EVE Online - EVE Online

Exploring Capsuleers, 

Over the past several months, we've been tracking the impact of capital ship demand on both the industrial economy and the exploration landscape. With the July 17th Legion update, we took a targeted step toward addressing what we consider an important balance issue: the relationship between exploration sites, rare component acquisition, and the bottlenecks affecting capital and supercapital production

This isn’t a sweeping overhaul — yet — but rather a focused intervention intended to smooth a few key pain points, while opening the door for a richer, more rewarding exploration experience. 

We want to walk you through what changed, why we changed it, and what we’re watching closely as things develop. Read below and/or watch CCP Swift chatting about the changes with CCP Kestrel and CCP Okami here:  

Capital Bottlenecks 

Capital production is one of New Eden’s most complex economic chains — and with that complexity come pressure points, many of which are tied to solo explorers who supply critical inputs. To support both explorers and industrialists, we’ve revisited exploration site mechanics and increased drop rates, helping solo players earn more ISK while fueling the capital economy. 

A key issue has been the inconsistent availability of Capital Control Items, which are essential for capital ship construction. These components weren’t entering the ecosystem at sufficient volume, especially after major destruction events like dread brawls. These items are mainly sourced through exploration, and the feedback was clear: The sites weren’t consistent enough relative to their rarity and difficulty. Some were too hard, some were too punishing, and in many cases, the risk-to-reward ratio just didn’t justify the trip

Enhanced Neurolink Protection Cell — one of the major bottlenecks relieved  Source: Ravworks 

Our aim with this update is to reduce friction — both in acquiring these components and in moving them back to market — without eliminating the challenge entirely. 

Exploration Sites and Loot Drop Tuning 

We’ve taken a fresh pass on Covert Research Sites (Ghost Sites), which have long been one of the more intimidating forms of exploration content. The changes here were surgical: 

  • Timer ranges tightened: Players should experience more consistency in site behaviour, with a tilt toward more time to complete them 

  • Danger-to-reward rebalanced: Ghost sites remain risky, but the payout is now more aligned with the hazard 

  • Component volume reduced: Several Capital Control Items (such as Life Support Backup Units and Power Couplings) had their volume reduced, allowing explorers to carry more in frigate-sized hulls 

  • Minefields in Aegis Capital Sites have been reduced for smoother navigation 

The thrill of hacking a can and finding a big payday is infectious and a core part of exploration. To facilitate more of this, we have also added Capital Control Items as rare bonus loot in all Sleeper Caches.  These refinements aim to ensure explorers can engage more directly with New Eden’s high-tier industrial economy. 

Industry Tax Relief – SCC Surcharge Cut 

In parallel, we made a precision adjustment to industry taxes, specifically targeting the SCC surcharge applied to blueprint research: 

  • The SCC surcharge is now calculated as 50% of the baseline, which effectively reduces it from 4% to 2% for both Material Efficiency and Time Efficiency research 

This makes R&D and blueprint scaling more accessible to solo, small-group, and newer producers aiming to enter larger manufacturing workflows. While temporary, this change is part of a broader industry review to come. 

Iteration and Feedback 

These updates are part of our ongoing initiative to iterate quickly and meaningfully, reacting to real-time player data and feedback. Recent improvements to Pyerite refine rates, exploration spawns, and item distribution have been guided by your input, and we’re not stopping here. 

Join the conversation, hear directly from CCP Okami, and participate in brainstorming threads — hop into the EVE Online Discord and share your insights!  

Aye aye and goodbye, 

o7 

EVE Online - EVE Online

Luminous capsuleers,

Solar Fest has arrived — and it's bringing a heat wave of creativity across New Eden!

Make sure to log in every day to claim new and limited-time rewards throughout the week. From crates, and components, to skill points, there’s a new gift daily! You can also truly stand out with the first-ever color-shifting nanocoating, a brilliant new effect for your SKINs that is exclusively available during Solar Fest.

Paragon Hub offers

Next, head over to the Paragon Hub where you’ll discover two exclusive new design components that are now available for PLEXonly available during Solar Fest.

Enjoy a huge 50% discount on sequencing costs throughout the event, and on top of that, you’ll save up to 66% on select components to bring your vibrant new SKINs to life.

