Dungeons & Dragons Online® - Cordovan
Update 67.2 Release Notes
Here are the release notes for Update 67.2, released on Wednesday, April 24th, 2024.
Of Special Note:
Year of the Dragon - April arrives on Wednesday!
The Year of the Dragon celebrates the 50th Anniversary of Dungeons & Dragons with free gifts every month! https://www.ddo.com/year-of-the-dragon.

Starting on Wednesday, April 24th through May 28th, 2024, all players can speak to Xatheral in the Eberron Hall of Heroes and select one expansion they wish to acquire for their account! All expansions except for Vecna Unleashed are available to choose from. You will get access to the playable content of the expansion that is normally available in the DDO Store for Points, not any of the additional bonuses or account unlocks granted from the DDO Market editions.

If you already have all of the expansions on your account, then Xatheral will instead direct you to speak to an NPC named Estraz nearby to receive a Greater Elixir of Discovery. This Elixir boosts the chances of getting Named Loot from chests that ordinarily contain Named Loot by 10%. (Bonus Type: Special) This effect lasts for 60 minutes. The timer for this effect pauses while you are in public areas or logged out. Limit 1 per Account.

https://www.ddo.com/news/ddo-year-of-the-dragon-april.

News and Notes:
Bug Fixes
  • NPCs who offer to transport you in the Stormhorns Wilderness for Astral Shards should now properly transport you.
  • Heroic Zawabi's Revenge now has its intended Raid rune drops
  • Fixed a typo in Darling's rat form tooltip
  • Fixed a framerate issue with switching between multiple combat targets
  • Fixed several instances where the game client could crash when interacting with objects
  • Icy Prison should now properly freeze targets
Dungeons & Dragons Online® - Cordovan
Update 67.1 Release Notes
Here are the release notes for Update 67.1, released on Wednesday, April 10th, 2024.
News and Notes:
  • Fixed an issue that prevented VIPs from getting Dragon Lord properly unlocked with their subscription.
  • Laughter's Melee Power on Critical component now properly works for Dragon Lord Fighters.
  • Corrected an issue with the Mechanized Patron's Coffer where Zeanna in the Eberron Hall of Heroes failed to properly recognize your account ownership.
  • Corrected an issue that could cause too many Reapers to appear in the raid The Chronoscope.
  • Corrected an issue where Rohine would not properly bestow the quest "Litany of the Dead".
  • Feedback in the DDO Store when you make a purchase with full inventory is now easier to read.
  • Fixed an issue where female Wood Elf characters slid improperly while shooting after tumbling.
  • Fixed an issue where Tabaxi characters used the wrong animations while using special crossbows.
  • Corrected a named loot drop rate issue in the "Slice of Life" adventure pack on Heroic elite.
  • Corrected a named loot drop rate issue in the Heroic Elite version of "Catastrophe".
  • Fixed a stuck spot in "Too Many Cooks".
  • Fred's First Date
  • Succeeding in the Kobold's game now provides completion feedback more consistently.
  • Fixed an issue that could prevent completion of various objectives in "Fred's First Date" when more than one player interacts with more than one version of Fred.
  • Corrected a dialog box issue in "Fred's First Date" that failed to properly close.
  • Fixed an issue that could cause the Crystal challenge dungeon master text and audio failure message to play repeatedly.
Dungeons & Dragons Online® - Cordovan
Update 67 Release Notes

Here are the release notes for Update 67: Slice of Life, released on Wednesday, March 27th, 2024.

Of Special Note:

A new Adventure Pack is available: Slice of Life!

Daily life in Sharn isnt quite as ordinary as some would believe. Take part in a cooking competition, renovate a home, and go on an educational date in this "totally ordinary" series of quests! The Slice of Life quest pack is level 18 on Heroic difficulty and level 34 on Legendary difficulty. The quest givers can be found in Nymph's Court at Morgrave University.

Three quests are available:

  • Fred's First Date
  • Too Many Cooks
  • This Old Haunt

This new adventure pack is available FOR FREE for a limited time as part of our Year of the Dragon celebration! Read more about the Year of the Dragon on DDO.com and make sure to claim this adventure pack for FREE through April 23rd, 2024! Slice of Life will be available to purchase separately in the DDO Store after April 23rd. This adventure pack is also free to VIPs!

Daily Gold Rolls for VIP through April 23rd!

We're also giving VIPs free Daily Dice gold rolls through April 23rd! https://www.ddo.com/vip.

