Jun 24, 2014
Edge of Space - LadyAijou
Hey ArkCoNauts! We have some very exciting news to share with you! Our forums have been newly migrated to a much more feature packed software, and we haven’t been idle putting that to use and flexing its new muscle! Here are a few of the new features that are already live for you. Be sure to log in now or create your forum account to check out the exciting new features!:

ArkCo Requisition Network - The community now has its very own economy/points system! You will be able to earn points by being active in the community, and when our storefront comes online, spend those points on vanity gear for use in game! It’ll be a bit yet before all of the items are created and ready for snatching up, but you can start earning points right now. For more information on ARN and how it works, you can view the forum for it here: http://edgeofspace.invisionzone.com/index.php?/forum/56-arkco-requisition-network/


Referrals program - Bringing your friends along to the EoS community now reaps rewards for both of you! If your buddy makes at least 5 posts after signing up, you are credited with a referral, which gives you points. Once you are linked up as a referrer, the posts your buddy makes will continue to net both of you points for use with the ArkCo Requisition Network. More exciting rewards will be added over time, so visit the forum, go to your “my settings” page, and click “Referrals” to find your personal referral link and get started!

Community Calendar, Patch Notes Blog, News area, and more! - There are so many features to explore, including being able to subscribe to be alerted for patch notes and news! Check out our new forums guide to read the details on all of the new features! http://edgeofspace.invisionzone.com/index.php?/topic/1600-a-guide-to-the-edge-of-space-forums/

On the game side of things, you can expect the world to brimming with much more life once again, as we re-implement the critters that were being redone, and bringing back others that haven’t been seen in the game for some time. We’re looking forward to introducing some new creatures as well, now that the system is so much easier on the team!

While we know everyone is waiting breathlessly for the huge patch, we do want to give you a heads up that we’ll be adding a couple of days to the timer. The team overlooked the holiday, and want we want everyone to be able to join family and friends for Independence Day. Don’t worry, we feel it will be worth the wait!

Thanks for reading, and we’ll see you next time for ArkCo News!
Jun 24, 2014
Edge of Space - LadyAijou
Hey ArkCoNauts! We have some very exciting news to share with you! Our forums have been newly migrated to a much more feature packed software, and we haven’t been idle putting that to use and flexing its new muscle! Here are a few of the new features that are already live for you. Be sure to log in now or create your forum account to check out the exciting new features!:

ArkCo Requisition Network - The community now has its very own economy/points system! You will be able to earn points by being active in the community, and when our storefront comes online, spend those points on vanity gear for use in game! It’ll be a bit yet before all of the items are created and ready for snatching up, but you can start earning points right now. For more information on ARN and how it works, you can view the forum for it here: http://edgeofspace.invisionzone.com/index.php?/forum/56-arkco-requisition-network/


Referrals program - Bringing your friends along to the EoS community now reaps rewards for both of you! If your buddy makes at least 5 posts after signing up, you are credited with a referral, which gives you points. Once you are linked up as a referrer, the posts your buddy makes will continue to net both of you points for use with the ArkCo Requisition Network. More exciting rewards will be added over time, so visit the forum, go to your “my settings” page, and click “Referrals” to find your personal referral link and get started!

Community Calendar, Patch Notes Blog, News area, and more! - There are so many features to explore, including being able to subscribe to be alerted for patch notes and news! Check out our new forums guide to read the details on all of the new features! http://edgeofspace.invisionzone.com/index.php?/topic/1600-a-guide-to-the-edge-of-space-forums/

On the game side of things, you can expect the world to brimming with much more life once again, as we re-implement the critters that were being redone, and bringing back others that haven’t been seen in the game for some time. We’re looking forward to introducing some new creatures as well, now that the system is so much easier on the team!

While we know everyone is waiting breathlessly for the huge patch, we do want to give you a heads up that we’ll be adding a couple of days to the timer. The team overlooked the holiday, and want we want everyone to be able to join family and friends for Independence Day. Don’t worry, we feel it will be worth the wait!

Thanks for reading, and we’ll see you next time for ArkCo News!
Edge of Space - LadyAijou
This patch was a lot more “under the hood” improvements to the game, especially where creatures are concerned. The new coding is faster and much more efficient, and will result in better creature behavior in game. You will notice a few of the baddies missing, or acting a little strangely for a short time as we finish tuning them and swapping them over to the new system. You will also likely see tiny updates come in without patch notes as this happens.

You will see that the next patch has been labeled “HUGE PATCH,” with a 4 week timer on it. We will be doing small patches in between but this is when a major feature update will be occurring.