Solar Fest runs from 15–22 July — don’t miss your chance to unleash your creativity, collect gifts, and get your SKINs in the game.

Twitch Takeovers & Exclusive Drops

Also keep an eye out on CCPTV and the EVE Online Discord for some fun SKIN-themed events going on throughout the week! In addition, throughout July, several partnered EVE streamers are taking over the CCP Twitch channel, showcasing diverse gameplay across multiple time zones and in various languages. Each week brings an exclusive Twitch Drop (only on the CCP channel) so tune in this week for a Gnosis GalNet StreamCast SKIN!

https://store.steampowered.com/app/8500/EVE_Online/

https://store.steampowered.com/app/1872800/EVE_Vanguard/

EVE Online - EVE Online

Timely capsuleers, 

Since the launch of Freelance Jobs capsuleers and corporations have found various incredible ways to put them to good use, nefarious and noble. Creating your own SRP programs, recruiting like-minded capsuleers to corporations, competing in PvE competitions, creating your own missions, focusing efforts in Factional Warfare, and just getting your name out there. Space is active, and you’re the ones creating the action!  

But one thing has been missing, because some deliveries take longer than expected. Others arrive precisely when they mean to. The latest update to the Legion expansion brings the much-anticipated addition of the “Deliver” job type to Freelance Jobs – a logistics addition that will take your creativity to the next level, allowing you to set up buyback programs, regular fuel delivery tasks, and so much more. Many of you have asked for this addition since day one (and we hear you: day one would have been nice). 

A special thank you goes out to everyone who participated in the Singularity test and those who made their voices heard via Discord, forums and Reddit. 

Delivery made simple 

This new job type allows corporations to request item deliveries directly to the Freelance Job, streamlining logistics and stimulating the movement of goods across New Eden. Allowing the delivery of the item to the job itself enables you to run concurrent requests for the same item without issue. No hangar space clashes, no asset pileups, just clean, trackable contributions. And for the freelancer, yes, it all happens ship-to-job, straight from your cargo hold. 

For corporations, it’s a way to tap into the capsuleer market for swift and scalable logistics. For freelancers, it’s a chance to earn ISK by moving materials and making your mark.  

Ownership transfer, contribution records, and payouts all happen seamlessly. It’s the delivery method you’ve been waiting for. Just a bit late. 

A Sizzling Summer

This summer is proving to be quite a busy time in New Eden. Legion recently saw a Not-so-little update and capsuleers have been busy generating killmails in nullsec and lowsec, PLEX trading has just become tradeable from anywhere, and between 15 and 22 July, Solar Fest is coming, bringing some hot drops for SKINR and more. Make sure you log in daily during Solar Fest to receive some amazing goodies, including a never-before-seen color-shifting gloss nanocoating. 

Throughout July, several partnered EVE streamers will be taking over the CCP Twitch channel for guest streams. Expect diverse gameplay, across multiple time zones and in various languages. Plus, each week brings an exclusive Twitch Drop (only on the CCP channel).  

Don’t miss out on all the action this summer! 

EVE Online - EVE Online

Capsuleers, 

The global PLEX market is now active, creating a single unified market region where all PLEX trades are visible and accessible, regardless of location (Abyssal Space excluded). All PLEX trades are now pooled into one unified market, with purchases still delivered to your Vault. No hauling or travel needed, just pure liquidity. 

With today’s release all outstanding PLEX orders were cancelled, and fees will be reimbursed within a few days.  

Please note, that global PLEX market prices will not be visible in private structures (e.g. citadels and keepstars) across New Eden, but trading from private structures with ACL restrictions will remain the same; you will not be able to buy items from, or sell items to, orders in stations that you cannot access. Listing taxes are still based on standings and location, no changes here. 

For all the details on what has changed, check out the recent dev blog or today’s patch notes.  

You can also check out this recent podcast episode where CCP Rattati and CCP Swift discussed the changes with CCP Monty: 

You can also listen to the episode on Spotify.

