Dungeons & Dragons Online® - Cordovan
Update 73.3 Release Notes
Here are the release notes for Update 73.3, released on Wednesday, May 14th, 2025.
Of Special Note:
The final quest in the Tavern Tales quest bundle has arrived!
Things are getting tense in the Stormreach Fish Market as local Sahuagin struggle with the Kobold Union for control. Bring order to the chaos in an adventure with multiple possible endings!

Speak with Aramond d'Lyrandar in the Lower Harbor near where you arrive from Korthos Island to get started. "Sleeping with the Fishes" is level 3 on Heroic difficulty and level 35 on Legendary difficulty. Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle.

News and Notes:
  • The VIP Bag of Many Things has been updated. Players who have not yet opened their VIP Bag(s) of Many Things will now receive the following, and all new VIP Bag of Many Things items will contain the following:
  • NEW: 3 Jeweler's Tool Kits
  • NEW: 3 Sentient Unslotters
  • NEW: 5 Greater Slayer Count Boost Elixirs
  • Raid Bypass Timer
  • Ethereal Rest Shrine Statuette
  • Flawless Siberys Dragonshard (Feat swap token)
  • Sentient XP Gem Worth Sentient XP
  • CHANGED: Glamerdust x80 (up from 50)
  • Mirror of Glamering
  • Omnispell Dust x2500
  • Legendary Raid Bypass Timer
  • Quest Toil and Trouble:
  • Doing the main objectives now properly finishes and gives credit for completing the quest.
  • The chest for completing the "Rededicate the Shrine" objective now opens properly upon completion of the objective.
  • Corrected a display and clarity issue with the "Rededicate the Shrine" objective; the interactable objective should now be more clear and provide improved feedback when you click.
  • There is now a teleportation option at the barrier to the end fight for groups and returning players in the quest.
  • Fixed issues that caused "The Mark of Death" to be closed. This raid is once again available. This fix should also correct other cases where bosses could lose aggro inappropriately under certain teleportation conditions.
  • Corrected an issue with Map focus and behavior during resizing.
  • The VIP Loyalty Reward Program UI now has a minimum size to prevent display issues.
Dungeons & Dragons Online® - Cordovan
Update 73.1 Release Notes

Here are the release notes for Update 73.1, released on Wednesday, April 16th, 2025.

Of Special Note:

Tavern Tales, New Quest Available

Tavern Tales is a Quest Bundle that features new quests which debut over time! Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle. These quests remain available after their debut.

Now Available! Toil and Trouble - Strange things are happening in The King's Forest! Villagers blame a local hag, but it's up to you to discover the far more sinister truth. Speak with Jarra Morand in Eveningstar, near the gate to the King's Forest, to get started. Toil and Trouble is level 5 on Heroic difficulty and level 28 on Epic difficulty.

Debuts April 30th:

Covered Culvert - City workers have discovered a previously unexplored section in the Sunken Sewers. There's just one problem: the sewer is infested with swarms of deadly vermin, and it's up to you to sort things out. Speak with Burton Furst in the Marketplace by the Steam Tunnels, next to Wayfinder Dael. Covered Culvert will be level 4 on Heroic difficulty and level 35 on Legendary difficulty.

Debuts May 14th:

Sleeping with the Fishes - Things are getting tense in the Stormreach Fish Market as local Sahuagin struggle with the Kobold Union for control. Bring order to the chaos in an adventure with multiple possible endings! Speak with Aramond d'Lyrandar in the Lower Harbor near where you arrive from Korthos Island to get started. Sleeping with the Fishes will be level 3 on Heroic difficulty and level 35 on Legendary difficulty.

News and Notes:

General changes
  • Adjustments have been made to the way enemies attempt to track characters under certain invisibility and stealth conditions, including when an enemy is in a Blind state. These changes address a long term performance issue that was increasing over time that could cause significant "brain dead" behaviors and other enemy pathing problems. Enemies will now chase an echo of your location when Blind or when you are Invisible or decently "stealthing away". Blind enemies will continue to have their standard 50% miss chance. Ranged attackers will try to get closer to you, and turreted enemies will fire at your echo to reduce their effectiveness. NOTE: None of these changes impact the Stealth experience for characters who were never seen in the first place. These changes only impact enemies who already hate you but cannot see you very well for a variety of reasons. Additional adjustments can be expected over time."
  • Fixed the generator scaling in a number of dungeons that weren't spawning enough monsters on elite/reaper
  • Den of Vipers - Several balance and bug changes have been made as follows:
  • Hydra physical bite damage greatly reduced
  • Hydra armor class on elite modestly reduced
  • Impact splash crushing damage from turning drastically reduced
  • Death Watch Skulls do less damage and tick less fast. The Hydra now greatly prefers to spawn its Watchers on targets who are not in melee range
  • Hydra acid stacking dot and general spell attack damage also reduced
  • Hydra now has true sight as is standard on raid bosses.
  • One of the hydras attacks that wasn't hitting quite at the range it was before now has been fixed.
  • Hydra inflict mist to the raid more if you kite me to much behavior is modestly less frequent.
  • Spirit Naga that appears in one of the transition rooms on reaper is no longer a mini boss and has had it's stats reduced.
  • Inquisitive:
  • Improved Uncanny Dodge now properly grants the passive dodge bonuses at level 4, 6, 8, 12, 16, and 20 as claimed.
  • The enhancement "Hit the Streets" now properly gives +5 Doubleshot.
  • Jaded, Optimistic, and Vigilante now grant +5 Ranged Power (was 10).
  • Undaunted now grants +5 Ranged Power (was 10).
  • The Patience feat now also reduces Crossbow Reload Speed by 10%.
  • Fixed an issue where Evards Black Tentacles could interact badly with Double Rainbow or Colors of the Queen. As a consequence, the list of effects that Double Rainbow and Colors of the Queen can produce has been adjusted in the process. Several have been removed that either did not work or had negative effects on the player/their allies (like friendly fire), and new ones have been added that do not have this issue. Double Rainbow has also had several effects removed from it's random matrix including an effect that could break the melee damage array of many monsters (including bosses), and effects that could spawn incidental woodland animals that would follow the target around and linger past it's death.
  • Warlock Tainted Scholar's Blood Component no longer lists +10% speed with Eldritch Blast (as that doesn't work or exist), and instead now grants +1d8 Eldritch Blast Damage.
  • Eldritch Blast (Focused), the basic Eldritch Blast shape, has had its scaling increased to 150%. (Other blast shapes remain at their current value).
  • Solar Gems of Spell Critical Damage now properly grant their listed +(5/10/15)% Legendary Bonus to Spell Critical Damage, and now stack correctly with other Legendary Bonuses to SpelL Critical Damage.
  • Items that recently lost their Minimum Level have regained it.
  • Fixed a mess of CC effects that self purge abilities would not dispel correctly for either monster or player.
  • Shiradi's Champion - Change to Inexorable Advance - Damage on cold and light procs increased from 3d100+180 to 10d100+180. 100% double rainbow procs have been removed due to it causing server/client hitchs when used on conjuction with various rapid fire abilities.
  • Fix issues where if a player teleported to their soul stone in certain parts of the rat dungeons while dead their client would get stuck and hang.
Dungeons & Dragons Online® - Cordovan
Update 73 Release Notes

Here are the release notes for Update 73: Tavern Tales, released on Wednesday, April 2nd, 2025.

Of Special Note:

A new series of quests debuts!

Tavern Tales is a Quest Bundle that features new quests which debut over time! Tavern Tales is FREE to VIPs and available in the DDO Store. Each of the three quests in the Quest Bundle is available to purchase separately in the DDO Store, and you can get a discount by purchasing the full Quest Bundle. These quests remain available after their debut.

Free and Available Now:

Dinosaur Crisis - A horde of dinosaurs gather outside Stormreach! What's behind this sinister development? Venture into the jungle to find out—and face the Ettin, a brand-new monster making its debut in DDO! This creature was chosen by the community during our 2024 PAX East panel, and now it’s ready to challenge adventurers in this all-new quest. Speak with Regina Vencyl in the Stormreach Harbor to begin. Dinosaur Crisis is level 13 on Heroic difficulty and level 28 on Epic difficulty.

The Tavern Tales Quest Bundle Debuts April 16th:

Toil and Trouble - Strange things are happening in The King's Forest! Villagers blame a local hag, but it's up to you to discover the far more sinister truth. Speak with Jarra Morand in Eveningstar, near the gate to the King's Forest, to get started. Toil and Trouble will be level 5 on Heroic difficulty and level 28 on Epic difficulty.

