Jun 18, 2024
Embark - emf
The focus with this update has been to improve the playability of the game, especially for new players. I've probably missed some things, let me know if anything confusing was left out.

  • New in-game help system to explain things in game (will be improved with more images shortly).
  • Includes list of all items in game and their recipes.
  • Improvements to UI for building functions.
  • Added many new tooltips and cleaned up old tooltips.
  • General UI tweaks and clean-up.
Apr 22, 2024
Embark - emf
  • Work on fixing issues with room system. Will reset room temperature when first loading saves. Still trying to track down some annoying bugs with the rendering of room selection areas too.
Apr 12, 2024
Embark - emf
  • Added option to restrict worker for building construction to specific colonist.
  • Added option to filter building construction materials based on item (click on an ingredient in the construction panel). Also can filter individual components based on item quality.
Apr 3, 2024
Embark - emf
  • Fixed bug with room formation.
  • Fixed room UI not updating when switching rooms.
  • Fixed workshop order filter worker panel overlap. Also added sorting by worker skill.
  • Improved performance of colonist selection UIs.
  • Fixed bug with equipping of items introduced in last update.
  • Tweaks to room lighting calculations.
Mar 27, 2024
Embark - emf
  • New building markers to indicate pipe and mechanism connection points.
  • UI tweaks to fix overlapping.
  • Performance improvements for late game slowdowns caused by wild animals breeding out of control.
  • Fixes for animal pen jobs.
  • Forbidden items now show up in the stock panel item finder.
  • New particle effects.
Mar 21, 2024
Embark - emf
  • Added ability to assign tamed animals as pets (select through main colonist tab).
  • Pets will follow colonists around and slightly improve colonist mood.
  • Effect increases as colonist spends more time with pet.
  • (Experimental, might be removed)Colonists will ride larger pets into battle if a pet is assigned to them. Not sure if this is too janky to keep.
  • Added option in order items panel to restrict order to a single colonist and/or workshop.
  • New particle effects.
  • Fixed some item positioning.
  • Basic furnace is now larger and scaled correctly.
  • Reduced non-player character AI job update rate.
Mar 19, 2024
Embark - emf
  • Work in progress improvements to animal pen and the animal taming system.
  • Number of available tiles per animal in an animal pen now contributes to animal pen job quality. 100% quality at 10 tiles per animal.
  • Animal pens now have a water connection. Fresh water is optional and increases job quality.
  • Tamed vegetarian animals will now consume grass tiles.
  • In the next update animals will escape if not contained, so ensure your animal pen areas are fully closed off.
  • New particle and sound effects.
  • Improvements to item and building art.
  • Adjusted advanced furnace, mechanical forge, saltworks, and jeweler workshop positioning.
  • Improved prospecting panel.
  • Improved relationships panel.
  • Fixed archery range acting as barracks.
  • Fixed priority slider for built buildings.
  • Fixed animal pen limit slider.
  • Fixed tamed animals not gaining mood correctly.
  • Adjusted seek healthcare job to stop earlier if character is hungry.
Mar 11, 2024
Embark - emf
  • Settings for pausing the game when an event happens should now work.
  • Improvements to item models and textures.
  • New item icons.
  • Fixed items dropping on slopes disappearing.
  • New NPC houses on maps.
Feb 28, 2024
Embark - emf
  • Fixed bug causing water movement to generate massive lag.
  • Fixed bug causing archers not to shoot after saving and loading.
  • UI improvements.
Feb 14, 2024
Embark - emf
  • Fixed bug causing wall builders to get stuck sometimes.
  • Added decorative slopes to build wall tool.

0.915c
  • Fixed bug with creatures loading in invalid state and perma idling.
  • New model for rail station building.
...

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