News and Notes:
Bug Fixes:
  • The puzzle and reset lever have been fixed in Grand Theft Aureon.
  • Improved Intensify items now properly reduce the cost of Intensified spells.
  • The quest "Explosive Situation" is no longer incorrectly flagged as a solo quest.
  • Animation issues caused by tumbling rapidly have been corrected.
  • Rapid tumbling will no longer sometimes cause a charge token to be improperly consumed.
  • Tumble no longer erroneously breaks stealth and invisibility.
  • The single target Shield Throw now needs a shield to throw.
  • Draconic Incarnation's Scales of the Dragon now properly scales with level.
  • Exalted Angel
  • Curative Admixtures now properly trigger the Mantle.
  • Consecrated Sparks now work properly when using the area of effect version.
  • Ascendance now properly applies to enemies when using Fire Domain.
  • Grandmaster of Flowers' Drifting Lotus damage has been fixed along with some typos.
  • Legendary Dreadnought's Dire Charge now properly states how its DC is calculated.
  • Magus of the Eclipse
  • Zero Degree Comet and Moon's Shadow now have visible saving throws.
  • Dark Light of the Moon no longer damages undead.
  • Grand Summoner now works properly and has a better icon in your hireling or summoned creature's buff bar.
  • Share the Light now works correctly.
  • Some Magus benefits no longer improperly stick in your buff bar.
  • Various typos have been corrected in Shiradi Champion, and various buffs will no longer improperly stick in your buff bar.
  • Vistani Knife Fighter's Fan of Knives now scales with the higher of Melee or Ranged Power as intended, and no longer scales with Spell Power.
  • An ability DC typo has been corrected in Artificer's Thunder Shock weapon.
  • Shield Mastery now grants its proper +10 Physical Resistance Rating for small shields and bucklers.
  • Greater Shield Mastery now grants its proper +10 Physical Resistance Rating for small shields and bucklers.
  • Nimble Fingers' sneak attack dice no longer drops on death.
  • Knight of the Chalice's Divine Sacrifice (Ranged) now has its proper tooltip between ranks.
  • Dragon Lord
  • Flight of Kings no longer sets all leaps on a 15 second cooldown.
  • Active abilities that were not working correctly while moving now do.
  • The past life now counts as a Fighter past life for the purposes of the Completionist feat.
  • Ravager's Blood Strength now works properly for Dragon Lords.
  • Ravager's Mutilate now works properly for Dragon Lords.
  • Throwing weapons now correctly calculate their to-hit if using alternate stats like Intelligence or Charisma.
  • An issue that could cause game client frame rate drops when hirelings and animal companions failed to play their dialog has been corrected.
  • Curse of the Unending Song now properly gives +1 Bard Song.
  • Curse of Butterflies no longer incorrectly gives +1 Bard Song.
  • Curse of the Butterflies' effect no longer has a broken description.
  • Curse of Minor Masterworks now works properly. There are some older items and effects it cannot magnify, however, and the effect's tooltip has been updated to reflect this.
  • Curse of Major Masterworks now works properly. There are some older items and effects it cannot magnify, however, and the effect's tooltip has been updated to reflect this.
  • Curse of the Winding Dirge's Spell Power component is now properly +3.
  • Curse of Uncontrollable Energy's bonus type is now correctly Fortune.
  • Curse of Divine Fortune now properly gives its +1 Fortune Bonus to Saves vs. Spells.
  • An odd pause in fire rate after firing a special crossbow attack for some female characters has been fixed.
  • An issue where some special crossbow animations were not playing the sound of the bow string releasing has been fixed.
  • Focus Orb icons have been updated for many guest passes that had previously been using the High Road focus orb icon.
  • A bug in The Magma Must Flow has been fixed to prevent the Fire Reaver from sometimes being able to be attacked before the objective begins to defeat it.
  • Gerald Goodblade's quest chalice now properly turns off in the Anniversary Dungeon.
  • Effects that drop off when exiting a dungeon will no longer sometimes drop off when entering a dungeon from a wilderness area.
  • Store feedback when making a purchase with full inventory is now easier to see and read.
  • Legendary Greensteel accessory healing effects no longer continuously spam the combat log when at full hit points.
  • Invoking a Spell Like Ability while it is on cooldown no longer attempts to cast the spell book version of the spell the SLA refers to.
General Changes:
  • There is a new UI element that shows you your Tumble charges! This UI can be hidden in the options menu under "Show Tumble UI." Each green pip represents one tumble charge. The previous tumble visuals on your character have been removed. You can drag the UI element around, and it'll stay where you leave it.
  • Characters now gain 1 Tumble charge when you train the Tumble skill's rank 10 and rank 20. These charges cannot be earned through effects, abilities, or epic level bonuses to the Tumble skill, but only by training the skill from heroic levels.
  • Bear traps now default to being visible and will only be hidden in special cases.
  • Aimed Shot in Deepwood Sniper now has a slightly different icon.
  • Antirequisites now display on enhancements more intelligently.
  • Added a title for Antireq chains to avoid repeated text (single-antireq enhancements will continue to display them on one line)
  • Differently formatted bullet points to link antireq chains together
  • Displaying the class the enhancement is from in an abbreviated form if it is a class-related enhancement
  • Displaying the race the enhancement is from if it is a race-related enhancement
  • (If neither class nor race related, this section is not displayed)
  • The list of antireqs no longer displays duplicate entries.
  • The list of antireqs no longer displays prereqs that are actually the enhancement you're hovering over in disguise.
  • The list of antireqs no longer displays unused and unimplemented enhancements.
  • And finally, renamed every single Efficient Metamagic enhancement so that the names all match up and look nice.
Dungeons & Dragons Online® - Cordovan
Update 66.1 Release Notes
Here are the release notes for Update 66.1, released on Wednesday, March 20th, 2024.
News and Notes:
  • Rank 3 of Ravager's Festering Wound ability now has a tooltip that better clarifies that the Greater Festering Wound effect supersedes the regular Festering Wound effect.
  • Dragon Lord Ravager's Laughter ability now works properly.
  • Dragon Lord Ravager's Blood Strength ability now works properly.
  • Dragon Lord Ravager's I Hit Back! now works properly.
  • Corrected an issue with Dragon Lord's visual effects displaying improperly in lower DX versions.
  • The immunity stripping portion of Dragon Lord's Battlefield Tactician IV now works with Improved Sunder as well.
  • Dragon Lord Ravager's I Like Pain now works properly.
  • Dragon Lord Ravager's Do You Like Pain? now works properly.
  • Casting Energy Vortex: Negative no longer casts the Fire version instead.
  • Fixed an issue where the visual effects of AOE ranged attacks would appear twice.
  • An important Rakshasa in Servants of the Overlord will no longer break the quest when they are hit with death effects such as being turned into a frog.
  • Druid, Ranger, Pale Master and Artificer pets no longer suffer from the lingering grip of death in Reaper difficulty.
  • Fixed the odd pause in fire rate after firing a special crossbow attack for some female character types.
  • Fixed an issue where some special cross bow animations weren't playing the sound of the bow string releasing.
  • Gnome males will no longer use the wrong animation when firing special crossbow attacks.
  • Corrected a typo in the tooltip about a Machrotechnic unlock.
  • Corrected a visual issue where feats that have higher tier versions would mistakenly claim that you lacked the required base feat.
  • Machrotechnic Tonquin's Hammer should now deal damage as expected.
  • Shiradi Champion's Fey Presence now has its proper minimum level.
  • Harm is no longer blocked by friendly spell absorption for healing Undead.
  • Weathering the Elements in Primal Avatar now has a clearer tooltip.
  • Corrected a tooltip error in Queen's Diplomacy.
  • Several abilities in Unyielding Sentinel now allow movement during their activation.
  • Fixed tooltip of Shadows Among You to clarify its debuff.
  • Angelic Form now properly sticks in your buff bar.
  • The sinking gate in the quest Into the Deep has been fixed.
  • Fixed negative threat and tooltip for Queen's Countentance in Shiradi.
  • Fixed the minimum level of Great Summoner to be 20 in Magus.
  • Shiradi Pin should now work properly with crossbows.
  • Fixed the tooltips for Scorch and Obscuring Darkness in the Tiefling tree to have accurate SLA information.
Dungeons & Dragons Online® - Cordovan
Update 66 Release Notes

Here are the release notes for Update 66: Rise of the Dragon Lord, released on Wednesday, February 28th, 2024.

