Dying Light 2 Stay Human: Reloaded Edition - contact@rockpapershotgun.com (Lauren Morton)

Dying Light 2

didn’t have much in the way of news to share throughout 2020, but it seems Techland are hoping to change that for 2021. In January 2020, they announced a delay without naming a new release window for their next zombie romp and have been rather quiet since. Although narrative designer Paweł Selinger has now announced his departure from the company, Techland say he’s “left a large piece of himself” with Dying Light 2 and that they’ll have news about the game to share soon.

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Dying Light 2 Stay Human: Reloaded Edition - contact@rockpapershotgun.com (Lauren Morton)

The status of Dying Light 2 has been a bit of a question mark since Techland announced in January that their next zombie parkour action game would be delayed from its “spring 2020” release window without offering a new estimate. A Polish game development news site published a report today suggesting that Dying Light 2 production may be in disarray, but Techland insist that it’s “in good shape.”

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Dying Light 2 Stay Human: Reloaded Edition - contact@rockpapershotgun.com (Lauren Morton)

Techland have been at work for a few years on the sequel to their 2015 zombie parkour game. Dying Light 2 was originally planned for a spring 2020 release but the developers have announced today that the sequel will be delayed so that it can meet the “high standards” of Techland and its fans.

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Dying Light 2 Stay Human: Reloaded Edition - contact@rockpapershotgun.com (Matt Cox)

Rage, rage against the delaying of the light. I’ve wanted to write that ever since Dying Light 2 was announced, but developers Techland seem stubbornly on track to zombify early 2020. Look, here’s thirty minutes from a middley point in the game, replete with grappling hooks and parkour and decisions. It’s the same thirty minutes I already saw and liked at E3.

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Dying Light 2 Stay Human: Reloaded Edition - contact@rockpapershotgun.com (Matt Cox)

Dying Light, Brendy will tell you, is the best 7/10 game in existence. I’d tell you that too, and add that it could easily have been more. Perhaps if the plot had been halfway engaging, or if the more interesting second area and grappling hooks (yes, there were grappling hooks) had appeared at some point before the ten hour mark. They’re the kind of problems that a sequel could address, through dressing up fundamentally solid melee combat with necromantic bells and whistles. Based on the E3 demo I’ve seen, Techland appear to be doing just that.

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