Eastside Hockey Manager - Neil Brock


As you may have seen recently seen, we released Public Beta version 1.5 for Eastside Hockey Manager which included a whole host of changes and updates for the game.

We're happy to announce we've now updated this version with the following:

Eastside Hockey Manager Build 1543067 changelist
==================

- Fixed crash issue with custom databases with edited continental competitions
- Fix for a possible crash when initialising contract details from some custom DBs
- Fixed spacing of custom flags in nation buttons with flag icons
- Fixed sort order of comps in database table when starting a new game to fix some UI issues in custom databases with a lot of playable leagues
- Fixed "Trade Centre" link from home screen sending the user to an empty panel in the comp screen
- Fixed player pools being mixed in the Waiver Wire screen
- Fixed "Claim Player From Waivers" right click action being available on waived players from other leagues
- Fixed waiver claims made to expire in 7 days if something unexpected happens to the player before the claim is processed
- Improved Waiver Wire screen layout when there is a huge list of players on waivers
- Fix to Teams list screen not showing National or U20 teams and defaulting to featured clubs
- Stopped agents offer out players to clubs that cannot sign them or can only draft them in the future
- A few general stability issues fixed
- General code optimizations

In-Game Engine v86
------------------

- Small scoring level adjustments for d-men

Build 1544388
==================

​​​​​​​- Fixed crash on exiting Preferences screen

Build 1544712
==================

- Fixed GK shutouts shown in wrong column in player stats history screen (was shown under FS)
- Fixed GK shutouts and saves totals not being shown in the comp totals and career totals in the player stats history screen
- Fixed Selected Leagues screen crashing with some custom databases after game has been started
- Increased network buffer size for online games
- Added verification of player career stat totals at game start for selected playable leagues to fix incorrect rookie status on some players who were missing cached data
- Fixed possible rare crash on draft screens
- Fixes to manager reputation and board confidence adjustments
- Fixed an issue with storing of highlights from past games
- Various stability fixes

Build 1555888
==================

- Fixed .col file not being loaded correctly at game start when using a custom skin
- Fixed new random PA ranges not being considered when retaining players from starting DB for the game
- Fixed instability issues in long term career games with some clubs from custom DBs having 100+ contracted players across various teams
- In player status icons, "Arb" for players who have filed for arbitration takes priority over statuses like "Wnt" etc
- Players who have filed for arbitration cannot no longer be offered tryouts or invited to training camps
- Fixed a crash on player contract info panel if the player was a restricted free agent whose contract had not cleared in time
- Added support to the playoff tree panel for league structures with more playoff rounds
- Fixed role selected for attribute highlighting not updating when viewing different players in some custom DBs
- Fixed fantasy draft options screen team list being limited to show only 40 teams


If you do find any issues with this version, please do take the time to let us know via the EHM Bugs Forum - https://community.sigames.com/forums/forum/292-eastside-hockey-manager-bugs-forum/

Details on how to access the Public Beta can be found below:

- Open Steam
- Go to ‘Eastside Hockey Manager’ within your Steam Library
- Right-Click on the game and select 'Properties'
- Select the 'Beta'
- Via the 'Select the beta you would like to opt into' dropdown, select 'public beta'
- This will now begin the download process for the Public Beta update
- Close the Properties panel by clicking the ‘X’ in the top-right hand corner and launch the game when the download has completed
Eastside Hockey Manager - Neil Brock


We’re pleased to announce the launch of the Eastside Hockey Manager 1.5 Update Public Beta. All the details regarding what this is, how you can get access and what benefits are available from doing so can be found below.

What is the Public Beta?
The Public Beta is a chance for you to try our latest in-game fixes and tweaks before they’re released the wider public. It’s entirely opt-in via a simple process so just scroll down for instructions on how to access this ‘work in progress’ version.

Why are you releasing this now?
Since the last update of EHM, we’ve been working on a number of bug fixes, performance improvements and other gameplay improvements and want to give our fans the chance to get access to them as early as we can.

Can I use the Public Beta to play my game normally?
Yes, you can. We ask users to back up their save games before moving across just in case, but yes, you can play this version just like normal.

How can I access this Public Beta?
Follow these instructions to access the Public Beta version 1.5:

- Open Steam
- Go to ‘Eastside Hockey Manager’ within your Steam Library
- Right-Click on the game and select 'Properties'
- Select the 'Beta'
- Via the 'Select the beta you would like to opt into' dropdown, select 'public beta'
- This will now begin the download process for the Public Beta update
- Close the Properties panel by clicking the ‘X’ in the top-right hand corner and launch the game when the download has completed

Can I use load my old 1.4.1 saves in the 1.5 Beta?
Yes, you can. When loading saved games from the current release version (1.4.1) the saved game is automatically converted to work with the 1.5 Beta improvements. However, some fixes and improvements only apply to new games started on 1.5.

Can I use go back to using version 1.4.1?
Yes. During the 1.5 Public Beta phase, you can always opt out of the beta and go back to playing the 1.4.1 version.

Can I use go back to using 1.4.1 with a save from the 1.5 Beta?
No, games saved in the 1.5 Beta will not load in the 1.4.1 release.

Can I join network games using the 1.5 Beta?
If the network game host is also running the 1.5 Beta, you can join using the 1.5 Beta. Network games hosted on 1.4.1 cannot be joined using the 1.5 Beta and network games hosted with the 1.5 Beta cannot be joined with the 1.4.1 version.

If I play the Public Beta, does that mean I’m testing the game?
It’s entirely up to you. Whilst of course we’d appreciate anyone who finds an issue raising it in our forums, if you just want to sample the latest version of the game before it’s ready for full release, this is your opportunity to do so. Our bugs forum can be found here - https://community.sigames.com/forums/forum/292-eastside-hockey-manager-bugs-forum/

If it’s ready to go on Public Beta, why not just release it fully in the retail version?
Fixes in the public beta have been tested by our internal QA, but we haven’t fully signed off yet and should be considered a work in progress.

