May 28, 2015
Edge of Space - LadyAijou
Hey ArkCoNauts!

We wanted to let everyone know that we are going to have to push the patch back by one week. Paul has been waiting on some assistance from Valve regarding the features he's working on, and that has delayed him by fair bit. We want to be sure to get everything done, and that we roll out working Steam integration features as planned. We'll keep you guys posted!
May 28, 2015
Edge of Space - LadyAijou
Hey ArkCoNauts!

We wanted to let everyone know that we are going to have to push the patch back by one week. Paul has been waiting on some assistance from Valve regarding the features he's working on, and that has delayed him by fair bit. We want to be sure to get everything done, and that we roll out working Steam integration features as planned. We'll keep you guys posted!
May 25, 2015
Edge of Space - LadyAijou
Hey ArkCoNauts!

Things are moving right along with the next patch, and we're working like crazy on more new content and features. Our last patch brought in everyone's favorite derpy shark with people teeth, Fineous. While we saw a few hiccups with dialog, we were able to stomp out most of those issues, and continue to iron out the NPC system. This has set the stage for all of Fineous' crazy friends to make their appearances

http://i.imgur.com/nFCyzF9.gifv

http://i.imgur.com/I9pumZZ.gifv

To get into a little more detail about what to expect, let's talk about the rest of our cast of NPC's. Unlike Fineous, they will be scattered around for you to run into, rather than waiting around your base. Once you meet them, and help them out, you will be able to gain the anchor for them as well, and collect them all for your home base. Who wouldn't want to live with Business Ape?! Ok, so maybe he gets his own room. Joking aside though, we feel that we have a good solution for allowing players to decide when and where the NPC's spawn. Additionally, collecting NPC's will start to grant bonuses to you for having them around. These guys will definitely keep you all busy as you gather them up and take them home.

http://i.imgur.com/s0vDVYc.gifv

http://i.imgur.com/UKcNYsj.gifv

While the NPC's are nearing completion, we're also working on another long awaited feature: The wormholes! When complete, you will be able to hop to entirely different maps and explore new worlds in addition to your main world. These alternate worlds will present you with fresh sources of additional materials, and plenty of new things to discover. These will be stable wormholes, unlike our first iteration, and you will be able to visit them over and over! While the first implementation you'll see will be kept somewhat simple, more types of alternate world will be added over time, we have more than plenty of ideas for things we can have lurking about behind the portals.

If that doesn't have you excited, we are also preparing to unleash Steam Inventory integration. What does this mean? Tradable armors, weapons, and other redeemable goodies will now be available, letting us give you all sorts of new shinies which you can redeem by codes! I don't know about you guys, but this is one of the moments I've been waiting for above all else. There's nothing more fun than being able to shower the community with awesome gear to use in game, and I am very much looking forward to putting this awesomeness to work!

On the community side, I do want to put a reminder out there that Jake is now doing weekly livestreams to keep everyone even more up to date on the latest happenings, and what we're working on. We stream every Monday night, starting at 8PM Eastern. (Except this week, due to the holiday we will be streaming Tuesday the 26th at 8PM Eastern instead) In addition to catching up on the game, I'm usually there with a few spare copies in hand to give away, so if you don't have a copy yet be sure to come hang out! You can find the Twitch channel at:

www.twitch.tv/edgeofspace (http://www.twitch.tv/edgeofspace)

Be sure to follow the channel to get notified when we go live! Thanks as always for reading, and we'll see you next time with ArkCo News!



May 25, 2015
Edge of Space - LadyAijou
Hey ArkCoNauts!

Things are moving right along with the next patch, and we're working like crazy on more new content and features. Our last patch brought in everyone's favorite derpy shark with people teeth, Fineous. While we saw a few hiccups with dialog, we were able to stomp out most of those issues, and continue to iron out the NPC system. This has set the stage for all of Fineous' crazy friends to make their appearances

http://i.imgur.com/nFCyzF9.gifv

http://i.imgur.com/I9pumZZ.gifv

To get into a little more detail about what to expect, let's talk about the rest of our cast of NPC's. Unlike Fineous, they will be scattered around for you to run into, rather than waiting around your base. Once you meet them, and help them out, you will be able to gain the anchor for them as well, and collect them all for your home base. Who wouldn't want to live with Business Ape?! Ok, so maybe he gets his own room. Joking aside though, we feel that we have a good solution for allowing players to decide when and where the NPC's spawn. Additionally, collecting NPC's will start to grant bonuses to you for having them around. These guys will definitely keep you all busy as you gather them up and take them home.