The Global Market for PLEX is both a stepping stone and a learning opportunity for us, which always goes well together, with your feedback shared on Discord, the forums, with your elected CSM representative, or wherever you fly. We will closely monitor how this goes and continue iterating on removing the trading frictions. Keep the feedback coming and stay tuned for future updates! 🤝 

EVE Online - EVE Online

Capsuleers, 

Get ready for a landmark update to New Eden’s economy. On 7 July, the global PLEX market launches, introducing a unified market region for PLEX accessible from (almost) anywhere in space. All PLEX trades will be pooled into one unified market, with purchases still delivered to your Vault. No friction, no travel, just pure liquidity. For more detail, read the PLEX market Dev Blog, or check out this podcast: 

You can also listen to the episode on Spotify.

Once the system launches on Tranquility, all existing PLEX orders will be cancelled and fees reimbursed. Location based tax and structure rules remain unchanged for now. 

https://store.steampowered.com/news/app/8500/view/508458485971682966?l=english

EVE Online - EVE Online

The Imperium carry out the ceremonial withdrawal and destruction of their keepstar citadel by a swarm of Rifters in the 1DQ1-A system. Alla Kondur reports for the Scope.

EVE Online - EVE Online

Powerful capsuleers, 

EVE Online is fundamentally about creation, trade, destruction, and the friendships forged along the way. Our strategy leans into the themes of Ultimate Science Fiction, Strong Organizations, Future of War, and Unbridled Agency, threads that run through everything we build in the game. 

Through Unbridled Agency in particular, we aim to support personal ambition in a hyper-capitalistic future society, where players freely choose their path, express personal and group identity, and shape the universe through their actions. Player organisations run the show, as on the battlefields, so on the tradefields, fully embracing the omni-progression of the sandbox MMO.

So today, we want to share the next chapter in our economic vision for New Eden, one centered around friction-free trade, fairer access to utility goods, and the future of PLEX as a liquid currency that powers gameplay and EVE Online’s free-to-play business model. 

TLDR:   A major update to PLEX trading is coming soon with the introduction of a Global PLEX Market, a new global market region integrated into the existing market, allowing capsuleers to buy and sell PLEX from anywhere in New Eden. This friction-free system aims to boost liquidity, enable a fair market equilibrium, and support EVE's evolving economy. As part of the release to Tranquility, all existing orders will be cancelled and fees reimbursed. The exact date will be announced ahead of release. 

Framing the Vision: A Healthier Economy for New Eden 

The long-term goal is to ensure the EVE economy works for everyone: veterans, newcomers, and everyone in between. This means reducing artificial barriers, minimizing rent-seeking behavior, and improving access to goods that support your progression, convenience, and identity in the game.  

As stewards of New Eden's economy, CCP acts as both custodian and regulator, a central bank of sorts. And just like central banks in the real world, we care about economic health, access, and stability, tirelessly working on reducing economic friction and uncertainty. 

PLEX plays a foundational role in this system. But over time, as discussed in a previous blog, its function has drifted. It’s increasingly treated as a long-term investment or speculative asset, rather than a flexible, fluid currency meant to empower player choice. That dynamic distorts pricing, limits access, and creates artificial scarcity that benefits a few at the expense of many. 

We’re committed to fixing that, without resorting to harsh measures like inventory taxes, price hikes, or product removals. Instead, we're focused on system-level changes that move us closer to a healthy, fair market equilibrium. 

A Philosophy Rooted in Progression, Convenience, and Identity 

Every change made is grounded in EVE's core monetization pillars: 

  • Progression – enabling you to move forward at your own pace 

  • Convenience – making essential systems intuitive and accessible 

  • Identity – giving you meaningful ways to express who you are 

This philosophy has guided past changes such as: 

  • Introducing soulbound MCT to reduce hoarding and speculation 

  • Making Skill Books globally accessible to support new players and those specializing in their chosen careers 

  • Taking early steps toward regulated LP trading 

  • Unlocking a path for Artisan SKINdustrialists, enabling careers in personalization via SKINs, logos, and design assets 

  • Making select Expert Systems tradable on the Regional Market 

Each of these steps has helped remove friction and outdated bottlenecks that no longer serve the modern EVE experience. 

Friction-Free Trade and the Value Chain 

At the heart of EVE is its player-driven economy, a web of interconnected value chains. Every feature should strive to be a part of it while being exposed to ever-present risk, from exploration and harvesting of raw materials, to industrial research and production, to hauling and trade, to solo PvP and massive fleet fights. Every step adds value, creates emergent gameplay, and generates derived opportunities across and within that ecosystem, rare loot for explorers, margins for industrialists and in the end satisfaction to the end user. Trading then drives the value exchange of labor across multiple currencies. 