Debuts April 30th:

Covered Culvert
- City workers have discovered a previously unexplored section in the Sunken Sewers. There's just one problem: the sewer is infested with swarms of deadly vermin, and it's up to you to sort things out. Speak with Burton Furst in the Marketplace by the Steam Tunnels, next to Wayfinder Dael. Covered Culvert will be level 4 on Heroic difficulty and level 35 on Legendary difficulty.

Debuts May 14th:

Sleeping with the Fishes - Things are getting tense in the Stormreach Fish Market as local Sahuagin struggle with the Kobold Union for control. Bring order to the chaos in an adventure with multiple possible endings! Speak with Aramond d'Lyrandar in the Lower Harbor near where you arrive from Korthos Island to get started. Sleeping with the Fishes will be level 3 on Heroic difficulty and level 35 on Legendary difficulty.

News and Notes:

General changes
  • Fixed display issues with the Echoes of the Black Rose supporter pack helm cosmetic for Dragonborn and Elves.
  • Fixed an issue where part of the special effects on the Echoes of the Black Rose supporter pack mace were not displaying.
  • Fall of the Night Brigade: Fix issues where if a player teleported to their soul stone in certain parts of the dungeons while dead, their game client would get stuck and hang.
  • Den of Vipers Raid:
  • The Teleport Blocker effect Domain of Dread will now remove itself on players who exit the quest by recall or lost connection.
  • A pit located against the north wall outside of the temple has been fixed.
  • There is now an exit waypoint at the start of the raid.
  • The shadow demons no longer have empty titles.
  • The hydra's head and circle mechanics have had their logic improved to prevent getting stuck.
  • Hydra heads that drop after they've already had their spirits sealed in the circle will fade quickly with action text feedback and cause the boss to burn its stump.
  • Hydra no longer drop more than one head at a time to prevent logic breaking when massive damage per second is applied. The hydra's regeneration will keep its Hit Points above the next head threshhold until you resolve the current head.
  • Thieves tools in the DDO Store should now be visible for classes other than rogue.
  • VFX Cosmetics such as wings, eyes will no longer appear when in rat form.
  • Frogo's hat will no longer float over him if he's in rat form.
  • Quest: Kind of Big Deal - Adjusted Height of 2nd Trap Box.
  • Endless Fusillade is now spelled correctly in all places it is referenced.
  • In the quest 'The Evil We Know', the portal leading into the Chamber of the Shadow now properly teleport you into the Chamber of the Shadow.
  • Fixed a typo in the dialog of the Year of the Dragon claim NPC.
  • Tweak to fire beetles to not use fireball until epic difficulty unless they are oversized.
  • Fixed a graphical issue in the Character creation flow with some buttons being partially cut off.
  • Quest: Best Laid Plans - Several changes have been made to the quest for performance and in response to feedback:
  • Reduced Number of Breakables, and reduced Required number of breakables, for performance reasons
  • Reduced Number of Tacticians in several waves
  • Slowed Speed of Constructs
  • Reduced Number of Monsters in certain wave encounters.
  • Updated Monster Count for Conquest Bonus to account for the above changes in Monsters in combat waves.
  • It will no longer be possible to use XP stones on the Heart of Wind (the airship you start on as a new character). This is to prevent confusion with using XP stones before you speak with the NPC during veteran status. The stones will operate normally once you leave the Heart of Wind.
  • The Patron Coffer NPC is now able to talk with more than one person at once.
  • The Optional chests in Threats Old and New and Den of Vipers now drop ingredients 100% of the time.
  • Dragon Lord:
  • Draconic Conviction and Might in Order Rank 2 and 3 can now be taken properly.
  • Monk, Dragon Disciple, & Grandmaster of Flowers
  • Clear Your Mind Rank 2 and 3 can now be taken properly.
  • Dragon Disciples now properly adjust their Maximum Spell Points with their Wisdom.
  • Grandmaster of Flowers' Core 4 (Dark Version) now properly lets you take Dismissing Strike.
  • Greater Hand of Healing now properly removes Blindness, Curses, and Diseases.
  • Touch of Death's description now correctly states that it deals Poison damage.
  • Fire-based Dragon Disciple spells now properly ignite targets that can be ignited.
  • Cold-based Dragon Disciple spells now properly extinguish targets that can be extinguished.
  • Ninja Spy's No Mercy now costs 1AP/Rank.
  • Grandmaster of Flowers' Core 4 versions of Stunning Blow and Stunning Fist now deal 1d10 per character level.
  • Grandmaster of Flowers' Core 4 versions of Stunning Fist now use the highest of your STR/DEX/WIS modifier for their DC.
  • Grandmaster of Flowers' Core 4 now correctly states that you must have the Stunning Blow and/or Stunning Fist feats to get their respective upgraded versions.
  • Grandmaster of Flowers' Core 4 now correctly uses the name of the Path abilities it simulates.
  • Dragon Disciples can now properly take Spell Focus: Conjuration and Spell Focus: Transmutation with Monk Bonus Feat slots
  • Draconic Devastation's Fear component now applies properly
  • Henshin Mystic's Elemental Words: Static Charge now properly applies Sonic vulnerability
  • Henshin Mystic's Kata abilities now have tooltip text stating that they require you to be Centered.
  • Shadow Double's bonuses now stack with other sources.
  • Dragon Disciples can now properly take Improved Mental Toughness if they have 10 levels in the class (enough to cast 3rd level spells).
  • Dragon Disciples can now properly take Cast on the Run and Heighten if they have 6 levels in the class (enough to cast 2nd level spells).
  • Fixed a display issue with prerequisites on Monk attack+damage lines.
  • Kata of Ice and Kata of Dark Stars have had their cooldowns corrected to the intended values.
  • Dragon Disciple's Flawless Breathing - for real this time - now properly applies its Spell Critical portion.
  • Dragon Disciple's Way of the Mighty Dragon III now gives the correct caster level bonus to Lesser Draconic Burst.
  • Dragon Disciple's Channel the Enlightened Dragon and Channel the Raging Dragon now have 9 second cooldowns.
  • Fixed several Monk and Dragon Disciple skills where the class level required did not match the tree level it was in.
  • Fixed keymapping for HENCHMAN_BAR5_KEY5. If you have keybindings set for "Hireling Bar 5, Slot 4" or "Hireling Bar 5, Slot 5" please double check your Key Mappings in the Options panel.
Mar 12
Dungeons & Dragons Online® - Cordovan
Update 72.1 Release Notes

Welcome to the release notes for Update 72.1, released on Wednesday, March 11th, 2025.

Of Special Note:

New Free Raid: Den of Vipers

A Darklord of the Silith-tar domain called the Five Fangs is attempting to escape. Help the Order of the Guardians defeat them in a new free raid, available for players level 20 or higher on all game worlds. The raid "Den of Vipers" is a Legendary difficulty raid at CR 36. There are no pre-requisites to run the raid. Speak with Garzin Panoplus in the Eberron Hall of Heroes near the fountain in the western wing!

This raid concludes the story that has been playing out in our Lanterns in the Mists event on Cormyr, which you can read more about here. Free access continues through April 15th to Cormyr! After April 15th, the Lanterns in the Mists event will come to an end. See the story and its conclusion now!

