Dungeons & Dragons Online® - Cordovan
Update 68 Release Notes
Here are the release notes for Update 68, released on Wednesday, June 12th, 2024.

Of Special Note:

The Pre-Purchase for Magic of Myth Drannor begins Wednesday!

Venture into the heart of the Forgotten Realms and brave the perilous ruins of Myth Drannor. Harness the power of chaotic Wild Magic, navigate mysteries of the Forgotten Realms, and thwart the sinister Red Wizards of Thay in their quest for dark secrets. Join the adventure to restore the Elves' ancient capital—will you rise to the challenge? Dive into Magic of Myth Drannor and shape the future of the legendary Elven city!

Read more about the next expansion for Dungeons & Dragons Online on DDO.com!

  • Myth Drannor's quests are level 13 on Heroic difficulty and level 35 on Legendary difficulty.
  • Play as a member of the Eladrin, elemental masters of the Feywild, adept in versatile combat and specialized seasonal magic.
  • Discover the Eladrin Chaosmancer Iconic Hero, where seasonal affinities transform elemental spellcasting into a spectacular display of unique, powerful magic. They start with one class level in the Wild Mage Archetype.
  • Access the new Wild Mage Archetype for the Sorcerer and unlock a new class Enhancement tree!
  • Some of the most renowned villains in Dungeons & Dragons lore have come to Myth Drannor! Followers of the lich Szass Tam, the Red Wizards of Thay, have come to the ancient Elven ruins. What secrets do they seek?
  • Venture through the lands of Myth Drannor with 13 new quests, an exciting new wilderness area, and raid (the raid content will be released after the release of the expansion in a subsequent game update).
  • The game's level cap will increase to 34 with the release of Myth Drannor.

