Mar 30, 2022
Altiros - Hi, I'm Peach!

Greetings from the Elteria Adventures team!
As we continue working on improving the game, we’ve got enough new features (as well as bugfixes) to bring you this update. We hope that you like it!


  • Panic Volley. A new ability for the fleeing mobs such as Shroomy and Watermello. If panicked, they start shooting projectile attacks in all directions. If such attacks hit the player, they deal a bit of damage + a debuff (such as Slow). If such an attack hits their summoned allies, it grants them a Shield effect;
  • Bow Stab. Now archers will be able to deal with enemies that come too close! Punching with your bow deals a bit of damage, and pushes the enemy away, allowing you to maintain a safe distance. For now, this ability has replaced the arrow shot, as we are implementing new arrow choosing mechanics into the game for the next update, which will be released with the fixed bow shooting mechanics;
  • New attack ability for Little Boarmelons;
  • Added the animation for the Shroomy’s ally summoning ability;
  • Updated the female model’s damage receiving animation;
  • Updated the critical damage debuff animation.


  • Fixed the bug that caused items to disappear from chests when you re-enter instances;
  • Fixed the crash related to the double jump;
  • Fixed the animation cutaway issues when viewed from the spectator’s side.
Altiros - Hi, I'm Peach!


Greetings from the Elteria Adventures team!

It’s been an important year for Elteria Adventures so far. The game had switched from semi-realistic to cubic environments with more emphasis on Sandbox gameplay in May, and we’ve collected your feedback through the entire June. After that, we started implementing it into the game in a massive overhaul in order to make Elteria Adventures even better than before, the first results of which you are currently able to see on our alpha servers.

Of course, this is only the beginning — after implementing a completely new worlds system, we are currently working on the main gameplay features that are going to take place in these worlds, which will likely take us the rest of 2021. This work can be separated into four big parts:



We are currently working on both improving the visuals of Elteria, and making it more immersive. And in order to do that we are:
  • Reworking the way the islands of Elteria are generated and adding details, to make sure they all look diverse, interesting and fun to explore.
  • Improving the visuals of the nature voxels, with both new pretty textures and reworked old ones.

  • Implementing new and improved behavior for all the in-game mobs to make them more believable.
  • Redesigning caves and dungeons, so that exploring them is even more fun
  • Changing the way music is played, so that it works even better with the gameplay.


The fun of exploring the world of Elteria is in a lot of things — new resources, new items, new enemies, new vistas etc. And we thought that it might be a good idea to give one more incentive to venture towards the unknown, which is why we are working on implementing an Adventurer’s Journal.

Rather than handholding the player, this Journal tells you what might be a good idea to look for and investigate, as well as grants you rewards for completing its entries without forcing you to do anything — like a set of general guidelines (with rewards!).
This feature will take the place of the current Achievement system.


Having a set of private islands is great. Having a set of private islands that develop as you explore the world is even better.

Our current goal is to truly make your personal archipelago into your own private base that you’ll be improving by supplying it with resources and materials you find during your trips to more dangerous parts of Elteria.


The co-op gameplay in Elteria has been pretty chaotic so far. Sure, you can form a party and go kill some mobs together, but there are no particular tasks, rules or opportunities for the involved parties besides that.

Which is why we are working on implementing better social mechanics, including improved party system, trading and even market.


We are also working both on improving several old mechanics, and implementing new stuff:
  • Better building: we’re polishing the building mechanics, so they’re as easy to use and issue-free as possible. We’re also thinking about adding vertical ladders, since stairs are not always an option.
  • Classy crafting. Reworking crafting interface to make it less clunky and easier to use. We’re also planning to add more recipe options for similar materials (so, for example, you can use both birchwood and pinewood to make practically the same chair or door)
  • Better battling: massive reworks of the battle mechanics, abilities and the likes. Additional movements for the players in-battle (dashing, blocking), and improved look&feel mechanics so that fighting Elterian monsters even FEELS better.

  • Fun farming: yeah, we’re planning to add literal farming, where you plant something (like a carrot), water it, care for it, and then harvest it. We just might add some animal rearing to it to make the experience complete ;)
  • Supportive sidekick: you won’t have to travel Elteria all alone! Soon, you’ll have a trusty companion that’ll help you on your journey!

We are also working on a rehashed, more streamlined Tutorial, some important changes to the Torches, as well as — and this is VERY important — new and exciting character customization options, so that you’ll have even more stuff to choose from!