News and Notes:

Bug Fixes:
  • The character creation flow now properly checks to see if you've spoken with the Year of the Dragon NPC Xatheral before you create a Dragon Disciple.
  • If you already made a Dragon Disciple, don't forget to speak with Xatheral downstairs in the Hall of Heroes before Year of the Dragon ends on March 25th to claim your free access to the Dragon Disciple Archetype.
  • The text in the Reincarnation UI and Hearts of Wood and Blood tooltips have been updated to match our recently changed XP tables.
  • Antirequisites for Trance enhancements have been updated.
  • The icon for Shintao's Fast Hands: Ranged has been fixed.
  • Ninja Spy
  • Deadly Striker now properly adds crit multiplier with Kama, Shortswords, and Shuriken.
  • Touch of Death now properly adds +3 to Attack and Damage (and no longer drops your existing bonuses to Attack and Damage.)
  • Improved Archer's Focus now properly grants its passive Ranged Power.
  • To Seek Perfection now properly grants its Ranged Power if you have Meditation of War.
  • Horizon Walker's Hunter's Focus now works properly when you have the Ninja Spy version of Improved Archer's Focus.
  • Dragon Disciple
  • SLAs now display their DCs correctly.
  • Level 4 spells should now properly appear in your Dragon Disciple spellbook after taking Level 15 without needing to relog.
  • Core 3 now properly grants True Seeing.
  • Flawless Breathing now properly grants its spell crit
  • Dragon's Devotion II now properly adds Shaken on Breath casts
  • Fist of the Dragon
  • Now scales its damage properly
  • Now gives its passive bonuses properly
  • Draconic Apotheosis
  • Now gives its passive bonuses properly.
  • No longer lists a nonexistent +1 to Critical Threat Range, and now properly lists the +1 Critical Multiplier on a 19-20 it's already giving.
  • Now properly grants its listed +5% Spell Crit Damage and +2 to all Ability Scores.
  • Spells and SLAs that benefit from multiple Spell Schools at once (such as Dragon Disciple's breaths, which use both a standard Spell School and Breath Weapon) now calculate their DC correctly.
  • Adjusted effect icons from effects added with Dragon Disciple and the Monk changes.
  • Henshin Mystic's Exemplar now properly grants its 5/10/15% Attack Speed with Quarterstaves.
  • Henshin Mystic's Serenity no longer erroneously grants +15% Attack Speed with Quarterstaves.
  • Improved Hands of Healing now properly applies Lesser Restoration.
  • Fixed an issue where Creature Companions who were wolves, dogs, or hyenas looked like undead.
Dungeons & Dragons Online® - Cordovan
Update 72 Release Notes

Welcome to the release notes for Update 72: Balance the Scales, released on Wednesday, February 26th, 2025.

Of Special Note:

Celebrating Our 19th Anniversary!

This year marks the 19th Anniversary for Dungeons & Dragons Online, and we are celebrating with special bonuses, the return of our Anniversary Event, free gifts, and more!

The Anniversary Event has returned! Find the portal to the Anniversary Event next to Gnoa Bn'for near the Phiarlan Chapterhouse. The Anniversary Event runs through March 18th, 2025.

We have two weeks of bonuses!

Now through March 11th, get:

  • +19% Heroic and Epic XP
  • +19% Guild Renown
  • +19% Reaper XP
  • +19% Crafting XP

Additionally, starting on March 5th through March 11th we'll have a Champion Hunter Week! Find the Mysterious Remnants Vendor in the Eberron Hall of Heroes.

Reminder: Free access to our 64-bit Cormyr server continues through April 15th! https://www.ddo.com/news/ddo-cormyr-free-access.

Year of the Dragon: Free Dragon Disciple!

Make sure to claim your FREE Dragon Disciple monk archetype! Starting February 26th through March 25th, 2025, speak to Xatheral in the Eberron Hall of Heroes to add the class archetype to your account. Read more about the Dragon Disciple lower in the release notes.

Free Anniversary Gifts!

Now through March 18th, 2025, speak to the Djinni in House Phiarlan to claim your free 19th Anniversary Scarf, and keep coming back for a buff! The scarf can be acquired once per day per character, and you can pick up as many scarves as many times as you wish during the Anniversary Event's run. The Djinni can also be found in the Eberron Hall of Heroes across from the guild ship access point. You may also speak with the Djinni to receive a +10% Discovery boost for six hours, which provides a +10% chance to receive named loot that stacks with Elixirs of Discovery. You can speak to the Djinni again to re-acquire this buff for as long as the Anniversary Event is active (through March 18th!)