Of Special Note:

The Year of the Dragon Arrives! First Gift: Dragon Lord Archetype!

We're celebrating 50 Years of Dungeons & Dragons with giveaways every month! For this month, a new fighter Archetype is now available. Dragon Lord fighters forgo the use of a shield to focus on offensive tactical combat mixed with potent draconic abilities, and they empower and protect allies with auras while destroying foes with the roar of a dragon! See the full list of abilities and benefits in the release notes below.

Now through March 26th, 2024 all players can acquire the Dragon Lord archetype for FREE by visiting the dragon Xatheral in the Eberron Hall of Heroes! The Dragon Lord archetype will continue to be free to VIPs after March 26th, and available in the DDO Store as well. NOTE: VIPs must speak to Xatheral to claim the Dragon Lord from February 28th through March 26th. VIPs will be able to make a Dragon Lord after March 26th without speaking to Xetheral once the Year of the Dragon promotional period for Dragon Lord has ended.

Read more about our entire Year of the Dragon celebration on DDO.com!

The Anniversary Event begins!

Happy 18th Anniversary Dungeons & Dragons Online! The Anniversary Event has returned to House Phiarlan through March 12th! Last year's anniversary gift, the Dark Armor cosmetic, has been added to the list of Anniversary Event rewards. Additionally, some adjustments have been made to the quest to reflect the prior year and future hints. Find the portal to the Anniversary Event next to Gnoa Bn'for near the Phiarlan Chapterhouse.

News and Notes:

Due to space limitations on Steam, the full release notes are available to read on DDO.com: https://www.ddo.com/update-notes/ddo-update-66-release-notes
Dungeons & Dragons Online® - Cordovan
A Look at 2024, The Year of the Dragon – Producer's Letter

Greetings Everyone! 

Today I wanted to tell you about some of our plans for the year in Dungeons & Dragons Online. I hope you all had a fantastic 2023, and that you’re ready for even more adventures. I’m having a bit of adventure myself at the moment due to a winter storm, writing a draft of this Producer’s Letter in the dark by candlelight, with one of those old timey writing things ... a pen and some paper.

In a way it’s kind of thematically appropriate; it has me thinking about when I used to write D&D adventures by hand for my friends. It’s been nice to pause and reflect on those endearing D&D moments, because it is the 50th anniversary of Dungeons & Dragons! That’s half a century of people lovingly making their character builds, their campaigns, and playing with their friends. And yeah, sure, a lot of tools and technologies have changed in 50 years, but what hasn’t changed is the passion and creativity of everybody who loves D&D. That’s a huge reason why it has endured. As luck would have it, the 50th anniversary happens to fall on the lunar year of the Dragon! How fantastic is that? So that means we’re going to celebrate big. Dragon big! 

I am pleased to announce that starting at DDO’s Anniversary in February we will be rolling out a yearlong celebration in honor of D&D’s 50th Anniversary!  From free gifts to new features, each month during our Year of the Dragon celebration there will be something exciting for our players. Be sure to check in with us on February 7th when we will reveal what each month’s Year of the Dragon surprise will be! The fun starts during DDO's 18th anniversary on February 28th. As a hint to how this starts, the first surprise will be a dragon themed archetype. The “Year of the Dragon” celebration will last all the way until next year’s anniversary.   

To help get your friends and family ready for the Year of the Dragon, I’m also pleased to announce the return of a special coupon code that can be used to get a ton of free quest packs! Use coupon code: FREEDDO2024. (Available through 11:59pm Eastern (-4 GMT) Sunday, February 11th 2024.)

Learn more about all the quest packs that this code grants and how to apply the code here!

In addition, we have lots of other excitement planned in 2024. Here’s an early sense of what those updates will entail: 

By popular demand, our next major Expansion in the summer will take place in a fan favorite D&D location: Myth Drannor! It is among the more infamous places in the Forgotten Realms and we’re very excited to bring it to life! The level cap will increase to 34, and I’m looking forward to one of Myth Drannor’s hallmarks: Wild Magic areas. Myth Drannor is a place where opening yourself to chaos can allow you to tap into greater power.  It’s that power that has attracted the Red Wizards of Thay. Players will need to explore both the ruins of Myth Drannor, and interfere with the plans of the Red Wizards.  It’s the quintessential D&D and dungeon delving environment. Presale for the Expansion will start in June. 

In addition to two quest packs this year and our Expansion, there will also be a Dynamic Event with quests to unlock. Dynamic Events differ from our seasonal festivals in that while they are limited time activities, they are focused heavily on serious story narrative and DDO canon, and some aspects of them don’t repeat once the DDO community has advanced the story. They’re also meant to have elements that let players experience the event together, with collaboration and peer information sharing. After reviewing feedback on the Illithid Invasion, this Dynamic Event will be inclusive of all character levels since the Illithid Invasion was fairly end game focused. It will take the place of our Hardcore season so that all players can participate. We're anticipating that the event will be some time in the fall, though Dynamic Events may not always be during fall going forward. 

With the necessary Store infrastructure upgrades completed last year, we’ll also be looking to roll out the updates to the VIP program in the spring this year. We’ve made changes to the proposed rewards based on player feedback, and we’ll bring more information on the VIP program soon.  

We’ll update Crystal Cove and Night Revels to support the higher-level cap, and Night Revels will also get a new dungeon this year.  

If you’re new to the game, or returning after a little break, I just want to take a quick moment to recap some of the more recent features and excitement that have been added to DDO for you to enjoy:



We took players behind the scenes of dungeon making, and even let them help us decide what to build, with a new dungeon called “Catastrophe”. It’s a free quest, and you can also watch the behind-the-scenes video episodes about the making of it on our YouTube Channel. We plan to be at PAX East again this year, and more information about that will be announced soon. 

We’ve continued to expand our selection of Class Archetypes, adding Blightcaster, Dark Hunter, and Acolyte of the Skin. Archetypes have added some fresh play options, so we’re going to continue to add more types of them to the game in different ways. Some will be free, some will be paid, but all will bring new ways for people to shake up their character build dynamics. 

