Eco - SLG-Dennis
Hey Citizens,
we have just released Maintenance Update 11.1.10 with the following changes:

Balance:
  • Changed: Elevators now lose ten times less durability than before when used.
  • Changed: Industrial Mill is now crafted at the Electric Machinist table.
  • Changed: Cyan Powder recipe now requires Milling and is made on an Industrial Mill.
  • Changed: Processed Flour recipe now creates Cereal Germ as a byproduct.
  • Fixed: Industrial Mill did not consume fuel as intended.
Miscellaneous:
  • Fixed: It was possible to place objects underwater that weren't intended to be placed there.
  • Fixed: A templating issue when a item had both a parent and multiple crafting stations in the techtree, relevant for modders.
  • Fixed: A spelling error in VehicleScoopHandlerComponent, relevant for modders - make sure to update any override files for vehicles.
  • Fixed: An issue with items that require a blueprint and are crafted on multiple crafting tables, relevant for modders - make sure to update any override files for recipes.
In celebration of this year's season of the "Un monde incroyaux" roleplay server, this update also adds the Banana Rug and the Banana Shirt to the marketplace, one free blueprint of both again being available as a Twitch drop from February 28 to March 28. For more details, check out our twitch drop page.


Eco - SLG-Dennis
Hey Citizens,
we have just released Maintenance Update 11.1.9 with the following changes:

UI:
  • Fixed: Icons for crafting recipes sometimes disappeared.
  • Fixed: Icons for crafting recipes sometimes showed an identical smaller icon next to them.
  • Fixed: Icons could become invisible in storages when moved very quickly.
Voice Chat:
Vivox, used for the Voice Chat in Eco, has received a major update which should address most of the issues that were reported to us over time. Please let us know about any new issues the update itself could have potentially caused on our bug tracker.


Server:
Stats.template.eco
  • Added: "BlockBulkActions" config variable that allows disabling the recording of bulk actions, which can reduce crashes caused by a bug in LiteDB that can happen on larger servers, but may lead to some data no longer being available for civic features - defaults to false. (Thanks to @padmanek)
Eco - SLG-Dennis
Hey Citizens,
we have just released Maintenance Update 11.1.8 with the following changes:

Graphics:
  • Fixed: The driving animation for the canoe didn't work correctly when there was two players in it.
  • Fixed: Paddle movements when driving a canoe were not correctly synchronized with the view of other players.
  • Fixed: Standing on dynamite during the explosion could lead to the VFX and SFX effects not playing.
  • Fixed: Some objects, like dynamite, wrongly cast a shadow for their bounding box.
Interaction:
  • Fixed: It was no longer possible to hold the e key to pick up mining rubble.
  • Fixed: Pressing the enter key multiple times in quick succession to confirm a transaction could lead to the client being disconnected from the server with a "Failed to process a request" error.
  • Fixed: Deleting a store category could sometimes lead to nearby store categories being deleted as well.
  • Fixed: Some vehicles could get picked up when trying to take out the last stored item when the player has left the vehicle just a short moment ago.
  • Fixed: Repairable items could still be stacked to average their durability when using shift drag.
Miscellaneous:
  • Fixed: An explosion affecting a trash bag on the ground led to the corruption of the trash bag inventory, making it impossible to remove the trash bag.
  • Fixed: Currency exchange listings that were created after another player had viewed the exchange listings once didn't function correctly.
  • Fixed: The wanted list in the store only checked if any of the set requirements is true to allow the player to sell the item, which could lead to the player being presented with an error when trying to do so as for example the durability requirement was fulfilled but not the one for integrity. It now checks that all requirements are met before allowing the player to sell the item.
  • Fixed: The minimum and maximum durability and integrity weren't shown in the wanted list of the store.
  • Fixed: Items consumed to repair another item in the tool bench weren't removed from the slot until the table was closed and reopened.
  • Fixed: Using a pickaxe could lead to mining effects being shown for nearby players also holding a pickaxe, despite not using it.
  • Fixed: The tooltip for currency exchanges displayed exchange rates in reverse.
  • Fixed: The tooltip for the culture value of a settlement deed could wrongly note that the deed is not placed in a settlement, despite that not being possible.
  • Improved: All executive actions will now show a confirmation, also showing when the executive action failed due to missing jurisdiction.
Server:
Difficulty.template.eco
  • Changed: "FuelMultiplier" config variable was renamed to "FuelEfficiencyMultiplier" and now increases the runtime fuel yields when the value is increased and the other way round.
Additionally, this update enables marketplace credit shares for settlements: All active citizens of a settlement will now receive a credit share if a fellow citizen purchases a marketplace item.
Eco - SLG-Dennis
Hey Citizens,
we have just released Maintenance Update 11.1.7 with the following changes:

Civics:
  • Fixed: When an election to fill multiple slots of the same office would end with a player having the most votes and some players with less votes being tied between each other, the player having the most votes did not receive the office.
  • Fixed: Executive orders trying to seize a vehicle were failing without showing a reason, seizing a vehicle is now possible when the owner is a citizen of the settlement.
  • Fixed: The jurisdiction for the law triggers "Create Work Order" and "Add Labour to Work Order" was not correctly limited to crafting tables located within settlement influence, but also affected all citizens of the settlement no matter where the crafting table was located.
  • Fixed: It was possible to transfer money to the treasury of a settlement that hasn't been founded yet, leading to the money being stuck there until the settlement is founded.
  • Fixed: Removing a claim stake whose attached deed contributes to culture led to a server crash.
  • Fixed: In work parties it was possible to grant access to titles the player wasn't a manager of, allowing players to gain membership of any title.
  • Fixed: Civic objects that were disabled due to no longer being within influence of a settlement didn't update their status when only being moved back to the influence instead of being picked up and replaced there.
Gameplay:
  • Fixed: When repairable parts were supposed to be replaced through a repair bounty they instead averaged their durability.
  • Fixed: In the store, durability configurations applied to integrity, e.g. a tool with reduced integrity but full durability wasn't listed if its integrity was below the configured durability value.
  • Fixed: Adding light sources to outdoor rooms wouldn't provide housing points until the deed was updated by resizing the deed, changing a building block or adding a different furniture item.
  • Fixed: It was possible to buy objects that had active work orders on them.
  • Fixed: It was possible to buy the foundation of a unfounded settlement with ratified constitution, leading to the proceeds of the sale being transferred to the unfounded settlement's treasury which due to the ownership change of the settlement foundation will be destroyed during the purchasing process, the money hence being removed from the world.
Miscellaneous:
  • Fixed: Trying to join a server through a Discord or Steam invite could fail with an error claiming that the requested server was not found.
  • Fixed: Removing a crafting table with active craft orders for marketplace items with the devtool didn't refund the used blueprints.
  • Fixed: A tree would only count to no longer be present on the world for statistic purposes when all its logs and the stump were removed - it is now considered to be no longer present when it was felled.
  • Fixed: Vehicles were getting picked up when trying to take out the last stored item when holding the hammer.
  • Fixed: A player causing an animation effect by using a tool on an object could lead to the same animation effect being played at a different user holding the same tool and looking at a similar object in the vincinity despite they were not using their tool.
  • Fixed: Country foundations were not correctly uncovering themselves after founding.
UI:
  • Improved: Readability of the bank account history. (Thanks to @Thibault-Brocheton)
  • Fixed: When moving a minimized category in the store UI around, all categories would expand again.
  • Fixed: When trying to list a picture in a store (which is not possible), a blank listing appeared.
  • Fixed: When a settlement issued an injunction against a law of a child settlement, all child settlements were separately notified about the injunction even when they weren't affected by it.
  • Fixed: The sidebar notifcation about a settlement being disabled due to its foundation having been disabled for too long wasn't formatted correctly.
Server:
  • Fixed: A potential cause for a server crash when restarting a server while overloaded.
  • Fixed: The configured ending date for holidays was not recognized correctly.
  • Fixed: The QA command /unclaimabandoned sometimes used by admins only removed deeds, but not the respective claim stakes, potentially leading to savegame corruption.
Settlements.template.eco
  • Added: "BasePlotsOnOutpostClaimStake" config variable, determining the amount of claims an outpost claimstake inherently comes with - defaults to 16.
Additionally, to celebrate the launch of the new viking-themed Dimworld Eco RP roleplay season, we have created the Norse steel axe perfectly suited for all the vikings out there. It is now available in the Eco Marketplace and for limited time until February 3 one blueprint of it is also available as a free Twitch Drop.