News and Notes:
Wild Magic:
  • Wild Magic is a chaotic force that can be harnessed by some spell casters, or appears as an environmental effect that can be found where an extremely powerful magical event occurred. The casting of spells as a Wild Mage or in a Wild Magic Zone has a random chance to cause a Wild Magic Surge.
  • Wild Magic Surges are random magical effects that occur on or around the caster at the moment they cast a spell. The frequency of surges and chance of good or bad results can be manipulated by things in the Wild Mage Enhancement tree.
  • Wild Surges do not interact with snapshotting for persistent spell effects like Death Aura, Lantern Archon, or Wall of Fire. The only exception is the Enlightened Spirit's Aura. Because this aura is a Warlock blast shape toggle, each tick of the aura is considered a "cast" for the purposes of determining Wild Surges. This will only happen if the aura hits a target and the Warlock is in combat.
  • All Warlock Eldritch Blasts and spells can cause Surges, but free Warlock abilities like blasts will only cause a Surge when in active combat.
  • Wild Surge Luck has been added to the +Stats panel in your character's UI. This stat indicates you have a bonus on the table that is rolled to determine if you get good or bad surges. High rolls are better. Note that this bonus represents a random range so it will never make it impossible to get very bad surges, just less likely. The Rapid Surge and Action Boost enhancements in the Wild Mage tree feature this bonus as does the Iconic Eladrin Racial Tree.
  • Surges are divided into five categories:
  • Very Good (chance is very rare)​
  • Good​
  • Neutral​
  • Bad​
  • Very Bad (chance is very rare)​
  • ​Wild Magic Surge Rules:
  • The spell you are casting when you surge always resolves normally (the surge is an ADDITIONAL effect.)
  • Wild Magic Surges can only occur in dungeons.
  • Bad or Very Bad negative effects ONLY affect the caster but Good/Very Good effects will sometimes apply to allies/party members
  • Bad effects may debuff you but will not Crowd Control you.
  • Very Bad effects may Crowd Control you, making them very dangerous.
  • You will get a VFX/Sound warning a few seconds before you character becomes "hot" with a wild surge on your next cast, that will indicate if it is good or bad surge. Red means bad.
  • Monsters/Henchmen use this system as well but certain surges will not occur for them or will be different.
New Race: Eladrin:
  • The Eladrin is a Feywild denizen attuned to Seasonal magic. They are fey creatures in the form of elves. Mechanically, they are an elemental generalist, great at most forms of combat, with the ability to specialize into their seasonal abilities to further customize their combat prowess. The Iconic is a Wild Mage Sorcerer, whose seasonal affinity lends a unique bend to their elemental spell casting.
  • Racial Traits:
  • +2 Dexterity
  • Fey Ancestry: You have Immunity to Sleep spells and effects, gain a +2 Saving Throw bonus against Enchantment spells or effects, and have a +2 racial bonus to Listen, Search, and Spot.
  • Seasonal Affinity: At level 1, gain access to 4 Seasonal feats. You may switch Seasonal affinity once every 12 seconds.
  • Spring Affinity: You gain +1 Charisma.
  • Summer Affinity: You gain +1 Strength.
  • Autumn Affinity: You gain +1 Wisdom.
  • Winter Affinity: You gain +1 Intelligence.
  • Racial Past Lives:
  • +1 Listen
  • +1 Dexterity
  • +1 Racial Action Point
  • Eladrin Enhancement Tree
  • Cores
  • Elven Accuracy I: You gain +2% to hit with all attacks. Your Point Blank Shot and Ranged Sneak Attack range is increased by 2 meters for each Core Ability you possess from this tree.
  • Multiselector: Gain +1 to Dexterity, Intelligence, or Charisma.
  • Elven Accuracy II: You gain +2% to hit with all attacks.
  • Multiselector: Gain +1 to Dexterity, Intelligence, or Charisma.
  • Elven Accuracy III: You gain +2% to hit with all attacks.
  • Tier 1
  • Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty. From Elf. Requires Keen Senses as a Prerequisite.
  • Keen Senses: +1/2/3 Search, Spot, and Listen.
  • Fey Step: Disappear and reappear some distance ahead. You start with 2 charges per Rest. Cooldown: 10 seconds. Based on your season, this has an additional effect:
  • Spring: You gain a temporary +20% bonus to dodge, +1% per 2 character levels, for 10 seconds.
  • Summer: You gain a +3 bonus to weapon damage, +1 per 5 character levels, for 10 seconds.
  • Autumn: You gain a +3 bonus to Sneak Attack Dice, +1 per 5 character levels, for 10 seconds.
  • Winter: You gain a +3 bonus to Tactics DCs, +1 per 5 character levels, for 10 seconds.
  • Step Through The Fade: +1/2/3 charges of Fey Step. Requires Fey Step as a Prerequisite.
  • Arcane Fluidity: -5/10/15% Arcane Spell Failure
  • Tier 2
  • Minor Spring Attunement: +1/2/3% Dodge chance. Your Spring Attunement grants you an additional +1/2/3 Reflex Saving Throws.
  • Minor Summer Attunement: +1/2/3 critical hit confirmation. Your Summer Attunement grants you an additional +1/2/3 Fortitude Saving Throws.
  • Arcanum: +25/50/100 Spell Points and +1/2/3 Spell Penetration.
  • Minor Autumn Attunement: +1/2/3 to hit with Sneak Attacks. Your Autumn Attunement grants you an additional +1/2/3 Will Saving Throws.
  • Minor Winter Attunement: +1/2/3 to hit. Your Winter Attunement grants you an additional +1/2/3 Physical and Magical Resistance Rating.
  • Tier 3
  • Major Spring Attunement: +1/2/3% Doublestrike and Doubleshot. Your Spring Affinity grants an additional +1 Charisma.
  • Major Summer Attunement: +1/2/3 to weapon damage. Your Summer Affinity grants an additional +1 Strength.
  • Fey Sight: While you have more than 100 Spell Points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions. Requires Arcanum as a prerequisite.
  • Major Autumn Attunement: +1/2/3 Sneak Attack damage. Your Autumn Affinity grants an additional +1 Wisdom.
  • Major Winter Attunement: +1/2/3 Fortitude saves. Your Winter Affinity grants an additional +1 Intelligence.
  • Tier 4
  • Spring Spell: SLA: Vigor (Spell Point cost: 5, Cooldown: 6 seconds)
  • Summer Spell: SLA: Fire Shield Hot (Spell Point cost: 3, Cooldown: 3 seconds)
  • Skill: +3% Doublestrike, +3% Doubleshot, +3% dodge, and bypass 3% of enemy Dodge.
  • Autumn Spell: SLA: Night Shield (Spell Point cost: 3, Cooldown: 10 seconds)
  • Winter Spell: SLA: Displacement (Spell Point cost: 15, cooldown: 10 seconds)
Iconic Hero: Eladrin Chaosmancer
  • Iconic Traits:
  • 1st level in Wild Mage Sorcerer
  • +2 Charisma
  • Fey Ancestry: You have Immunity to Sleep spells and effects, gain a +2 Saving Throw bonus against Enchantment spells or effects, and have a +2 racial bonus to Listen, Search, and Spot.
  • Wild Magic: Being an Eladrin who is exceptionally attuned to the chaos of the Feywild, your spells always have Wild Magic active. When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. Grants a +5% chance of gaining a Wild Surge every time you cast a spell. Wild Surges will also manifest over time passively. Wild Surges do not occur in public spaces.
  • Seasonal Affinity: At level 1, gain access to 4 Seasonal feats. You may switch Seasonal affinity once every 10 minutes.
  • Spring Affinity: You gain +1 Charisma.
  • Summer Affinity: You gain +1 Strength.
  • Autumn Affinity: You gain +1 Wisdom.
  • Winter Affinity: You gain +1 Intelligence.
  • Iconic Past Life Active: Fey Step: Disappear and reappear several feet in front of you. You have maximum charges equal to your number of Eladrin Wild Mage past lives. These charges stack with other sources of Fey Step.
  • Iconic Eladrin Chaosmancer Racial Enhancement Tree:
  • Cores
  • Core 1: Wild Magic I: You gain a +2 bonus to Wild Magic Luck that increases your odds of a positive result when you surge.
  • Core 2: +1 Intelligence, Wisdom, or Charisma
  • Core 3: Wild Magic II: Your Wild Magic Luck bonus increases to 3.
  • Core 4: +1 Intelligence, Wisdom, or Charisma
  • Core 5: Wild Magic III: Your Wild Magic Luck bonus increases to 6.
  • Tier 1
  • Nothing Is Hidden: Your senses are so acute that you no longer need to spend time searching for the obvious. You will automatically perform a Search check to locate traps and secret doors when you are in range to Spot them, although this Search check occurs at a -12/-8/-4 penalty. Requires Keen Senses as a Prerequisite.
  • Keen Senses: +1/2/3 Search, Spot, and Listen
  • Fey Step: Disappear and reappear some distance ahead. You start with 2 charges per Rest. Cooldown: 10 seconds. You start with 2 charges per Rest. Based on your season, this has an additional effect:
  • Spring: You gain a +3 bonus to Universal Spell Power per Character Level for 10 seconds.
  • Summer: You gain a +20% bonus to Spell Cost Reduction for 10 seconds.
  • Autumn: You gain +5 bonus to Magical Resistance Rating and Magical Resistance Rating Cap, +1 per Character Levels for 10 seconds.
  • Winter: You gain a +2 bonus to Spell Penetration, with an additional +1 per 5 Character Levels, for 10 seconds.
  • Chaos Control I: Antireq with Wild Mage version. Very Bad surges become bad surges instead.
  • Step Through The Fade: +1/2/3 charges of Fey Step. Requires Fey Step as a prerequisite.
  • Tier 2
  • Minor Spring Attunement: +3/5/10 Electric and Sonic Spell Power. Your Spring Affinity grants you an additional +3/5/10 Electric and Sonic Spell Power.
  • Minor Summer Attunement: +3/5/10 Fire and Light Spell Power. Your Summer Affinity grants you an additional +3/5/10 Fire and Light Spell Power.
  • Arcanum: +25/50/100 Spell Points and +1/2/3 Spell Penetration.
  • Minor Autumn Attunement: +3/5/10 Acid and Poison Spell Power. Your Autumn Affinity grants you an additional +3/5/10 Acid and Poison Spell Power.
  • Minor Winter Attunement: +3/5/10 Cold and Negative Spell Power. Your Winter Affinity grants you an additional +3/5/10 Cold and Negative Spell Power.
  • Tier 3
  • Major Spring Attunement: The Quicken Metamagic costs 1 Spell Point less. Your Spring Affinity grants an additional +1 Charisma.
  • Major Summer Attunement: The Maximize Metamagic costs 1 Spell Point less. Your Summer Affinity grants an additional +1 Strength.
  • Fey Sight: While you have more than 100 Spell Points, you can see things as they truly are. You are able to see invisible creatures and pierce illusions. Requires Arcanum as a prerequisite.
  • Major Autumn Attunement: The Empower Metamagic costs 1 Spell Point less. Your Autumn Affinity grants an additional +1 Wisdom.
  • Major Winter Attunement: The Heighten Metamagic costs 1 Spell Point less. Your Winter Affinity grants an additional +1 Intelligence.
  • Tier 4
  • Spring Storm: A Spell-Like Ability that creates a dark storm cloud over the target which blasts it and nearby enemies with lightning for 1 to 6 +2 Electric damage for every caster level. If targets are immune to Electric damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Spring Affinity Active.
  • Scorching Summer - A Spell-Like Ability that sends out a blast of fire from the caster striking nearby enemies for 1 to 6 +2 Fire damage for every caster level. If targets are immune to Fire damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Summer Affinity Active.
  • Chaos Control II: If you would get a Very Bad or Bad Wild Magic Surge, you get a Neutral Surge instead. Antirequisite with the Wild Mage version.