Several pieces of long time DDO content received a sprucing up and higher-level treasures added to make them playable at broader level ranges, including the Chronoscope, Deception in Stormreach, and Attack on Stormreach. 

Players recently worked together to successfully unlock a new set of tough dungeons in Sharn. While the live event is over, the quests that were unlocked are still available for everyone to play for free. These are some of the hardest quests we’ve had for a while, so see if your character has what it takes to best the Illithids there! 

A new treasure modification feature was added to the game known as the Deck of Many Curses. The cards for it first appeared in our aforementioned challenging Illithid Invasion dungeons. During Festivult, a curse introduced the cards to more places in game, and we’re going to go ahead and keep the card drops in the Legendary sagas. 

We have even more fun things planned in 2024, so check back with us regularly to see what’s new throughout the year! We’re so glad to have you with us, thanks for reading and we’ll see you in game! 

Amanda “Tolero” Grow 
Dungeons & Dragons Online® - Cordovan
Update 63.1 Release Notes

Here are the release notes for Update 63.1, released on Wednesday, November 8th, 2023. 

News and Notes:
Bug Fixes:
  • Special shield priests now make their allies ethereal in "Pilgrim's Peril" when shielding them to prevent players from getting stuck in a corner by invulnerable enemies. This also applies to enemies being resurrected.
  • The recipe for creating a Deck of Many Curses now shows the correct card icons, and the tooltip shown when hovering over the icons now shows the correct number of cards required.
  • Fixed a typo in the description of The Curse of the Sentient's Meal. This Curse now also properly increases the value of the item it is applies to by 100,000 platinum. 
  • Questgivers for the Illithid Invasion now properly recognize the state of the event when a new instance of the Sharn Clifftop Towers District opens. 
  • Fixed an issue in "Astral Ambush" where some coins that were meant for decoration were hovering in the air
Dungeons & Dragons Online® - Cordovan
Update 63: Illithid Invasion Release Notes

Welcome to the release notes for Update 63: Illithid Invasion, released on Wednesday, November 1st, 2023.

Of Special Note:

The Illithid Invasion begins!

From the vastness of the Astral Plane, an ancient hunger descends upon Eberron...

Take part in a one-time event across Dungeons & Dragons Online! The game needs YOUR help to stop the Illithid Invasion! Powerful and unusual Illithids are on the prowl throughout the world. Update 63: Illithid Invasion is a limited time event in which you'll scour Reaper difficulty dungeons throughout the game to locate these powerful invaders! Defeating these threats unlocks new quests that hold the key to ending their sinister plan! The dungeons stick around after the event, but the invasion starts (November 1st/happens NOW!) Join the fight today!

As part of Update 63 players can unlock four extreme challenge dungeon quests:

  • Pilgrims' Peril
  • Stolen Power
  • Horde of the Illithid Controller
  • Astral Ambush

These quests are all level 34 and only available on Legendary difficulty. Speak to a Twelve wizard named Omryn Cedarbrook in the Clifftop Tower District of Sharn to learn more! Other NPCs will be located near Omryn as the dungeons become available.

News and Notes:

The Deck of Many Curses
  • Collect cards to make Decks, then use those decks to apply mysterious Curses to your equipment! Cards from the Deck of Many Curses can appear in end chests throughout Update 63's Illithid Invasion quests.
  • Once you have enough cards, click on a card to open a UI that allows you to turn 12 of each card type into a Deck!
  • Cards are unbound, and Decks are Bound to Account.
  • Click on a Deck to open a UI that allows you to add a random effect to an item of your choice! The item must be unequipped.
  • Adding a Deck effect to your item does not impact its minimum level or ability to be equipped.
  • A special Card of Curse Cleansing can appear very rarely in almost any chest throughout the game! This card removes an applied Curse from the Deck of Many Curses to an item, allowing the item to receive another Deck effect.
  • Deck effects cannot be placed onto Cosmetics, Wands, Scrolls, Quivers, or Ammunition.
Bug Fixes:
  • Wrack Construct in Battle Engineer now correctly does +10/20/30% damage.
  • Shadowdancer Core 4 now works correctly with Trap the Soul.
  • Fixing apothecary new t4 to reduce spell costs correctly.
  • Falconry's Tier 2 Sprint Boost now states its correct percentage.
  • Light and Dark is now correctly 3 rank.
  • Holy Smite/Chaos Hammer/Unholy Blight/Order's Wrath from Divine Disciple upgrade now works on Mephits.
  • The first core of Divine Disciple's dark side no longer locks out Core 20 capstones.
  • A typo has been corrected in Avenging Cleave.
  • Feat descriptions from Knight of the Chalice have been removed.
  • Occult Slayer's antimagic action boost now works with things that proc on action boosts.
  • The buffs from the Flasks of Icy Coffee are now dispelled via Rest.
  • The scaling version of Improved Deception now correctly boosts your Bluff and not your Hide skill.
  • Items with Disease Guards now more reliably drop with those Disease Guards correctly attached to the item.
  • New copies of Vinelasher Bracers and Legendary Vinelasher Bracers have a correctly scaling Improved Deception effect.
  • The Dinosaur Bone Greatsword has done a flip and now faces the correct direction.
  • Secret chests from Vecna Unleashed no longer give you a Fire Elemental Essence.
  • You can now break breakables while under the effects of Fiendish Symbiosis.
  • Several icons have been corrected in Blightcaster.
  • Corrected an icon in Primal Avatar.
  • Holy Retribution now properly scales with Melee and Ranged Power, and the ranged version now correctly restores Smite Evil charges.
  • Dusk Surge in Legendary Dreadnought now properly restores Action Boosts with ranged weapons.
  • Ear Smash is now a +10/20/30% damage scalar.
  • Law of the Divine in Divine Crusader now scales correctly with Melee and Ranged Power.
  • Tabaxi's bonus trip DCs for quarterstaff now correctly increment.
  • A player with the Rune Arm proficiency destiny ability will no longer just lose their offhand sometimes.
  • Fixed a typo in Blight Wolf's tooltip.
  • Fixed a typo in the capstone of Eldritch Knight (both Sorcerer and Wizard.)
  • Some typos in the Legendary Dreadnaught buff bar have been corrected.
  • Fixed a few material type issues on weapons; weapons in Morgrave University are no longer made from bone, for example.
Engineering:
  • Doubleshot now properly factors in all on-crit effects to multiply their damage values.
  • Sentient weapons should no longer fit into any recipe that could destroy it.
Dungeons & Dragons Online® - Cordovan
Update 61: Vecna Unleashed Release Notes

Here are the release notes for Update 61: Vecna Unleashed, released on Wednesday, August 16th, 2023.

