EVE Online - EVE Online
Capsuleers,

The war is raging, but the biggest prizes still await. Capsuleer Day XXII: Nexus Reckoning is nearing its climax, and tomorrow, 23 April, is the final day to begin logging in and still claim the big 650,000 Skill Point haul before the event ends on 15 May.


This full-scale seasonal event is active across all space, with daily login rewards that include Tyrantbreaker SKINs, SKINR components, boosters, and more. Capsuleers can also progress through the seasonal challenge track, which includes SoCT ships, and both paths lead to valuable rewards.


To help capsuleers tackle the new activities on offer, the in-game Community Fittings have been updated to help make it accessible for all.

If you need some help getting started with Capsuleer Day activities, there are already great player guides out there to help you along:





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EVE Online - EVE Online
TL;DR – What’s New in Capsuleer Day XXII: Nexus Reckoning
  • Capsuleer Day XXII is live - the final phase of the Drifter Crisis has begun
  • Activities for all playstyles in all areas of New Eden
  • New Drifter wormhole combat sites:
  • Labyrinth Complex – randomized multi-room PvE gauntlet
  • Nexus Point – high-end site unlocked with a key from the Labyrinth Complex
  • K-space exploration content with chances at Genolution implants, SKINs, and more
  • Expect the unexpected on 6 May
Capsuleer Day XXII is live, and with it, the full scope of Nexus Reckoning has been revealed. The stage was set with the Race for the Hives, and now five factions – Amarr, Caldari, Minmatar, EDENCOM, and the Triglavian Collective – are embedded deep in Drifter wormhole systems. They won’t hold these systems alone. They’ll need your support to stay in the fight and push the advantage.

From empire space to wormholes, from miners to combat pilots, this is a full spectrum call to arms. And the most dangerous sites have just been uncovered.

Enter the Labyrinth Complex & Nexus Point
Two new Drifter wormhole combat sites are active. The Labyrinth Complex is a sprawling gauntlet with shifting layouts, multiple acceleration gate destinations, a roaming Drifter battleship, and a mix of combat and non-combat challenges. Capsuleers who complete the Labyrinth Complex will earn a key to the Nexus Point, a site that pushes even Tech II battlecruisers to their limits. This is the heart of Drifter space – high risk, high reward.



Build Filaments. Jump In. Fight for Control.
To reach those Drifter wormhole systems, capsuleers can now construct filaments to get there directly, with materials gathered from Tyranite deposit asteroid belts in k-space and Pochven. Faction-held wormholes now host unique item traders, each loyal to their occupying force. 



Fight Drifter forces and support the Amarr, Caldari, Minmatar, EDENCOM, or the Triglavian Collective to help them hold their ground in hostile space.

Faction & Officer Loot
Combat in Drifter wormholes can lead to high-end faction and officer module drops, while updated Horizon Siege Point sites – now called Reckoning: Vigilance Point sites – bring intense PvE battles to wormholes and Pochven. Keys for these sites can be found across empire space, including hacking content from the Drifter Crisis.



Explore & Reap the Rewards
Sleeper relic sites and Drone Manufacturing combat sites are appearing across k-space. These can reward capsuleers with Drifter-themed SKINs, SKINR components, boosters, filament blueprint copies (BPCs), and Genolution Core implants. Some BPCs allow creation of items that can modify Drifter wormhole sites themselves – creating new tactical options in the war to come.



The Eye of the Storm
Capsuleer Day will reach its zenith on 6 May. As the occupying factions dig in, Drifter retaliation cannot be ruled out. Capsuleers are advised to reinforce, coordinate, and prepare. The seasonal award track is active, with Capsuleer Day Tyrantbreaker SKINs available through both it and daily login rewards. Log in, gear up, and stay alert.

The final phase of the Drifter Crisis has begun. What happens next is up to you.

https://store.steampowered.com/app/8500/EVE_Online/
EVE Online - EVE Online
Brave capsuleers,

Until 14 April, you can claim five days of free Omega time to make the most of your impact in the final stand against the Drifters!

Capsuleer Day XXII, codenamed Nexus Reckoning, is almost here, and with Omega status you can claim even more great login rewards!