  • Autumn Decay: A Spell-Like Ability that sends out a wind of acidic decay from the caster striking nearby enemies for 1 to 6 +2 Acid damage for every caster level. If targets are immune to Acid damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Autumn Affinity Active.
  • Winter Hail: A Spell-Like Ability that pounds a location with hail causing 1 to 6 +2 Cold damage for every caster level. If targets are immune to Cold damage they become vulnerable to it for 15 seconds. Max caster level 20. Evocation DC 15 using the highest of Intelligence, Charisma or Wisdom. Can only be used if you have Winter Affinity Active.
Sorcerer Archetype: Wild Mage:
  • A new sorcerer Archetype is now available called the Wild Mage! The Wild Mage is included in your pre-purchase of Magic of Myth Drannor and is FREE to VIPs.
  • The Wild Mage has a new Enhancement tree in addition to the Sorcerer trees of Fire Savant, Water Savant, Air Savant, and Earth Savant.
  • Changes vs. Base Sorcerer:
  • Wild Mages gain the Wild Mage Feat at level 1.
  • The sorcerer's Eldritch Knight Enhancement tree is replaced with the Wild Mage Enhancement tree.
  • The Spell List differs as follows:
  • Wild Mages have access to Chaos Bolt (new) as a level 1 Sorcerer Spell.
  • Wild Mages have access to Chaos Ball (new) as a level 3 Sorcerer Spell.
  • Wild Mages have access to Chaos Hammer as a level 4 Sorcerer Spell.
  • Wild Mages have access to Greater Color Spray as a level 5 Sorcerer Spell.
  • New Feat: Wild Mage:
  • Automatically granted at Wild Mage class level 1: When you cast spells, you have a small chance to have additional strange effects occur around you. These effects very greatly from helpful, dangerous to just silly. Grants a +5% chance of gaining a Wild Surge every time you cast a spell. Wild Surges will also manifest over time passively. Wild Surges do not occur in public spaces.
  • Unless specifically listed, assume the class is otherwise identical to Sorcerer.
  • Wild Mage Enhancement Tree:
  • Cores
  • Core 1: Determination
  • +1 Will Saving Throw
  • +10 Chaos Spell Power. (Chaos Spell Power is part of Alignment Spell Power).
  • Core 2: Boldness
  • +1 Caster Level with Chaos Spells
  • +10 Chaos Spell Power
  • +10 Universal Spell Power
  • Core 3: Riches of Randomness:
  • Once per Rest, target an unopened chest and twist fate for a chance at better rewards for the entire party. Chests can only be improved in this way one time, and there is a chance of failure based on your Charisma. (There is no special drawback on failure.) Some chests cannot be improved in this manner. This effect does not stack with Treasure Finding from the Greater Dragonmark of Finding.
  • +10 Chaos Spell Power
  • Core 4: Entropic Energy
  • You gain +1 Caster Level and Max Caster Level when casting any spell.
  • +10 Chaos Spell Power, +10 Universal Spell Power, +1% chance of incurring a Wild Magic Surge when casting a spell, +1% Spell Critical Damage with all spells. You may use Riches of Randomness one additional time per Rest.
  • Core 5: Reject Limits
  • +1 Caster Level and Max Caster Level with all Spells. +10 Chaos Spell Power, +10 Universal Spell Power.
  • Core 6: Channel Entropy
  • SLA: A field of chaotic energy strikes the target and nearby enemies, dealing 19 to 24 Chaos damage per caster level (max 380 to 480). A successful Will save reduces the damage by half.
  • +4 CHA, +10 Chaos Spell Power, +10 Universal Spell Power, +1% chance of incurring a Wild Magic Surge when casting a spell,+1% Spell Critical Damage with all spells. You may use Riches of Randomness one additional time per Rest.
  • Tier 1
  • SLA: Chaos Bolt: Fires a small orb of Chaos at a target, doing 1d6+2 Chaos Damage per caster level (max 10d6+20 at caster level 10).
  • Chaos Control I: If you would get a Very Bad Wild Magic Surge, you get a Bad Surge instead.
  • Student of Chaos I: +1/2/3% chance of incurring a Wild Magic Surge when casting a spell and +1/2/3% Spell Critical Damage with all spells.
  • Tides of Chaos I: Once per minute, you gain a +1/2/3 bonus to one of Reflex, Fortitude, or Will Saving Throws for one minute.
  • Skills: +1/2/3 Spellcraft, Concentration, and Bluff.
  • Tier 2
  • Action Boost: Wild Magic: For the next 20 seconds, your chances of getting a Wild Magic Surge are improved by 5/10/15%. This also grants a +5/10/15 Wild Surge Luck Bonus increasing the chances of a positive surge result.
  • Chaos Control II: If you would get a Very Bad or Bad Wild Magic Surge, you get a Neutral one instead. (requires Chaos Control I).
  • Student of Chaos II: +1/2/3% chance of incurring a Wild Magic Surge when casting a spell and +1/2/3% Spell Critical Damage with all spells.
  • Tides of Chaos II: Once per minute, when you incur a Wild Magic Surge, you gain a defensive buff that scales with Wild Mage level.
  • Lucky Dodge: +1/2/3 Dodge while wearing no armor. Rank 3: While wearing no armor, you gain +1d6 Dodge Cap. The die is rerolled once per minute.
  • Tier 3
  • SLA: Chaos Sphere: Launch a chaotic orb that explodes on impact, dealing 1d6+3 Chaos Damage per caster level (up to a max of 10d6+30 Chaos Damage at caster level 10) to targets in the area. A successful Will save reduces the damage by half.
  • Power in Chaos: Toggle: You gain +2 Caster Level and Max Caster Level with all spells, but are able to receive Very Bad and Bad Wild Surges.
  • Student of Chaos III: +1/2/3% chance of incurring a Wild Magic Surge when casting a spell and +1/2/3% Spell Critical Damage with all spells.
  • Prismatic Mind:
  • Rank 1: Color Spray now deals 1d6 Chaos Damage per Caster Level in addition to its other effects. A successful Will save reduces this damage by half.
  • Rank 1: Color Spray, Greater Color Spray, and Prismatic Ray now deal 1d6 Chaos Damage per Caster Level in addition to their other effects. A successful Will save reduces this damage by half.
  • Rank 1: Color Spray, Greater Color Spray, Prismatic Ray, Prismatic Strike, and Prismatic Spray now deal 1d6 Chaos Damage per Caster Level in addition to their other effects. A successful Will save reduces this damage by half.
  • Ability Score: Multiselector:
  • Intelligence
  • Wisdom
  • Charisma
  • Tier 4
  • Unpredictable Consequences: Your Chaos Bolt, Chaos Sphere, Chaos Hammer, and Channel Entropy spells and SLAs now add additional damage, debuff, or crowd control effects when cast. If the target saves for half damage on Chaos Sphere, the additional effects are negated.
  • Multiselector:
  • Unstable Sorcery: While wearing no armor, you gain 2% Spell Critical Damage.
  • Mixed Magics: Your Caster Level with spells is now equal to your Character Level instead of individual class levels (max 20). This does not change the caster level of Rune Arms, Wands, Scrolls, or other Items.
  • Student of Chaos IV: +1/2/3% chance of incurring a Wild Magic Surge when casting a spell and +1/2/3% Spell Critical Damage with all spells. Once per minute, when you incur a Wild Magic Surge, gain (one from a list of buffs).
  • Tides of Chaos III: +2/4/6% Chaos Spell Crit Chance.
  • Ability Score: Multiselector:
  • Intelligence
  • Wisdom
  • Charisma
  • Tier 5
  • SLA: Wildstrike: Surround target adversary with rainbows, dealing dealing 1d6+10 Chaos Damage per caster level (Maximum damage 10d6+100). They take a random (but powerful) effect, and every 2 seconds, they take another random effect.
  • Bend Luck: You gain Bend Luck: Whenever you fail a Saving Throw, you reroll that Saving Throw and take the second result. This stacks with Slippery Mind, but does not stack with other sources of Bend Luck.
  • Rapid Surge: Active: Trigger a short session where you get a lot of surges very quickly. This also grants a +15 Wild Surge Luck Bonus increasing the chances of a positive surge result.
  • Random Deflector: While wearing no armor, you gain +1d100 Magical Resistance Rating Cap. This die is rerolled once per minute.
  • Tides of Chaos IV: -2 to all Spell DCs. Whenever you cast a spell with a DC, you gain +1d6 to the DC of that spell.
  • Past Life: Wild Mage: +3 Universal Spell Power per stack of this Past Life.
  • Supporting Changes for Wild Mage:
  • The spell power tool tip in the character sheet has been updated to reveal new spell powers (Chaos, Evil, Lawful).
  • The book spells Prismatic Spray and Prismatic Ray have had their random damage effects boosted to 1d6+7 per caster level.
  • Maximize, Empower, and Intensify now apply to Color Spray and Greater Color Spray.
  • The Destiny feat "Epic Spell Power: Light" has been renamed "Epic Spell Power; Light and Alignment" and now reads "+20 Light and Alignment Spell Power, +10% Light and Alignment Spell Crit Damage, +5% Universal Spell Crit Damage". Please note that it already had this updated functionality, the only change is to the text to make it reflect the existing functionality.
Bug Fixes:
  • Stormsinger Core 18 and 20 should now have the correct maximum caster level.
  • Quest: Fred's First Date - It should be easier for Hirelings to move around ropes and plants during your date.
  • A string table error has been fixed in the 2nd Water Savant Enhancement tree Core and in Earth Savant's Melf's Acid Arrow spell description.
  • Blightcaster's Everything Decays buff no longer displays an icon on the player's buff bar since it is a permanent passive ability.
  • Tabaxi Females will no longer fall through their Mount when feather falling.
  • Efficient Metamagic: Embolden II and Efficient Metamagic: Intensify II when appearing on loot now properly reduce the Spell Point cost of Emboldened or Intensified spells.
  • An issue has been corrected when filtering by double-digit numbers in the Adventure Compendium.
  • Trip and Improved Trip are now a Reflex Saving Throw with a recurring Fortitude Saving Throw to get back up. This is a significant increase in these feat's effective DCs. To compensate, the duration of these effects now match Stunning Blow, which is a reduction in duration. So, enemies will Trip more easily, but stay down for a shorter period of time.
  • The spell Web now has a line of sight check to prevent it from being cast at targets behind doors.
  • Violet Peregrine the VIP NPC vendor in the Eberron Hall of Heroes now has a map icon.
  • Some voice over nodes in Temple of Elemental Evil now play properly.
  • The Clearwater Diamond Augment now heals at its proper rate and value of one Hit Point per minute.
  • Corrected an issue where some quest panel tooltips improperly report Legendary quests as Epic.
  • We have attempted to correct an issue that caused in-game Voice Chat to not function properly.
Engineering Changes:
  • Fixed an issue where the game client would fail to initialize/disappear after the player entered their login information.
  • Decreased frame rate drops when mousing over targets.
Known Issues:
  • Wild Mage's Wildstrike tool tip says it does 1d6+6 damage when it is actually 1d6+10 damage.
  • Eladrin Chaosmancer Iconic Hero: Iconic Eladrin's Stat pickers should be Wis/Int/Cha not Dex/Int/Cha.
Dungeons & Dragons Online® - Cordovan
Update 67.2 Release Notes
Here are the release notes for Update 67.2, released on Wednesday, April 24th, 2024.
Of Special Note:
Year of the Dragon - April arrives on Wednesday!
The Year of the Dragon celebrates the 50th Anniversary of Dungeons & Dragons with free gifts every month! https://www.ddo.com/year-of-the-dragon.