But not all goods in EVE follow the same lifecycle, there are a lot of moving parts in this value exchange. Over time, we’ve developed internal classifications for the various types of economic objects in New Eden. Let’s break it down a bit: 

  • Player-Made Goods  Ships, modules, rigs, boosters - anything manufactured and value-added by you from the ground up. These items reflect skill, risk, and market interaction, with the desired and expected utility, fairly estimated item value, and transparent price. 

  • Utility Goods  Items like PLEX, Skill Books, MCT, Skill Extractors, and Expert Systems, introduced by CCP and tradable, when not soulbound. They carry little to no player-added value, yet often generate profit through arbitrage and speculative investment. This is not part of the value chain - it extracts margin without contributing. These goods should be as accessible as their utility demands, which means eliminating unnecessary trading friction. Skip to the next chapter if we’ve got your attention here 😉 

  • Digital Goods  These represent identity and expression: apparel, logos, CCP-made SKINs and design elements. Many digital goods suffer from limited discoverability because they are treated like physical items. And here there is an important distinction between physical goods, the manufactured items that need to be hauled, fitted, and may be lost, versus personalization assets that confer no combat advantage by being available on-demand in the universe. If you want to swap a logo, put on leather boots and a pair of sunglasses, or find a legacy SKIN you’ve always dreamt of on the market without spending an hour acquiring it, you should be able to.  

  • Singletons  A term for player-made items that have a unique identity. These include artisan SKINs, abyssal rolled (mutaplasmid-mutated) items, packaged ship fittings, and more. Artisan SKINs are traded in Paragon Hub, while others are currently traded through contracts, and their complexity limits trade volume. By elevating these items and making them easier to discover and use, we can drive those specific value chains, such as blueprint research and invention, abyssal, and more. Paragon Hub plays a huge role in this, with its vision of becoming an intuitive, easy-access platform for trade, for things that are, in many ways, an overhaul of Contracts from a user interaction and experience point of view. It’s intended not only for trade goods, but also for ideas, concepts, and support materials that are often hard to find. These can also be player-made guides and useful objects such as Ship Fittings and Skill Plans, where the Hub can act as a modern browsable and searchable e-commerce platform, with voting, favorites, recommendations, and eventually even third-party integration. While we’re not replacing Contracts anytime soon, our long-term vision is to connect systems like Contracts and the Market with Paragon Hub, giving you better tools to find and share what you need. 

  • Currencies and quasi-currencies  ISK, LP, PLEX, and Skill Points are not only used for trade but are also traded themselves. The long-term goal is to support regulated currency exchange with depth and liquidity, eliminating the need to manually wrangle multiple orders or exploit Contracts to avoid fees. 

Each category comes with its own challenges. We prioritize reforms based on their friction, economic impact, and player feedback. Which category causes the most friction for you? Let us know on Discord, the forums, in space, or through your elected CSM representative. 

Friction-Free Trade for PLEX 

PLEX is unique in gaming history. From its inception to its role as New Eden’s foundational currency, it represents one of the boldest experiments in player-driven economy design, and CCP’s commitment to supporting it. PLEX is also a cornerstone of EVE’s free-to-play model and the most frequently traded utility item. However, its market is not as effective as we would like, due to several factors: 

  • It’s a safety investment, much like gold, having both intrinsic and extrinsic value, being the only item in the game directly tied to real-world currencies. 

  • It lives in the Vault and is usable from anywhere, but could only be bought regionally. 

  • It behaves like a currency in design, but like a speculative asset in practice. It does not bear any cost of capital, CCP has no interest rates on debt, wealth taxes, nor inventory costs, and there is no competition for investment like the stock market or bond markets. 

  • Its market is shallow, clustered in trade hubs like The Forge, Domain, Metropolis, Sinq Laison, and Heimatar. 

  • It’s simply the easiest and best way to store capital, in both the short and the long run. 

We’ve started increasing PLEX supply through Daily Goals, events, and other means, but one structural issue remained: capsuleers couldn’t easily buy or fairly sell PLEX outside major hubs. 

The Solution: Introducing the Global PLEX Market 

Later this summer, we will be launching a region-agnostic market for PLEX. That means: 

  • All PLEX buy and sell orders are pooled into a global region, a single virtual location accessible from everywhere; no travelling required. 