Is there a changelist for what’s included in this version?
Yes, you can find the changelist below:

Changelist for 1.5.0f
=====================


New features:
-------------

- Improved Join Network Game screen to include option to remember the connected IP by name and a list of past games remembered (up to 5)
- Added starting option to retain DB wages for players/staff without any possible adjustments (league min/max limits still apply)
- Added config file option for limiting the Potential Ability of game created extra players at game start and newgens in historical databases until a given year (for usage see HISTORICAL_DB_PA_LIMITATION in extra_config.cfg)
- Enabled waiver draft support for National League in historical databases (waiver draft needs to be set to "not extinct" in the database to enable it)
- Added optional player attribute highlighting in the player attribute panel based on preferred role or selected role (only available for players who have a scouting report)
- Added options in Preferences to control attribute highlighting (Disabled, Enabled All, Enabled Key/Essential only)
- Added new random potential options in the database for player/non-player potentials:
- PA -20 = random between 150 and 200
- PA -19 = random between 130 and 180
- PA -18 = random between 110 and 160
- PA -17 = random between 90 and 140
- PA -16 = random between 70 and 120
- Added functionality to help test custom database league structures with a Test Leagues option on the Selected Leagues screen on the first day of a newly started game


Database and Importer changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------

- Added extra rule for marking nations not counting as foreign in transfer rules (value 163)
- Added extra rule for maximum number of foreign goalies (all teams) in transfer rules (value 164)
- Added extra rule for maximum number of foreign goalies (domestic teams) in transfer rules (value 165)
- Added extra rule for minimum contract length in years in transfer rules (value 166)
- Added extra rule for overriding draft minimum age in draft extra rules (value 167) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft age cut-off date (player needs to be of minimum age before this date in the draft year) in draft extra rules (value 168) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft maximum age (domestic players, if lower than general max age) in draft extra rules (value 169) (only applies to the hardcoded drafts included in the game)
- Added extra rule for overriding draft maximum age (all players) in draft extra rules (value 170) (only applies to the hardcoded drafts included in the game)
- Added extra rule for defining the date of the waiver draft in draft extra rules (value 171) (only applies to the National League waiver draft if waiver draft is enabled, if not set the draft default date is Oct 1st)
- Added extra rule to disable draft lottery (value 172) in draft extra rules (only applies to drafts with a hardcoded lottery)
- Added extra rule to disable participation to Olympic tournament (value 173) in transfer rules (only valid for North American leagues)
- Added extra rule to define the number of continental A licenses given out in transfer rules (value 174)
- Added extra rule to define the number of continental B licenses given out in transfer rules (value 175)
- Added extra rule to define the number of continental C licenses given out in transfer rules (value 176)
- Added extra rule to define league as a candidate league for continental A licenses in transfer rules (value 177)
- Added extra rule to define league as a candidate league for continental B licenses in transfer rules (value 178)
- Added extra rule to define league as a candidate league for continental C licenses in transfer rules (value 179)
- Added extra rule to define team to receive automatic continental A license every year in transfer rules (value 180) - note that you need to list all A-license clubs with this rule or alternatively not list any at all in which case the teams are picked from the defined A-license leagues
- Added extra rule for marking nations that are considered non-agreement nations for defected players in relation to player rights to keep rights from expiring normally (value 181)
- Added verification and fixes for invalid database version numbering when loading some custom databases to start a game with
- Added support for "Regulation Wins Only" league sort rule (value 12)


Gameplay changes:
-----------------

- Club histories are now processed at the start of the game to find possible club records for most points etc. in custom DBs
- Fixed regular season finishing position in manager history being duplicated in some leagues
- Adjusted the minimum number of players needed on roster before emergency players are created
- Improved logic for determining most suitable contract start date for signing players to contracts starting at the end of current contract or at the end of season
- Fixed some transfer date issues for future transfers that need to go through after a few years based on the contract start date
- Improved AI scouting accuracy for both current and potential ability to better reflect their judging abilities
- AI GMs/scouts put more emphasis on raw potential when drafting
- Fix to picking teams from lower league stages for situations where the league fate has not been set correctly even though the league has ended
- Better support for custom cup competitions
- Added notes about extreme low/high value of pass tendency into the player scouting reports
- Fixed players with long term injuries not being counted against the cap on human teams despite not being on Injured Reserve list
- Adjustments to player wage request levels
- Adjustments to player interest levels - especially older players moving back to their native nations to end careers
- Some fixes to player rights expiry handling
- Improved AI managers signing pending restricted free agents to new contracts
- When evaluating last standings positions for teams before the draft, the top playoff teams are now sorted correctly behind the league champions
- Fixed a bug with a player being drafted not getting the rights expiry calculated correctly
- Adjusted the "most overrated" player in the team report to exclude players with high enough current ability in relation to club reputation
- Improved handling of award reputations in the game and their effects on award winning player reputation (for full effects, new career game is recommended)
- Adjustments to AI shortlisting and contract negotiations
- Improvements on restricted free agent interest in re-signing with their current team
- Fixed contract cap hit getting recalculated when a player is traded
- Fixed contract sign date being updated when a player is traded
- Adjustments and fixes to scheduling of games, especially in playoff stages
- Adjustments to jersey retirements to prevent lesser players who played a long career at a club from getting jersey retired too often
- Added a check for the "signing bonus counts against cap" rule on extensions (signing bonus was previously automatically always included)
- Improved financial modeling for teams playing in a league in a country other than their domestic nation
- Improved placement and career paths of young players in the US junior/high school leagues
- Improved performance when checking league extra rules that are linked to particular club unique ids
- Improved general AI accuracy of evaluating player potential in relation to judging potential ability
- Fixed instances of Entry Level Contracts signed very late in the season but just before season update from sliding unnecessarily
- Adjusted development of high potential players
- Adjusted effects of player role on generated attributes and attribute development
- Fixed inactive teams in leagues with upper age limits and no overagers allowed sometimes attempting to sign overage players
- Fixed an issue with the secondary sorting of league tables in some edge cases when using regulation and overtime wins for sorting
- Fixed initial unrestricted free agent contract demands (wage and contract length) in the first summer to be more realistic, especially in custom UFA DBs
- Added more secondary positions for extra players generated at game start
- Added more secondary positions for players loaded from the database if no secondary positions have been set
- Fixed extra player creation at the start of the game adding players to junior teams who were too old
- Fixed players born earlier than the "overaged" birth year to not be intered in signing in junior leagues where the extra flag (162) for the overage type was not set but overagers are allowed
- Improved development of generational talents in their teenage years to be more ready to play professionally at age 18-19
- Fixed salary cap checks in off-season when team is over the normal salary cap but under the off-season cap
- Fixes to major junior rights expiring too soon in some cases
- Fixes to continental competition team selection and team selection to prevent possible issues in custom database games