Finally, there’s one more thing we’re trying to make our minds about, so we’d like to ask for your opinion:
Do you think that the players’ characters look a tad out-of-place and not-as-charismatic in Elteria now that it’s all cubicky? Because we could give them a makeover so that they look even better. No, we’re not talking about making them all blocky, just a tad more cartoony and bright. Or should they be kept as they currently are (just with more customization options, of course)?

Either way, we hope that you’re as excited for these upcoming changes as we are!

And see you on the islands of Elteria!
Oct 1, 2021
Altiros - Mellos
Oct 1, 2021
Altiros - Mellos
Sep 30, 2021
Altiros - Hi, I'm Peach!

Greetings from the Elteria Adventures team!

The 18.0.1 Megapatch is finally here! So, without further ado, let’s check what it has for you in store!

GAMEPLAY AND THE WORLD:
  • New system of Elteria’s outer worlds: rather than one big interconnected map, there are many different worlds differentiated by tiers, each with its own lifespan and autoreset timers.

  • New, separate PvP world, for all your PvP needs! You can find it among the Tier 2 worlds!

  • Overhauled penalties for death. Now if you die, you drop a chest containing a random set of items from your inventory (with some exceptions). The chest disappears after 10 minutes, and can be only looted by you in the first 5 minutes, and by any player at all in the remaining 5 minutes.
  • Major reworks of the crafting system, including reworked recipes, drops, new crafting stages, etc, in order to make crafting more natural and engaging! Moreover, all recipes are now divided between four modes of crafting — with your hands, on a Workbench, on a Construction Workbench and in a Cauldron.
  • Added craftable Beds that you can use to skip in-game time in your private world.

  • Bouncy Gel blocks! Added new craftable Gel blocks that you can use as a bouncy trampoline!
  • Reworked the mob spawner, so the mobs can now spawn depending on the lighting conditions, so you could use light-producing blocks to prevent mobs from spawning in an area. Speaking of which…
  • Updated the mob roster, featuring new drops, new (or updated) abilities and even new AIs for some of them!
  • Mobs have returned to the Elterian underground. You can once again encounter mobs while in the underground caves. Ah, and we improved the way ores and rocks you venture down there for are generated.
  • Bee’s flight ability reworked. The flight duration now depends on your Stamina, and once you run out, you slowly glide down rather than falling like a rock. Gaining altitude can be done at any time with the jump button.
  • Added Carrots! You can now find (and eat) carrots to replenish some of your Health. Though we’re planning to add even more uses for this vegetable!


VISUALS AND USER INTERFACE:
  • Reworked the Stamina meter. It is now displayed to the left of your crosshairs, and disappears if your Stamina is full.
  • Decluttered your screen by removing the plaque featuring the name and difficulty of the current Biome and the time of the day. That’s where your lifebar and buff/debuff indicators now are.
  • Quicker access bar. Picking up an item will now automatically put it into the quick access bar. If there is no room there, it’ll be put into your Inventory.
  • Completely reworked the compass, so that you know if your target is directly above/below you
  • Added an info bar about the worlds of Elteria to the map, highlighting their properties and differences. The name and icon of the current world are now displayed in the upper right corner of the screen.
  • Reworked the way landscapes render, so that the stuff rendering in the distance makes more sense. On that note…
  • Upgraded the fog effects, so that they look even better on high visual settings!

  • Reworked the models of items held by the player. Some were resized, some won’t display at all, everything looks better both while standing still and in motion.
  • Treasure chests are now more animated, properly sized and fit better into the world.
  • Updated animations for bows and consumables
  • Added buttons and tips to the sides of the quick access bar

BUILDING:
  • Major linebuilding rework, so it’s more comfortable and intuitive, with updated visuals and user interface. Currently, it’s the main building mode, and you can switch from linear to diagonal building (like, for building stairs) by holding [Ctrl]. It’s not the final version and we’ve got some additional upcoming adjustments to this system.
  • Resized the building grid for smaller voxels, so that you won’t see any unexpected air pockets when working with large blocks.
  • Upgraded the camera in the building mode to hide the player model if it’s in the way of building.
  • Updated building from a cliffside so that it’s easier to pick a starting point.
  • The building preview will now disappear if you’re unable to build due to the distance, instead of going in an unexpected direction (usually underground)
  • Fixed the way building previews look, with differentiating line width for increased depth perception and blue-colored semi-transparent not-yet-installed blocks for increased clarity.
  • Reworked building voxels — some are removed, some are updated so that they look better, and added new bricks, tiles and other materials that are available through crafting.
  • Shape-picking interface is now located at the quick access bar and has a new look. You can also switch the shape by pressing [TAB] to open the shape-picking menu.
  • Added object turning in building mode with [Q] and [E] buttons.

