Dying Light - contact@rockpapershotgun.com (Dominic Tarason)

CD Projekt Red today announced an interesting partnership today with small studio Digital Scapes, with initial plans for them to work on upcoming mega-budget immersive sim Cyberpunk 2077. Digital Scapes recently made some waves through their work on Dying Light‘s surprisingly entertaining asymmetrical PvP mode while Techland focused on the single-player side of the game.

Tempting as that sounds, the announcement says that Digital Scapes will “closely cooperate with CD Projekt Red on creating and optimising technological solutions for use in the development of Cyberpunk 2077”. Delightfully vague – that doesn’t mean a possible multiplayer bonus mode is entirely off the cards, but don’t go getting your hopes up – it’s interesting to speculate on, though.

(more…)

Dying Light - contact@rockpapershotgun.com (RPS)

Can you kick it? Yes, you can. Can you punt a ram? Yes, you can. Can you listen to the RPS podcast, aka the Electronic Wireless Show, as they talk about the best kicks in videogames? Yes, I already told you, of course you can. From the powerful hoof of Kassandra in the new Assassin s Creed Odyssey to the zombie-launching boot of Dying Light, we are chatting about some of the most forceful feet in recent history. Come listen, and kick up the volume.

(more…)

Dying Light - contact@rockpapershotgun.com (Fraser Brown)

The sound of an explosion and a huge burst of flame sends me sprinting for cover. The attack wasn t directed at me, it turns out. One of my fellow survivors had walked into a hive of zombies and he was chargrilling them. I stay hidden behind a van and watch him duke it out. We re both after the same thing: blood samples that will allow us to level up. He takes out the boss and, exhausted and bruised, proceeds to collect his samples. That s when I throw my own molotov cocktail and leap in with my electrified axe. I m so sneaky and also handsome, I think to myself as I pick his corpse clean and grab the samples for myself. I m still feeling pretty smug when I leave the hive. Unfortunately I don t notice the molotov cocktail hurtling towards me>.

(more…)

Dying Light - contact@rockpapershotgun.com (Dominic Tarason)

Dying Light: Bad Blood is an odd beast – a volatile mutation, split from Techland’s excellent zombie survival sandbox Dying Light. Twelve players roam the infested city of Harran, hunting for blood samples from pulsating zombie hives. Whoever fills up first gets a ride out of town. Competitive aspect and cringeworthy “brutal royale” designation aside, it looks very much like Dying Light, with familiar environments, enemies and weaponry. A curious choice for a spinoff, Bad Blood will be free-to-play later but early access costs money. Below, a parkour-heavy launch trailer.

(more…)

Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Thank God you’re here. Listen, I don’t want to over-hype things, but this might be the most essential and life-changing article you ever read. Because if you only click through to read this, you will LITERALLY find out the top ten (nine) grossing games on Steam last week, and seriously, if you bought one of them, you will feel so bloody validated.

(more…)

Dying Light - contact@rockpapershotgun.com (Alice O'Connor)

Take twelve people who are good at jumping, drop them into a zombie-infested city, and turn them loose to loot, level up, and murder each other until one emerges triumphant. That’s Dying Light: Bad Blood, an upcoming multiplayer standalone spin-off from Techland’s parkour-o-zombsmashing shooter series. Y’know, it’s a Battle Royale/Hunger Games-ish doodad, as is the style of the time. But on a smaller scale, and with lots of NPC zombies to murder too. Techland today announced that Bad Blood will enter paid early access in September then properly launch as a free-to-play game after a few months.

(more…)

Dota 2 - contact@rockpapershotgun.com (Alec Meer)

biggest-steam-games-2018

We’ve just passed the half-way point of 2018, so Ian Gatekeeper and all his fabulously wealthy chums over at Valve have revealed which hundred games have sold best on Steam over the past six months. It’s a list dominated by pre-2018 names, to be frank, a great many of which you’ll be expected, but there are a few surprises in there.

2018 releases Jurassic World Evolution, Far Cry 5 Kingdom Come: Deliverance and Warhammer: Vermintide II are wearing some spectacular money-hats, for example, while the relatively lesser-known likes of Raft, Eco and Deep Rock Galactic have made themselves heard above the din of triple-A marketing budgets. (more…)

Dying Light - contact@rockpapershotgun.com (RPS)

podcast-49-silent-hill-2

Psst. I know mum said you weren t allowed to listen to those hellions on your favourite podcast anymore, but the hosts of the Electronic Wireless Show won t tell if you don t. This week we re talking about the games we weren t allowed to play as youngsters, but did anyway. Alice suffered strict rationing of The Sims 2, and Dave (oh hello Dave) was looked at with concern while playing Silent Hill. Brendan s parents didn t seem to care. Let s all go to Brendan s house. He s got GTA 2. (more…)

Dying Light - contact@rockpapershotgun.com (Alice O'Connor)

More first-person parkour-o-zombiemurder is coming from Techland in Dying Light 2, announced today at E3. Once again, we’ll get to leap and fight through (and over) a zombie-infested city, run missions for people, and try to survive. Simply more Dying Light would be grand, but this sounds like it’s going ambitious on the story front too, drafting Chris “The Human Stretch Goal” Avellone as a narrative designer and co-writer. He gabbed about the game having decisions with “genuine consequences”, where who you help and how will open and close opportunities and change the future of the city, with good and bad effects either way. Get a glimpse of that in the first gameplay demonstration below. (more…)

Dying Light - contact@rockpapershotgun.com (Rich McCormick)

dyinglightheader

Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.>

Dying Light s zombies are spooky, groaning and flailing at me as I parkour my player character across awnings and rooftops, but in the brightness of day, they re exposed. They re slow slow enough that they ll never catch up with my sprinting hero and as clumsy as you d expect from animated slabs of rotting meat. The zombie apocalypse has come, but the humans of fictional middle-eastern city Harran are still the masters of the daytime. (more…)

...

Search news
Archive
2024
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002