News and Notes:
Monk Changes:
  • Overall Class Adjustments​
  • The Monk Combo System and its builders/finishers has been retired. Many of its effects have moved into the Monk Enhancement Trees.
  • Monks still gain their Stances and your choice of Light vs. Dark Path. However, the Light vs. Dark Path choice no longer gives something specific on being taken, but opens up enhancement choices at Tier 3 in each Monk Enhancement Tree.
  • Quivering Palm's DC now uses Strength if it is highest (highest of Strength, Dexterity, or Wisdom Modifier)
  • Stunning Fist's DC now uses the highest of Strength, Dexterity, or Wisdom.
  • The Unarmed Strike Feat now grants +5 Melee Power while Centered and using Handwraps for each copy of the feat you have.
  • The Sun and Stars item effect now reads "When you activate Hand of Healing or Hand of Harm from the Shintao enhancement tree, you benefit from increased Melee Power and Positive Healing Amplification for a short time."
  • Core 4 of Grandmaster of Flowers is now:
  • Disciple of Philosophy: Multiselector:
  • Disciple of Philosophy: Light: +3% Dodge Bypass, +10 Magical Resistance Rating Cap. You gain special versions of the Stunning Blow and Stunning Fist feats, which deal 1d10 Light damage on hit that scales with 200% Melee Power. (Note: these appear as separate feats in your feat list.) You may take Monk enhancements that require Fists of Light.
  • Disciple of Philosophy: Dark: +3% Dodge Bypass, +10 Magical Resistance Rating Cap. You gain special versions of the Stunning Blow and Stunning Fist feats, which deal 1d10 Poison damage on hit that scales with 200% Melee Power. (Note: these appear as separate feats in your feat list.) You may take Monk enhancements that require Fists of Darkness.
  • Action Point costs across Ninja Spy, Shintao, and Henshin Mystic have been reduced, primarily in Tier 5 of each tree.
  • Ninja Spy​
  • Cores:
  • Poisoned Darts now reads "Ki Activate: You spit poisoned darts in a cone before you. Nearby enemies are affected by between 4 and 8 stacks of Ninja Poison. (Magical Poison: Target takes 1d4 points of Poison damage, which scales with the higher of Melee and Ranged Power every 3 seconds for 15 seconds. The target’s vulnerability to poison is increased by 5%. This ability can stack up to 20 times. On timer expiration, 4 stacks of Ninja Poison are removed at a time.) (Activation Cost: 15 Ki. Cooldown: 12 seconds)"
  • Diversion no longer has its Critical bonus (moved to Tier 5). Instead, it has +5 Melee and Ranged Power.
  • Ninja Master now also has "+10% Fortification Bypass, +15 Melee and Ranged Power. If you have Self Defense, you gain an additional +10 Melee Power".
  • Tier 1:
  • Ninjutsu is removed, and replaced by the new Ninjutsu: +1 to Attack and Damage while Centered. (Antireq: Shintao Studies and Henshin Training. Essentially, you can only take one Attack+Damage line.)
  • Subtlety now also reduces Ranged Threat by the same amount.
  • Tier 2:
  • Ninjutsu is removed, and replaced by the new Ninjutsu: +1 to Attack and +2 to Damage while Centered.
  • Elemental Ki Strikes is has been removed (it still exists in Shintao). It is replaced with Extra Action Boost: +1/2/3 Action Boosts.
  • Action Boost: Melee/Ranged Power is now a multiselector with Action Boost: Haste.
  • Tier 3:
  • Ninjutsu is removed, and replaced by the new Ninjutsu: +1 to Attack and +2 to Damage while Centered.
  • Flash Bang is removed, and replaced by Shadow Arts:
  • Light Path: Flash Bang: Ki Bomb Spell-Like Ability: Throws a fragile eggshell imbued with ninja magic that explodes into light, blinding opponents for 6 seconds on a failed reflex save and momentarily dazing opponents on a failed fortitude save. Both saving throws have DC equal to (18 + Monk Level + Highest of Strength/Dexterity/Wisdom Modifier + Assassinate DCs). (Activation Cost: 20 Ki. Cooldown: 9 seconds)
  • Flash Bang's projectile is now faster.
  • Dark Path: Shadow Flurry: Melee Attack: +20% damage. Target must make a saving throw equal to (18 + Monk Level + Highest of Strength/Dexterity/Wisdom Modifier + Assassinate DCs) or have some of their energy temporarily sealed, halving all positive energy healing, reducing its fortification by 25%, and rendering it unable to cast spells. The enemy makes recurring Fortitude saves to shake the effect. Cost: 10 Ki. Cooldown: 9 seconds.
  • Tier 4:
  • Ninjutsu is removed, and replaced by the new Ninjutsu: +1 to Attack and +2 to Damage while Centered.
  • Deadly Exploits is removed, and replaced with Greater Shadow Arts:
  • Light Path: Cloak of Shadows: After using Flash Bang, you become Invisible for 3 seconds which is not broken by actions.
  • Dark Path: Poison Exploit: On a failed saving throw, your Touch of Despair purges an enemy of Ninja Poison, dealing 1d20 + 20 poison damage per stack of Ninja Poison removed. Scales with higher of Melee/Ranged Power. (This factors in the damage boost from Deadly Exploit as well.)
  • Tier 5:
  • Touch of Death now reads: You strike a living opponent down with twisted ki, dealing +50% damage and 500 additional Poison damage that scales with 200% Melee Power. Your opponent takes half damage on a successful Fortitude save (DC = 14 + Monk Level + Highest of Strength/Dexterity/Wisdom Modifier + Assassinate DCs). Cooldown: 15 seconds). Passive: +3 to Hit and Damage while Centered.
  • Deadly Striker now reads: "While you are centered, you gain a +1 Competence bonus to Critical Threat Range and Multiplier. Kamas, Shortswords, and Shuriken gain an additional +1 Critical Threat Range."
  • Self Defense is now a multiselector with Improved Archer's Focus: Your Archer's Focus stance can now stack up to 25 times instead of 15. Passive: +10 Ranged Power.
  • Shadow Double is no longer a Melee Attack. Instead, it's an activated ability that grants +50% Doublestrike, +50% Doubleshot, and +5 Assassinate DCs for 12 seconds. (Activation Cost: 30 Ki. Cooldown: 25 seconds)
  • Shintao​
  • Cores:
  • Cores remain the same, except all abilities that say with Handwraps now say while Centered.
  • To Seek Perfection's "You no longer suffer penalties from Meditation of War" is removed (see below) and replaced with "If you have Meditation of War, +10 Melee and Ranged Power".
  • Tier 1:
  • Elemental Curatives is replaced with Shintao Studies: +1 to Attack and Damage while Centered. (Antireq: Ninjutsu and Henshin Training. Essentially, you can only take one Attack+Damage line.)
  • Ki Shout is removed (moved to HM), and replaced with NEW: Fast Hands (Multiselector): +1/2/3% Doublestrike OR Doubleshot
  • Exemplar is removed (moved to HM), and replaced with Negotiator currently found in Henshin Mystic. Negotiator now grants Intimidate instead of Haggle.
  • Deft Strikes is now a multiselector with Improved Second Strikes:+[5/10/20]% Strikethrough.
  • Tier 2:
  • Elemental Curatives is replaced with Shintao Studies: +1 to Attack and +2 to Damage while Centered.
  • Elemental Ki Strikes are no longer combo builders, but otherwise remain unchanged.
  • Conditioning is removed (moved to HM), and replaced with Quick Strike currently found in Henshin Mystic. Quick Strike is no longer restricted to Quarterstaves, but you must be Centered.
  • Tier 3:
  • Elemental Curatives is replaced with Shintao Studies: +1 to Attack and +2 to Damage while Centered.
  • NEW: Hands of Mercy (Multiselector):
  • Light Path: Hand of Healing: You heal all nearby allies for 1d4 plus 1d4 per monk level. (9 second cooldown, costs 5 Ki)
  • Dark Path: Hand of Harm: Melee Attack: This attack is a guaranteed critical strike. You strike your opponent down with a terrible curse, halving all positive energy healing done to the target, reducing its fortification by 25%. Periodic Fortitude saves (14 + Strength/Dexterity/Wisdom Modifier + Monk Level + Stunning Bonuses) to negate. (9 second cooldown, costs 10 Ki)
  • Dismissing Strike has its AP cost reduced to 1, because it's extremely situational
  • Tier 4:
  • Elemental Curatives is replaced with Shintao Studies: +1 to Attack and +2 to Damage while Centered.
  • NEW: Greater Mercies (Multiselector):
  • Light Path: Greater Hand of Healing: Your Hand of Healing now applies a Lesser Restoration effect and removes Blindness, Curses, and Diseases.
  • Dark Path: Greater Hand of Harm: Targets affected by your Hand of Harm are also Blinded and Nauseated until they save.
  • Tier 5:
  • Empty Hand Mastery becomes Shintao Mastery, which does the same thing but "and wielding Handwraps" is removed.
  • Kukan-Do now reads: You lock gazes with an enemy, stunning them for a short period of time on a failed Will save (DC 14 + Wisdom modifier + Monk level). Any effects that modify your Stunning Blow or Stunning Fist DC's also affect this ability. Sightless creatures are unaffected by this ability. (Cooldown: Unchanged)
  • The penalties from Meditation of War are removed. It also gains +3 to Attack and Damage in addition to its other effects.
  • Henshin Mystic​
  • Cores:
  • Riddle of Fire now gains "While you are centered, you can use your Wisdom modifier to hit" in addition to its other effects.
  • The casting time on Ki Bolt is reduced. Ki Bolt also gains "While you are centered, you can use your Wisdom modifier for damage. In addition, while you are centered, you gain +2 Ki each time you hit a creature. This stacks with all other sources of Ki generation"
  • Sounding Staff is now Cauldron of Flame. Most of it remains the same, but "you personally gain +20 PRR, +10 MRR, and +15% Dodge that ignores Dodge Cap" changes to "you personally gain PRR equal to your Monk level, MRR equal to your Monk level, and Dodge that ignores Dodge Cap equal to 5 + half your Monk Level."
  • Cauldron of Flame is now Improved Cauldron: The cooldown timer on Cauldron of Flames is now halved. You may now move a small range outside your Cauldron without it collapsing.