Face the Power of Vecna!

Experience the Thrilling Climax of The Codex of the Infinite Planes Saga! High amongst the Sharn city of Towers, something sinister is afoot in the halls of Morgrave University. The Codex of the Infinite Planes has escaped to the academy, and with it comes the dark presence of Vecna and his cult. Now with the university's vast collection of rare and powerful artifacts under their control, the destiny of not just Sharn but the entire Eberron plane hangs in the balance. Do you have what it takes to stop Vecna before he claims your universe for his own? Prepare to explore new areas, face perilous enemies, and uncover dark secrets in Vecna Unleashed!

Unleash the power of the Machrotechnic with a new Epic Destiny, battle powerful creatures that have been unleashed amongst the halls, and experience new dungeons that will push you and your group to the limit! The latest Dungeons and Dragons Online expansion, Vecna Unleashed, is available to purchase now!

Learn more on DDO.com!



Includes 13 Dungeons and a new raid (raid coming soon!)  To acquire any of your purchased items, speak to Makraal in the Clifftop Tower District of Sharn. Enter the Morgrave University Air Shuttle nearby to travel to Morgrave University! Access Vecna Unleashed content through the air shuttle by traveling to Upper Morgrave University. Ultimate Edition purchasers of Vecna Unleashed can travel to Upper Morgrave University using their teleportation item. Players can travel to the Clifftop Tower District by accessing Sharn through their Sharn teleportation item, or through the docks in The Harbor.

News and Notes:

Balance Adjustments:
  • We've adjusted 13 distinct features across 7 classes and 2 universal trees to provide a larger holistic set of changes meant to intrigue character builders and shore up some statistical weaknesses. These adjustments include Action Point cost reduction, Cooldown reduction, and generalized buffs meant to bring up underused specs and add excitement across the board.
  • Harper Agent
  • Cores 1, 6, and 18 now give +1 To-hit and Damage and not just hit/damage versus Evil.
  • Core 20 now gives +2 to all ability scores, +1 hit/damage, +5 hit/damage vs Evil, and +20 Universal Spell Power.
  • Weathered Traveler Tier 1 now gives 2/4/6 Energy Resistance.
  • Swashbuckler
  • Battering Barrage cost reduced from 2/rank to 1/rank.
  • Thread the Needle now gives +5% to-hit (percentage bonus based on precision) while Precision is toggled on.
  • Warchanter
  • Spinning Ice, Frozen Fury, and Skaldic Scream now use the highest of Dexterity, Charisma, or Strength for their DCs.
  • Their DCs are now (0x bard level / 1/2 bard level / 1x bard level) and (10/12/14) (Skaldic Scream is 1x bard level and 14.)
  • Spinning Ice is now a 3/4/5[W] Cleave.
  • Northwind's cost has been reduced from 2/rank to 1/rank.
  • Sorcerer Savant
  • Tier 5 Actives scale with highest of Charisma or Constitution, and not just Constitution.
  • Earthen Armor (Tier 4 Earth Savant) is now +3/+6 Armor Class.
  • Ninja Spy
  • Tier 2 and Tier 4 Dark Ki upgrades now grant +1 to hit and +2 to damage to match similar enhancement lines.
  • Tier 5 Touch of Despair now grants +3 To-hit and +3 to damage to match similar enhancement lines.
  • Shintao
  • Tier 2 and Tier 4 Light Ki upgrades now grant +1 To-hit and +2 to damage to match similar enhancement lines.
  • Henshin Mystic
  • Lighting the Candle now applies the fire portion of its imbue to Ki Spells.
  • Class: Monk
  • Quivering Palm has a new DC formula: DC 10 + monk level + highest of Dex or Wis mod + assassinate bonuses.
  • It also now gains +4 DC on a failed saving throw.
  • Known Issue: The DC boost portion of Quivering Palm is currently granting +2 DCs instead of +4
  • Assassin
  • All of the active poison attacks up the line are now +3W, use full rogue level for their DCs instead of half, factor in assassinate bonuses for their DC, and now make certain enemies that would be immune to poison, weak to poison.
  • Ice Chill = Undead
  • Heartseeker = Elementals
  • Soulshatter = Outsiders
  • Vistani
  • Kukris now function with this tree, with the exception of the core 12, which only gives +1 multiplier (this keeps them in parity crit-wise with daggers as they naturally have +1 threat range over them.)
  • Archmage
  • Master of Magic (Core 20) now also grants +20 Universal Spell Power, and increases from +2 Intelligence to +4 Intelligence.
  • Efficient Metamagics have their Action Point cost reduced from 2 to 1, since AM having metamagics be good seems flavorful.
  • Spell Penetration has its AP cost reduced from 2 to 1.
  • Energy of the Scholar has its AP cost reduced from 2 to 1, matching other trees.
  • Cores 12 and 18 now grant a generic +1 to caster level and max caster level.
  • Vanguard
  • Stunning Shield cooldown reduced to 45/30/15 seconds.
  • Shield Rush cooldown reduced to 40/30/20 seconds.



Bug Fixes:
  • Ravager's Laughter now reliably adds Fury to your character.
  • The Challenge XP panel is no longer a string table error.
  • Consecration now heals Hirelings (note: this note was erroneously in U60 release but is actually here.)
  • When you have items in the Store queue and clear the queue, the queue icon now properly clears itself from you when the queue is empty.
  • Lighting the Candle's buff now has the correct text for real this time.
  • Fixed a mess of errors and typos in the tavern keepers logic in The Harbor
  • Augmented Summons Feat from temporary sources will now work on Hirelings.
  • The Augmented summon buff will no longer be stripped from Hirelings when they die.
  • Various summon enhancements from the warlock enlightened spirit tree and magus destiny will now work on henchmen again and also not be stripped on death or rest.
  • Knock down animations on pixies will no longer blip.
  • Caster Level scaling should now work as expected on all Rune Arm shots.
  • Huge Black Puddings can no longer subdivide into 8 slimes, and now have a maximum subdivision of four.
  • The third tier of Morgrave University Favor now grants +2 Saves versus Magical Beasts.
  • Equipping a Rune Arm should no longer hide your main hand weapon.
  • Archmage's Heighten Metamagic no longer erroneously requires character level 12
  • Shield Specialization line's damage bonus is now visible to the player.
  • Nature's Protector's natural armor bonus now correctly stacks.

