May 30, 2014
Edge of Space - LadyAijou
Hey ArkCoNauts!

Things are coming along well for Team Handyman, as we continue to make some big internal changes on the game. Now that we’ve beaten back the bug list and installed the framework allowing us to grant rewards, we move forward to our next big task: fixing the creature system. Plenty of issues with the system have been present but from here on out we need to make critters far easier to implement and make their behaviors easier to manage. It will make Jake a far happier camper, and that means the team will be happier as well - always a good thing!

Community Game Night kicked off last week, and we had a great time playing Terraria with everyone. We hope to see plenty more of you joining us along the way. Don’t be shy, we promise not to pwn you too hard! Here’s a screen of the shenanigans last Friday:

http://i.imgur.com/v1XNSGI.jpg

How about even more good news? To roll out our in-game code redemption, we are breaking out a gift we had prepared for the community last year to thank everyone for the amazing support we got during Greenlight: The Greenlight Helmet! It will hopefully be a great addition to everyone’s wardrobe and you can expect to be running around in that in the near future!

This weekend we will also be doing some mad science around the community, and will have some very exciting news on that front next week! Things are going to get awesome, so keep an eye out for that announcement.

Thanks for reading, and we’ll see you next time for ArkCo News!
May 30, 2014
Edge of Space - LadyAijou
Hey ArkCoNauts!

Things are coming along well for Team Handyman, as we continue to make some big internal changes on the game. Now that we’ve beaten back the bug list and installed the framework allowing us to grant rewards, we move forward to our next big task: fixing the creature system. Plenty of issues with the system have been present but from here on out we need to make critters far easier to implement and make their behaviors easier to manage. It will make Jake a far happier camper, and that means the team will be happier as well - always a good thing!

Community Game Night kicked off last week, and we had a great time playing Terraria with everyone. We hope to see plenty more of you joining us along the way. Don’t be shy, we promise not to pwn you too hard! Here’s a screen of the shenanigans last Friday:

http://i.imgur.com/v1XNSGI.jpg

How about even more good news? To roll out our in-game code redemption, we are breaking out a gift we had prepared for the community last year to thank everyone for the amazing support we got during Greenlight: The Greenlight Helmet! It will hopefully be a great addition to everyone’s wardrobe and you can expect to be running around in that in the near future!

This weekend we will also be doing some mad science around the community, and will have some very exciting news on that front next week! Things are going to get awesome, so keep an eye out for that announcement.

Thanks for reading, and we’ll see you next time for ArkCo News!
Edge of Space - LadyAijou
Hey guys! This patch won’t seem like much on the user facing end….YET. In actual fact though, it’s great news. The work on the back end, being rolled out here today, implements the reward granting system. This will let us grant items for events, contests, and more. There will be plenty more news on this feature coming soon!


Features
-Implemented reward grant system, allowing for event items and other grants

Fixes

-Fixed an Issue that caused Launcher to show the wrong clip size on Hot Bar
-Streamlined the Tutorial Stations to grant access keys to next station instead of crafting the keys
-Changed placement of a Gamma station locker to prevent players from missing it
-Updated on screen tips to reflect tutorial changes

Edge of Space - LadyAijou
Hey guys! This patch won’t seem like much on the user facing end….YET. In actual fact though, it’s great news. The work on the back end, being rolled out here today, implements the reward granting system. This will let us grant items for events, contests, and more. There will be plenty more news on this feature coming soon!


Features
-Implemented reward grant system, allowing for event items and other grants

Fixes

-Fixed an Issue that caused Launcher to show the wrong clip size on Hot Bar
-Streamlined the Tutorial Stations to grant access keys to next station instead of crafting the keys
-Changed placement of a Gamma station locker to prevent players from missing it
-Updated on screen tips to reflect tutorial changes

Edge of Space - LadyAijou
We have been hard at work this last couple of weeks, smashing bugs like crazy! Here are the notes for this round of fixes. This patch also brings you the tier 2 command center, with 5 subsystem slots!:

-Fixed the “starry screen” bug
-Fixed the “un-textured effect icon” bug
-Fixed issues preventing players from dropping items in small spaces
-Fixed issues causing item effects to remain on all the time
-Fixed issue that caused the Death Penalty Effect timer to freeze when gaining another status effect
-Corrected numerous grammar issues
-Fixed an issue that would cause a Command Control Center to be renamed when placing it in hot slots
-Fixed an issue where the “save world” button would cause game to freeze
-Fixed an issue that would cause creatures to pass through tiles
-Fixed an issue that would cause servers hosted on some systems to lose synchronization with players
-Fixed issues that caused erratic creature movement (“flying crabs”, “coward crabs”)
-Fixed several issues with death penalty effect
-Fixed issue allowing players to place tiles over themselves and other players
-Players can no longer fire while reloading
-Fixed an issue that allowed for infinite rocket launcher and plasma projector ammo
-Fixed an issue which caused sound to cut out during various circumstances
-Weak Charged Goo speed decrease is now properly removed when item effect wears off
-Omegatron no longer “runs away” if player holding aggro dies or uses recall token
-Players are no longer able to exit arena via entrance portal after Omegatron has been spawned
-Powered Hatches’ animation and collision have been fixed
-Added Focused Microwave Beam Turret schematics to Veteran skip and Delta station final locker
-Added Command Control Center Mk2 schematics to Veteran skip and Delta Station final Locker
-Known Issue: CCC can be renamed if placing one while another is in inventory (only craft and place 1 CCC at a time to workaround this issue)

Edge of Space - LadyAijou
We have been hard at work this last couple of weeks, smashing bugs like crazy! Here are the notes for this round of fixes. This patch also brings you the tier 2 command center, with 5 subsystem slots!:

-Fixed the “starry screen” bug
-Fixed the “un-textured effect icon” bug
-Fixed issues preventing players from dropping items in small spaces
-Fixed issues causing item effects to remain on all the time
-Fixed issue that caused the Death Penalty Effect timer to freeze when gaining another status effect
-Corrected numerous grammar issues
-Fixed an issue that would cause a Command Control Center to be renamed when placing it in hot slots
-Fixed an issue where the “save world” button would cause game to freeze
-Fixed an issue that would cause creatures to pass through tiles
-Fixed an issue that would cause servers hosted on some systems to lose synchronization with players
-Fixed issues that caused erratic creature movement (“flying crabs”, “coward crabs”)
-Fixed several issues with death penalty effect
-Fixed issue allowing players to place tiles over themselves and other players
-Players can no longer fire while reloading
-Fixed an issue that allowed for infinite rocket launcher and plasma projector ammo
-Fixed an issue which caused sound to cut out during various circumstances
-Weak Charged Goo speed decrease is now properly removed when item effect wears off
-Omegatron no longer “runs away” if player holding aggro dies or uses recall token
-Players are no longer able to exit arena via entrance portal after Omegatron has been spawned
-Powered Hatches’ animation and collision have been fixed
-Added Focused Microwave Beam Turret schematics to Veteran skip and Delta station final locker
-Added Command Control Center Mk2 schematics to Veteran skip and Delta Station final Locker
-Known Issue: CCC can be renamed if placing one while another is in inventory (only craft and place 1 CCC at a time to workaround this issue)

May 16, 2014
Edge of Space - LadyAijou
Hey ArkCoNauts!

We’ll keep this short and sweet today. The team is working feverishly on the next patch, which will roll out another sizeable round of bug fixes. The patch notes this time around will definitely reflect the massive amount of effort being poured into fixing issues in the game and getting it solidified. We aim to clean out the current bug list or come as close to it as humanly possible. We’ve been able to nail down some pretty long-standing issues, which is pure win for us and the community. The less issues the better!

We’re also working on some fun things for the community, which we can’t wait to announce! First and foremost we will be rolling out a new way to get to know you guys better: Community Game Night. Starting next week, Friday afternoons will feature a chance to come hang out and do some gaming with the Handyman staff. The devs will be there as they’re able, as well as our internal testers and our hardworking community team. You may even get a chance to smack us around a bit! We’ll be taking community votes for what games will be chosen, and it’ll be different from week to week. We’ll be looking for games that are free to play or inexpensive to provide the chance to hang out and meet as many of you as we can.