UI changes:
-----------

- Added link back to club screen on the club history screen
- Added display in league information screen for the rule on which nations do not count as foreign
- Added information to league rules page on trapezoid rule and shootout winning goal rule if used in the league
- Fixed the comp information displayed on season schedule list
- "Divisional Standings" view now also shows the playoff separators if the divisions are all separate initial stages
- Some small fixes to the divisional/conference standings screens
- Added contract start date to the contract details shown for pending future transfers in team transactions screen
- Fixed the league link with logo in some places displaying wrong text next to the logo
- Fixed the team link with logo in some places displaying wrong text next to the logo
- Added "Buried Contract Cap Hit" information to player contract details panel if league has the applicable rule
- Small fixes to drawing of dropdown menu buttons
- Fixed the team calendar screen monthly view to use the European/North American date format preference for week start day
- Fixed "Club Payroll Room" from appearing in the club finances screen when there is no salary cap in the league
- Steam Workshop screen now shows the local path of the installed items as a tooltip on subscribed items
- Select Leagues screen at game start will now show the Database author field in the screen subtitle if filled in the db data
- Added display in league information screen for the rule on which nations are considered non-agreement nations for player rights expiry
- Fixed a glitch where the "Description" panel on the Non-Player Profile was in some cases overlapping the player stats panel at the bottom if the person had a player profile as well
- Scouting Report panel now also lists the player's own preferred role next to the career role evaluation of the scout
- Some color clash fixes when checking team jersey colors
- Fixed non-player/player bio to not display time at club when "club join date" was not set in the database
- Fixes to alignment of generic club/comp logos on some screens
- Off-season salary cap information displayed in comp financial rules if off-season cap differs from normal salary cap
- Some layout improvements on Salary Cap Chart screen
- Added Extension Signing Bonus to Contract Details screen if a player has a contract extension setup
- Improved club Salary Cap Chart screen to show effective current season cap hit and nominal cap hit for each player if they differ currently
- Added Club City Location data to be displayed on the team information page as latitude/longitude
- Added Team Location view in League Information screen to visualize relative team locations
- Fixed small team logo and team name text overlap on Team Affiliates in Team Information screen
- Fixes to Club History Competitions screen when attempting to view histories of individual competitions that are in-active
- Changed Age column on Team Screen - Other view to list Birth Place
- Fixed new arena name not displaying in "Planned relocation" label on team info screen
- Fixed fixed legacy label for "Based in" league information display for some leagues to display just the database information
- Fixed grey error/info popups to redraw when switching back to the app window if focus had been on a different window
- Added support for "Regulation Wins" column in league tables
- Added the name of the database used to start the game on the "Selected Leagues" screen (new games only)
- Expanded contract end date description in person contract details panel
- Added off-season cap limit to the team finance details when the league has an off-season cap and the club is in off-season