Eco - SLG-Dennis
Hey Citizens,
we have just released Hotfix 11.1.6 to address the following issues:

  • Fixed: Worlds with a distribution station that contained specific items couldn't be loaded anymore after they were shut down.
  • Fixed: Dynamite could be picked up after it was ignited, leading to the dynamite being preserved and the explosion still happening.
Additionally, the ingame news have been temporarily disabled due to maintenance on related backend services, it will be re-enabled once that is finished in a future Update next year. For the meanwhile you can find relevant news here on Steam and on our discord.

With the year nearing its end, we'd like to thank you for your support this year and wish you happy holidays - stay tuned for what's coming to Eco next year and have a great time!

Eco - SLG-Dennis
Hey Citizens,
we have just released Hotfix 11.1.5 to address the following issues:

Civics:
  • Fixed: Claim papers and stakes would convert to their generic versions instead of being removed when the player that led to their creation left the settlement.
  • Fixed: When trying to create a bank account after having reached the limit of 20 bank accounts the player was disconnected from the server with an error message.
  • Fixed: It was unintentionally possible to list pictures for sale in stores.
Interaction:
  • Fixed: Claims wouldn't be highlighted with supported items & tools when switching to them from a hammer.
  • Fixed: When placing specific items, their shadow placement wouldn't disappear despite the item no longer being held.
  • Fixed: Occupancy of the Small Shipyard was wrong, leading to placement potentially being blocked due to vehicles that weren't near the object.
  • Fixed: Some tools like the remote detonator couldn't be used while in fly mode.
UI:
  • Fixed: When clicking the "Yes" button on the store transaction confirmation popup twice in quick succession the player would get disconnected from the server with an error message.
  • Fixed: Items with persistent data were missing the link to reset their data in the tooltip.
Miscellaneous:
  • Fixed: Some hair and hat combinations led to avatars being invisible and not editable.
  • Fixed: A rare server crash related to water filters that could happen under specific circumstances.
  • Fixed: Another potential cause for a server crash that could occur when using explosives near bedrock.
  • Fixed: Picking up a printing press that contained a picture would disconnect the player from the server with an error message.
  • Fixed: In rare occasions the camera could be set to observation mode (view of own character) after reconnecting to a server.
  • Fixed: Toilet lids wanted to see the sky and started to fly.
Eco - SLG-Dennis
Hey Citizens,
we have just released Hotfix 11.1.4 to address the following issues:

  • Fixed: The avatar creation screen appearing on the first start of Eco displayed a white background and couldn't be skipped.
  • Fixed: Several items, mostly of housing type, could no longer be stacked. (No items were lost, any items missing will be in your void storage)
  • Fixed: Crafting projects didn't recognize stored items if their durability / freshness was below 90%.
  • Fixed: Players authorized on vehicles instead of their deeds could not move items from the vehicle storage.
Eco - SLG-Dennis
Hey Citizens,
we have just released Maintenance Update 11.1.3 with the following changes:

Civics:
  • Fixed: Using a federation claim stake within a child settlement and setting the deed to cultural would wrongly prompt a warning about the deed not being attached to the settlement foundation.
  • Fixed: Contracts containing specific types of clauses could be edited by unauthorized citizens.
  • Fixed: The law trigger "Place or Pick Up Object" would trigger the set effects multiple times instead of once.
  • Fixed: Rents using dynamic value for their calculation didn't function and always charged 0.
  • Fixed: The law action "Ignore Auth" wasn't working when the target to ignore auth for was wood pulp.
  • Fixed: The law trigger "Receive Government Funds" watched for users of an account instead of its managers.
  • Fixed: Contracts requiring tools to be put somewhere or be transported didn't function.
  • Fixed: When deleting a draft settlement, the treasury would not be deleted or moved to the parent settlement but become orphaned instead, visible to everyone with a treasury access.
  • Fixed: When a law that contains "Ignore Auth" was present, players could also take out claims from the foundation, no matter if the law covered that case or not.
  • Fixed: Leaving citizenship of a town in draft led to an RPC error.
Interaction:
  • Improved: All benches and couches can now be used by multiple players.
  • Fixed: Moving a picture or painting to a different inventory slot would turn it into a generic, unusable item.
  • Fixed: The consolidate button would merge claim papers and stakes from different settlements together.
  • Fixed: Annexation didn't consider items stored in vehicles and presented an error when the required amount of items wasn't present in a storage object.
  • Fixed: Automatic storage linking didn't work when the deed owner is a title.
  • Fixed: After every interaction with a vehicle, for a short moment the text "%WornParts%" flickered up.
Gameplay:
  • Fixed: Objects with broken parts would have their parts repaired after being sold in a store.
  • Fixed: Crafting projects consumed part durability in worktables even when paused.
  • Fixed: When the tutorial was already completed on a server and a new server was joined, the tutorial did start again but could not be completed.
Miscellaneous:
  • Improved: Vines will now spread more consistent.
  • Fixed: When reconnecting one's avatar could sometimes display the inside of the face and show (partly) invisible for other players or show other oddities.
  • Fixed: The "Game Speed" world setting option "Very Fast" set the "SkillCostMultiplier" to 2.5 instead of 0.25 and the option "Very Slow" set it to 1.25 instead of 2. This was wrong and lead to a extremely slower skill gain in the first case and a much faster skill gain the second. If you use either, please press ESC -> World Settings when playing on your world and change the setting to different one and back again to apply the correct values.
  • Fixed: Sitting on an object where another player also sits and then standing up again would disable the exhaustion timer until reconnection to the server.
  • Fixed: Marketplace items could be built without being limited by blueprint amount in offline mode.
  • Fixed: The capitol object only available when settlements are disabled wouldn't uncover after ratification of the constitution.
  • Fixed: An issue that can lead window shutters to be moved into the block they are supposed to cover.
UI:
  • Improved: The "Annexation Details" in the popup showing after an annexation now sums up multiple payments of the same items to display them only once.
  • Fixed: Clicking on the icon of an recipe did not select it.
  • Fixed: The amount of users having a specific specialty would sometimes not display in the skills menu.
  • Fixed: The notification appearing when one of the player's properties has a higher housing value than the current residence didn't correctly display the "Change Residency" button.
  • Fixed: The message appearing when an election cannot be started due to invalid elements in the civic to be passed wrongly showed the invalid elements twice.
Server:
  • Changed: The server now uses .NET Core 8, most .dll mods will need to be recompiled.
  • Improved: The linux installation script now supports Alpine 3.17 - 3.19, Debian 12 and Ubuntu 24.04.
  • Improved: The linux installation script now supports RHEL 8 and 9 based operating systems. (Thanks to @Oreloth)
  • Fixed: Christmas skins weren't displayed when the holiday was active - also updated the Holiday.eco template to cover the christmas holiday dates for the next few years.
Eco - SLG-Dennis
Hey Citizens,
we have just released Hotfix 11.1.2 to address the following issues:

Art:
  • Fixed: Cotton plants in pots were displayed too small.
  • Fixed: Texts on the Steam Truck were displayed wrongly.
  • Fixed: Flat Steel Doors were missing their texture.
Balance:
  • Changed: Housing points for the Electric Wall Lamp increased to 8 from 2,5.
  • Changed: Housing points for the Hanging Electric Wall Lamp to 8 from 2,5.
  • Changed: Housing points for the Tallow Wall Lamp to 4 from 2,5.
  • Changed: Room volume requirements were removed from all lighting objects, allowing them to be placed anywhere.
Miscellaneous:
  • Added: Players can now define per object with storage component if they want newly placed storage objects to be automatically linked with them.
  • Changed: Players no longer need to be a citizen of a specific settlement to receive reputation from it via civics.
  • Fixed: A server crash that occured when using explosives near bedrock.
  • Fixed: A server crash related to room calculations.
  • Fixed: Storage filters didn't work reliably after adding persistent filtering to the economy viewer.
  • Fixed: Durabilities of multiple, identical items would become linked when using the consolidate button in their storage.
  • Fixed: When joining a settlement with a homestead while having unused claimpapers of it stored in the claim stake, these claimpapers could no longer be removed from it.
  • Fixed: Abandoning a specialty would show a notification noting a different specialty than the one actually abandoned.
Eco - SLG-Dennis
Hey Citizens,
we have just released Hotfix 11.1.1 to address the following issues:

Civics:
  • Fixed: Under specific circumstances disabled civics would revert to draft state after a server restart.
  • Fixed: Civics were displayed as invalid and nonfunctional when the settlement system was disabled.
Balance
  • Added: Added new recipe for Reinforced Concrete using Sulfur instead of Cement.
  • Changed: Removed Crushed Sulfur from Cement recipe, as it stopped progression on migrated worlds.
Interaction:
  • Changed: Explosives now fully destroy trees.
  • Fixed: A server restart happening during the detonation sequence of an explosive could make the explosive undetonatable.
  • Fixed: It was possible to recolor shop carts the player didn't own.
  • Fixed: When connecting multiple mining charges to one Remote Detonator the error "Fuse already started." would wrongly pop up multiple times.
  • Fixed: When simultaneously selecting a tool and mounting a vehicle the avatar's hands were incorrectly displayed in a position as if it was holding the tool while driving.
  • Fixed: The painting ui could show for objects that don't support painting when they were unowned.
  • Fixed: It is no longer necessary to stand on the deed to be rated, interacting with the plaque object is sufficient.
Gameplay:
  • Added: Tables with broken parts now display a smoke effect.
  • Fixed: Shoji Door and Wooden Sliding Door couldn't create closed rooms.
  • Fixed: Stump Bed couldn't be used for sleeping.
  • Fixed: Plastic Outdoor Bench couldn't be mounted.
  • Fixed: Moving in a two block high space with a mounted wood cart was no longer possible.
  • Fixed: Selling vehicles via the integrated "For Sale" feature wasn't possible.
  • Improved: The default price for listings in stores is now "0" for buying and "999 999" for selling, avoiding potential abuse of accidential misconfiguration. (Thanks to @Spouke)
Miscellaneous:
  • Fixed: A graphical issue with the Powered Cart model.
  • Fixed: When dynamite started to explode but was prevented by a law, the fuse stayed lit.
  • Fixed: The server list didn't show servers with enabled exhaustion by default.
  • Fixed: When an object that had crafting orders for items that require blueprints was moved to the void storage, the blueprints were still consumed.
  • Fixed: Oil layer data was still accessible through the WebUI when it was supposed to be hidden due to Oil Drilling not having been discovered yet. (Thanks to @JulianMa)
  • Improved: The server list now supports filtering servers by "Any Exaustion Setting", "Exhaustion Enabled" and "Exhaustion Disabled".
UI:
  • Fixed: The parts tab of world objects showed a placeholder icon.
  • Improved: Economy viewer now remembers the selected tab as well as selected filter and sort options.
  • Improved: Repairs tab on economy viewer now has a checkbox to only display repairs the player can fulfill.
  • Improved: Repairs tab on economy viewer now has a column showing the durability of the part to be repaired.
...

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