General Changes:
  • Tomes of Learning and Epic Tomes of Learning (both Greater and Lesser) have been upgraded and now check each tier of difficulty independently to determine if you are "repeating" a quest. This means that completing a dungeon on Heroic will not count as "completed" for the Epic tome, so you'll be eligible for the Tome's first time bonus again separately.
  • A set of performance updates have been applied to the game that affect combat bonuses, spell casting, login times, and regen in public spaces in an effort to reduce generalized and gameplay lag.
  • Dretches will now pitch goo a little more frequently when being kited.
  • Enemy casters will have a longer cooldown when casting Comet Fall to make it less spammy.
  • The Legendary Dread Isle's Curse set now correctly lists its Profane Attack and Damage bonus value in its tooltip.
  • The volume of combat music in Fables of the Feywild and Sinister Secret of Saltmarsh has been lowered.

UI:
  • You can no longer move the Rune Arm Charge UI. This change corrects an issue that was making it sometimes difficult to attack while charging a Rune Arm.
  • The DDO Store logo has been shifted so it no longer blocks interaction with header links when purchasing subscriptions.

Dungeons & Dragons Online® - Cordovan
Update 60 Release Notes

Here are the release notes for Update 60, released on Wednesday, July 26th, 2023.

Of Special Note:

The Pre-purchase for Vecna Unleashed has arrived!

Face the Power of Vecna! Experience the Thrilling Climax of The Codex of the Infinite Planes Saga!

High amongst the Sharn city of Towers, something sinister is afoot in the halls of Morgrave University. The Codex of the Infinite Planes has escaped to the academy, and with it comes the dark presence of Vecna and his cult. Now with the university's vast collection of rare and powerful artifacts under their control, the destiny of not just Sharn but the entire Eberron plane hangs in the balance. Do you have what it takes to stop Vecna before he claims your universe for his own? Prepare to explore new areas, face perilous enemies, and uncover dark secrets in Vecna Unleashed!

Unleash the power of the Macrotechnic with a new Epic Destiny, battle powerful creatures that have been unleashed amongst the halls, and experience new dungeons that will push you and your group to the limit! The latest Dungeons and Dragons Online expansion, Vecna Unleashed, is available for pre-purchase now! Get immediate access to the new Macrotechnic Epic Destiny with any edition of Vecna Unleashed!

Get more information about Vecna Unleashed on DDO.com.

News and Notes:

General Balance and Gameplay Changes:
  • The Legendary Curse of Agony now has a maximum duration of 60 seconds.
  • The pause at the end of tumbling with the Experimental Tumble Controls has been removed, allowing for a seamless Dodge experience.
  • There is now a dance for Raptor and Panther mounts!
  • We've done some adjustments to the flow of the early game involving taverns in The Harbor. Tavern keepers in The Harbor can now be asked for "Quest Leads" and grant vector quests leading to the various quests around The Harbor. There is also a bit of info about favor and the compendium there. To get started, talk to the barkeeps in the Wayward Lobster or the Leaky Dingy.
  • We are updating Dungeon Alert to put some bite back into the system, which has not scaled well against ever-increasing player power over the years.
  • If Red Alert is maintained for 30 seconds uninterrupted, a new Purple Alert will now trigger.
  • On Purple alert all enemies will gain True Seeing, similar to how bosses have it.
  • On Purple Alert all enemies will gain 25% Dodge Penetration and a very large to-hit bonus while flanking (the enemy is behind you).
  • On Purple Alert enemies who have been Crowd Controlled will break free in six seconds, and will break free faster for every time they are crowd controlled.
  • Defeating enough enemies to leave Red alert while in Purple will cause alert to immediately shift to Orange. If you go back up to Red from Orange, maintaining Red for another 30 seconds will cause you to go back up to Purple. Don't ignore Red Dungeon Alert!
  • Movement speed bonuses have been increased for all Dungeon Alert levels by about 20% for enemies that are CR 10 and higher.
  • We are aware some content has some trigger issues and we are working through the feedback we've already received.
  • Slaads will no longer spam throw boulders while sliding, but have now also remembered they have tongues!
  • Exalted Whirlwind and Avenging Whirlwind now work with Be The Whirlwind.
  • Acid volumes now scale with level and difficulty. This makes them less lethal at low level but more dangerous at high level.
  • The following Favors should now Grant Rewards:
  • If your character has passed the Threshold, speak to the respective Favor NPC and you should be granted the Feat.
  • Below is the list of Awarded Feats:
  • Gatekeepers: 700 Favor: +2 Saves Versus Extraplanar Creatures
  • Keepers of the Feather: 240 Favor: +2 to Listen and Hide Skills
  • Summer Court: 180 Favor: +2 to Diplomacy and Perform Skills
  • Morgrave University: 150 Favor: +5 Hit Points