Additionally, our IRC Q&A sessions will be making a comeback in the near future. We value the chances to spend time in a live chat environment, answering questions, and taking feedback in a more direct way. We’ll be announcing a schedule for those soon!

Plans are in the works for our summer event, as well as numerous other upcoming happenings, so be sure to keep an eye out for those announcements!

http://i.imgur.com/RoFk4Pz.png
May 16, 2014
Edge of Space - LadyAijou
Hey ArkCoNauts!

We’ll keep this short and sweet today. The team is working feverishly on the next patch, which will roll out another sizeable round of bug fixes. The patch notes this time around will definitely reflect the massive amount of effort being poured into fixing issues in the game and getting it solidified. We aim to clean out the current bug list or come as close to it as humanly possible. We’ve been able to nail down some pretty long-standing issues, which is pure win for us and the community. The less issues the better!

We’re also working on some fun things for the community, which we can’t wait to announce! First and foremost we will be rolling out a new way to get to know you guys better: Community Game Night. Starting next week, Friday afternoons will feature a chance to come hang out and do some gaming with the Handyman staff. The devs will be there as they’re able, as well as our internal testers and our hardworking community team. You may even get a chance to smack us around a bit! We’ll be taking community votes for what games will be chosen, and it’ll be different from week to week. We’ll be looking for games that are free to play or inexpensive to provide the chance to hang out and meet as many of you as we can.

Additionally, our IRC Q&A sessions will be making a comeback in the near future. We value the chances to spend time in a live chat environment, answering questions, and taking feedback in a more direct way. We’ll be announcing a schedule for those soon!

Plans are in the works for our summer event, as well as numerous other upcoming happenings, so be sure to keep an eye out for those announcements!

http://i.imgur.com/RoFk4Pz.png
Edge of Space - LadyAijou
Hey everyone! We are back in action, and here are the latest round of fixes. This should stabilize PIOS quite a bit more! From here on out, you’ll see multiple bug fix and stabilization patches as we ramp up our efforts and get back into the swing of things.

-Added powered doors and hatches schematics to Delta Station & tutorial skip
-Added beam turret placeable
-Updated Fabricator to now properly close UI when player exits
-Fixed issues with memory gate not retaining last state
-(Temporary) Added arrow indicator for location of players in the same world
-Added arrow indicator for location of Master CryoPod
-Fixed multiple issues that were causing chunks not to load on mp servers
-Fixed issues with the pressure sensor acting as a generator
-Fixed multiple issues with PIOS system causing connections to be lost
-Fixed Beam Turret sound issues
-Laser Pick sparks added
-Updated particle system
-Fixed a threading issue that could cause the game to crash
-Fixed an issue with creature spawning
-A lot of under the hood changes to how the build is created to increase the speed of development
-Command Control Centers (crafted) now correctly show 3 CPU units instead of 2
-Known Issue: Effect Icons Un-Textured - Caused by Pipeline Changes
-Known Issue: Temporary PIOS connection loss
Edge of Space - LadyAijou
Hey everyone! We are back in action, and here are the latest round of fixes. This should stabilize PIOS quite a bit more! From here on out, you’ll see multiple bug fix and stabilization patches as we ramp up our efforts and get back into the swing of things.

-Added powered doors and hatches schematics to Delta Station & tutorial skip
-Added beam turret placeable
-Updated Fabricator to now properly close UI when player exits
-Fixed issues with memory gate not retaining last state
-(Temporary) Added arrow indicator for location of players in the same world
-Added arrow indicator for location of Master CryoPod
-Fixed multiple issues that were causing chunks not to load on mp servers
-Fixed issues with the pressure sensor acting as a generator
-Fixed multiple issues with PIOS system causing connections to be lost
-Fixed Beam Turret sound issues
-Laser Pick sparks added
-Updated particle system
-Fixed a threading issue that could cause the game to crash
-Fixed an issue with creature spawning
-A lot of under the hood changes to how the build is created to increase the speed of development
-Command Control Centers (crafted) now correctly show 3 CPU units instead of 2
-Known Issue: Effect Icons Un-Textured - Caused by Pipeline Changes
-Known Issue: Temporary PIOS connection loss
...

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