  • Serenity removes the text "and wielding a Quarterstaff" and replaces it with "and Centered", letting you gain the bonus crit while in the Cauldron with other weapons. The Attack Speed for Quarterstaves is removed (see Cauldron of Flame).
  • Tier 1:
  • Elemental Words now grants you all four of the attacks, which now share a 6-second cooldown cooldown. The attacks are no longer combo moves, but instead deal 1d6 (Element) damage, plus 1 per Monk Level. It no longer applies stacks of Vulnerable (though still applies the element-specific 10% extra damage).
  • Henshin Staff Training is now Henshin Training: +1 to Attack and Damage while Centered. (Antireq: Shintao Studies and Ninjutsu. Essentially, you can only take one Attack+Damage line.)
  • Mystic Training is removed (no longer using Finishing Move DCs anywhere) and replaced with Ki Shout (formerly in Shintao)
  • Negotiator is removed, and replaced with Exemplar (formerly in Shintao). Exemplar's +10% Threat Generation is removed, and replaced with +5/10/15% Attack Speed with Quarterstaves. Antirequisite: Rogue Acrobatics
  • Tier 2:
  • Elemental Words is replaced with Elemental Soul: You gain four Imbue toggles, one for each of Fire, Cold, Electric, and Acid. When toggled, you enhance your attacks with Ki, dealing 1d6 (Element) damage on hit, and an additional 1d6 Force damage on crit. Your Ki Spells also apply the (Element) portion of this damage. This damage scales with the highest of Melee and Ranged Power.
  • Henshin Staff Training is now Henshin Training: +1 to Attack and +2 to Damage while Centered.
  • Quick Strike moves to Shintao, and is replaced by Embrace the Void, which moves down from Tier 3.
  • Elemental Ki Strikes is still here.
  • Tier 3:
  • Elemental Words is replaced with Mystic Kata:
  • Light Path: Kata of Wind: Activate to grant you and nearby allies 20% Concealment for 60 seconds. (9 second cooldown, costs 10 Ki)
  • Dark Path: Kata of Ice: Melee Attack: +30% Damage. On hit: Encase a tainted target in ice on a failed Will save for 10 seconds. (DC = 10 + Strength/Dexterity/Wisdom Modifier + Monk level + Stunning DC boosts). Costs 20 Ki, 9 second cooldown
  • Henshin Staff Training is now Henshin Training: +1 to Attack and +2 to Damage while Centered.
  • Lighting the Candle is gone, replaced with Conditioning from Shintao.
  • NEW: Clear Your Mind: Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. Activation Cost: 35 Ki. The effects of this Trance are dispelled if you are no longer Centered. Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles).
  • Tier 4:
  • Elemental Words is replaced with Mystic Kata:
  • Light Path: Kata of Deep Magic: When you use Kata of Wind, you grant you and other allies a 25% reduction in Spell Point Cost for 60 seconds.
  • Dark Path: Kata of Dark Stars: You use the power of the stars to set up harmonic vibrations within your enemy that force them to dance for 12 seconds. (DC = 10 + Strength/Dexterity/Wisdom Modifier + Monk level + Stunning DC boosts). Costs 20 ki, 9 second cooldown
  • Henshin Staff Training is now Henshin Training: +1 to Attack and +2 to Damage while Centered.
  • Mantra of Soul: +5/10/20 Magical Resistance Rating.
  • Tier 5:
  • Void Strike is no longer a Void combo builder. Otherwise, remains the same.
  • Henshin Staff Training is now Henshin Training: +3 to Attack and Damage.
  • Staff Specialization is now Mystic Honing, +1 Competence bonus to Critical Damage Multiplier and Threat Range. Passive: You gain a +25% Competence bonus to maximum hit points.
  • Balance In Dawn's attacks are no longer Light/Dark builders.
Dragon Disciple Monk:
  • Dragon Disciples are Monks who have devoted themselves to the Way of the Mighty Dragon. While Centered, they can tap into Draconic magic.
  • Changes from the Base Monk Class:
  • Dragon Disciple's Enhancement Trees are Shintao, Ninja Spy, and Dragon Disciple. (They do not get Henshin Mystic).
  • Dragon Disciples gain the Magical Training feat at level 1.
  • Dragon Disciples do not gain the Abundant Step feat at level 12. Instead, they gain the Flight of Kings feat: Memories of flight lie within you. You are able to leap through the air to bring the fight to your enemies or traverse chasms that make normal adventure balk. Cooldown: 15 seconds. When you use Flight of Kings, you have a +20% Action Boost bonus to movement speed for 6 seconds.
  • Dragon Disciples gain Light Pick, Heavy Pick, Light Hammer, Warhammer, Battle Axe, and Sickle Proficiency at level 4.
  • Dragon Disciples do not get Spot as a Class Skill, but gain Spellcraft instead.
  • Dragon Disciples do not gain the following automatically granted Monk feats:
  • Quivering Palm
  • Empty Body
  • Perfect Self
  • Diamond Body
  • Diamond Soul
  • Dragon Disciples have a Spellbook (see below).
  • Dragon Disciples have the following options for Monk Bonus Feats (level 1, 2, and 6, Dragon Disciple exclusive feats in bold)
  • Deflect Arrows
  • Diehard
  • Dodge
  • Lightning Reflexes
  • Mobility
  • Power Attack
  • Precision
  • Single Weapon Fighting
  • Spring Attack
  • Stunning Fist
  • Swords to Plowshares
  • Toughness
  • Two Handed Fighting
  • Two Weapon Fighting
  • Weapon Finesse
  • Whirling Steel Strike
  • Spell Focus: Evocation
  • Spell Focus: Conjuration
  • Spell Focus: Transmutation
  • Combat Casting
  • Mobile Spellcasting
  • (Feats not on the Dragon Disciple list that are on the Monk's list are: Combat Expertise, Discipline, Great Fortitude, Improved Sunder, Improved Trip, Iron Will, Resilience, Shuriken Expertise, Ten Thousand Stars, and Zen Archery. Since Dragon Disciples are Monks, they can pick these up with regular feat slots, if they're so inclined.)
  • Past Life Feat: You were a Dragon Disciple in a past life. Others find you strangely compelling when you speak or take to the battlefield. Each time you acquire this feat you gain +1 Attack and -1 to the Spell Point cost of the Maximize Metamagic. This feat can be stacked up to three times.
  • Spellcasting:
  • Dragon Disciples have their own Spellbook and spell progression.
  • Dragon Disciples use Wisdom as their casting stat.
  • Casting spells from the Dragon Disciple Spellbook requires you to be Centered.
  • Dragon Disciple spells cost Spell Points. They do not cost Ki (though some SLAs in their trees do).
  • Dragon Disciples have four levels of spells.
  • Dragon Disciples gain all of their spells at a level when they gain the first slot of that level, similar to Rangers.
  • Dragon Disciple spells that use Material Components use Ranger components.
  • Spell Slots and Points:
  • Dragon Disciple Level Spell Points 1st 2nd 3rd 4th
  • 1st 20 1 - - -
  • 2nd 35 1 - - -
  • 3rd 50 2 - - -
  • 4th 65 2 - - -
  • 5th 80 2 - - -
  • 6th 95 2 1 - -
  • 7th 110 2 2 - -
  • 8th 125 2 2 - -
  • 9th 140 2 2 - -
  • 10th 155 2 2 1 -
  • 11th 170 2 2 1 -
  • 12th 185 2 2 1 -
  • 13th 200 2 2 1 -
  • 14th 215 2 2 2 -
  • 15th 230 2 2 2 1
  • 16th 245 2 2 2 1
  • 17th 260 2 2 2 1
  • 18th 275 2 2 2 2
  • 19th 290 2 2 2 2
  • 20th 350 2 2 2 2
  • Dragon Disciple Spells: The new Bursts and Breaths are generally similar, the primary differences in each suite being their element. New Poison spells on this list are Transmutation, while new Acid spells on this list are Conjuration. New Fire, Cold, and Electric spells use Evocation.
  • Level 1
  • Lesser Draconic Burst: Fire: Centered Ki Breath Attack: You channel Ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. Deals 1d6+1 Fire damage per caster level (max 10d6+5 at caster level 10). A successful reflex save reduces damage by half. 2 SP, 5 second cooldown.
  • Lesser Draconic Burst: Cold
  • Lesser Draconic Burst: Electric
  • Lesser Draconic Burst: Acid
  • Lesser Draconic Burst: Poison
  • Shield
  • Obscuring Mist
  • Jump
  • Longstrider
  • Pass Without Trace
  • Resist Energy
  • Cause Fear
  • Level 2
  • Acolyte's Breath: Red: Centered Ki Breath Attack: You channel Ki to bring forth Draconic power in a small burst, hitting all enemies very close to you. Deals 1d6+3 Fire damage per caster level (max 30d6+90 at caster level 30). A successful reflex save reduces damage by half. 10 SP, 12 second cooldown.
  • Acolyte's Breath: White
  • Acolyte's Breath: Blue
  • Acolyte's Breath: Black
  • Acolyte's Breath: Green
  • Elemental Weapons
  • Protection from Energy
  • Water Breathing
  • Gust of Wind
  • Blur
  • Level 3
  • Draconic Burst: Fire: Centered Ki Breath Attack: You channel ki to bring forth your Dragon's element in a small burst, hitting all enemies close to you. Deals 1d6+3 Fire damage per caster level (max 20d6+60 at caster level 20). A successful reflex save reduces damage by half. 20 SP, 5 second cooldown.
  • (Known Issue: Text for this spell currently lists it at MCL 30. It's functionally 20, and is intended to be 20.)
  • Draconic Burst: Cold
  • Draconic Burst: Electric
  • Draconic Burst: Acid
  • Draconic Burst: Poison
  • Greater Elemental Weapons
  • Protection from Elements
  • Haste
  • Displacement
  • Fear
  • Cyclonic Blast
  • Level 4
  • Draconic Devastation: Red: Centered Ki Breath Attack: Cone that deals 1d6+6 Fire damage per caster level (max 30d6+180 at level 30). A successful reflex save reduces damage by half. Affected enemies who are Shaken become Afraid and have their movement speed reduced by 90% for 6 seconds. 25 SP, 12 second cooldown.
  • Draconic Devastation: White
  • Draconic Devastation: Blue
  • Draconic Devastation: Black
  • Draconic Devastation: Green
  • Protection from Elements, Mass
  • Freedom of Movement
  • Death Ward
  • True Seeing
  • Howl of Terror
  • Chain Lightning
  • Cone of Cold
  • Delayed Blast Fireball
  • Black Dragon Bolt
  • Poison Breath
  • Dragon Disciple Enhancement Tree:
  • Core 1: Draconic Studies: While you are centered, you can use your Wisdom modifier to hit. You are centered with one-handed Clubs and Sceptres. Each core ability in this tree grants you +3 Melee Power, +3 Universal Spell Power, and +3 Magical Resistance Rating.
  • Core 3: Way of the Mighty Dragon I: Like a Dragon, your power is undeniable. You are now centered while wielding Orbs. You gain +2 to your Spellcraft skill and +2 to Attack. At Dragon Disciple levels 9 and 15 these bonuses increase by +1. While you are Centered, you can use your Wisdom modifier to damage.
  • Core 6: Way of the Mighty Dragon II: Your Way of the Mighty Dragon now includes +2% Doublestrike. At Dragon Disciple levels 9 and 15 this bonus increases by +1. You gain True Seeing.
  • Core 12: Fist of the Dragon: Centered Melee Attack: Channel Draconic strength and the power of your weapons into your fist, hitting a single target+50% Damage. If you have a Power in Practice Imbue enabled, you deal 1d4 damage per Character Level of that imbue's element that scales with 100% Spell Power. (Uses Rune Arm Slam animation). Cooldown: 12 seconds.
  • Core 18: Way of the Mighty Dragon III: Your Way of the Mighty Dragon now includes +3 Critical Confirmation and Critical Damage and +3 Imbue Dice. +10 Maximum Caster Level with Lesser Draconic Burst.
  • Core 20: Draconic Apotheosis: Active: For 20 seconds, you take 50% less damage from Fire, Cold, Electric, Acid, and Poison, gain +2 to all Ability Scores, gain immunity to Sleep and Paralysis, +1 Critical Multiplier on a 19-20, +5% Spell Critical Damage, and Acolyte's Breath and Devastation both deal double damage. Cost: 100 Ki. 2 minute cooldown. Passive: +4 Wisdom, +3 Imbue Dice, +12 Melee Power, and +12 Universal Spell Power. +10 Maximum Caster Level with Lesser Draconic Burst and Draconic Burst.
  • Tier 1:
  • Lesser Draconic Burst: You gain five SLAs, each in one of the Draconic elements, which all share a single cooldown. You channel Ki to bring forth your Dragon's element in a small burst, hitting all enemies very close to you. (See spell above.) 4 second cooldown, costs 5 Ki, must be Centered to use.
  • Power in Practice: You gain five Imbue Toggles, each in one of the Draconic elements, which all share a single cooldown. Imbue Toggle: While you are Centered, your Draconic Studies embolden your weapon strikes, which deal 1d6 [fire, cold, electric, acid, or poison] damage on each hit. This damage scales with 100% of the relevant Spell Power.
  • Study of Scales: +1/2/3 Fortitude Saving Throws.
  • Draconic Devotion I: While Centered,+8 Universal Spell Power.
  • Skills: +1/2/3 Spellcraft, Heal, and Listen. Rank 3: +3 Magical Resistance Rating.
  • Tier 2:
  • Acolyte's Breath: You gain five SLAs, each in one of the Draconic elements, which all share a single cooldown. (See spell above). Activation Cost: 10 Ki, must be Centered. Cooldown: 25 seconds.
  • Power Begets Power: Your melee strikes with weapons generate +2 Ki.
  • Discipleship I: +1 Imbue Dice.
  • Innate Arcana: Your studies have increased your Maximium Spell Points by 30/60/90.
  • Action Boost: Doublestrike
  • Tier 3:
  • Draconic Burst: You gain five SLAs, each in one of the Draconic elements, which all share a single cooldown. You channel Ki to bring forth your Dragon's element in a small burst, hitting all enemies close to you. (See spell above). 4 second cooldown, costs 5 Ki, must be Centered to use.
  • Way of the Dragon: Multiselector:
  • Light Path: Channel the Enlightened Dragon: Activate: You and nearby allies become immune to daze, stun, and sleep for 60 seconds. (90 second cooldown, costs 10 Ki) (Requires: Light Philosophy)
  • Dark Path: Channel the Raging Dragon: Activate: Nearby allies gain a +2 untyped bonus to attack, saves, and skills for 60 seconds. (90 second cooldown, costs 10 Ki) (Requires: Dark Philosophy)
  • Clear Your Mind: Battle Trance: While Centered, you gain an Insight bonus to Attack, Damage and the DC of Tactical feats equal to 1/2 of your Wisdom modifier for 30/60/120 seconds. Cooldown: 20 seconds. Activation Cost: 35 Ki. The effects of this Trance are dispelled if you are no longer Centered. Antirequisite: This ability can not be trained if you have any other Battle Trance ability (e.g. Know the Angles).
  • Draconic Devotion II: While Centered, +8 Universal Spell Power and +1% Universal Spell Critical Chance. Your Breath Attacks apply Shaken to affected enemies for 6 seconds.
  • Ability Score: +1 Str / Dex / Con / Int / Wis / Cha
  • Tier 4:
  • Secret Power: Your Lesser Draconic Bursts now apply 2 stacks of Vulnerability to affected targets. Your Draconic Bursts now apply a stack of Weakened Will, Feeble Fortitude, and Reduced Reflexes to affected targets.
  • Tranquility in Strife: Pick a weapon set to become Centered with.
  • Dragon's Tooth: You are now Centered with Light and Heavy Pick
  • Dragon's Tail: You are now Centered with Light Hammer and Warhammer
  • Dragon's Claw: You are now Centered with Handaxe, Battle Axe, and Sickle.
  • Discipleship II: +2 Imbue Die and +3 to Breath Weapon DCs.
  • Draconic Devotion III: While Centered, +8 Universal Spell Power and +2% Universal Spell Critical Chance.
  • Ability Score: +1 Str / Dex / Con / Int / Wis / Cha
  • Tier 5:
  • Draconic Devastation: You gain five SLAs, each in one of the Draconic elements, which all share a single cooldown. Scales with 100% of spell power. Activation Cost: 15 Ki, must be Centered. Cooldown: 25 seconds.
  • Peace in Destruction: While Centered, you gain +1 Competence Bonus to Critical Threat Range and Critical Multiplier. Passive: You gain a +25% Competence bonus to maximum hit points.
  • Perfect Disciple: +2 Breath Weapon DCs, +2 Evocation DCs, +2 Conjuration DCs, and +2 Transmutation DCs.
  • Shining Scales: You gain +30 Magical Resistance Rating cap.
  • Perfect Breathing: +4% Universal Spell Critical Chance. Your Acolyte's Breath and Draconic Devastation SLAs have their cooldown reduced by 33%.
Reincarnation:
  • Changes have been made to the True Reincarnation system to defer when the increase to required XP begins in Heroic levels.
  • Previously:
  • Your 1st Life required 1,900,000 XP to reach Level 20.
  • Your 2nd Life required 2,850,000 XP to reach Level 20.
  • All subsequent lives required 3,800,000 XP to reach Level 20.
  • This has changed to the following:
  • Your 1st, 2nd, 3rd, and 4th Lives require 1,900,000 XP to reach Level 20.
  • Your 5th, 6th, and 7th Lives require 2,850,000 XP to reach Level 20.
  • All subsequent lives require 3,800,000 XP to reach Level 20.
  • This new curve is standard for all brand-new characters. This new curve applies to existing characters the next time that they True Reincarnate, Racial Reincarnate, or Iconic Reincarnate.
Other changes:
  • The quest "Partycrashers" has been adjusted for improved performance. Several of its rooms have had their layout or lighting further modified.
  • The Vorpal Strikes feat now properly allows Handwraps to be treated as Vorpal.
  • The Unarmed Strike feat now grants +5 Melee Power per copy of the feat while Centered and using Handwraps.
  • Fixed an issue where VIP reward buffs could disappear upon death.
  • Fixed an issue where the VIP reward for Discovery was instead appearing as Artisan's Advantage.
  • Fixed an issue with +2 to +3 racial enhancement upgrade tomes.
  • The Lanterns in the Mists enemy "The Head of the Beast" is now less of a beast and has had its attack damage significantly reduced, the speed of its attacks slightly reduced, and the rate at which it applies "Hungry Mist" lengthened.
  • An issue has been corrected that could prevent quest objectives from properly updating after speaking with the Vistani fortune teller.
  • The Armor of the Dragon Cult is no longer incorrectly titled "Chromatic Dragon Armor" in its in-game text.
  • A stuck spot has been fixed in "The Chronoscope".
  • A bug has been fixed with Battle Fist where it would not properly take speed enhancements and could be interrupted by basic attacks or other skills.
  • A bug has been fixed with the puzzles in "Thousand Teeth's Lair" that let them be used before the quest was ready for them.
Dungeons & Dragons Online® - Cordovan
Update 71.2 Release Notes
Here are the release notes for Update 71.2, released on Wednesday, January 22nd, 2025.
News and Notes:
  • A new Year of the Dragon gift is now available! Read more about the Armor of the Dragon Cult on DDO.com: https://www.ddo.com/news/ddo-year-of-the-dragon-january
  • The Year of the Dragon "Dragon Path Aura Footprints" now display properly for other clients.
  • The odds of reaching the rare item table in Myth Drannor quests has been increased. Note that the odds of finding some non-rare items in those chests have been reduced slightly to account for the higher rate of rare items.
  • The odds of finding Fallen Age weapons in Myth Drannor has been increased.
  • The odds of finding Golden Age weapons instead of Fallen Age weapons in Myth Drannor has been increased. Note that the odds of finding some Fallen Age weapons has been reduced slightly to account for the higher rate of Golden Age weapons.
  • The odds of reaching the rare items table in Fall of the Night Brigade quests has been increased. Note that the odds of finding some non-rare items in those chests has been reduced slightly to account for the higher rate of rare items.
  • Higher tier Mist Stalker red name bosses will now reward more durability for the Lantern of the Order in Reaper difficulty.
  • The icon for the Guest Pass for the Fall of the Night Brigade has been corrected.
  • Various typos have been corrected with one of the Year of the Dragon vendors.
  • Fixed an issue where picking a locked lever at the start of The Zulkir's Plan could block completion of the quest.
  • The Lanterns from the Lanterns in the Mists event can now be used while Raging.
Dungeons & Dragons Online® - Cordovan
Update 71 Release Notes