Bugfixes:
  • Players impacted by a recent bank space expansion error should now be fixed, and are now able to purchase the full bank upgrades.
  • The Wrathful Weapons weapon tooltip now has accurate text.
  • Titania's Glory now references the correct helmet in its description.
  • Corrected a misspelled Tiefling in Devil Assault.
  • A typo in Soul Survivor's quest journal text has been fixed.
  • Fixed a typo in When There's Smoke's objective text.
  • Fixed typos in Olyn Araphyr's dialogue.
  • The Stone Giant walking around Gianthold has remembered how to use his legs again and will no longer hop along his path at a jaunty angle.
  • Frogo now has ladder climb animations.
  • Removed bad tooltip info from an Enlightened Spirit ability.
  • Heroic, Epic and Legendary ancient Vulkoorim Daggers now have their proper material.
  • Pack Aptitude now properly grants its +6 bonus, and its tooltip has been corrected.
  • The tooltip in Morninglord enhancements for Sunburst has ben fixed.
  • Flurry of Blows now grants its Dodge bonus at its correct levels.
  • If you gained Flurry of Blows via Sacred Fist levels, the Dodge bonus is now correctly based off your Paladin level and not Monk level.
  • The set bonus effect of the Menechtarun Scavenger set has been fixed.
  • Some Collectable turn-in NPCs have had their descriptions fixed.
  • Combat Brute no longer sticks to your weapon forever.
  • Maiming found on randomly generated and named items now correctly only triggers on a critical hit.
  • Metalline Bond now displays on your weapon properly.
  • The Silverscale augment now has a more accurate tooltip.
  • Tooltips on Proof against Poison and Disease Augments have been fixed.
  • Laughter's Melee Power now applies more reliably.
  • Hallowed items are now correctly Enhancement typed bonuses and not Sacred typed bonuses, and also boost the correct stat.
  • The exit in Haverdasher is now named The Harbor instead of The Marketplace.
  • Consecration now properly heals hirelings.
  • Corrected a text error in Lightning the Candle's buff.
  • The Power Word spells are now correctly listed as Enchantment spells.
  • Acid Bolt is now properly a conjuration spell.
  • Fixed the description of the Thorn Blade spell.
  • Vile Eruption now deals its correct damage through Earthquake.
  • Fixed description on Grandmaster of Oceans.
  • Fixed name of Rakhat's Trifle and other miscellaneous Rakhat text.
  • Fixed the description of Heal, Mass.
  • Diplomacy is now slightly less buggy!
  • Druid's Improved Dodge now has a % sign in its tooltip.
  • Arcane Tempest is less likely to get stuck on enemies forever.
  • Fixed a number of crowd control abilities that were not being properly counted as crowd control.
  • Uncanny Balance now has its correct prerequisites.
  • Stormsinger's Electrocution now correctly triggers from Cold spells, and boosts Cold Spell Power.
  • Distraction from Feydark Illusionist may now properly be used without breaking stealth.
  • Kelas' Volatile Mixture is no longer secretly acting like a throwing dagger instead of an Orb.
  • Transcend Darkness can now be properly trained.
  • Fixed the names of Transcend Darkness and Transcend Light to better match the abilities granted.
  • Blossoming Peace now correctly adds its stun to Orchard Blossom.
  • Burst of Glacial Wrath now properly takes the Embolden Metamagic.
  • Removed erroneous weird recipes from the Hunt or Be Hunted raid turn-in.
  • A typo in the Legendary Winter set bonus has been fixed.
  • Cruel Cut and Mutilate now apply reliably.
  • Steal Life Force's heal now properly scales with 150% Spell Power.
  • Multiclassing into Monk now properly allows you to take Spring Attack and Ten Thousand Stars at Monk levels 1 and 2.
  • Legendary Aim now applies correctly if you are using a Repeating Crossbow and/or a thrown weapon with something in your offhand.
  • Dark Hunter's Medium Armor boost from its 2nd core no longer applies 100% of the time.
  • Druidic Wild Shape items now work on all wild shapes not just wolf/bear variants.
  • Dark Hunter's Bleed the Weak now properly scales with Melee and Ranged Power.
  • Newly created copies of the Kundarak Delving Suit now have slightly different effects to avoid overlaps.
  • The 4th core in Ravager now gives its Maximum Hit Points

Enemy AI Changes
  • Monsters will now be better about dropping aggro against players they have no hope of catching, and dropping aggro against players who passed them by but were never primary targets and might be long gone. Note this does not effect the duration they'll contribute to Dungeon Alert, only killing them or waiting for the alert to cooldown will do that once they've aggro'd and added to the alert level.
  • Monsters will no longer try to path home when they drop aggro. Sometimes these paths could get very long and performance expensive. Monsters on landscapes will still leash normally which is the teleport they do with the little yellow stop sign when they get pulled too far off their spawn point.
  • Archer/Casters will generally try to run from you less often when you get close to them. These AIs when they got jammed into corners would spend a lot of time failing to find a good spot, and we feel it's not worth the server cycles. An Archer/Caster will still occasionally move away from you, especially when they first aggro, but typically won't spend cycles trying to maintain distance anymore. Mobs with baked in jump back animations will still do those behaviors though.