  • Removed the line-deleting mode from the game.

QUALITY OF LIFE IMPROVEMENTS
  • Added a Potion that dispels Polymorph. Just in case you might need one.
  • Hometurf Beacon added. This item will allow you to return to your Private World’s spawn point.
  • Reduced mobs’ aggression radius, so it would’ve been easier for you to avoid unnecessary confrontations.
  • Less bags, more blocks. Now instead of spawning bags, the voxels you break will drop appropriately looking cubes.
  • The object interaction by the [F] button is now more intuitive, and shows text instead of icons.
  • Reworked the way in-game notifications are displayed. Now, messages about entering a biome, filling your inventory, not having enough ammo etc will be displayed in the same way in the middle of the screen.
  • Fixed the tutorial quests for movement and running, so that completing them takes less time.
  • Disabled the display of target selectors for most attacks.
  • Major rework of the way you interact with objects around you (blinking, inability to interact with an object etc)
  • Now you can change your keyboard settings without restarting the game! We’ve also reworked the key localization so that it actually makes sense.
  • Fixed the mini-freezes upon damaging objects in the world.
  • And of course, numerous bugfixes.

As you can see, there’s been quite a lot of changes to the game, though we’re already working on further improvements. Which improvements? We’ll tell you more in our next newspost very, very soon!

And see you on the islands of Elteria!
Altiros - Hi, I'm Peach!
Having your own private archipelago is great! What private archipelago? The one you’re starting your game at! Sure, it takes some time to build a portal to the Main World, but you can always come back to your own safe haven to work on your personal building and crafting projects uninterrupted! And moreover, your private archipelago does not regenerate any changes you have implemented, also allowing you for limitless terramorphing possibilities!



Ah, but you don’t HAVE to be alone here. You can invite your friends over to build and terramorph together! Or you can visit their own private archipelagos, or form a party and go to the Main World to challenge its harsher biomes for blocks and materials, that’s also an option!

So, how do you invite someone over?

Inviting someone over:
Open your Friend List (press V)
Type the name of your friend, send the friendship request.



Once your request is accepted, you can invite them to your private archipelago and allow them to build there (or not)



Accepting the invitation:
Open your Friendlist (press V), accept the friendship request.
Accept the invitation.



Want to have an entire party on your island? You can look for more people (and also follow the game news and events) on our Discord server.



And see you on the islands of Elteria!
Altiros - Hi, I'm Peach!


The long-awaited and (literally) game-changing Open Playtest is finally here, for both new and returning players to enjoy!

Explore the cubified world of Elteria — a fantastic realm of skybound islands full of dangers and valuable resources! Destroy anything in your way, be it the monsters, trees and rocks, or even landscapes until there is absolutely nothing left! Build a house, a massive homebase or an entire island of your dreams using the game’s robust building mechanics! Invite your friends over for a party at your very own private archipelago, or band together to raid a hazardous biome for precious resources! Claim your own corner of Elteria, and make it your home!

Join the Open Playtest by clicking the [Request Access] button on the game’s Steam Shop page — and you’ll be automatically granted access to the game!



And be sure to join our Discord channel to meet, talk and organize with other players, as well as follow game news and updates!
Altiros - Hi, I'm Peach!


Greetings from the Elteria Adventures team!
As we work on the upcoming Open Playtest for the new, improved and cubic world of Elteria Adventures, we thought that it might be a good idea to tell you more about what we’re working on. And today, we’ll talk more in-depth about the changes to the world of Elteria itself.

Improved architecture
With the entire world becoming more blocky, we were able to drastically improve its looks in terms of performance and variety. The simplified shapes allowed us to finally fix the bugs that allowed the camera to look beneath the world’s surface through the unpredictably placed seams in the textures AND to introduce more distinct and varied shapes of natural architecture. The improved and downscaled cubes also mean that you can mimic natural environments with your own tools, and have even more control over what you can build!