Other changes:
--------------

- Fix for custom databases that add new leagues with teams from other nations than the league nations, where small teams were sometimes not loaded into the DB due to low rep
- Fixed "Select All" or selecting nation on the "Select Leagues" screen not activating All-Star games in some custom comps when multiple comps are linked to the same leagues
- Added link to "League Rules" and a note to suggest reading the league rules to the team introduction news item
- Fixed possible crash when terminating a scout contract after going into their profile from the scouting screen
- Fixed season preview news item for very large leagues by limiting the number of reported teams to maximum of 45
- Improved handling of custom league/cup draw date data
- Fixed a bug with custom leagues in small nations where new teams with no reputation set were not found when setting up the league
- Fixed a possible crash issue with teams with a nation set but no division set when creating exhibition games
- Better support for custom leagues/cups where teams from another nation take part in a domestic league/cup of another nation
- "CAREER_HISTORY_TEAM_NAME_CHANGE" commands from import_config.cfg can now also be added to extra_config.cfg
- Historical team name changes logged with above command also apply to player draft information displayed in the game in various panels
- Fixed player salaries that were not set in some custom historical dbs for National League being calculated to be too low at game start
- Fixed some possible crashes related to the draft screens
- Fixed an issue where the time of day was reverting to morning when loading a saved game that was saved in the evening
- Fixed a crash with the fantasy draft when more than 40 teams are involved (maximum number of teams in fantasy draft is now up to 99)
- Fixed possible crash with large custom leagues (40+ teams) when setting team last positions before draft
- Fixed crash with large custom leagues (40+ teams) when setting up regular season winner at the end of the season
- Added support in the editor/game to make Major Junior Import Draft extinct in the editor for historical databases
- Upped the maximum possible number of teams listed in the draft lottery news for the first round order from 30 to 50 to better support custom leagues
- Allow award histories more than 30 years old to be read in from the DB
- Fixed some possible crashes when viewing club histories by competition
- Fixed club histories position from database being displayed wrongly (one off) in club histories by competition
- Updated club histories tracked by the game to list past standings data position and comp using the initial conference/division when appropriate
- Fixed a crash when viewing some non-playing staff in custom databases with an invalid preferred job set
- Improved error messages in case of problems when scheduling a league from a real schedule template
- Improved processing of config file entries
- Fixed a crash when processing an error from a league with a mismatch of promoted and relegated teams
- Fixed an error message "ROSTER_MANAGER::compile_roster() - array overrun" appearing in some custom DB saves with a lot of team affiliations for one team
- Fixed leagues with a host arena set for use with the playoffs/finals scheduling all games of the team playing at the host arena during the season as home games
- Added support for custom leagues where an odd number of previous stages feed into a playoff stage with different amount of teams from each stage
- Fixed a crash bug with a prospect update news item when a team affiliate had no division set
- Fixed possible crashes related to loading up too many leagues/transfer rules when creating new games
- Improved extra config file processing stability and fixed a number of possible crashes when reading config entries
- Fixed league award histories to be loaded at new game start even if the winner for the past year is no longer an active person in the database
- Fixed db based club records with no active person data but name strings loading up with random looking names
- Added a progress dialog when parsing config files when starting a new game to help track possible errors in custom config files
- Fixed a possible crash in historical databases with staff/player nation set to an extinct nation
- Fixed a possible crash in custom databases with linked comps set unnecessarily
- Prevented creation of extra players at game start for clubs set to extinct nations
- Fixed a possible crash when using custom databases setup with a comp that starts on an Olympic year but is also set to run at 4 year intervals and set to skip Olympic years
- Fixed an error/crash when attempting to "Print All" from the club screen
- Fixed sorting on "Stats" to default to Points when printing data from the club screen
- Fixed old job information in manager appointment news text
- Changed transfer/trade deadline news to be sent in the morning instead of evening
- Added error logging for processing of extra config file (see 'C:\Users\<username>\AppData\Local\Sports Interactive\EHM\Logs\EXTRA_CONFIG_ERROR_CHANNEL.log')
- Improved staff look-up for extra config entries to only look for wanted player/staff at the given club (excluding retired numbers config) to prevent picking up wrong players with same name
- Fixed possible crash on staff contract details panel if contract end date set in the custom DB was before game start date

In-Game Engine v85
=========================

- Scoring level adjustments in general
- Adjustments to better bring out the technical abilities of the very high end players
- Adjustments to the number of shots taken

In-Game Engine v84
=========================

- Adjustments to energy and condition levels during game based on tactical settings
- Adjustments to penalty calling AI
- Scoring level adjustments
Eastside Hockey Manager - Stuart Warren
Hello,

We've released a small update - 1.4.1 - to address issues some raised by the community since the launch of 1.4.0.

Upon launching Steam the update should download automatically. If you're already in a game, save first then exit the game and restart Steam to begin the update. If you have any difficulties whatsoever updating we always recommend restarting Steam.

If you encounter any issues, please raise them on our Eastside Hockey Manager Bugs Forum which can be found here - https://community.sigames.com/forum/292-eastside-hockey-manager-bugs-forum/


Changelist for 1.4.1

======================

- Fixed a crash on game initialisation when selected "Add Key Staff" and had American League 1 selected
- Fixed league history record not being added correctly for some leagues
- Fixed a crash with some old saved games when loading fixture data
- Fixed transfer windows not showing up in some European leagues
Eastside Hockey Manager - Stuart Warren
Hello,

We've released a small update - 1.4.1 - to address issues some raised by the community since the launch of 1.4.0.

Upon launching Steam the update should download automatically. If you're already in a game, save first then exit the game and restart Steam to begin the update. If you have any difficulties whatsoever updating we always recommend restarting Steam.

If you encounter any issues, please raise them on our Eastside Hockey Manager Bugs Forum which can be found here - https://community.sigames.com/forum/292-eastside-hockey-manager-bugs-forum/


Changelist for 1.4.1

======================

- Fixed a crash on game initialisation when selected "Add Key Staff" and had American League 1 selected
- Fixed league history record not being added correctly for some leagues
- Fixed a crash with some old saved games when loading fixture data
- Fixed transfer windows not showing up in some European leagues
Eastside Hockey Manager - Neil Brock
Hello all, update 1.4 for Eastside Hockey Manager is available now via Steam.

Upon launching Steam the update should download automatically. If you're already in a game, save first then exit the game and restart Steam to begin the update. If you have any difficulties whatsoever updating we always recommend restarting Steam.

If you encounter any issues, please raise them on our Eastside Hockey Manager Bugs Forum which can be found here - https://community.sigames.com/forum/292-eastside-hockey-manager-bugs-forum/

Or read our FAQ/Knowledgebase which can be found here - https://community.sigames.com/forum/293-eastside-hockey-manager-faq-and-knowledgebase/

Changelist includes but is not limited to the changes listed below. Enjoy!


Changelist for 1.4.0f
=====================

New features:
-------------
- Added starting option to retain DB financial data for club budget and starting cash without any adjustments
- Added option to set number of days on vacation to the manager vacation dialog
- Added "Divisional Standings" to the league screen to view all divisional tables at the same
- Added team action to Set Team Captains any time of the year (one captain, two alternates)
- Added news about announcing team captains and the request to set them at the start of the season
- New default 2016 database and default start year set to 2016
- 2016 ruleset support added to the importer for 2016-17 league structures and rules changes