Starting on Wednesday, April 24th through May 28th, 2024, all players can speak to Xatheral in the Eberron Hall of Heroes and select one expansion they wish to acquire for their account! All expansions except for Vecna Unleashed are available to choose from. You will get access to the playable content of the expansion that is normally available in the DDO Store for Points, not any of the additional bonuses or account unlocks granted from the DDO Market editions.

If you already have all of the expansions on your account, then Xatheral will instead direct you to speak to an NPC named Estraz nearby to receive a Greater Elixir of Discovery. This Elixir boosts the chances of getting Named Loot from chests that ordinarily contain Named Loot by 10%. (Bonus Type: Special) This effect lasts for 60 minutes. The timer for this effect pauses while you are in public areas or logged out. Limit 1 per Account.

https://www.ddo.com/news/ddo-year-of-the-dragon-april.

News and Notes:
Bug Fixes
  • NPCs who offer to transport you in the Stormhorns Wilderness for Astral Shards should now properly transport you.
  • Heroic Zawabi's Revenge now has its intended Raid rune drops
  • Fixed a typo in Darling's rat form tooltip
  • Fixed a framerate issue with switching between multiple combat targets
  • Fixed several instances where the game client could crash when interacting with objects
  • Icy Prison should now properly freeze targets
Dungeons & Dragons Online® - Cordovan
Update 67.1 Release Notes
Here are the release notes for Update 67.1, released on Wednesday, April 10th, 2024.
News and Notes:
  • Fixed an issue that prevented VIPs from getting Dragon Lord properly unlocked with their subscription.
  • Laughter's Melee Power on Critical component now properly works for Dragon Lord Fighters.
  • Corrected an issue with the Mechanized Patron's Coffer where Zeanna in the Eberron Hall of Heroes failed to properly recognize your account ownership.
  • Corrected an issue that could cause too many Reapers to appear in the raid The Chronoscope.
  • Corrected an issue where Rohine would not properly bestow the quest "Litany of the Dead".
  • Feedback in the DDO Store when you make a purchase with full inventory is now easier to read.
  • Fixed an issue where female Wood Elf characters slid improperly while shooting after tumbling.
  • Fixed an issue where Tabaxi characters used the wrong animations while using special crossbows.
  • Corrected a named loot drop rate issue in the "Slice of Life" adventure pack on Heroic elite.
  • Corrected a named loot drop rate issue in the Heroic Elite version of "Catastrophe".
  • Fixed a stuck spot in "Too Many Cooks".
  • Fred's First Date
  • Succeeding in the Kobold's game now provides completion feedback more consistently.
  • Fixed an issue that could prevent completion of various objectives in "Fred's First Date" when more than one player interacts with more than one version of Fred.
  • Corrected a dialog box issue in "Fred's First Date" that failed to properly close.
  • Fixed an issue that could cause the Crystal challenge dungeon master text and audio failure message to play repeatedly.
Dungeons & Dragons Online® - Cordovan
Update 67 Release Notes

Here are the release notes for Update 67: Slice of Life, released on Wednesday, March 27th, 2024.

Of Special Note:

A new Adventure Pack is available: Slice of Life!

Daily life in Sharn isnt quite as ordinary as some would believe. Take part in a cooking competition, renovate a home, and go on an educational date in this "totally ordinary" series of quests! The Slice of Life quest pack is level 18 on Heroic difficulty and level 34 on Legendary difficulty. The quest givers can be found in Nymph's Court at Morgrave University.