Simply visit the NES to claim your free Omega.

https://store.steampowered.com/app/8500/EVE_Online/

More News:

https://store.steampowered.com/news/app/8500/view/508450241724287417?l=english

https://store.steampowered.com/news/app/8500/view/532092240505342340?l=english
EVE Online - EVE Online
Intrepid capsuleers,

The Drifter Crisis is about to reach its breaking point, and you might be the deciding factor. Capsuleer Day XXII, codenamed Nexus Reckoning, begins on 15 April. It’s a full-scale seasonal event with daily login rewards, exciting and lucrative challenges, as well as a faction-driven war that spans wormholes, Pochven, and empire space. The turning point is almost here. It’s time to act.



The War for the Hives Rages On
The Race for the Hives event is over, and the five top-scoring factions are establishing a presence inside Drifter wormhole systems. Here are the results for the highest scoring factions, top contributors, and contributions over time:






These intrepid factions will not stand alone; they will rely on capsuleer support to hold ground, defend against retaliation, push deeper, and ultimately secure control of the Drifter systems.

At the start of Capsuleer Day, Drifter wormhole space will see massive overhauls, with two new combat sites revealed: the Labyrinth Complex, which will be gated to Tech II battlecruisers, and the Nexus Point, where an even greater threat lurks. The deeper you go, the higher the stakes and the greater the rewards!


Keep in mind that this is not a one-sided conflict. The Drifters are expected to retaliate, and as a last stand is mounted, pilots in all areas of New Eden will be able to do their part to influence the escalating struggle. No region will be untouched by the war, and all capsuleers can find ways to contribute.

All Playstyles Needed
Every kind of capsuleer is needed in the Nexus Reckoning. Whether your strengths lie in combat, exploration, hacking, manufacturing, or market manipulation, there are ways to contribute – and profit. Industrialists and manufacturers will find new roles in supporting the conflict. Constructing and distributing key items will shape how the war unfolds and who comes out ahead.


The event’s seasonal reward track offers exclusive SKINs, ships, and rare items to those who complete challenges across these different activities. Content in Drifter wormholes will grant the most progress on the track, but opportunities to earn great rewards will exist in all areas of New Eden.

The Spoils of War
Among the rewards on offer this Capsuleer Day are new Drifter-themed SKINs, SKINR design components, boosters, mutaplasmids, and maybe even SoCT ships. The new combat sites may lead to experimental officer modules, and traders in the Labyrinth Complex may offer rare Drifter faction modules and volatile boosters.

SKINs earned through the event reward track will be bound to your account, a permanent mark of your achievement. However, loot recovered from challenge sites, including SKINs, filaments, crates, and consumables, will be fully tradable, opening opportunities for economic profit and market speculation.

In parallel, a full set of daily login rewards will be up for grabs! Log in each day to earn prizes that increase in value the longer you stay engaged. The big reward for Omega clones unlocks on 6 May, just as the conflict reaches its peak. Omegas can claim both reward tracks, and upgrading mid-event unlocks all missed rewards retroactively.

Make Your Mark on Any Front
Event content will surface through the Agency and AIR Opportunities, guiding capsuleers toward combat encounters, hacking sites, mining opportunities, and more. Some Drifter Crisis content will remain active, but will now be available outside Crisis systems. In addition, the Horizon Siege Point site will return, with some modifications, inside Pochven and wormhole space.


Capsuleers from all walks of New Eden can get involved, interfere, profit, or prey on the unprepared. PvPers looking to disrupt fleets or pick apart explorers will find rich hunting grounds, especially in wormhole space.

This is a shared battlefield. No matter where you live, you will find action in your space.

Prepare for the Final Stand
This is the culmination of a long and escalating war, and your actions will define how it ends. The factions leading the charge into Drifter space may emerge victorious, or they may be driven out. If the Drifters win, the consequences could reach far beyond wormholes. If capsuleers succeed, they may help pave the way for factions to discover opportunities to begin research into some of the most dangerous and powerful technology in New Eden.

The last days of Nexus Reckoning will see even more dramatic events take place, playing out across empire space and inviting all capsuleers to participate. Capsuleer Day XXII ends on 15 May, and until then, every login, every combat encounter, every choice matters. This is the final phase of the Drifter Crisis, and you will make a difference. 

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More News:
Drifter Crisis
https://store.steampowered.com/news/app/8500/view/532092240505342340
https://store.steampowered.com/news/app/8500/view/562489816939233321
https://store.steampowered.com/news/app/8500/view/499437972949565692
EVE Online - EVE Online
Visionary capsuleers, 

EVE Fanfest 2025 is bringing science to the stars, real and virtual. Dr. Becky Smethurst, award-winning astrophysicist, author, and science communicator, will be one of the guest keynote speakers on the main stage at Harpa, as well as Dr. Ronald Turner, NASA scientist and EVE Online player. 