Here are the release notes for Update 71, released on Wednesday, December 11th, 2024. 

Of Special Note:

Fall of the Night Brigade - FREE to VIPs!

Help a group of wererats to bring down the Night Brigade, a ruthless gang that's killed and pillaged its way into power. Transform into a rat to explore hidden nooks and crannies and bring the leaders of the Night Brigade to justice in four hand-crafted quests set inside Wheloon Prison.

"Fall of the Night Brigade" is a new Adventure Pack available in the DDO Store and FREE to VIPs! This quest pack is CR 4 in Heroic difficulty and CR 35 in Legendary difficulty! Get started by going to the Wheloon Docks, either via Gatekeeper's Grove in Eberron or by traveling there in Eveningstar in the Forgotten Realms. Look for the group of wererats and speak to the NPC Old Tarlow to get started! Includes the following quests:

  • Rats in a Cage
  • The Wizard's Labyrinth
  • The Knife's Edge
  • The Darkness and the Light

The Jester of Festivult has arrived!

The Jester of Festivult is now available to trade your Festivult Copper, Silver, and Gold Coins for cookies! Some cookies have been adjusted this year. Additionally, we've fixed a bug with last year's Abishai Cookies so you can once again eat all of them in a row for a buff. Festivult Coins will continue to appear through January 7th, and the Jester of Festivult will remain in-game throughout Eberron through January 14th, 2025.

News and Notes:

  • Lanterns in the Mists rewards earned on Cormyr are now available to claim on other game worlds. Find the NPCs in the Hall of Heroes.
  • The Lantern of the Seeker now properly gives you subsequent copies of the reward mount or creature companion, and a text error in its dialog has been corrected.
  • A typo has been corrected along with the text when a higher level character defeats a Mist Stalker in a too-low-level quest.
  • Festivult Cookie Updates:
  • The Blue Abishai Cookie is now a Resist Electricity buff.
  • The Green Abishai Cookie is now Neutralize Poison again.
  • The Abishai Destroyer Buff can now be obtained again (due to the requirement of all Abishai cookies being a buff for this to work.)
  • The Beholder cookie is now True Seeing.
  • The Cupcake is now Lesser Restoration.
  • The Daanvi Jelly Cake is now Order's Wrath
  • Returning from 2023: There is a chance to receive a stack of small cards from the Deck of Many Curses when turning in a Gold Festivult Coin!
  • The quest "Memoirs of an Illusory Larcener" has been permanently retired from the game due to irreconcilable performance issues. Unique treasure from the quest has been relocated to Mask of Deception, located in Eveningstar.
  • Adjustments have been made to main party room of Partycrashers to improve frame rate.
  • Fixed a stuck spot in Legendary Chronoscope.
  • Fixed some lamps that were improperly floating in the air in "Just Business".
  • Fixed a hole in the staircase of "Army of the Endless Night".
  • Adjusted lighting in the Hall of Heroes to be more performant.
  • The Hag in the quest "Witch Hunt" should now be more responsive to the placement of Banners.
  • Optimized the performance of how certain game text is generated in various parts of the game interface.
  • Renamed a portal in "Caught in the Web" to be more clear, and updated the map note as well so that it no longer claims to be taking you to "The Underdark".
  • Reduced the difficulty of the traps that appear in the final room of "Finding Doris". 
  • Massaged a misbehaving staircase in the Marketplace to prevent getting stuck while using a Mount.
  • Fixed a typo in "Eye Know Whodunnit".
  • Fixed a bug that was preventing certain NPC rogues from dropping traps, exploding spiders, etc.
  • Fixed a typo in the Wild Magic Fey feat granted to Eladrin Chaosmancers.
  • Fixed an issue where Rinar d'Thuranni's reward window improperly stays open under certain conditions.
Known Issues:
  • The Guest Pass for Fall of the Night Brigade is not currently available in the DDO Store. We expect to publish this item in the next game update.
Dungeons & Dragons Online® - Cordovan
Update 70.1.1 Release Notes

Here are the release notes for Update 70.1.1, released on Wednesday, November 20th, 2024.

News and Notes:

This update includes experimental physics optimizations aimed at mitigating some of the largest sources of game performance degradation seen in recent weeks. However, some conditions under which these problems occur only happen during particularly heavy server load, and that can be a challenge to diagnose. Several iterations of these changes may be necessary to fine tune the player experience.
The Mount and Pet stable on Cormyr should no longer lose track of Mounts and Pets that are added to it. Additionally:
Some Creature Companions and Mounts that went missing during a server issue on Cormyr in October have now been returned. Please read further for more information:
The following Mounts have been restored to accounts without further action necessary:
Year of the Dragon Ground Bound Green Dragon Steed
Mounts earned from Patron's Coffers: Underdark Warrior's Panther, Warforged Steed, Astral Traveler's Riding Drake, Necromancer's Skeletal Steed
The Keep on the Borderlands Bonus Items Steed of the Borderlands
Mounts from the following expansions:
Magic of Myth Drannor: Elven Marksman Steed and Red Wizard Carpet Creature Companion Steed
Vecna Unleashed: Academic's Steed and Ancient Lich's Steed
Fables of the Feywild: Fast Unicorn (White) and Fast Black Unicorn
The following Creature Companions have been restored to accounts without further action necessary:
Year of the Dragon Dragon Hatchling Creature Companion
Creature Companions earned from the Monster Manual: Spider, Fruit Bat, Rust Monster, Earth Elemental, Wraith, Beholder, Fire Elemental, Air Elemental, Water Elemental, Hell Hound, Blond Bear, Micrometeor Swarm and Hyena
Creature Companions earned from Patron's Coffers: Underdark Warrior's Panther Cub Certificate, Warforged Pseudodragon Certificate, Model Githyanki Astral Ship Certificate, Necromancer's Skeletal Kobold Certificate
White Plume Steedain Bonus Items' Tiny Giant Crab
The deprecated version of the Starter Pack Fiendish Scorpion
Winter Wolf Pup from the PAX East redemption
The Yellow Cube-let Creature Companion from a Facebook promotion
Creature Companions from the following expansions:
Magic of Myth Drannor: Armored Cooshee and Netherese Imp Creature Companion
Vecna Unleashed: Warforged Owl Creature Companion and Flameskull Creature Companion
Fables of the Feywild: Cooshee Cosmetic Creature Companion and Displacer Beast Cosmetic Creature Companion
Masterminds of Sharn: Bloodhound and Warforged Peacock
Mists of Ravenloft: Black Cat and Raven
The following expansion item NPCs have been refreshed and players who are missing their certificates can speak to them again to get new versions of these items:
Sinister Secrets of Saltmarsh's Salty Smuggler's Mimic and Baby Giant Crocodile Creature Companions and Smuggler's Steed and Lizardfolk Armored Steed
Isle of Dread's Dread Triceratops Hatchling and Dread Raptor Chick and Dread Pirate's Swift Raptor Clawfoot and Dread Dinosaur Hunter's Clawfoot
The following Creature Companions and Mounts are NOT yet restored:
Year of the Dragon Hoard of Discovery Snowy Owlbear Creature Companion and Tan-Striped Pseudodragon Creature Companion
Menace of the Underdark Pre-Purchase Creature Companions: Spiderling, Panther Cub, Druid Wolf Cub and their associated gear
Shadowfell Conspiracy Pre-Purchase Tawny Owlbear and Calico Tressym Creature Companions
Creature Companions and Steeds purchased from the current version of the DDO Store
Creature Companion Treats and Tricks purchased from the current version of the DDO Store
Creature Companions and Steeds awarded from Daily Dice
The Reaperling awarded from Reaper XP
Creature Companions and Mounts awarded from raids and other content inside of the game.
We will have more information in the future on our efforts to restore remaining Creature Companions and Mounts.
Dungeons & Dragons Online® - Cordovan
Update 70.1 Release Notes

Here are the release notes for Update 70.1, released on Thursday, November 14th, 2024.