Three quests are available:

  • Fred's First Date
  • Too Many Cooks
  • This Old Haunt

This new adventure pack is available FOR FREE for a limited time as part of our Year of the Dragon celebration! Read more about the Year of the Dragon on DDO.com and make sure to claim this adventure pack for FREE through April 23rd, 2024! Slice of Life will be available to purchase separately in the DDO Store after April 23rd. This adventure pack is also free to VIPs!

Daily Gold Rolls for VIP through April 23rd!

We're also giving VIPs free Daily Dice gold rolls through April 23rd! https://www.ddo.com/vip.

News and Notes:
Bug Fixes:
  • The puzzle and reset lever have been fixed in Grand Theft Aureon.
  • Improved Intensify items now properly reduce the cost of Intensified spells.
  • The quest "Explosive Situation" is no longer incorrectly flagged as a solo quest.
  • Animation issues caused by tumbling rapidly have been corrected.
  • Rapid tumbling will no longer sometimes cause a charge token to be improperly consumed.
  • Tumble no longer erroneously breaks stealth and invisibility.
  • The single target Shield Throw now needs a shield to throw.
  • Draconic Incarnation's Scales of the Dragon now properly scales with level.
  • Exalted Angel
  • Curative Admixtures now properly trigger the Mantle.
  • Consecrated Sparks now work properly when using the area of effect version.
  • Ascendance now properly applies to enemies when using Fire Domain.
  • Grandmaster of Flowers' Drifting Lotus damage has been fixed along with some typos.
  • Legendary Dreadnought's Dire Charge now properly states how its DC is calculated.
  • Magus of the Eclipse
  • Zero Degree Comet and Moon's Shadow now have visible saving throws.
  • Dark Light of the Moon no longer damages undead.
  • Grand Summoner now works properly and has a better icon in your hireling or summoned creature's buff bar.
  • Share the Light now works correctly.
  • Some Magus benefits no longer improperly stick in your buff bar.
  • Various typos have been corrected in Shiradi Champion, and various buffs will no longer improperly stick in your buff bar.
  • Vistani Knife Fighter's Fan of Knives now scales with the higher of Melee or Ranged Power as intended, and no longer scales with Spell Power.
  • An ability DC typo has been corrected in Artificer's Thunder Shock weapon.
  • Shield Mastery now grants its proper +10 Physical Resistance Rating for small shields and bucklers.
  • Greater Shield Mastery now grants its proper +10 Physical Resistance Rating for small shields and bucklers.
  • Nimble Fingers' sneak attack dice no longer drops on death.
  • Knight of the Chalice's Divine Sacrifice (Ranged) now has its proper tooltip between ranks.
  • Dragon Lord
  • Flight of Kings no longer sets all leaps on a 15 second cooldown.
  • Active abilities that were not working correctly while moving now do.
  • The past life now counts as a Fighter past life for the purposes of the Completionist feat.
  • Ravager's Blood Strength now works properly for Dragon Lords.
  • Ravager's Mutilate now works properly for Dragon Lords.
  • Throwing weapons now correctly calculate their to-hit if using alternate stats like Intelligence or Charisma.
  • An issue that could cause game client frame rate drops when hirelings and animal companions failed to play their dialog has been corrected.
  • Curse of the Unending Song now properly gives +1 Bard Song.
  • Curse of Butterflies no longer incorrectly gives +1 Bard Song.
  • Curse of the Butterflies' effect no longer has a broken description.
  • Curse of Minor Masterworks now works properly. There are some older items and effects it cannot magnify, however, and the effect's tooltip has been updated to reflect this.
  • Curse of Major Masterworks now works properly. There are some older items and effects it cannot magnify, however, and the effect's tooltip has been updated to reflect this.
  • Curse of the Winding Dirge's Spell Power component is now properly +3.
  • Curse of Uncontrollable Energy's bonus type is now correctly Fortune.
  • Curse of Divine Fortune now properly gives its +1 Fortune Bonus to Saves vs. Spells.
  • An odd pause in fire rate after firing a special crossbow attack for some female characters has been fixed.
  • An issue where some special crossbow animations were not playing the sound of the bow string releasing has been fixed.
  • Focus Orb icons have been updated for many guest passes that had previously been using the High Road focus orb icon.
  • A bug in The Magma Must Flow has been fixed to prevent the Fire Reaver from sometimes being able to be attacked before the objective begins to defeat it.
  • Gerald Goodblade's quest chalice now properly turns off in the Anniversary Dungeon.
  • Effects that drop off when exiting a dungeon will no longer sometimes drop off when entering a dungeon from a wilderness area.
  • Store feedback when making a purchase with full inventory is now easier to see and read.
  • Legendary Greensteel accessory healing effects no longer continuously spam the combat log when at full hit points.
  • Invoking a Spell Like Ability while it is on cooldown no longer attempts to cast the spell book version of the spell the SLA refers to.
General Changes:
  • There is a new UI element that shows you your Tumble charges! This UI can be hidden in the options menu under "Show Tumble UI." Each green pip represents one tumble charge. The previous tumble visuals on your character have been removed. You can drag the UI element around, and it'll stay where you leave it.
  • Characters now gain 1 Tumble charge when you train the Tumble skill's rank 10 and rank 20. These charges cannot be earned through effects, abilities, or epic level bonuses to the Tumble skill, but only by training the skill from heroic levels.
  • Bear traps now default to being visible and will only be hidden in special cases.
  • Aimed Shot in Deepwood Sniper now has a slightly different icon.
  • Antirequisites now display on enhancements more intelligently.
  • Added a title for Antireq chains to avoid repeated text (single-antireq enhancements will continue to display them on one line)
  • Differently formatted bullet points to link antireq chains together
  • Displaying the class the enhancement is from in an abbreviated form if it is a class-related enhancement
  • Displaying the race the enhancement is from if it is a race-related enhancement
  • (If neither class nor race related, this section is not displayed)
  • The list of antireqs no longer displays duplicate entries.
  • The list of antireqs no longer displays prereqs that are actually the enhancement you're hovering over in disguise.
  • The list of antireqs no longer displays unused and unimplemented enhancements.
  • And finally, renamed every single Efficient Metamagic enhancement so that the names all match up and look nice.
Dungeons & Dragons Online® - Cordovan
Update 66.1 Release Notes
Here are the release notes for Update 66.1, released on Wednesday, March 20th, 2024.
News and Notes:
  • Rank 3 of Ravager's Festering Wound ability now has a tooltip that better clarifies that the Greater Festering Wound effect supersedes the regular Festering Wound effect.
  • Dragon Lord Ravager's Laughter ability now works properly.
  • Dragon Lord Ravager's Blood Strength ability now works properly.
  • Dragon Lord Ravager's I Hit Back! now works properly.
  • Corrected an issue with Dragon Lord's visual effects displaying improperly in lower DX versions.
  • The immunity stripping portion of Dragon Lord's Battlefield Tactician IV now works with Improved Sunder as well.
  • Dragon Lord Ravager's I Like Pain now works properly.
  • Dragon Lord Ravager's Do You Like Pain? now works properly.
  • Casting Energy Vortex: Negative no longer casts the Fire version instead.
  • Fixed an issue where the visual effects of AOE ranged attacks would appear twice.
  • An important Rakshasa in Servants of the Overlord will no longer break the quest when they are hit with death effects such as being turned into a frog.
  • Druid, Ranger, Pale Master and Artificer pets no longer suffer from the lingering grip of death in Reaper difficulty.
  • Fixed the odd pause in fire rate after firing a special crossbow attack for some female character types.
  • Fixed an issue where some special cross bow animations weren't playing the sound of the bow string releasing.
  • Gnome males will no longer use the wrong animation when firing special crossbow attacks.
  • Corrected a typo in the tooltip about a Machrotechnic unlock.
  • Corrected a visual issue where feats that have higher tier versions would mistakenly claim that you lacked the required base feat.
  • Machrotechnic Tonquin's Hammer should now deal damage as expected.
  • Shiradi Champion's Fey Presence now has its proper minimum level.
  • Harm is no longer blocked by friendly spell absorption for healing Undead.
  • Weathering the Elements in Primal Avatar now has a clearer tooltip.
  • Corrected a tooltip error in Queen's Diplomacy.
  • Several abilities in Unyielding Sentinel now allow movement during their activation.
  • Fixed tooltip of Shadows Among You to clarify its debuff.
  • Angelic Form now properly sticks in your buff bar.
  • The sinking gate in the quest Into the Deep has been fixed.
  • Fixed negative threat and tooltip for Queen's Countentance in Shiradi.
  • Fixed the minimum level of Great Summoner to be 20 in Magus.
  • Shiradi Pin should now work properly with crossbows.
  • Fixed the tooltips for Scorch and Obscuring Darkness in the Tiefling tree to have accurate SLA information.
Dungeons & Dragons Online® - Cordovan
Update 66 Release Notes