Dr. Becky Brings Science to the Masses 

Dr. Smethurst, a researcher at the University of Oxford, has made it her mission to unravel the secrets of black holes and the formation of galaxies. With a PhD in astrophysics and a career dedicated to understanding the universe’s most extreme phenomena, she’s become one of the most recognizable voices in modern science. Her YouTube channel, Dr. Becky, has over half a million subscribers who tune in regularly to watch her break down complex astrophysical concepts with clarity and enthusiasm. 



She is the author of A Brief History of Black Holes: and why nearly everything you know about them is wrong, and Space: 10 Things You Should Know – The secrets of 14 billion years for people short on time, as well as writing the foreword to Cosmos: Explore the Wonders of the Universe by DK Publishing.  

Capsuleer Scientist 

Dr. Turner, a senior science advisor at NASA, is a leading expert in space radiation risk, analyzing the dangers that cosmic rays and solar storms pose to deep-space explorers. His work directly contributes to the safety of future astronauts venturing beyond Earth’s orbit. Outside the lab, he’s also a capsuleer, navigating the perils of New Eden as an EVE player. His perspective bridges the gap between real-world spaceflight and the grand-scale conflicts of EVE Online. 

This is your chance to hear from two experts who live and breathe space, whether through telescope or starship hulls. Tune in to the Fanfest livestream on CCP TV to witness the collision between the science of the real and virtual worlds. 



More News:
Drifter Crisis
https://store.steampowered.com/news/app/8500/view/532092240505342340
https://store.steampowered.com/news/app/8500/view/562489816939233321
https://store.steampowered.com/news/app/8500/view/499437972949565692

Pulse
https://store.steampowered.com/news/app/8500/view/508449788991111300

DEV BLOGS
https://store.steampowered.com/news/app/8500/view/508447709615621587
https://store.steampowered.com/news/app/8500/view/508447709615622637

EVE Evolved
https://store.steampowered.com/news/app/8500/view/508447709615621246
https://store.steampowered.com/news/app/8500/view/508447709615620919

EVE Online - EVE Online
The Pulse, your source of news from New Eden, comes to you from the heart of Jita 4-4!



This episode contains details on the following:

00:00 - Intro
00:22 - Revenant Major Update – Part 1
01:00 - Revenant Major Update – Part 2
02:14 - Race for the Hives event
03:38 - EVE Evolved
04:10 - Charity Cup and Frigate Free For All
05:00 - EVE Vanguard updates
05:34 - Offers
06:07 - Outro

Revenant Major Update
https://store.steampowered.com/news/app/8500/view/532092240505342420

Race for the Hives
https://store.steampowered.com/news/app/8500/view/532092240505342340

EVE Evolved
https://store.steampowered.com/news/app/8500/view/802308936293156947

Patch notes
https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-4

New Eden News
https://universe.eveonline.com/new-eden-news

FFFA
https://eveoganda.blogspot.com/2025/03/frigate-free-for-all.html

EVE Vanguard
https://discord.gg/evevanguard

https://store.steampowered.com/app/8500/EVE_Online/

https://store.steampowered.com/app/1872800/EVE_Vanguard/

EVE Online - EVE Online
Rapid capsuleers,

Revenant just got a major update, and the evolution continues. New Eden now moves faster, flows smoother, and feels more vibrant than ever. The new GPU-Driven Rendering Pipeline is now live, boosting performance and unlocking a more responsive, immersive experience for DirectX 12 and macOS. Battles unfold with greater fluidity, your ship reacts with razor-sharp precision, and the vastness of space stretches before you with even greater clarity.

This is not just an upgrade – it’s evolution in motion. With an average of 10-30% higher FPS in busy scenes, every decision, every dogfight, and every daring escape is now sharper, faster, and more thrilling than ever. And this is only the beginning, paving the way for even more graphical enhancements in the future.