Database and Importer changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- 2016 ruleset support added to the importer with following changes:
- NAL: updated salary cap rules, training camps are closed to walk-ins by default
- American League: updated to new teams, divisional alignments and schedules
- American League 2: updated to 27 teams, new divisional alignments and schedules
- American Southern: updated to 10 teams, new scheduling
- British League 1: updated import/non-EEC rules, updated playoff host arena, update OT rules, updated minimum age for contract (16)
- British League 2: updated import rules, updated minimum age for contract (16), updated playoff structure
- British League 3 North 1: updated to 8 teams, changed teams updated
- British League 3 North 2: changed teams updated
- British League 3 South 1: updated to 9 teams
- Czech League 2: changed teams updated
- Finnish League 1: changed teams updated
- Finnish League 2: updated to 13 teams, changed teams updated, new schedule, relegation stage updated
- Finnish League 3: updated to 16 teams, changed teams updated, new schedule, updated relegation stage
- German League: changed teams updated
- Quebec Major Junior: updated draft lotter rules to include 5 last placed teams
- Russian League with 29 teams and updated rules and schedule, enabled two-way clauses on contracts, enabled waivers, updated domestic/foreign player rules
- Swedish League 2: changed teams updated, OT rules updated
- Swiss League 2: updated to 12 teams, changed teams updated
- Continental comps: updated initial participating teams, two teams from same nation can no longer be drawn to the same group
- Added support for new extra rule flags to the DB:
- to set training camps closed to walk-ins by default (value 156)
- to allow two-way contracts (value 157)
- to set two-way contracts mandatory under a certain age (value 158)
- to set goalies exempt from foreign player rules (value 159)
- to set players on two-way contracts exempt from waivers (value 160)
- to count players from league home nation as domestic for foreign based clubs (value 161)
- to mark league overaged player allowance to only apply to players on last year of eligibility (value 162)
- Added support for new award types into the DB and game:
- Goalie of the week (award type 45)
- Defenseman of the week (46)
- Forward of the week (47)
- Rookie of the week (48)
- Most points by defenseman (49)
- Most goals in playoffs (50)
- Updated the import_config.cfg documentation in historical db folders on "DEFAULT_RULE_SET" command to list available ruleset years
- Added support for changing luxury tax in transfer_config.cfg file when starting a new game
- Fix to the Swiss League 2 scheduling in the 2015 ruleset
- Rule for goalie trapezoid moved into the DB rulesets (applies to old dbs and saved games as well)
- Rule for awarding a goal into statistics for the shootout winning goal moved into the DB rulesets (applies to old dbs and saved games as well)
- Fixed European Hockey Tournament to only add historical winners from the overall stage (applies to old saves as well)


Gameplay changes:
-----------------
- Adjustments to former NAL players interest to sign in other leagues when out of contract
- Adjustments to NAL RFAs interest to sign short-term in other leagues
- Russian league now allows No Trade Clauses on contract offers
- When setting "Highlights - None" the 2D clock speed is no longer automatically the quickest but needs "Clock - Fast" setting as well
- Fixed shoot-out taker settings from a single game being applied to general tactics
- When placing minor free agents at amateur clubs during season, human controlled clubs are skipped
- Adjustments to AI roster management when dealing with affiliated junior teams
- Fixed contract offer lengths for free agent non-players being limited to one year in National League
- Adjustments to how overaged players are handled in different leagues where they are allowed
- Fixed activated custom junior league shortlisting
- Fixes to picking playoff award winners (most points in playoffs, most goals in playoffs)
- Adjustments to picking best offensive defenseman award winner
- Various other small fixes to award scoring and information on winners
- European club teams will now hold back players from national teams if their season is still ongoing and the national team are playing in a minor competition where the club league nation is not involved
- Adjustments to player condition recovery in pre-season
- Adjustments to generation of attributes for newgens and extra players created at game start
- Adjustments to generation of starting weights of players and weight progression
- Fixed managers/staff of playoff champions losing reputation after the final
- Fix to manager world reputation processing after a game
- Players whose contract is running out within a month no longer count towards reserve list contracted player count (grayed out and added tooltip on the reserve list screen)
- Fixed AI roster management logics when running near the salary floor


UI changes:
-----------
- Fixed the compressed standings panel on home screen to increase rows dynamically based on resolution
- Fixed sorting by games and waiver eligibility on the club screen, waiver eligibility view
- Default scouting report for players on your own team now shows the ability star ratings even without Head Scout (uses Head Coach, Assistant Manager or any scout or coach for reporting instead)
- Switched some of the default B-faceoff rink graphics around for better layout
- Select Leagues screen now uses generic league logos if no real logo is found
- Added database version information to the Game Information panel on GM Status screen
- Playoff tree now shows the team full name on a tooltip for the abbreviation
- Made "Divisional Standings" the default view of standings for Quebec major junior league and other leagues where needed
- Selecting any divisional/conference standings tables will now update the screen subtitle accordingly
- Fixes to text getting cut off at the end of a line in some table headers
- Fixed width of scrollbar
- Fixed contract average season wage displaying wrong in some cases on the contract offer screen
- 8 year contract extensions allowed on contract offer screen for human managers in National League
- Added note on how many seasons until proposed contract expires to the contract offer screen Contract Expires label
- Added small team logos on Add Manager screen team list
- Added ability to Set Team Captains any time of the year from the team screen
- Club captain and alternate captains now identified in the club screen player list with (C) and (A)
- Club captains listed in the general team information panel
- Player search screen now shows "Clb" and "Rfs" status icons based on next game for national team managers to help pick national teams
- Fixed "Offer to All" not appearing in player actions when league uses custom rules allowing trading
- Small fixes in comp screens for stage menus when using custom leagues
- Fixed sorting by ATOI, APPT and APKT in the league player statistics screen
- Select database dialog for importing an EHM 2007 format database now also looks in the user databases folder instead of just the game data/database folder
- Select database dialog for importing an EHM 2007 format database now lists both the start year and ruleset year from the import config