News and Notes:
  • We have added additional server resources to Cormyr to further balance the game environment. Additional work remains underway related to game performance.
  • An adjustment has been made to the login process to remove an extraneous call to refresh account entitlements, which should save several seconds of log in time.
  • A performance adjustment has been made to the way the game worlds communicate certain types of log information to be less resource intensive.
  • The Owlbear hireling's physics size is now the size of the player or another humanoid-style Hireling to prevent a variety of issues.
  • Several typos have been fixed.
  • The Mist Stalker's Silith Warlord Abomination tooltip description now provides details about its "Acid Coated" effect.
  • Defeating Mist Stalkers in Elite and Reaper level quests now provides the proper amount of Lantern durability.
  • Fixed a bug with the spell Deific Vengeance that was causing it to do excessive damage to players.
  • NOTE: We continue to work on correcting a bug that has caused some players to not get their mounts on Cormyr. We have identified a solution that requires additional work prior to release. We expect this fix to be deployed in the near future.
Dungeons & Dragons Online® - Cordovan
Cormyr Arrives with the Lanterns in the Mists Event! 

Cormyr arrives at 1pm Eastern (-4 GMT) on Wednesday, October 23rd! 

A new fresh start world awaits! 

Cormyr is the first 64 bit server for Dungeons & Dragons Online, offering technological improvements including a smoother gameplay experience. This world is also a great place to start fresh with friends!  

Cormyr is a VIP access server. Character transfers to or from Cormyr are not available. Be a part of this exciting server’s launch! 

Lanterns in the Mists 

A group of strangers appear from the mists bearing curious magical lanterns....

The Mists of Ravenloft have begun to appear with greater frequency across the planes, and there are reports of mysterious humanoid or snake-like shapes whispering in these mists. Too many are disappearing across Faerun and Eberron, falling prey to these “Mist Stalkers”. There are even rumors of a great serpent seen in the mists. Lantern-bearing strangers calling themselves the Order of the Guardians claim to have a solution to this threat. Are you ready to heed their call? 

Get Started: 

To start the Lanterns in the Mists event, first enter the mists (labeled "Lanterns in the Mists") located in the Eberron Hall of Heroes. The mists are next to the fountain in the far Western wing. There is also an additional mists entrance outside the exit of the tutorial dungeon in Korthos village. 

Go into the mists and play the quest, "The Curse of the Five Fangs." Once you're done, exit the quest, then speak to the NPCs that have appeared next to the mists you used to enter to obtain a lantern. Note that these NPCs will not appear until after you've completed the quest! If you entered the quest through the mists on Korthos Island, you can either use the waypoint that appears inside the quest to exit to the Eberron Hall of Heroes or simply presss Recall to exit out back to Korthos. 

There are two NPCs: Zuria Velamont and Barston Gelminedes. Valamont and Gelminedes offer magical Lanterns which slot into your Cosmetic Shield slot and allow you to see Mist Stalkers in any content outside of raids. You must have a Lantern equipped in order to see these enemies! Note that you can take multiple lanterns, but only the one that you currently have equipped will get charged as you play. As you defeat Mist Stalkers your chosen Lantern's Durability will increase. Once full, the Lantern can be turned into a Guardian for various cosmetic rewards which are then granted to your game account! 

The Lanterns

There are five regular Lanterns and five Skull Lanterns available to acquire and fill. Regular Lanterns are Bound to Character and can be placed into your Character Bank, but not into your Shared Bank. These Lanterns also cannot be traded, auctioned, or mailed.  

The five regular Lanterns are: 
  • Lantern of the Pledge - Easy to Fill. Reward - Cosmetic Half Cloak of the Order of the Guardian 
  • Lantern of the Order - Long to Fill. Only Advances on Reaper Difficulty. Reward - Cosmetic Full Cloak of the Order of the Guardian 
  • Lantern of the Shield - Medium length to fill. Reward - Cosmetic Shield of the Order 
  • Lantern of the Seeker - Very Long to Fill. Reward - Mist Stalker Sabertooth  Mount 
  • Lantern of the Keepers - Medium length to fill. Reward - Magical Lantern Cosmetic Pet 

The five Skull Lanterns operate the same as the five regular Lanterns above, but Skull Lanterns are destroyed upon character death whether they are equipped or not. Additionally, Skull Lanterns can ONLY be acquired at character level 1. Skull Lanterns cannot be placed into your Character Bank. Turning in a Skull Lantern provides a special "skull badged" version of the above rewards! 

While playing, Lanterns have the ability to "Shine the Light" three times per rest. This ability offers a crowd control effect on Mist Stalkers and cures and removes certain Mist Stalker effects. Using this ability may be vital to defeating more difficult Mist Stalkers. 

Lanterns in the Mists Notes:
  • The amount of Lantern progress rewarded for killing a Mist Stalker is relative to the quest's difficulty and the type of Mist Stalker that is spawned. 
  • No Lantern progress is awarded if the character's level is three above the dungeon's base level. 
  • Lanterns may stop progressing if the player character's level does not keep up with the Lantern's power level as it gains Durability. If the player levels the character they will resume progress. You can see what level is required by examining a Lantern.  
  • Mist Stalkers only attack if someone in the party has a Lantern equipped. 
  • Mist Stalkers typically only attack a player group once per quest. 
  • Mist Stalkers may not appear on particularly short quests. 
  • Only Lanterns within 45 meters of a defeated Mist Stalker will benefit from the defeat. 
  • Some Mist Stalkers have disposable minions that do not count for Lantern rewards, Mist Stalkers always have a title stating Mist Stalker.  
  • Lanterns and their progress will persist through all types of reincarnation. 
  • Known Issue: Using an offering to Onatar might make your Lantern appear to be repaired briefly (but it's not!) 
Frequently Asked Questions: 

Do I need to be a VIP in order to access Cormyr? 

Yes, a subscription is required for access. 

Do I have access to the expansions and other account-wide purchases I have made? 

Yes. Any account-wide purchases that grant content or other things accessible on every game world will be available on Cormyr.  

If my subscription ends can I still access Cormyr? 

No, but your characters and progress will remain for when you decide to subscribe again.  

Can I transfer a character to Cormyr? 

No. Character transfers to or from Cormyr are not available. 

Can I play on Cormyr and not take part in the Lanterns in the Mists event? 

Yes! If you are grouping with other people who have Lanterns equipped then you will face the threat of Mist Stalkers, however. 

Can I acquire more than one Lantern from the NPCs? 

Yes! However, only one Lantern can be equipped at one time. Please remember that Skull Lanterns are destroyed if your character is ever killed. 

If I earn a reward on Cormyr can I get it on a different game world? 

Yes, but you need to turn in your completed Lantern on Cormyr first to earn the reward. Once earned, you will be able to speak to the NPCs on the non-Cormyr world to acquire your items. You may need to log out and back into your game account in order for the reward to be reflected on other game worlds. 

Is the Lanterns in the Mists event temporary? 
Yes, the Lanterns in the Mists event will eventually end and the event no longer be available on Cormyr. This first season does not have a formal end date, although we intend to keep it available through at least the end of 2024. We will announce further timing ahead of the end of the event. 

Where do I equip a Lantern?

Once you equip a Lantern it will go into your Cosmetic Shield slot. Make sure to drag the Lantern into one of your hotbar slots so you can activate the "Shine the Light" ability while adventuring!

Are events and bonuses going to be available on Cormyr? 

Yes, we intend to offer most festivals, events, and bonuses on Cormyr. There may be some exceptions; initially we will not be offering the Night Revels event for launch even though this event is underway on the other game worlds.  

Do you plan to release additional 64 bit servers? 

Yes. We will have more information about these worlds in the future. At this time we have no ETA to announce.  

Can I continue to play on my previous game world? 

Yes! All of our regular game worlds remain available. 

Where can I ask questions and talk about Cormyr? 

We encourage you to visit us in the Official DDO Discord and in the Cormyr Forum and let us know how things are going!
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