selection improvement to compensate for increased selection efficiency.
  • The squad menu now has a compass-like feature, the arrow directs you to your squad leader.
  • Added translation support to empires.
  • Added and updated a lot of sounds.
  • Achievements!
  • HUD updates
  • 3-slot vehicle weapons + research

    And a lot more: https://wiki.empiresmod.com/Version/2.11.x
Empires Mod - Smithy
We are looking for people to help test the new version of Empires!
Change log can be found here!

To join the test do the following:
In your Steam library, right-click Empires and click Properties. Click the Betas tab and choose Beta - Empires Beta Test.

Close the properties window. Steam will now update Empires to the beta version. Click Play to launch the Empires beta then join the beta server!
Empires Mod - Smithy
Bugfixes
  • A fix to hopefully address the "Enemy Too Near" bug that occurs.
Non-code changes
  • Darker UI in general
  • New squad power icons
  • New nuke particle effect
  • Removed emp_noreturn
  • Removed duplicate sourcetest folder
  • New prop models
Script changes
  • 3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300
  • Cost of most vehicle weapons redone. (mostly increased)
  • Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN.
  • HE CN explosion radius 450->425
  • Vehicle speed drop. (very slightly)
  • Capacitive Damage to heat absorbed 0.045->0.04
  • DUMG Projectile Spread 0.02->0.018
  • 180mm&203mm arty buff.
  • Max ammo of NFHR and HMG will actually be multiples of clipsize.
  • SMG3 rework part 2 (buff)
  • NF med cost 150->170
  • NF med max weight 1092->1077
  • Guided ML speed 1200->1400
  • Overall slight nerf for BEAR.
  • SMG2 headshot modifier 1.2->1.4 (same as SMG1)
  • Adding Bio Cannon.
  • HEMG damage 10.5->10
  • Bio ML tweaks.
Empires Mod - Smithy
Bugfixes
  • A fix to hopefully address the "Enemy Too Near" bug that occurs.
Non-code changes
  • Darker UI in general
  • New squad power icons
  • New nuke particle effect
  • Removed emp_noreturn
  • Removed duplicate sourcetest folder
  • New prop models
Script changes
  • 3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300
  • Cost of most vehicle weapons redone. (mostly increased)
  • Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN.
  • HE CN explosion radius 450->425
  • Vehicle speed drop. (very slightly)
  • Capacitive Damage to heat absorbed 0.045->0.04
  • DUMG Projectile Spread 0.02->0.018
  • 180mm&203mm arty buff.
  • Max ammo of NFHR and HMG will actually be multiples of clipsize.
  • SMG3 rework part 2 (buff)
  • NF med cost 150->170
  • NF med max weight 1092->1077
  • Guided ML speed 1200->1400
  • Overall slight nerf for BEAR.
  • SMG2 headshot modifier 1.2->1.4 (same as SMG1)
  • Adding Bio Cannon.
  • HEMG damage 10.5->10
  • Bio ML tweaks.
Empires Mod - Smithy
Empires 2.9.3 "Battery"
August 16, 2016

* Bugfixes:
Fixed a bug caused by the previous patch. - Turrets were not colliding with vehicles.
...

Search news
Archive
2024
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002