http://i.imgur.com/s0vDVYc.gifv

http://i.imgur.com/UKcNYsj.gifv

While the NPC's are nearing completion, we're also working on another long awaited feature: The wormholes! When complete, you will be able to hop to entirely different maps and explore new worlds in addition to your main world. These alternate worlds will present you with fresh sources of additional materials, and plenty of new things to discover. These will be stable wormholes, unlike our first iteration, and you will be able to visit them over and over! While the first implementation you'll see will be kept somewhat simple, more types of alternate world will be added over time, we have more than plenty of ideas for things we can have lurking about behind the portals.

If that doesn't have you excited, we are also preparing to unleash Steam Inventory integration. What does this mean? Tradable armors, weapons, and other redeemable goodies will now be available, letting us give you all sorts of new shinies which you can redeem by codes! I don't know about you guys, but this is one of the moments I've been waiting for above all else. There's nothing more fun than being able to shower the community with awesome gear to use in game, and I am very much looking forward to putting this awesomeness to work!

On the community side, I do want to put a reminder out there that Jake is now doing weekly livestreams to keep everyone even more up to date on the latest happenings, and what we're working on. We stream every Monday night, starting at 8PM Eastern. (Except this week, due to the holiday we will be streaming Tuesday the 26th at 8PM Eastern instead) In addition to catching up on the game, I'm usually there with a few spare copies in hand to give away, so if you don't have a copy yet be sure to come hang out! You can find the Twitch channel at:

www.twitch.tv/edgeofspace (http://www.twitch.tv/edgeofspace)

Be sure to follow the channel to get notified when we go live! Thanks as always for reading, and we'll see you next time with ArkCo News!



Edge of Space - LadyAijou
Hey ArkCoNauts!

Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system! As always, we know there will be bugs, as this is our first pass on these features. Be ready to shoot those bug reports our way, and we will iron them out as soon as possible.

Headline Features:

  • World Loot!! This patch introduces world loot both in chests and breakables scattered throughout the world. Get ready to explore and have it pay off, and keep your eyes peeled for chests. You can take the chests home with you! Loot in the dome chests will be somewhat less exciting till we hook in the new goodies later on, but free storage for all!
  • Map System! Our map system makes its debut this patch as well. Edge of Space brings a whole new twist to navigation with our draw-your-own map approach. Draw maps, save them, and even generate an item version to share with friends on your server! See your friends while you play with them.
  • Mech Anomaly!! Experience THE mech for the first time, and get a taste of the future! You can’t take these home yet, but you can cause plenty of chaos while the anomaly is active!

Changes & Additions

  • World generation now spawns random placeables (breakables and chests)
  • Proto biome breakable world objects now have loot in them
  • Proto biome world chests now have loot
  • New Codex Window! Hit “U” to open
  • Re-tuned plasma torch crafting mats to include an organic element and to produce more torches at a time
  • Added a consumable in inventory when saving map (trade and consume to share the map)
  • Added a player “pin” for the map
  • North Pole Defense now has a very rare chance of dropping from artillabears, penguins, and plasma-fisted polar bears
  • Tuned Proto Biome resource generation
  • Added a slight personal lighting to avatar for those extra dark nights
  • Added crystals to caves which give off light, SHINY!
  • Crafting ammo now always goes to the rewards window
  • Components to get to the Headhunter dungeon now drop from small red crabs, nautilus, raptors and plasma trees
  • Penguins have been updated to drop penguin dungeon nav data
  • Command centers have had their power outputs increased across the board to supplement the other methods of getting power “soon”
  • Optimizations to placeables
  • Optimizations to projectiles



Fixes

  • Fixed an issue that allowed multiple dungeon nav data to be fed to skiffpad
  • Fixed an issue that prevented weapon projectiles from being seen when fired near some placeables
  • Fixed an issue where creature projectiles were not impacting player
  • Fixed an issue where ammo counts could get out of sync in MP mode
  • Fixed an issue where player projectiles could cause frame rate drop in MP Mode
  • Fixed various issues with quests/dialogs
  • Fixed an issue where player’s sci-xp could be lost upon returning to a world after completing Fineous’ last quest
Edge of Space - LadyAijou
Hey ArkCoNauts!