  • Bought PLEX is still delivered to your Vault, no hauling needed, as before. 

  • Location and standings based listing tax and fees won’t change for now

  • Trading from private structures will remain the same for now (you can only trade/sell/buy within that structure)

This will make it much easier to acquire PLEX from anywhere, whether it's to buy Omega, manufacture SKINs or buy anything from the New Eden Store, while making it much likelier that there is a competitive market for those who want to sell their PLEX, especially in smaller amounts. We expect this change to: 

  • Boost PLEX liquidity 

  • Enable conditions that move us closer to a healthy, fair market equilibrium

  • Encourage broader PLEX adoption across the game 

  • Reduce price disparities and improve availability 

We recognize that this change will reduce some regional arbitrage and speculation opportunities, but we believe the benefits far outweigh the drawbacks, so we will closely monitor the outcomes and be prepared to adjust as needed.

IMPORTANT: As part of the release to Tranquility, all existing orders will be cancelled and fees reimbursed. The exact date will be announced ahead of release.

We believe that there are more ways to reduce overall trade friction in New Eden, and we will continue to explore those. The Global Market for PLEX is both a stepping stone and a learning opportunity, which always goes well together, with your feedback shared on Discord, the forums, or wherever you fly. Come join the conversation!  

Fly smart, 

o7 

https://store.steampowered.com/app/8500/EVE_Online/

https://store.steampowered.com/app/1872800/EVE_Vanguard/

EVE Online - EVE Online

Illustrious capsuleers,

The next phase of the Legion expansion has arrived, rooted in your choices and your feedback. This update to Legion delivers a swath of improvements, largely based on capsuleer input, designed to power your purpose. Whether you’re engaging in Factional Warfare, raiding skyhooks, or simply navigating the Neocom with newfound ease, every enhancement serves to deepen your control over your unique journey in New Eden.

Your Feedback, Made Real

One of the goals with iterative expansion releases is to be responsive to the pulse of the cluster, which is reflected in the latest series of quality-of-life improvements, many directly informed by capsuleer insights shared at the Little Things panel during Fanfest 2025 and in the official forums. 

These suggestions, collected from passionate discussions and direct feedback, have now become real enhancements. Among these are the ability to delete multiple contracts simultaneously upon expiry, easily importing price information from the clipboard to the sell window, and more clarity in the UI about the performance of Triglavian weapons. 

Capsuleers are encouraged to continue contributing via the Little Things  forum thread. Your input helps shape the future of New Eden. We have begun the process of reclaiming our sofa by implementing the index card tips, and it’s up to you to fill it up again! Details on these changes can be found in the patch notes.  

Multiple adjustments and additions have also been made based on input from the CSM and wider EVE community. Skyhooks that will enter a vulnerable state within the next two hours will now be highlighted on the new, optimized map, offering enhanced clarity for raiding and making it easier to plan and strike with precision. The raiding window has been extended, giving room for tactical aggression and coordinated assaults. 

PvP enthusiasts will discover more conflict opportunities around Metenox sites, with changes that close loopholes previously used to avoid engagements. Owners can no longer unanchor their structures to escape a fight, making each deployment a true commitment. 

Nullsec aggression gets more strategic as capsuleers gain the ability to hack sovereignty hubs with Data and Relic Analyzer modules to gather intel. This enables skilled scouts to access important information about the sovereignty hub, including which upgrades are installed and which are online, allowing for more informed decisions when identifying opportune targets. 

When it comes to Pirate Insurgencies, capsuleers who wish to align with the Guristas or Angel Cartel can now sign on from Zarzakh, which lowers the barrier of entry, especially for newcomers looking to embrace a darker path. 

Miners will rejoice as pyerite yields have been increased from scordite, answering a long-standing call to bolster resource availability. This aims to empower highsec miners to act on the pyerite shortage. Meanwhile, Pochven has seen various improvements, including a reworking of smaller-scale sites to adjust balance and add more rewards, with opportunities tailored for agile cruiser teams to make their mark. 

And in the spirit of fairness in warfare, wardec loopholes have been sealed, leveling the playing field between aggressive corporations and those rising up against them. 