Here are the release notes for Update 66: Rise of the Dragon Lord, released on Wednesday, February 28th, 2024.

Of Special Note:

The Year of the Dragon Arrives! First Gift: Dragon Lord Archetype!

We're celebrating 50 Years of Dungeons & Dragons with giveaways every month! For this month, a new fighter Archetype is now available. Dragon Lord fighters forgo the use of a shield to focus on offensive tactical combat mixed with potent draconic abilities, and they empower and protect allies with auras while destroying foes with the roar of a dragon! See the full list of abilities and benefits in the release notes below.

Now through March 26th, 2024 all players can acquire the Dragon Lord archetype for FREE by visiting the dragon Xatheral in the Eberron Hall of Heroes! The Dragon Lord archetype will continue to be free to VIPs after March 26th, and available in the DDO Store as well. NOTE: VIPs must speak to Xatheral to claim the Dragon Lord from February 28th through March 26th. VIPs will be able to make a Dragon Lord after March 26th without speaking to Xetheral once the Year of the Dragon promotional period for Dragon Lord has ended.

Read more about our entire Year of the Dragon celebration on DDO.com!

The Anniversary Event begins!

Happy 18th Anniversary Dungeons & Dragons Online! The Anniversary Event has returned to House Phiarlan through March 12th! Last year's anniversary gift, the Dark Armor cosmetic, has been added to the list of Anniversary Event rewards. Additionally, some adjustments have been made to the quest to reflect the prior year and future hints. Find the portal to the Anniversary Event next to Gnoa Bn'for near the Phiarlan Chapterhouse.

News and Notes:

Due to space limitations on Steam, the full release notes are available to read on DDO.com: https://www.ddo.com/update-notes/ddo-update-66-release-notes
Dungeons & Dragons Online® - Cordovan
A Look at 2024, The Year of the Dragon – Producer's Letter

Greetings Everyone! 

Today I wanted to tell you about some of our plans for the year in Dungeons & Dragons Online. I hope you all had a fantastic 2023, and that you’re ready for even more adventures. I’m having a bit of adventure myself at the moment due to a winter storm, writing a draft of this Producer’s Letter in the dark by candlelight, with one of those old timey writing things ... a pen and some paper.

In a way it’s kind of thematically appropriate; it has me thinking about when I used to write D&D adventures by hand for my friends. It’s been nice to pause and reflect on those endearing D&D moments, because it is the 50th anniversary of Dungeons & Dragons! That’s half a century of people lovingly making their character builds, their campaigns, and playing with their friends. And yeah, sure, a lot of tools and technologies have changed in 50 years, but what hasn’t changed is the passion and creativity of everybody who loves D&D. That’s a huge reason why it has endured. As luck would have it, the 50th anniversary happens to fall on the lunar year of the Dragon! How fantastic is that? So that means we’re going to celebrate big. Dragon big! 

I am pleased to announce that starting at DDO’s Anniversary in February we will be rolling out a yearlong celebration in honor of D&D’s 50th Anniversary!  From free gifts to new features, each month during our Year of the Dragon celebration there will be something exciting for our players. Be sure to check in with us on February 7th when we will reveal what each month’s Year of the Dragon surprise will be! The fun starts during DDO's 18th anniversary on February 28th. As a hint to how this starts, the first surprise will be a dragon themed archetype. The “Year of the Dragon” celebration will last all the way until next year’s anniversary.   

To help get your friends and family ready for the Year of the Dragon, I’m also pleased to announce the return of a special coupon code that can be used to get a ton of free quest packs! Use coupon code: FREEDDO2024. (Available through 11:59pm Eastern (-4 GMT) Sunday, February 11th 2024.)

Learn more about all the quest packs that this code grants and how to apply the code here!

In addition, we have lots of other excitement planned in 2024. Here’s an early sense of what those updates will entail: 

By popular demand, our next major Expansion in the summer will take place in a fan favorite D&D location: Myth Drannor! It is among the more infamous places in the Forgotten Realms and we’re very excited to bring it to life! The level cap will increase to 34, and I’m looking forward to one of Myth Drannor’s hallmarks: Wild Magic areas. Myth Drannor is a place where opening yourself to chaos can allow you to tap into greater power.  It’s that power that has attracted the Red Wizards of Thay. Players will need to explore both the ruins of Myth Drannor, and interfere with the plans of the Red Wizards.  It’s the quintessential D&D and dungeon delving environment. Presale for the Expansion will start in June. 

In addition to two quest packs this year and our Expansion, there will also be a Dynamic Event with quests to unlock. Dynamic Events differ from our seasonal festivals in that while they are limited time activities, they are focused heavily on serious story narrative and DDO canon, and some aspects of them don’t repeat once the DDO community has advanced the story. They’re also meant to have elements that let players experience the event together, with collaboration and peer information sharing. After reviewing feedback on the Illithid Invasion, this Dynamic Event will be inclusive of all character levels since the Illithid Invasion was fairly end game focused. It will take the place of our Hardcore season so that all players can participate. We're anticipating that the event will be some time in the fall, though Dynamic Events may not always be during fall going forward. 

With the necessary Store infrastructure upgrades completed last year, we’ll also be looking to roll out the updates to the VIP program in the spring this year. We’ve made changes to the proposed rewards based on player feedback, and we’ll bring more information on the VIP program soon.  

We’ll update Crystal Cove and Night Revels to support the higher-level cap, and Night Revels will also get a new dungeon this year.  

If you’re new to the game, or returning after a little break, I just want to take a quick moment to recap some of the more recent features and excitement that have been added to DDO for you to enjoy:



We took players behind the scenes of dungeon making, and even let them help us decide what to build, with a new dungeon called “Catastrophe”. It’s a free quest, and you can also watch the behind-the-scenes video episodes about the making of it on our YouTube Channel. We plan to be at PAX East again this year, and more information about that will be announced soon. 