Other changes:
--------------
- Fixed a crash on international tournament screen, when selecting League Dates view on Information panel
- Improved stability of long term games with huge databases
- Added error checking to the importer when adding rulesets with divisions and template based schedules to verify team counts in divisions
- Added better support for custom databases with leagues that have transfer rules or ruling bodies linked to existing rules
- Adjustments to resolving game scheduling clashes
- Fixes to training camp trial contracts for free agents
- Fixed crash issue with team pre-season ranking news with big custom leagues (35+ teams in league)
- Fixed crash issue with player pre-season ranking news with big custom leagues (35+ teams in league)
- Added support for custom databases that add extra playable World Junior Championship levels to make promotion/relegation work correctly
- Prevented pre-draft reserve list warning news from appearing in Russian League where the draft is not implemented
- Fixed a crash with transfer news that caused a null staff in get_staff_age() error

In-Game Engine v83
=========================
- Adjustments to energy and condition levels during game
- Scoring level adjustments

In-Game Engine v82
=========================
- Adjustments to coach linechange AI and shift length calculations

In-Game Engine v81
=========================
- Adjustments to player stamina drops when overused and the knock-on effects to performance
- Adjustments to player overusage effects in quick sim engine

In-Game Engine v80
=========================
- Updated ruling body rules usage
- Adjustments to deflection AI
- Small adjustments to scoring levels and scoring distribution
- Improvements to goalie AI when playing the puck
- Improvements to AI for selecting where to clear the puck
- Adjustments to coach linechanges near end of game
- Adjustments to passing AI
- Improvements to player pathing
- Fixes to some linechange commentary lines
- Fixed a rare divergency at the start of some overtimes
- Technical optimization changes to pathing to improve sim speed
- Technical optimization changes to collision detection to improve sim speed
Eastside Hockey Manager - nbrocky
Hello all, update 1.4 for Eastside Hockey Manager is available now via Steam.

Upon launching Steam the update should download automatically. If you're already in a game, save first then exit the game and restart Steam to begin the update. If you have any difficulties whatsoever updating we always recommend restarting Steam.

If you encounter any issues, please raise them on our Eastside Hockey Manager Bugs Forum which can be found here - https://community.sigames.com/forum/292-eastside-hockey-manager-bugs-forum/

Or read our FAQ/Knowledgebase which can be found here - https://community.sigames.com/forum/293-eastside-hockey-manager-faq-and-knowledgebase/

Changelist includes but is not limited to the changes listed below. Enjoy!


Changelist for 1.4.0f
=====================

New features:
-------------
- Added starting option to retain DB financial data for club budget and starting cash without any adjustments
- Added option to set number of days on vacation to the manager vacation dialog
- Added "Divisional Standings" to the league screen to view all divisional tables at the same
- Added team action to Set Team Captains any time of the year (one captain, two alternates)
- Added news about announcing team captains and the request to set them at the start of the season
- New default 2016 database and default start year set to 2016
- 2016 ruleset support added to the importer for 2016-17 league structures and rules changes


Database and Importer changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- 2016 ruleset support added to the importer with following changes:
- NAL: updated salary cap rules, training camps are closed to walk-ins by default
- American League: updated to new teams, divisional alignments and schedules
- American League 2: updated to 27 teams, new divisional alignments and schedules
- American Southern: updated to 10 teams, new scheduling
- British League 1: updated import/non-EEC rules, updated playoff host arena, update OT rules, updated minimum age for contract (16)
- British League 2: updated import rules, updated minimum age for contract (16), updated playoff structure
- British League 3 North 1: updated to 8 teams, changed teams updated
- British League 3 North 2: changed teams updated
- British League 3 South 1: updated to 9 teams
- Czech League 2: changed teams updated
- Finnish League 1: changed teams updated
- Finnish League 2: updated to 13 teams, changed teams updated, new schedule, relegation stage updated
- Finnish League 3: updated to 16 teams, changed teams updated, new schedule, updated relegation stage
- German League: changed teams updated
- Quebec Major Junior: updated draft lotter rules to include 5 last placed teams
- Russian League with 29 teams and updated rules and schedule, enabled two-way clauses on contracts, enabled waivers, updated domestic/foreign player rules
- Swedish League 2: changed teams updated, OT rules updated
- Swiss League 2: updated to 12 teams, changed teams updated
- Continental comps: updated initial participating teams, two teams from same nation can no longer be drawn to the same group
- Added support for new extra rule flags to the DB:
- to set training camps closed to walk-ins by default (value 156)
- to allow two-way contracts (value 157)
- to set two-way contracts mandatory under a certain age (value 158)
- to set goalies exempt from foreign player rules (value 159)
- to set players on two-way contracts exempt from waivers (value 160)
- to count players from league home nation as domestic for foreign based clubs (value 161)
- to mark league overaged player allowance to only apply to players on last year of eligibility (value 162)
- Added support for new award types into the DB and game:
- Goalie of the week (award type 45)
- Defenseman of the week (46)
- Forward of the week (47)
- Rookie of the week (48)
- Most points by defenseman (49)
- Most goals in playoffs (50)
- Updated the import_config.cfg documentation in historical db folders on "DEFAULT_RULE_SET" command to list available ruleset years
- Added support for changing luxury tax in transfer_config.cfg file when starting a new game
- Fix to the Swiss League 2 scheduling in the 2015 ruleset
- Rule for goalie trapezoid moved into the DB rulesets (applies to old dbs and saved games as well)
- Rule for awarding a goal into statistics for the shootout winning goal moved into the DB rulesets (applies to old dbs and saved games as well)
- Fixed European Hockey Tournament to only add historical winners from the overall stage (applies to old saves as well)