Who’s ready for some loot?! Or maybe I should ask if anyone is not ready, because it’s loot! This patch brings a couple of long awaited features, world loot, and the map system! As always, we know there will be bugs, as this is our first pass on these features. Be ready to shoot those bug reports our way, and we will iron them out as soon as possible.

Headline Features:

  • World Loot!! This patch introduces world loot both in chests and breakables scattered throughout the world. Get ready to explore and have it pay off, and keep your eyes peeled for chests. You can take the chests home with you! Loot in the dome chests will be somewhat less exciting till we hook in the new goodies later on, but free storage for all!
  • Map System! Our map system makes its debut this patch as well. Edge of Space brings a whole new twist to navigation with our draw-your-own map approach. Draw maps, save them, and even generate an item version to share with friends on your server! See your friends while you play with them.
  • Mech Anomaly!! Experience THE mech for the first time, and get a taste of the future! You can’t take these home yet, but you can cause plenty of chaos while the anomaly is active!

Changes & Additions

  • World generation now spawns random placeables (breakables and chests)
  • Proto biome breakable world objects now have loot in them
  • Proto biome world chests now have loot
  • New Codex Window! Hit “U” to open
  • Re-tuned plasma torch crafting mats to include an organic element and to produce more torches at a time
  • Added a consumable in inventory when saving map (trade and consume to share the map)
  • Added a player “pin” for the map
  • North Pole Defense now has a very rare chance of dropping from artillabears, penguins, and plasma-fisted polar bears
  • Tuned Proto Biome resource generation
  • Added a slight personal lighting to avatar for those extra dark nights
  • Added crystals to caves which give off light, SHINY!
  • Crafting ammo now always goes to the rewards window
  • Components to get to the Headhunter dungeon now drop from small red crabs, nautilus, raptors and plasma trees
  • Penguins have been updated to drop penguin dungeon nav data
  • Command centers have had their power outputs increased across the board to supplement the other methods of getting power “soon”
  • Optimizations to placeables
  • Optimizations to projectiles



Fixes

  • Fixed an issue that allowed multiple dungeon nav data to be fed to skiffpad
  • Fixed an issue that prevented weapon projectiles from being seen when fired near some placeables
  • Fixed an issue where creature projectiles were not impacting player
  • Fixed an issue where ammo counts could get out of sync in MP mode
  • Fixed an issue where player projectiles could cause frame rate drop in MP Mode
  • Fixed various issues with quests/dialogs
  • Fixed an issue where player’s sci-xp could be lost upon returning to a world after completing Fineous’ last quest
Apr 24, 2015
Edge of Space - LadyAijou
Just a few quick fixes for the Fineous patch, taking care of some of the major bugs. Keep those bug reports coming, as always, we very much appreciate them!


Fixes

  • Fixed conversation issues with NPCs
  • Fixed an issue with certain quests not working after restarting the game.
  • Fixed an issue where merging stacks could result in a stack of zero items.
  • Fixed an issue where quest rewards could be doubled.
Apr 24, 2015
Edge of Space - LadyAijou
Just a few quick fixes for the Fineous patch, taking care of some of the major bugs. Keep those bug reports coming, as always, we very much appreciate them!


Fixes

  • Fixed conversation issues with NPCs
  • Fixed an issue with certain quests not working after restarting the game.
  • Fixed an issue where merging stacks could result in a stack of zero items.
  • Fixed an issue where quest rewards could be doubled.
Edge of Space - LadyAijou
Hey ArkCoNauts! Another patch coming your way, this time introducing NPC’s into the game! Fineous is absolutely dying to eat you all, I mean MEET you all! Along with the first implementation of the NPC system comes a rework and rebalance of loot, as well as sound improvements across the board.


Headline Feature:

  • NPC System is being introduced for the first time! This is our first run, so there may still be issues with the NPC and/or his quests. Please be sure to report those via the in game ticket system, or on the forums so that we can iron out the bugs! Note, this is only one of many NPC’s to come, and is intended to test the system overall.


Note: There are still some issues to clean up
We are working on these issues and will hotfix them soon

  • New players in a world with a set Fineous will have quest chain restarted (SP and MP)
  • Players returning in an MP world with a set Fineous will be returned to the last step of the quest chain.