We’ve continued to expand our selection of Class Archetypes, adding Blightcaster, Dark Hunter, and Acolyte of the Skin. Archetypes have added some fresh play options, so we’re going to continue to add more types of them to the game in different ways. Some will be free, some will be paid, but all will bring new ways for people to shake up their character build dynamics. 

Several pieces of long time DDO content received a sprucing up and higher-level treasures added to make them playable at broader level ranges, including the Chronoscope, Deception in Stormreach, and Attack on Stormreach. 

Players recently worked together to successfully unlock a new set of tough dungeons in Sharn. While the live event is over, the quests that were unlocked are still available for everyone to play for free. These are some of the hardest quests we’ve had for a while, so see if your character has what it takes to best the Illithids there! 

A new treasure modification feature was added to the game known as the Deck of Many Curses. The cards for it first appeared in our aforementioned challenging Illithid Invasion dungeons. During Festivult, a curse introduced the cards to more places in game, and we’re going to go ahead and keep the card drops in the Legendary sagas. 

We have even more fun things planned in 2024, so check back with us regularly to see what’s new throughout the year! We’re so glad to have you with us, thanks for reading and we’ll see you in game! 

Amanda “Tolero” Grow 
Dungeons & Dragons Online® - Cordovan
Update 63.1 Release Notes

Here are the release notes for Update 63.1, released on Wednesday, November 8th, 2023. 

News and Notes:
Bug Fixes:
  • Special shield priests now make their allies ethereal in "Pilgrim's Peril" when shielding them to prevent players from getting stuck in a corner by invulnerable enemies. This also applies to enemies being resurrected.
  • The recipe for creating a Deck of Many Curses now shows the correct card icons, and the tooltip shown when hovering over the icons now shows the correct number of cards required.
  • Fixed a typo in the description of The Curse of the Sentient's Meal. This Curse now also properly increases the value of the item it is applies to by 100,000 platinum. 
  • Questgivers for the Illithid Invasion now properly recognize the state of the event when a new instance of the Sharn Clifftop Towers District opens. 
  • Fixed an issue in "Astral Ambush" where some coins that were meant for decoration were hovering in the air
Dungeons & Dragons Online® - Cordovan
Update 63: Illithid Invasion Release Notes

Welcome to the release notes for Update 63: Illithid Invasion, released on Wednesday, November 1st, 2023.

Of Special Note:

The Illithid Invasion begins!

From the vastness of the Astral Plane, an ancient hunger descends upon Eberron...

Take part in a one-time event across Dungeons & Dragons Online! The game needs YOUR help to stop the Illithid Invasion! Powerful and unusual Illithids are on the prowl throughout the world. Update 63: Illithid Invasion is a limited time event in which you'll scour Reaper difficulty dungeons throughout the game to locate these powerful invaders! Defeating these threats unlocks new quests that hold the key to ending their sinister plan! The dungeons stick around after the event, but the invasion starts (November 1st/happens NOW!) Join the fight today!

As part of Update 63 players can unlock four extreme challenge dungeon quests:

  • Pilgrims' Peril
  • Stolen Power
  • Horde of the Illithid Controller
  • Astral Ambush

These quests are all level 34 and only available on Legendary difficulty. Speak to a Twelve wizard named Omryn Cedarbrook in the Clifftop Tower District of Sharn to learn more! Other NPCs will be located near Omryn as the dungeons become available.

News and Notes:

The Deck of Many Curses
  • Collect cards to make Decks, then use those decks to apply mysterious Curses to your equipment! Cards from the Deck of Many Curses can appear in end chests throughout Update 63's Illithid Invasion quests.
  • Once you have enough cards, click on a card to open a UI that allows you to turn 12 of each card type into a Deck!
  • Cards are unbound, and Decks are Bound to Account.
  • Click on a Deck to open a UI that allows you to add a random effect to an item of your choice! The item must be unequipped.
  • Adding a Deck effect to your item does not impact its minimum level or ability to be equipped.
  • A special Card of Curse Cleansing can appear very rarely in almost any chest throughout the game! This card removes an applied Curse from the Deck of Many Curses to an item, allowing the item to receive another Deck effect.
  • Deck effects cannot be placed onto Cosmetics, Wands, Scrolls, Quivers, or Ammunition.
Bug Fixes:
  • Wrack Construct in Battle Engineer now correctly does +10/20/30% damage.
  • Shadowdancer Core 4 now works correctly with Trap the Soul.
  • Fixing apothecary new t4 to reduce spell costs correctly.
  • Falconry's Tier 2 Sprint Boost now states its correct percentage.
  • Light and Dark is now correctly 3 rank.
  • Holy Smite/Chaos Hammer/Unholy Blight/Order's Wrath from Divine Disciple upgrade now works on Mephits.
  • The first core of Divine Disciple's dark side no longer locks out Core 20 capstones.
  • A typo has been corrected in Avenging Cleave.
  • Feat descriptions from Knight of the Chalice have been removed.
  • Occult Slayer's antimagic action boost now works with things that proc on action boosts.
  • The buffs from the Flasks of Icy Coffee are now dispelled via Rest.
  • The scaling version of Improved Deception now correctly boosts your Bluff and not your Hide skill.
  • Items with Disease Guards now more reliably drop with those Disease Guards correctly attached to the item.
  • New copies of Vinelasher Bracers and Legendary Vinelasher Bracers have a correctly scaling Improved Deception effect.
  • The Dinosaur Bone Greatsword has done a flip and now faces the correct direction.
  • Secret chests from Vecna Unleashed no longer give you a Fire Elemental Essence.
  • You can now break breakables while under the effects of Fiendish Symbiosis.
  • Several icons have been corrected in Blightcaster.
  • Corrected an icon in Primal Avatar.
  • Holy Retribution now properly scales with Melee and Ranged Power, and the ranged version now correctly restores Smite Evil charges.
  • Dusk Surge in Legendary Dreadnought now properly restores Action Boosts with ranged weapons.
  • Ear Smash is now a +10/20/30% damage scalar.
  • Law of the Divine in Divine Crusader now scales correctly with Melee and Ranged Power.
  • Tabaxi's bonus trip DCs for quarterstaff now correctly increment.
  • A player with the Rune Arm proficiency destiny ability will no longer just lose their offhand sometimes.
  • Fixed a typo in Blight Wolf's tooltip.
  • Fixed a typo in the capstone of Eldritch Knight (both Sorcerer and Wizard.)
  • Some typos in the Legendary Dreadnaught buff bar have been corrected.
  • Fixed a few material type issues on weapons; weapons in Morgrave University are no longer made from bone, for example.
Engineering:
  • Doubleshot now properly factors in all on-crit effects to multiply their damage values.
  • Sentient weapons should no longer fit into any recipe that could destroy it.
Dungeons & Dragons Online® - Cordovan
Update 61: Vecna Unleashed Release Notes

Here are the release notes for Update 61: Vecna Unleashed, released on Wednesday, August 16th, 2023.

Face the Power of Vecna!