Slow Main World regeneration
Have you ever tried to wipe a small island from the face of Elteria, only to see it slowly begin to regenerate just 10 minutes in? We know we did, and we didn’t like it one bit. Which is why we’ve decided to introduce slower regeneration time to the Main World of Elteria. We’re currently thinking about making that time about two weeks, though we’ll have to see if said time needs any adjustments.



Private worlds.
Having a private island is awesome, though it might be a space too limited for all your building and heroic endeavors. Which is why we’re upgrading your private islands to entire private, instance-based archipelagos. Unlike the Main World, your private world will not regenerate at all, allowing for permanent terramorphing! Though that also means that the resources available to you in your Private World are limited, and you’ll have to venture to the Main World for more.
And of course, you won’t be alone on this private archipelago either! You’ll have the company of monsters, as well as any friends you invite over to help you build, gather resources, or just party!



Large, interconnected world
Previously, the biomes of Elteria were too distanced from each other, forcing you to take portals to travel between them. Now, you’ll just need a portal to your private world, and will be able to get anywhere else on foot, clouds or via bridges. Preferably during the day, when you’ll only encounter peaceful mobs. Though if you trust the heart of your gear enough, you can also bravely face the dangers of the Elterian night.



Of course, these are just some of the many changes, improvements and new features of the upcoming Open Playtest. Meanwhile, we’d love to hear from you, be it your questions about these changes to the world of Elteria, requests for new information, or something else entirely



And see you soon!
Altiros - Hi, I'm Peach!

Greetings from the Elteria Adventures team!
The world of Elteria will go cubical even sooner than expected. After seeing the sheer amount of interest in the closed playtest, we have decided that it might be better to go for a key-free open playtest instead. As such, this implies a few things:

  • The next Elteria Adventures update (ETA end of May, we’ll keep you updated) will introduce the New Game World, with a reworked gameplay, cubes, mechanics and many, many other new, exciting updates and upgrades!
  • Since the old characters’ progression is incompatible with this update, everyone will have to start from scratch following a progression reset. If you want to play through the current questlines, make some screenshots with your friends and challenge all those monsters and bosses as they currently are, you still have some time to do that!
  • If you have received any awards or promo codes in Elteria Adventures, you should receive them in the new version, making it even easier to switch to the new Elteria!

Lastly, we want to thank both our playtesters and people following our project for the continuous support, though we hope that you’ll enjoy the new and improved Elteria Adventures even more!
See you soon, on the now-cubical islands of Elteria!
Altiros - Hi, I'm Peach!


Greetings from the Elteria Adventures team!
It’s been quite a while since the last piece of news from our project, hasn’t it? Well, today we’ve got something very exciting to show you as the result of months of research, development and playtesting (HUGE thanks to our alpha testers, by the way!), that we hope, will help us to create a much more focused, fun and creative experience for you to enjoy. Introducing the brand new game world!

Cubes! This part can be recognized instantly. The world, previously consisting of rounded cubic voxels, has now become almost entirely cubified. We know, we loved the smooth realistic terrains too! But not only did the playtests show us that these new cubic surroundings looked way more in line with your own beautiful architectural creations, they also made the environments much more easily readable and even prettier to look at. Just look at these screenshots!







Optimized Building. Smaller cubic voxels also allow us to introduce a number of new possible buildings and add more variation in natural geometries such as caves and mountains. The upgraded building mechanics are also more comfortable to use, making it so much easier to create the home base of your dreams or even an entire fortified sky island that would look completely at place among its surroundings!





Accessible Terramorphing. We’ve made it easier to both gather resources, as well as destroy and rebuild your environments. Don’t care for gathering extra rock and dirt? Put aside your Glove and just crush these blocks into nothing with your trusty weapons! All said destruction of your surroundings will linger for far, far longer, making it possible to even use terramorphing for base building! Incorporate your base into a mountain! Make a basement! Erase an island you don’t like and make it STAY that way!





Sandboxy goodness. More narrative freedom to go with your mechanical freedom! Go wherever you want and do whatever you want from the start. No more essential progression hidden behind quests! In fact, we are currently reworking the quests to be far more open and fun, and far less resembling running through your grocery list.



Explore and survive in the world of Elteria along with your friends! And of course, you can still gather your team and restore the world of Elteria together with!



We want to thank all our alpha testers for their feedback and for their help in making our dream game come true

If you’d like to be among the first playtesters of the closed new version, just comment here and we’ll send you an invite!
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