Warhammer 40,000: Space Marine - Anniversary Edition - contact@rockpapershotgun.com (Alec Meer)

We don t do scores on RPS, but sometimes we mourn for the inability to deploy a 7/10. The ur-score, the most double-edged of critical swords, the good but not great, the better than it deserves to be, the guilty pleasure, the bungled aspiration, the knows exactly what it is, the straight down the line. One score that can mean so much.

There is one particular type of 7/10 game that heralds joy, not disappointment: the solid, maybe ever so slightly wonky action game with no interest in being anything more than a solid action game.

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Dying Light - contact@rockpapershotgun.com (Graham Smith)

Dying Light seemed to pass by all of my friends and me too, but its first-person zombie parkour has been a big success for developers Techland. Now the studio are working on two new games, one of which seems likely to be Dying Light 2.

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Dying Light - contact@rockpapershotgun.com (Melody)

Usually we post about Rocket League [official site] because it’s taking yet another iconic car from pop culture and turning it into DLC, but not this time. This time it’s the other way around: it’s the Rocket League buggy that has come to Dying Light [official site] as a free DLC. So if you ever get tired of running over zombies you can play some car football.

Jump the break for a video, and details on how to get the update.

… [visit site to read more]

Dying Light - contact@rockpapershotgun.com (Adam Smith)

The Following is an enormous expansion, adding a huge new map and all manner of vehicular carnage to Techland’s open world zombie-smasher Dying Light [official site]. But does a game about urban exploration and claustrophobic limb-lopping really need to stretch its legs in the great outdoors? And how does a buggy fit into a world of parkour and pummelling? Is car>kour even possible?

Here’s wot I think.

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Dying Light - contact@rockpapershotgun.com (Alice O'Connor)

Today’s a big day for Dying Light [official site], with three new releases coming to the open-world, zombie-slaying, parkouring FPS. I’ll try to explain this slowly, because it’s all enough that there’s a diagram explaining it all. So! Today brings The Following, the paid expansion which adds a new area and vehicles to Dying Light. Today also brings a free update with many tweaks and improvements to Dying Light. Lastly, today brings Dying Light: The Following – Enhanced Edition, which combines the base game (and that patch, natch) and The Following plus all its other DLC. Get it? Got it? Good.

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Dying Light - contact@rockpapershotgun.com (Adam Smith)

I’m the resident cheerleader for Dying Light [official site] round these parts. Techland’s zombies ‘n’ parkour urban playground was one of my favourite action games of 2015, and a few hours with enormous expansion The Following have convinced me that the entire game is far smarter than the surface suggests. Rather than distracting from the free-running and scavenging, the addition of a vehicle and rural map bring out the best in the existing systems.>

… [visit site to read more]

Dying Light - contact@rockpapershotgun.com (Adam Smith)

Dying Light’s [official site] mega-expansion, The Following, takes the zombie-killing open world action out of the city and into the surrounding area. That means your parkour and urban scavenging skills might be slightly less useful than they had been while you were clambering across rooftops and digging through the trash. Enter the buggy – a customisable vehicle that has its own equivalent of the base game’s skill trees.

Those skills haven’t been left behind though. The expansion, and the free update for the base game, will introduce 250 new legendary levels, allowing you to become faster, stronger and smarter.

… [visit site to read more]

Dying Light - contact@rockpapershotgun.com (Joe Donnelly)

Since its reveal earlier this year, details on The Following – the upcoming expansion for zombie survival parkour-a-thon Dying Light [official site] – have been few and far between. We’ve been told there’ll be an unscrupulous cult, that we’ll get to travel outside the quarantine zone, and that we’ll get to cart around in a selection of undead-decimating dune buggies. Now, we discover there might be a cure and a way out of Harran, courtesy of the new story trailer below.

… [visit site to read more]

Dying Light - contact@rockpapershotgun.com (Alice O'Connor)

Yes, I know this screen is from The Following.

For a while, earlier this year, Adam would come back from his lunch break with suspicious rips in his clothes, dust and dirt on his knees, and blood soaking him from head to toe. No matter how much he insisted he’d simply smoked a particularly dangerous cigarette, we knew: he was on the parkour-a-zomb-o-kills. Adam liked Dying Light [official site], I’m trying to say. He liked the video game. He thought it was good.

Hey, Adam, good news: it’s getting even fancier in an Enhanced Edition, coming as a free update in February. Its expansion, The Following, has a release date now too.

… [visit site to read more]

Dying Light - contact@rockpapershotgun.com (Alice O'Connor)

I don’t know anything about business but I know that if you’re not disrupting, you’re bankrupting. This isn’t 2014, grandma. Here in 2015, we’ve disrupted the economic paradigm with an innovative shareconomy. Just the other day, I used the app Walk A Mile to rent my shoes to someone who wanted a smarter pair for a business lunch.

So yeah, you might be used to DLC and DLC season passes becoming cheaper over time, but pssh! We can disrupt that. Get this: the Dying Light [official site] DLC season pass’s price is about to go up from $20 to $30. Its makers say the upcoming expansion included with it, The Following, has grown big enough to warrant a higher price.

… [visit site to read more]

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