Experience the Thrilling Climax of The Codex of the Infinite Planes Saga! High amongst the Sharn city of Towers, something sinister is afoot in the halls of Morgrave University. The Codex of the Infinite Planes has escaped to the academy, and with it comes the dark presence of Vecna and his cult. Now with the university's vast collection of rare and powerful artifacts under their control, the destiny of not just Sharn but the entire Eberron plane hangs in the balance. Do you have what it takes to stop Vecna before he claims your universe for his own? Prepare to explore new areas, face perilous enemies, and uncover dark secrets in Vecna Unleashed!

Unleash the power of the Machrotechnic with a new Epic Destiny, battle powerful creatures that have been unleashed amongst the halls, and experience new dungeons that will push you and your group to the limit! The latest Dungeons and Dragons Online expansion, Vecna Unleashed, is available to purchase now!

Learn more on DDO.com!



Includes 13 Dungeons and a new raid (raid coming soon!)  To acquire any of your purchased items, speak to Makraal in the Clifftop Tower District of Sharn. Enter the Morgrave University Air Shuttle nearby to travel to Morgrave University! Access Vecna Unleashed content through the air shuttle by traveling to Upper Morgrave University. Ultimate Edition purchasers of Vecna Unleashed can travel to Upper Morgrave University using their teleportation item. Players can travel to the Clifftop Tower District by accessing Sharn through their Sharn teleportation item, or through the docks in The Harbor.

News and Notes:

Balance Adjustments:
  • We've adjusted 13 distinct features across 7 classes and 2 universal trees to provide a larger holistic set of changes meant to intrigue character builders and shore up some statistical weaknesses. These adjustments include Action Point cost reduction, Cooldown reduction, and generalized buffs meant to bring up underused specs and add excitement across the board.
  • Harper Agent
  • Cores 1, 6, and 18 now give +1 To-hit and Damage and not just hit/damage versus Evil.
  • Core 20 now gives +2 to all ability scores, +1 hit/damage, +5 hit/damage vs Evil, and +20 Universal Spell Power.
  • Weathered Traveler Tier 1 now gives 2/4/6 Energy Resistance.
  • Swashbuckler
  • Battering Barrage cost reduced from 2/rank to 1/rank.
  • Thread the Needle now gives +5% to-hit (percentage bonus based on precision) while Precision is toggled on.
  • Warchanter
  • Spinning Ice, Frozen Fury, and Skaldic Scream now use the highest of Dexterity, Charisma, or Strength for their DCs.
  • Their DCs are now (0x bard level / 1/2 bard level / 1x bard level) and (10/12/14) (Skaldic Scream is 1x bard level and 14.)
  • Spinning Ice is now a 3/4/5[W] Cleave.
  • Northwind's cost has been reduced from 2/rank to 1/rank.
  • Sorcerer Savant
  • Tier 5 Actives scale with highest of Charisma or Constitution, and not just Constitution.
  • Earthen Armor (Tier 4 Earth Savant) is now +3/+6 Armor Class.
  • Ninja Spy
  • Tier 2 and Tier 4 Dark Ki upgrades now grant +1 to hit and +2 to damage to match similar enhancement lines.
  • Tier 5 Touch of Despair now grants +3 To-hit and +3 to damage to match similar enhancement lines.
  • Shintao
  • Tier 2 and Tier 4 Light Ki upgrades now grant +1 To-hit and +2 to damage to match similar enhancement lines.
  • Henshin Mystic
  • Lighting the Candle now applies the fire portion of its imbue to Ki Spells.
  • Class: Monk
  • Quivering Palm has a new DC formula: DC 10 + monk level + highest of Dex or Wis mod + assassinate bonuses.
  • It also now gains +4 DC on a failed saving throw.
  • Known Issue: The DC boost portion of Quivering Palm is currently granting +2 DCs instead of +4
  • Assassin
  • All of the active poison attacks up the line are now +3W, use full rogue level for their DCs instead of half, factor in assassinate bonuses for their DC, and now make certain enemies that would be immune to poison, weak to poison.
  • Ice Chill = Undead
  • Heartseeker = Elementals
  • Soulshatter = Outsiders
  • Vistani
  • Kukris now function with this tree, with the exception of the core 12, which only gives +1 multiplier (this keeps them in parity crit-wise with daggers as they naturally have +1 threat range over them.)
  • Archmage
  • Master of Magic (Core 20) now also grants +20 Universal Spell Power, and increases from +2 Intelligence to +4 Intelligence.
  • Efficient Metamagics have their Action Point cost reduced from 2 to 1, since AM having metamagics be good seems flavorful.
  • Spell Penetration has its AP cost reduced from 2 to 1.
  • Energy of the Scholar has its AP cost reduced from 2 to 1, matching other trees.
  • Cores 12 and 18 now grant a generic +1 to caster level and max caster level.
  • Vanguard
  • Stunning Shield cooldown reduced to 45/30/15 seconds.
  • Shield Rush cooldown reduced to 40/30/20 seconds.



Bug Fixes:
  • Ravager's Laughter now reliably adds Fury to your character.
  • The Challenge XP panel is no longer a string table error.
  • Consecration now heals Hirelings (note: this note was erroneously in U60 release but is actually here.)
  • When you have items in the Store queue and clear the queue, the queue icon now properly clears itself from you when the queue is empty.
  • Lighting the Candle's buff now has the correct text for real this time.
  • Fixed a mess of errors and typos in the tavern keepers logic in The Harbor
  • Augmented Summons Feat from temporary sources will now work on Hirelings.
  • The Augmented summon buff will no longer be stripped from Hirelings when they die.
  • Various summon enhancements from the warlock enlightened spirit tree and magus destiny will now work on henchmen again and also not be stripped on death or rest.
  • Knock down animations on pixies will no longer blip.
  • Caster Level scaling should now work as expected on all Rune Arm shots.
  • Huge Black Puddings can no longer subdivide into 8 slimes, and now have a maximum subdivision of four.
  • The third tier of Morgrave University Favor now grants +2 Saves versus Magical Beasts.
  • Equipping a Rune Arm should no longer hide your main hand weapon.
  • Archmage's Heighten Metamagic no longer erroneously requires character level 12
  • Shield Specialization line's damage bonus is now visible to the player.
  • Nature's Protector's natural armor bonus now correctly stacks.

General Changes:
  • Tomes of Learning and Epic Tomes of Learning (both Greater and Lesser) have been upgraded and now check each tier of difficulty independently to determine if you are "repeating" a quest. This means that completing a dungeon on Heroic will not count as "completed" for the Epic tome, so you'll be eligible for the Tome's first time bonus again separately.
  • A set of performance updates have been applied to the game that affect combat bonuses, spell casting, login times, and regen in public spaces in an effort to reduce generalized and gameplay lag.
  • Dretches will now pitch goo a little more frequently when being kited.
  • Enemy casters will have a longer cooldown when casting Comet Fall to make it less spammy.
  • The Legendary Dread Isle's Curse set now correctly lists its Profane Attack and Damage bonus value in its tooltip.
  • The volume of combat music in Fables of the Feywild and Sinister Secret of Saltmarsh has been lowered.

UI:
  • You can no longer move the Rune Arm Charge UI. This change corrects an issue that was making it sometimes difficult to attack while charging a Rune Arm.
  • The DDO Store logo has been shifted so it no longer blocks interaction with header links when purchasing subscriptions.

...

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