Fixes/Updates:

-Improved Network Performance
-Numerous Item, Armor, Placeable, and Weapon Descriptions have been updated
-Updated Laser Pick Sound
-Updated Laser Saw Sound
-Updated Plant/Vine Destruction Sound
-Revamped creature spawning system from the ground up, creatures that are missing currently will be patched back in very quickly
-Added creature aggro indicator, ! indicates aggro, ? indicates loss of aggro
-Revamping creature Navigation and Wander system
-Fixed an issue causing lighting to not update
-Resolved Desynchronization issues concerning Multiplayer Servers
Edge of Space - LadyAijou
This patch was a lot more “under the hood” improvements to the game, especially where creatures are concerned. The new coding is faster and much more efficient, and will result in better creature behavior in game. You will notice a few of the baddies missing, or acting a little strangely for a short time as we finish tuning them and swapping them over to the new system. You will also likely see tiny updates come in without patch notes as this happens.

You will see that the next patch has been labeled “HUGE PATCH,” with a 4 week timer on it. We will be doing small patches in between but this is when a major feature update will be occurring.

Fixes/Updates:

-Improved Network Performance
-Numerous Item, Armor, Placeable, and Weapon Descriptions have been updated
-Updated Laser Pick Sound
-Updated Laser Saw Sound
-Updated Plant/Vine Destruction Sound
-Revamped creature spawning system from the ground up, creatures that are missing currently will be patched back in very quickly
-Added creature aggro indicator, ! indicates aggro, ? indicates loss of aggro
-Revamping creature Navigation and Wander system
-Fixed an issue causing lighting to not update
-Resolved Desynchronization issues concerning Multiplayer Servers
May 30, 2014
Edge of Space - LadyAijou
Hey ArkCoNauts!

Things are coming along well for Team Handyman, as we continue to make some big internal changes on the game. Now that we’ve beaten back the bug list and installed the framework allowing us to grant rewards, we move forward to our next big task: fixing the creature system. Plenty of issues with the system have been present but from here on out we need to make critters far easier to implement and make their behaviors easier to manage. It will make Jake a far happier camper, and that means the team will be happier as well - always a good thing!

Community Game Night kicked off last week, and we had a great time playing Terraria with everyone. We hope to see plenty more of you joining us along the way. Don’t be shy, we promise not to pwn you too hard! Here’s a screen of the shenanigans last Friday:

http://i.imgur.com/v1XNSGI.jpg

How about even more good news? To roll out our in-game code redemption, we are breaking out a gift we had prepared for the community last year to thank everyone for the amazing support we got during Greenlight: The Greenlight Helmet! It will hopefully be a great addition to everyone’s wardrobe and you can expect to be running around in that in the near future!

This weekend we will also be doing some mad science around the community, and will have some very exciting news on that front next week! Things are going to get awesome, so keep an eye out for that announcement.

Thanks for reading, and we’ll see you next time for ArkCo News!
May 30, 2014
Edge of Space - LadyAijou
Hey ArkCoNauts!

Things are coming along well for Team Handyman, as we continue to make some big internal changes on the game. Now that we’ve beaten back the bug list and installed the framework allowing us to grant rewards, we move forward to our next big task: fixing the creature system. Plenty of issues with the system have been present but from here on out we need to make critters far easier to implement and make their behaviors easier to manage. It will make Jake a far happier camper, and that means the team will be happier as well - always a good thing!

Community Game Night kicked off last week, and we had a great time playing Terraria with everyone. We hope to see plenty more of you joining us along the way. Don’t be shy, we promise not to pwn you too hard! Here’s a screen of the shenanigans last Friday:

http://i.imgur.com/v1XNSGI.jpg

How about even more good news? To roll out our in-game code redemption, we are breaking out a gift we had prepared for the community last year to thank everyone for the amazing support we got during Greenlight: The Greenlight Helmet! It will hopefully be a great addition to everyone’s wardrobe and you can expect to be running around in that in the near future!

This weekend we will also be doing some mad science around the community, and will have some very exciting news on that front next week! Things are going to get awesome, so keep an eye out for that announcement.

Thanks for reading, and we’ll see you next time for ArkCo News!
Edge of Space - LadyAijou
Hey guys! This patch won’t seem like much on the user facing end….YET. In actual fact though, it’s great news. The work on the back end, being rolled out here today, implements the reward granting system. This will let us grant items for events, contests, and more. There will be plenty more news on this feature coming soon!