The Compare tool is being revamped with a new layout that allows you to find items within the window, rather than needing to be found elsewhere, making it easier than ever to find the right tools for your space adventures. Comparing will require less effort, and the differences between the attributes being compared will be clearer than before. In addition, the new layout offers options for search, grouping, filtering, and more. 

You’ve Been Busy!

Capsuleer ambition is constantly reshaping New Eden. Here are some of the key moments of the Legion era so far, captured in data: 

Warp Forward

With each step forward, EVE Online evolves, adapts, and improves, fueled by the will of capsuleers. These new updates are extensions of your agency, crafted in collaboration with those who thrive on New Eden’s chaos. 

Explore the changes, strategize your next move, and claim your place in the evolving saga. 

https://store.steampowered.com/app/8500/EVE_Online/

https://store.steampowered.com/app/1872800/EVE_Vanguard/

EVE Online - EVE Online

Fiery capsuleers, 

Get ready to unleash damage in a more striking way than ever before. 

On 12 June, from 17:00 to 19:00 UTC, capsuleers are called on to join a mass test on the Singularity server. The goal? To put new damage state visuals, including smoke and fire effects that intensify with more damage, through their paces in large-scale combat. 

This is your chance to help by simply shooting each other and basking in the firery destruction you bring. Whether you’re there for the smoking hot visuals, the chaos, or just the chance to wreck your friends on Singularity, you are invited. 

Join the discussion and get your test instructions here.

After the initial test, the server will remain open for extended testing over the weekend, allowing further data collection and refinements. Large Skill Injectors will be available on Singularity, so there will be plenty of fun to be had during the testing window and opportunities to try something new.

Test Details 
  • When: 12 June, 17:00-19:00 UTC 

  • Where: Singularity test server (FD-MLJ system) 

  • How: Join the in-game channel “masstesting”, follow the MOTD instructions, fleet up, and light each other up! 

See you on Singularity! o7 

EVE Online - EVE Online
Illustrious capsuleers,

The Legion expansion has landed in New Eden, unleashing a wave of new opportunities to energize your next chapter among the stars.


Freelance Jobs help corporations grow while giving new capsuleers meaningful ways to connect and contribute. Two powerful new ships enter the battlefield, while new sovereignty upgrades enable deeper customization to nullsec space. Corporations can now establish a corporate palette, crafting a unique visual identity to boost pride, unity, and recognition. A massive ship and module balance pass refreshes fleet combat and logistics. In addition, visual updates to ships and the map bring style and function together.


Check out the In Focus and the patch notes for more information about the innovations and improvements in Legion.





Get Your Daily Rewards


Celebrate the launch of Legion with 14 days of thrilling login rewards! From exclusive SKINR components like Atomic Sheen Gloss and Exo-Spinal, to substantial Skill Point drops and EverMarks, both Omega and Alpha pilots can reap substantial rewards every day, with Omegas getting up to 550,000 SP! Keep an eye out for iconic boosters like Quafe Zero and the Standard Cerebral Accelerator as well.

Great Deals Abound
Capsuleers can claim a special Omega offer from the New Eden Store: seven days of Omega for just 10 PLEX. It’s the perfect boost to help you seize the moment, fly the new ships, and sharpen your edge. This limited-time offer ends on 3 June.



Meanwhile, the EVE Store offers two themed packs. The Initiate Ascension Pack is tailored for rising capsuleers, offering Omega access, a cerebral accelerator, and two expert systems including the Kikimora Pilot. Veterans looking to cement their legacy can grab the Ascendant Legacy Pack, which includes 500,000 Skill Points, 1,000 PLEX, a Genius accelerator, and an exclusive set of Azdaja Extirpated SKINs.



Finally, new Twitch Drops are available until midnight on 10 June, so keep your eyes firmly on CCP TV and select Twitch partners. Tune in and claim your in-game rewards. 


Hype for the Hub
An abundance of new components have arrived in the Paragon Hub, expanding your creative arsenal with striking new colors and patterns. In addition, you can sequence SKINs faster in the Paragon Hub until 16 June, getting your unique designs out there even quicker.

Power Awaits You
Whether you're a seasoned veteran or a new capsuleer, Legion offers unparalleled opportunities to impact New Eden and shape the future. Warp in today to start making your mark and claim the rewards, offers, and opportunities waiting for you.
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