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More News:
Drifter Crisis
https://store.steampowered.com/news/app/8500/view/532092240505342340
https://store.steampowered.com/news/app/8500/view/562489816939233321
https://store.steampowered.com/news/app/8500/view/499437972949565692

DEV BLOGS
https://store.steampowered.com/news/app/8500/view/508447709615621587
https://store.steampowered.com/news/app/8500/view/508447709615622637

EVE Evolved
https://store.steampowered.com/news/app/8500/view/508447709615621246
https://store.steampowered.com/news/app/8500/view/508447709615620919
EVE Online - EVE Online
Capsuleers,
A wave of impactful updates has landed in New Eden, addressing everything from capital ship production costs to Factional Warfare and force projection. These changes, shaped by community feedback and discussions with the CSM, set the stage for a more balanced, engaging, and competitive universe.

Industrial Overhaul
Manufacturing capital ships and Tech I battleships is now cheaper, reducing the resource strain and making fleet deployments more feasible. Lower costs mean less risk when bringing these hulls to battle, reinforcing their role in fleet warfare.

Mining Sovereignty Upgrades
Nullsec mining operations are seeing major boosts. Tier 1 and 2 mining sites now provide more ore from fewer but larger asteroids, reducing travel time and inefficiency. A new Tier 3 mining site, designed for capital-scale operations, offers enormous asteroids rich in resources. Mordunium refinement has been buffed to improve Pyerite availability, while Mercoxit yields increase across nullsec. Additionally, a new ORE deep core strip mining laser enhances efficiency for barges and exhumers, giving industrialists a powerful new tool for mining Mercoxit.

Factional Warfare: Seagulling Fix & Anti-Pirate Incentives
A critical fix is coming to Factional Warfare battlefield sites: payouts now require active participation, eliminating passive “seagulling” rewards for those who linger without engaging. This change is being tested on Battlefield sites before expanding to other areas. Additionally, anti-pirates can now claim new rewards, including valuable loot from Forward Operating Bases and roaming NPCs, increasing the stakes in Pirate Insurgencies.

Force Projection Adjustments
Ansiblex jump gates are becoming more vulnerable, creating new strategic opportunities for those looking to disrupt enemy logistics. Capsuleers using these gates will now land closer upon arrival, making them easier to intercept. Additionally, Ansiblex gates will no longer auto-repair and must be actively repaired like Metenox moon drills. Warp disruptors and interdiction bubbles will now prevent gate use, further limiting force projection and making nullsec movement more tactical.

Planetary Industry Enhancements
Capsuleers managing planetary colonies will enjoy major quality-of-life improvements. UI enhancements, multi-select for schematics, and the ability to reset extractors make operations smoother than ever. Hotspots will still shift over time, ensuring active management remains key to maximizing output. One of the reasons this is now moving out of beta is thanks to feedback and participation from capsuleers.

Pochven Filament Changes
Tactical retreats through Pochven just got harder. Filaments now feature a spool-up time, preventing instant extractions. Additionally, their activation leaves a detectable trace on D-Scan and can be probed with combat scanners, allowing pursuit and counterplay. This is the first step in a broader look at Pochven travel mechanics.

Ship & Fleet Tweaks
Following discussions at the latest CSM summit, several ship balance adjustments have been made. Heavy interdiction cruisers can now fit cynosural field generators, adding new strategic options for fleet commanders. Also, ECM burst jammer restrictions have been tightened to prevent unintended abuse.
Warp speeds across ship classes are being standardized for more consistent travel mechanics and better fleet balance. Heavy assault cruisers (HACs) will see a slight warp speed reduction to align with their Tech I counterparts, while specialized ships will retain their warp bonuses where appropriate for their roles.
Additionally, fleets will receive new quality-of-life updates, including the ability to disband and reform fleets faster and set maximum fleet sizes. Fleet commanders also gain a new repair beacon mechanic, allowing them to designate non-fleet allies for remote repairs.

Equinox Adjustments
Mercenary den infomorph output is being reduced to stabilize the market, and Metenox moon drills now require more magma reagents. This adds new considerations for nullsec industry.
This is just the beginning. Expect more refinement as New Eden continues to evolve. There are also many more things in this update than mentioned here, and you can check out the full details in the patch notes.

https://store.steampowered.com/app/8500/EVE_Online/
https://store.steampowered.com/app/1872800/EVE_Vanguard/


More News:
Drifter Crisis
https://store.steampowered.com/news/app/8500/view/532092240505342340
https://store.steampowered.com/news/app/8500/view/562489816939233321
https://store.steampowered.com/news/app/8500/view/499437972949565692

DEV BLOGS
https://store.steampowered.com/news/app/8500/view/508447709615621587
https://store.steampowered.com/news/app/8500/view/508447709615622637

EVE Evolved
https://store.steampowered.com/news/app/8500/view/508447709615621246
https://store.steampowered.com/news/app/8500/view/508447709615620919
EVE Online - EVE Online
Capsuleers, 

The storm is breaking. The time to act is now. The Drifter Crisis is escalating as the empires, corporations, and pirate factions of New Eden push back. Capsuleers are called upon to take up arms in a Race for the Hives, not for personal glory, but to carve out a future for their chosen faction in the war against the Drifters.