Gameplay changes:
-----------------
- Adjustments to former NAL players interest to sign in other leagues when out of contract
- Adjustments to NAL RFAs interest to sign short-term in other leagues
- Russian league now allows No Trade Clauses on contract offers
- When setting "Highlights - None" the 2D clock speed is no longer automatically the quickest but needs "Clock - Fast" setting as well
- Fixed shoot-out taker settings from a single game being applied to general tactics
- When placing minor free agents at amateur clubs during season, human controlled clubs are skipped
- Adjustments to AI roster management when dealing with affiliated junior teams
- Fixed contract offer lengths for free agent non-players being limited to one year in National League
- Adjustments to how overaged players are handled in different leagues where they are allowed
- Fixed activated custom junior league shortlisting
- Fixes to picking playoff award winners (most points in playoffs, most goals in playoffs)
- Adjustments to picking best offensive defenseman award winner
- Various other small fixes to award scoring and information on winners
- European club teams will now hold back players from national teams if their season is still ongoing and the national team are playing in a minor competition where the club league nation is not involved
- Adjustments to player condition recovery in pre-season
- Adjustments to generation of attributes for newgens and extra players created at game start
- Adjustments to generation of starting weights of players and weight progression
- Fixed managers/staff of playoff champions losing reputation after the final
- Fix to manager world reputation processing after a game
- Players whose contract is running out within a month no longer count towards reserve list contracted player count (grayed out and added tooltip on the reserve list screen)
- Fixed AI roster management logics when running near the salary floor


UI changes:
-----------
- Fixed the compressed standings panel on home screen to increase rows dynamically based on resolution
- Fixed sorting by games and waiver eligibility on the club screen, waiver eligibility view
- Default scouting report for players on your own team now shows the ability star ratings even without Head Scout (uses Head Coach, Assistant Manager or any scout or coach for reporting instead)
- Switched some of the default B-faceoff rink graphics around for better layout
- Select Leagues screen now uses generic league logos if no real logo is found
- Added database version information to the Game Information panel on GM Status screen
- Playoff tree now shows the team full name on a tooltip for the abbreviation
- Made "Divisional Standings" the default view of standings for Quebec major junior league and other leagues where needed
- Selecting any divisional/conference standings tables will now update the screen subtitle accordingly
- Fixes to text getting cut off at the end of a line in some table headers
- Fixed width of scrollbar
- Fixed contract average season wage displaying wrong in some cases on the contract offer screen
- 8 year contract extensions allowed on contract offer screen for human managers in National League
- Added note on how many seasons until proposed contract expires to the contract offer screen Contract Expires label
- Added small team logos on Add Manager screen team list
- Added ability to Set Team Captains any time of the year from the team screen
- Club captain and alternate captains now identified in the club screen player list with (C) and (A)
- Club captains listed in the general team information panel
- Player search screen now shows "Clb" and "Rfs" status icons based on next game for national team managers to help pick national teams
- Fixed "Offer to All" not appearing in player actions when league uses custom rules allowing trading
- Small fixes in comp screens for stage menus when using custom leagues
- Fixed sorting by ATOI, APPT and APKT in the league player statistics screen
- Select database dialog for importing an EHM 2007 format database now also looks in the user databases folder instead of just the game data/database folder
- Select database dialog for importing an EHM 2007 format database now lists both the start year and ruleset year from the import config


Other changes:
--------------
- Fixed a crash on international tournament screen, when selecting League Dates view on Information panel
- Improved stability of long term games with huge databases
- Added error checking to the importer when adding rulesets with divisions and template based schedules to verify team counts in divisions
- Added better support for custom databases with leagues that have transfer rules or ruling bodies linked to existing rules
- Adjustments to resolving game scheduling clashes
- Fixes to training camp trial contracts for free agents
- Fixed crash issue with team pre-season ranking news with big custom leagues (35+ teams in league)
- Fixed crash issue with player pre-season ranking news with big custom leagues (35+ teams in league)
- Added support for custom databases that add extra playable World Junior Championship levels to make promotion/relegation work correctly
- Prevented pre-draft reserve list warning news from appearing in Russian League where the draft is not implemented
- Fixed a crash with transfer news that caused a null staff in get_staff_age() error

In-Game Engine v83
=========================
- Adjustments to energy and condition levels during game
- Scoring level adjustments

In-Game Engine v82
=========================
- Adjustments to coach linechange AI and shift length calculations

In-Game Engine v81
=========================
- Adjustments to player stamina drops when overused and the knock-on effects to performance
- Adjustments to player overusage effects in quick sim engine

In-Game Engine v80
=========================
- Updated ruling body rules usage
- Adjustments to deflection AI
- Small adjustments to scoring levels and scoring distribution
- Improvements to goalie AI when playing the puck
- Improvements to AI for selecting where to clear the puck
- Adjustments to coach linechanges near end of game
- Adjustments to passing AI
- Improvements to player pathing
- Fixes to some linechange commentary lines
- Fixed a rare divergency at the start of some overtimes
- Technical optimization changes to pathing to improve sim speed
- Technical optimization changes to collision detection to improve sim speed
Eastside Hockey Manager - LucasWeatherby
We're happy to announce that Eastside Hockey Manager version 1.3 is now available on Steam.
To download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.
If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums - https://community.sigames.com/forum/292-eastside-hockey-manager-bugs-forum/
Version number is 1.3 Changelist below:


Changelist for 1.3.0f
=====================
 
Database Import changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Import config now allows for 2016 start date on custom database imports
 