Changes and Additions

  • Changed Cryopods to regenerate cryorods over time
  • Removed cryorods from drops and crafting
  • Phase rifle 1 - 6, phase carbine 1 - 6 and projectile rifle 1 -4 all have completely redesigned sounds
  • New Looting system for all creatures, plants, and dungeons
  • New Creature spawning system: More consistent and controllable
  • Adjusted player chat bubble
  • Journal now autofocuses on current objective
  • Adjusted the opening positions of UI windows
  • Added the ability to scroll the inventory while holding an item
  • Added pointers explaining the health, shield, and energy bars in the tutorial.
  • Added steps in the tutorial for spending Science XP, changing options, and opening the Billboard.
  • Added a UI Toggle button (F11 by default).
  • Updated creature spawning and loot generation to a new system. In general, players should encounter more creatures.
  • Tasks now have a message when complete and a message when they give rewards.
  • Several minor performance improvements.



Fixes

  • Fixed an issue where if you had a quest, exited to the login screen, then chose a different character, the previous character's quests could appear in the tasklog
  • Fixed an issue with respawn locations in tutorial
  • Fixed an issue where the helper arrow would remain (from tutorial) if player logged out
  • Fixed an issue with the ScienceXP bar where it would not update properly in multiplayer or when changing the maximum ScienceXP.
  • More UI windows are now closed when pressing Esc.
  • The Task Log once again auto-selects a quest if there isn't one already selected.
  • Fixed an issue where the Task Log was not cleared when players logged out to the character select screen.
  • Fixed an issue where rewards would not be granted if an invalid item is on the list
  • Only placeables that require power will show the warning message.
  • Tasks once again place rewards in the Rewards window instead of directly in the inventory.
Edge of Space - LadyAijou
Hey ArkCoNauts! Another patch coming your way, this time introducing NPC’s into the game! Fineous is absolutely dying to eat you all, I mean MEET you all! Along with the first implementation of the NPC system comes a rework and rebalance of loot, as well as sound improvements across the board.


Headline Feature:

  • NPC System is being introduced for the first time! This is our first run, so there may still be issues with the NPC and/or his quests. Please be sure to report those via the in game ticket system, or on the forums so that we can iron out the bugs! Note, this is only one of many NPC’s to come, and is intended to test the system overall.


Note: There are still some issues to clean up
We are working on these issues and will hotfix them soon

  • New players in a world with a set Fineous will have quest chain restarted (SP and MP)
  • Players returning in an MP world with a set Fineous will be returned to the last step of the quest chain.


Changes and Additions

  • Changed Cryopods to regenerate cryorods over time
  • Removed cryorods from drops and crafting
  • Phase rifle 1 - 6, phase carbine 1 - 6 and projectile rifle 1 -4 all have completely redesigned sounds
  • New Looting system for all creatures, plants, and dungeons
  • New Creature spawning system: More consistent and controllable
  • Adjusted player chat bubble
  • Journal now autofocuses on current objective
  • Adjusted the opening positions of UI windows
  • Added the ability to scroll the inventory while holding an item
  • Added pointers explaining the health, shield, and energy bars in the tutorial.
  • Added steps in the tutorial for spending Science XP, changing options, and opening the Billboard.
  • Added a UI Toggle button (F11 by default).
  • Updated creature spawning and loot generation to a new system. In general, players should encounter more creatures.
  • Tasks now have a message when complete and a message when they give rewards.
  • Several minor performance improvements.



Fixes

  • Fixed an issue where if you had a quest, exited to the login screen, then chose a different character, the previous character's quests could appear in the tasklog
  • Fixed an issue with respawn locations in tutorial
  • Fixed an issue where the helper arrow would remain (from tutorial) if player logged out
  • Fixed an issue with the ScienceXP bar where it would not update properly in multiplayer or when changing the maximum ScienceXP.
  • More UI windows are now closed when pressing Esc.
  • The Task Log once again auto-selects a quest if there isn't one already selected.
  • Fixed an issue where the Task Log was not cleared when players logged out to the character select screen.
  • Fixed an issue where rewards would not be granted if an invalid item is on the list
  • Only placeables that require power will show the warning message.
  • Tasks once again place rewards in the Rewards window instead of directly in the inventory.
...

Search news
Archive
2024
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002