Fight for Your Faction
A seasonal challenge and reward track has been introduced, giving capsuleers the chance to score points for one of 10 factions as they push back against the Drifter threat. While they share a common goal, these factions are not allies. They are rivals, each seeking to claim power, resources, and strategic footholds in the war, as they race for the Drifter hives.

Align yourself with one of these factions: 
  • Gallente 
  • Amarr 
  • Minmatar 
  • Caldari 
  • Angel Cartel 
  • EverMore 
  • Society of Conscious Thought 
  • Triglavian Collective 
  • Upwell Consortium 
  • EDENCOM
 
By completing event challenges, you will earn points that can be assigned to your chosen faction. At the end of the event, the top five factions will launch the next phase of the war by directly occupying Drifter wormhole systems. 

The Stakes Are High and Getting Higher
The outcome of the Race for the Hives will determine which factions gain a foothold in Drifter space. Those who rise to the challenge will reap the rewards, not just in valuable loot, but in faction supremacy over the Drifter threat.

Rewards include a selection of volatile boosters to enhance your combat performance, alongside an exclusive Drifter Plugsuit – a piece of apparel that will mark its owner as a veteran of this critical battle.

The War Rages On
This is not just another fight. The factions of New Eden see an opportunity to seize what the Drifters have taken, and they will stop at nothing to secure their claim. The Drifters will not fall easily, and only the strongest factions will have what it takes for what is to come. 

Keep an eye on New Eden News for live updates on faction standings and strategic developments as the battle unfolds. 

Will you help your faction claim the Drifter Hives? 

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Related News:
https://store.steampowered.com/news/app/8500/view/499437972949565692
https://store.steampowered.com/news/app/8500/view/562489816939233321
EVE Online - EVE Online
Performance-hungry capsuleers

A recent EVE Evolved blog discussed how Quasar allowed for big improvements in how network communication is managed for features like SKINR. In this final installment of a series of dev blogs spotlighting EVE Evolved initiatives, the conversation moves nicely onto client performance and discusses a graphical rendering improvement scheduled for release in March. 

Trinity
From flying in small, beautiful dungeons to fleet fights containing thousands of players, the number of situations players can find themselves in is vast. This provides a lot of technical challenges that are unique to EVE Online, all of which impact how the game feels and plays.

One of those challenges is “How do you display all of this on a screen?” For this, EVE uses its own rendering engine, named Trinity. Rendering engines are incredibly intricate, but to summarize and simplify, they need to do a huge number of complex calculations as fast as possible, so the game looks beautiful and runs as smooth as possible.

Trinity has a lot of different potential circumstances to deal with, especially when it comes to computer hardware. Some play EVE Online on old hardware, while others upgrade their system almost every year with the latest cutting-edge technology. This range means that there is no ‘average’ hardware for playing EVE, and that rendering must be ensured on all these systems.
From a gameplay perspective, EVE has a vast number of different styles. While trading in a station is fairly deterministic when it comes to rendering, flying in nullsec and being hotdropped by a huge fleet is a bit more complex. The game has to load many assets into memory simultaneously and render all of them while trying to keep the framerate as high as possible.

To make matters more complex, EVE is 22 years old, and new assets are added constantly. Graphical features added a decade ago would have targeted the computer hardware of that time, but it will run significantly faster on modern hardware. Bringing the latest rendering features to EVE while ensuring existing assets aren’t broken in the process can be a challenge, given the thousands of unique models and textures across New Eden.

For all these reasons, changes to Trinity must be made with care.