 
Gameplay changes:
-----------------
- Fixed players on Injured Reserve not to count against roster limit when trying to call-up a junior player from a junior affiliate
- Fix to players returning from training camp try-outs when they had been assigned to junior affiliates before the try-out
- Fixed AI teams to call up players who have turned overaged in junior teams to be re-assigned mid-season if needed
- Adjustments to RFA salary demands
- Small adjustments to player reputation development in relation to ability
- Adjusted goalie long term condition/jadedness when playing too many games in a row
- Newgens generated based on regenerated player data are more likely to switch first nationality to mix talent pools better
- Improved team trade mode calculations for non-North American leagues that allow trading
- Improved amateur team shortlisting and signing of players and staff
- Improved the interest of amateur players on rolling contracts signing with higher level pro/semi-pro teams
- Adjusted the effects of being scratched to the player trade value evaluations
- Stopped current abilities changing for hidden future players in historical databases before they enter the game
- Adjustments to player current ability progression
- Fixes to player jersey retirements
- Improved logic to generate virtual (grey) players when needed to fill domestic/homegrown quotas defined in rules
- Added support in rulesets for "Minimum of X players born in Y or later" roster rule for games (any nationality)
- Fixed ages of virtuals generated to fill homegrown/developmental player quotas
- Domestic quota and developmental/rookie/homegrown age-limited quotas can now exist at the same time in rules
- Improved AI team selection when dealing with various roster limitations
- Adjusted contract length demands for high profile players in their prime years
- Adjusted contract wage demands for higher profile restricted free agents
 
 
UI changes:
-----------
- Junior affiliates marked differently from senior affiliates in team information panel
- Adjusted playoff tree boxes to fit team names better
- Added 'Rst' icons for when a player needs rest or is exhausted from playing too many games
- Historical team name changes used in the player career stats are now also used in the league historical winners screen
- Added Luxury Tax information on league financial rules listing if present
- Fixed Homegrown status icons not appearing in some cases on the roster screen
- Fixed bottom right panel of home screen to show the compressed standings so the panel contents can be changed
 
 
Other changes:
--------------
- Custom new format databases edited with 3rd party editors can also use a 2016 start date now
Eastside Hockey Manager - LucasWeatherby
We're happy to announce that Eastside Hockey Manager version 1.3 is now available on Steam.
To download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.
If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums - https://community.sigames.com/forum/292-eastside-hockey-manager-bugs-forum/
Version number is 1.3 Changelist below:


Changelist for 1.3.0f
=====================
 
Database Import changes:
[apply to new games started with newly imported databases only]
--------------------------------------------------------------------------------
- Import config now allows for 2016 start date on custom database imports
 
 
Gameplay changes:
-----------------
- Fixed players on Injured Reserve not to count against roster limit when trying to call-up a junior player from a junior affiliate
- Fix to players returning from training camp try-outs when they had been assigned to junior affiliates before the try-out
- Fixed AI teams to call up players who have turned overaged in junior teams to be re-assigned mid-season if needed
- Adjustments to RFA salary demands
- Small adjustments to player reputation development in relation to ability
- Adjusted goalie long term condition/jadedness when playing too many games in a row
- Newgens generated based on regenerated player data are more likely to switch first nationality to mix talent pools better
- Improved team trade mode calculations for non-North American leagues that allow trading
- Improved amateur team shortlisting and signing of players and staff
- Improved the interest of amateur players on rolling contracts signing with higher level pro/semi-pro teams
- Adjusted the effects of being scratched to the player trade value evaluations
- Stopped current abilities changing for hidden future players in historical databases before they enter the game
- Adjustments to player current ability progression
- Fixes to player jersey retirements
- Improved logic to generate virtual (grey) players when needed to fill domestic/homegrown quotas defined in rules
- Added support in rulesets for "Minimum of X players born in Y or later" roster rule for games (any nationality)
- Fixed ages of virtuals generated to fill homegrown/developmental player quotas
- Domestic quota and developmental/rookie/homegrown age-limited quotas can now exist at the same time in rules
- Improved AI team selection when dealing with various roster limitations
- Adjusted contract length demands for high profile players in their prime years
- Adjusted contract wage demands for higher profile restricted free agents
 
 
UI changes:
-----------
- Junior affiliates marked differently from senior affiliates in team information panel
- Adjusted playoff tree boxes to fit team names better
- Added 'Rst' icons for when a player needs rest or is exhausted from playing too many games
- Historical team name changes used in the player career stats are now also used in the league historical winners screen
- Added Luxury Tax information on league financial rules listing if present
- Fixed Homegrown status icons not appearing in some cases on the roster screen
- Fixed bottom right panel of home screen to show the compressed standings so the panel contents can be changed
 
 
Other changes:
--------------
- Custom new format databases edited with 3rd party editors can also use a 2016 start date now
Eastside Hockey Manager - LucasWeatherby
We're happy to announce that Eastside Hockey Manager version 1.2.2 is now available on Steam.
For those that have already purchased, to download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.
If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums -http://community.sigames.com/forumdisplay.php/471
Version number is 1.2.2 Changelist below:


Changelist for 1.2.2f
======================
- Fix to simulated stats not being restarted correctly between seasons in some cases (in old saves where this was occurring the stats are restarted mid-season if possible, by latest next season)
- Fix to "Motivating" attribute defaulting to 1 on non-players other than physios when starting a new game
- Fixed a crash on a news item when a non-player accepts a contract offer
- Fixed a crash with Swedish League relegation playoffs in rare circumstances when both stages were waiting for lower league results before getting setup
- Additional fix for national team selections issue in the season following World Cup
Eastside Hockey Manager - LucasWeatherby
We're happy to announce that Eastside Hockey Manager version 1.2.2 is now available on Steam.
For those that have already purchased, to download the update, simply save your current game, quit EHM, then quit and restart Steam. Then launch the game as normal and this should start your update automatically.
If you have any technical issues or bugs following the update, raise them here on the EHM Bugs Forums -http://community.sigames.com/forumdisplay.php/471
Version number is 1.2.2 Changelist below:


Changelist for 1.2.2f
======================
- Fix to simulated stats not being restarted correctly between seasons in some cases (in old saves where this was occurring the stats are restarted mid-season if possible, by latest next season)
- Fix to "Motivating" attribute defaulting to 1 on non-players other than physios when starting a new game
- Fixed a crash on a news item when a non-player accepts a contract offer
- Fixed a crash with Swedish League relegation playoffs in rare circumstances when both stages were waiting for lower league results before getting setup
- Additional fix for national team selections issue in the season following World Cup
...

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