Features
-Implemented reward grant system, allowing for event items and other grants

Fixes

-Fixed an Issue that caused Launcher to show the wrong clip size on Hot Bar
-Streamlined the Tutorial Stations to grant access keys to next station instead of crafting the keys
-Changed placement of a Gamma station locker to prevent players from missing it
-Updated on screen tips to reflect tutorial changes

Edge of Space - LadyAijou
Hey guys! This patch won’t seem like much on the user facing end….YET. In actual fact though, it’s great news. The work on the back end, being rolled out here today, implements the reward granting system. This will let us grant items for events, contests, and more. There will be plenty more news on this feature coming soon!


Features
-Implemented reward grant system, allowing for event items and other grants

Fixes

-Fixed an Issue that caused Launcher to show the wrong clip size on Hot Bar
-Streamlined the Tutorial Stations to grant access keys to next station instead of crafting the keys
-Changed placement of a Gamma station locker to prevent players from missing it
-Updated on screen tips to reflect tutorial changes

Edge of Space - LadyAijou
We have been hard at work this last couple of weeks, smashing bugs like crazy! Here are the notes for this round of fixes. This patch also brings you the tier 2 command center, with 5 subsystem slots!:

-Fixed the “starry screen” bug
-Fixed the “un-textured effect icon” bug
-Fixed issues preventing players from dropping items in small spaces
-Fixed issues causing item effects to remain on all the time
-Fixed issue that caused the Death Penalty Effect timer to freeze when gaining another status effect
-Corrected numerous grammar issues
-Fixed an issue that would cause a Command Control Center to be renamed when placing it in hot slots
-Fixed an issue where the “save world” button would cause game to freeze
-Fixed an issue that would cause creatures to pass through tiles
-Fixed an issue that would cause servers hosted on some systems to lose synchronization with players
-Fixed issues that caused erratic creature movement (“flying crabs”, “coward crabs”)
-Fixed several issues with death penalty effect
-Fixed issue allowing players to place tiles over themselves and other players
-Players can no longer fire while reloading
-Fixed an issue that allowed for infinite rocket launcher and plasma projector ammo
-Fixed an issue which caused sound to cut out during various circumstances
-Weak Charged Goo speed decrease is now properly removed when item effect wears off
-Omegatron no longer “runs away” if player holding aggro dies or uses recall token
-Players are no longer able to exit arena via entrance portal after Omegatron has been spawned
-Powered Hatches’ animation and collision have been fixed
-Added Focused Microwave Beam Turret schematics to Veteran skip and Delta station final locker
-Added Command Control Center Mk2 schematics to Veteran skip and Delta Station final Locker
-Known Issue: CCC can be renamed if placing one while another is in inventory (only craft and place 1 CCC at a time to workaround this issue)

Edge of Space - LadyAijou
We have been hard at work this last couple of weeks, smashing bugs like crazy! Here are the notes for this round of fixes. This patch also brings you the tier 2 command center, with 5 subsystem slots!:

-Fixed the “starry screen” bug
-Fixed the “un-textured effect icon” bug
-Fixed issues preventing players from dropping items in small spaces
-Fixed issues causing item effects to remain on all the time
-Fixed issue that caused the Death Penalty Effect timer to freeze when gaining another status effect
-Corrected numerous grammar issues
-Fixed an issue that would cause a Command Control Center to be renamed when placing it in hot slots
-Fixed an issue where the “save world” button would cause game to freeze
-Fixed an issue that would cause creatures to pass through tiles
-Fixed an issue that would cause servers hosted on some systems to lose synchronization with players
-Fixed issues that caused erratic creature movement (“flying crabs”, “coward crabs”)
-Fixed several issues with death penalty effect
-Fixed issue allowing players to place tiles over themselves and other players
-Players can no longer fire while reloading
-Fixed an issue that allowed for infinite rocket launcher and plasma projector ammo
-Fixed an issue which caused sound to cut out during various circumstances
-Weak Charged Goo speed decrease is now properly removed when item effect wears off
-Omegatron no longer “runs away” if player holding aggro dies or uses recall token
-Players are no longer able to exit arena via entrance portal after Omegatron has been spawned
-Powered Hatches’ animation and collision have been fixed
-Added Focused Microwave Beam Turret schematics to Veteran skip and Delta station final locker
-Added Command Control Center Mk2 schematics to Veteran skip and Delta Station final Locker
-Known Issue: CCC can be renamed if placing one while another is in inventory (only craft and place 1 CCC at a time to workaround this issue)

...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002