Performance
At Fanfest 2023 a future vision for some of planned changes was presented. One of these features, known as a GPU Driven Pipeline, is a technical change in the way the CPU and GPU work together. Traditionally, rendering a scene involves the CPU figuring out what to send to the GPU, and then the GPU doing the work. While the linked presentation goes into more detail, a more modern rendering pipeline allows the GPU to do more of these calculations overall, reducing the CPU overhead. This is great for a few reasons:
  • EVE is often CPU-bound, meaning the CPU is the limiting factor and not the GPU. Freeing up the CPU in these situations can be very beneficial.
  • A modern GPU can render more frames with this approach – it’s just simply faster due to the advances DirectX 12 (Windows) and Metal (macOS) offer with modern GPUs.
  • It makes adding or changing features in the codebase easier, allowing improvements to reach capsuleers faster. In addition, it simplifies processes for artists bringing new assets to the game.
Performance improvements depend on the specific CPU and GPU combination of each PC, with the biggest benefits happening when the CPU can’t provide enough data to the GPU. This happens fairly frequently with EVE, even on well-balanced computer specifications, simply due to the engine architecture and the emergent gameplay possibilities. You may have noticed this in fleet fights, where the CPU load in the client can be quite high, causing framerate reductions even when the GPU can handle more.

In a typical computer system with balanced components, these changes result in significant improvements. In rarer cases where a fast GPU is paired with a slower CPU, the performance increase can be even more impressive. When changes are made to Trinity, a dedicated tool called “EVE Probe” is used. It has one job: to allow testing of just the rendering and audio engines. It’s a lightweight application that excludes other systems needed to play EVE Online, such as UI, network stack, or even keyboard and mouse input! This approach enables reliable performance testing outside the chaotic live server environment.

One of our most popular test scenes is called the “Cube of Death,” which has been covered in previous dev blogs. In short, the test features 1,000 evenly spaced and stationary ships. They can also shoot at each other, resulting in mesmerizing visuals! It’s proven effective for clear before-and-after performance comparisons. 


After running this test across different hardware, performance typically increased between 10 to 30% FPS on DirectX 12. In some cases, it was even higher: The AMD 6800XT saw a massive ~52% improvement at 4k in one test!

macOS is a little different. In 2020, Apple released the “M1” SoC, which has both a CPU and GPU together on the same chip. These chips have a CPU and a GPU that are well-matched and work much more closely together than in a typical Windows system. Additionally, most macOS users have high-resolution screens that push the GPU’s limit even further. At high resolutions (4k and above), performance remains roughly the same, but at lower resolutions (like 1920 x 1200) this change can easily increase framerates by 25%.

Here is a small selection of example systems and the increase they saw at the highest settings in EVE Probe:

CPU & GPU
Resolution
FPS Before
FPS After
FPS % Increase
i7-7700 CPU & GTX 1060
1920 x 1080
40
53
32%
Ryzen 7 5800X & Radeon RX 6800 XT
3840 x 2160
46
70
52%
i7-11700 & RTX 4070 Ti
3840 x 2160
44
61
38%
Ryzen 7 7800X3D & Radeon RX 7800 XT
3840 x 2160
60
68
13%
Mac M1 Max
1920 x 1200
34
43
26%


The GTX 1060 is now almost nine years old, so asking it to manage 1,000 ships at the highest settings is quite demanding. These framerates can usually be increased further by lowering the graphical settings, making it fairly easy to hit 60 FPS on this card with only minor adjustments. That’s quite impressive given the age of the card and what it’s being asked to render!

This increased performance update is scheduled for release in March. Simply ensure that DirectX 12 is enabled in the launcher. If DirectX 12 is not available to you, then you will still get a small improvement on DirectX 11.

What’s next?
The move to a GPU Driven Pipeline required significant refactoring of Trinity, but it sets EVE up nicely for the development of more features, unlocking better performance, and increasing graphical fidelity in the future. You may already have seen some of these improvements in mass tests last year, such as upscaling and raytraced shadows. Although not ready for release to Tranquility yet, these tests validated the approach taken. A huge thank you goes out to everyone who participated in the tests last year and this past weekend. Your contribution really helps!

With the GPU now used more efficiently, more situations in the client will be GPU-limited (even though the overall framerate is higher). Upscaling solutions will enable even higher framerates in these scenarios. More details on that will follow in future dev blogs.

This concludes the current series of blogs spotlighting EVE Evolved initiatives. We hope you have enjoyed getting a peek into the engine bay. Remember, evolution in New Eden never stops- the work continues, ever-improving and advancing. Fly safe and stay curious.

o7

https://store.steampowered.com/app/8500/EVE_Online/

https://store.steampowered.com/app/1872800/EVE_Vanguard/
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