Macrotechnic Epic Destiny
  • The Machrotechnic Epic Destiny revolves around the following themes:
  • Defense (but not necessarily tanking)
  • Rune Arms
  • Electric, Sonic, and Repair/Rust Spellcasting
  • Cores
  • Core 1 (level 20): Maker's Touch: You gain the Magical Training feat. Each core of this tree grants +25 Maximum Spell points, +15 Maximum Hit Points, +5 Electric, Sonic, Rust, and Repair Spell Power, +5 Universal Spell Power, +5 Melee Power, and +4 Ranged Power. Each core also grants a +1 Epic bonus to all Spell DCs. This Epic bonus is a non-stacking bonus type.
  • Core 2 (level 23): Metamagic Capacitors: +15% Fortification and +3 to each Healing Amplification. Your Rune Arms now benefit from the Maximize, Empower, and Intensify Spell Metamagics if you own those feats. This does not cost Spell Points, and you do not need the Feats toggled on to gain their effects on Rune Arms.
  • Core 3 (level 26): Warding Inscriptions: +15% Fortification and +3 to each Healing Amplification. Your Ablative Armor spell now blocks 20 points of damage per caster level with no cap.
  • Core 4 (level 32): Armored Augmentation: +15% Fortification and +3 to each Healing Amplification. +15% Exceptional Bonus to Armor Class. Your Rune Arm caster levels now factor in bonuses from your Epic and Legendary Knowledge feats.
  • Tier 1 (req level 20):
  • Sprockets: +5/10/15 Repair Amplification. If you have the construct exemplar feat, you gain +10 Physical Resistance Rating
  • Solid Footing: +2/4/6 Armor Class and Physical Resistance Rating.
  • +1/2/3 Spellcraft and Use Magic Device. Your Rune Arms charge 5/10/15% faster.
  • Multiselector: Discharge (Epic Strike)
  • Galvanic Blast: Deals 1d6+6 Electric damage per Character level to enemies around you (Player-based Area of Effect). Cooldown 15 seconds, Costs 20 Spell Points.
  • Sonic Boom: Deals 1d6+6 Sonic damage per Character level to enemies around you (Player-based Area of Effect). Cooldown 15 seconds, Costs 20 Spell Points.
  • Mending Burst: You and allies around you (Player-based Area of Effect) are repaired for 3d6+6 Hit Points, plus an additional 1 per Caster Level (Max Caster Level: 35). This counts as a Repair Damage spell. Cooldown 6 seconds, costs 20 Spell Points.
  • Blast Shields: +2/4/6 Reflex saves, rank 3 no longer fail Reflex Saves on a 1.
  • Tier 2 (req level 20):
  • Fluidity: Your Armor and/or Body type no longer contributes to Arcane Spell Failure.
  • Radiant Prison: Target non-boss foe is sealed away for 8 seconds in an Unbreakable Forcefield with no save. In this Forcefield, they cannot act, but take 95% less damage and healing from all sources (except Untyped). 20 second cooldown.
  • Rune Arm Use: You gain the Rune Arm Use feat. Your Caster Level with Rune Arms is now based on your Character Level instead of your Artificer Level. If you already had the Rune Arm Use feat, +1 Stable Charge Tier.
  • Multiselector: Hammer
  • Lightning Hammer: This is chaos hammer but electric. Area of Effect.
  • Thunder Hammer: This is chaos hammer but sonic. Area of Effect.
  • Destiny Mantle: Animated Aegis: You create a small animated object that floats with you. While this Mantle is active, you gain +15 Repair Amplification, and you absorb 10% of all Force, Piercing, Bludgeoning, Slashing, Electric, Sonic, and Rust damage you take. This is increased to 15% if you are wearing a Rune Arm.
  • Tier 3 (req level 23):
  • Machrotech Spell Focus: Multiselector: +1/2/3 Evocation, Transmutation, Conjuration, or Abjuration DCs
  • Technique Drive: Multiselector:
  • Speed Drive: +2/4/6% Doublestrike and Doubleshot
  • Efficiency Drive: +3/6/10% Spell Cost Reduction
  • Flash Drive: +150/300/450% Threat Generation
  • Storm Core: +1/2/3 Rune Arm DCs. Rank 3: +5 Electric, Sonic, Rust, Repair, and Universal Spell Power
  • Arcane Imbuement: +1/2/3 Imbue Dice 
  • Destiny Mantle Improvement: While you have Animated Aegis active, you gain +5 Physical and Magical Resistance Rating. If you are wearing a Rune Arm, gain +10 PRR/MRR instead.
  • Tier 4 (req level 26):
  • Galvanic Attunement: +10 Electric, Sonic, Rust, and Repair Spell Power. +10 Universal Spell Power.
  • Strike Drive: Multiselector: 
  • Ruin Drive: Your Epic Strike now disassembles enemy constructs, dealing Rust damage in a large AOE. If you are using the Repair Strike, this also applies a supercharged buff to you that decreases your metamagic costs for a short time
  • Blast Drive: Your Epic Strike now Stuns enemies struck, assuming they fail a save. If you are using the Shock strike, this also applies a supercharged buff to you that increases your movement speed for a short time
  • Dissonance Drive: Your Epic Strike now confuses enemies, assuming they fail a save. If you are using the Sonic strike, this also applies vulnerability to enemies
  • Boost Drive: Multiselector:
  • Spark Drive: Once per second, an enemy hit by your Rune Arm spells take an additional 1d4 bonus Electric damage per caster level. This scales with Spell Power.
  • Echo Drive: Once per second, an enemy hit by your Rune Arm spells take an additional 1d4 bonus Sonic damage per caster level. This scales with Spell Power.
  • Epic Improved Metamagic: Multiselector:
  • Maximize
  • Empower
  • Intensify
  • Destiny Mantle Improvement: Magical Recoil: +5 Electric, Sonic, Rust, Repair, and Universal Spell Power. While you have your Destiny Mantle active, firing a Runearm grants you spell resistance equal to your character level for 10 seconds.
  • Tier 5 (req level 30):
  • Enhanced Machrotech Spell Focus: +1/2/3 to all Spell DCs.
  • Critical Connection: +1 Critical Multiplier on a roll of 19-20 with weapons while wearing a Rune Arm.
  • Armor of Legends: the Epic Mage Armor feat's bonus is now untyped and grants you +1 AC per character level. You also gain a bonus based on your installed drives:
  • Speed Drive: +5% Action boost bonus to Attack Speed
  • Efficiency Drive: +5% Action boost bonus to Movement Speed
  • Flash Drive: +10 Action boost bonus to Physical Resistance Rating/Magical Resistance Rating
  • Ruin Drive: +10 Action boost bonus to Spell Power
  • Blast Drive: +3 Action boost bonus to Saves
  • Dissonance Drive: +3 Action boost bonus to Tactics
  • Spark Drive: +10 Action boost bonus to Energy Resistance
  • Echo Drive: +1 Action Boost bonus to Imbue Dice
  • Epic Moment: Shift into MAXIMUM OVERDRIVE. This grants you a 100% boost to Rune Arm Charge Speed and Cooldown Speed, a 50% reduction in Spell Cooldowns, a 30% Action Boost bonus to Attack Speed, and a 50% Action Boost bonus to Movement Speed for 30 seconds.
  • Destiny Mantle Improvement: Forcefield Generator: With your Animated Aegis Epic Destiny Mantle active, you gain +10% Insight bonus to Maximum Hit Points. While you have a Rune Arm equipped, increase this bonus to 20%.

Rune Arm Changes:
  • We are rebalancing Rune Arm shots throughout the game. We currently have around 20 Rune Arm shot types, which vary wildly in damage, number of hits, speed, spread, homing, and hitbox size. In this pass, we've standardized many things to make more Rune Arm types viable, bring in odd outliers, and make the user experience better.
  • The information below is sorted by Shot Type - Every Rune Arm with that Shot Type is affected by the listed changes.
  • The Rune Arm Charge UI is now moveable like other UI elements.
  • All Rune Arm shots now have a consistent projectile size. This should especially help ones like Light Spirals, which were so large they'd often impact the ground before actually shooting.
  • One of the biggest power disparities we tackled here is in AOE vs. Single(ish) Target Rune Arms. An example of AOE is Fire Blast, which is a cone that hits many enemies inside it. An example of Single(ish) Target is Salt Shot, which shoots 5 homing projectiles at a single target. That doesn't mean all of those will hit that target, or ONLY that target as things can get in their way, but they're single target most of the time.
  • We've made the target damage for Single(ish)-Target ones equivalent to what Salt, Knife, Ghost, Book, and Bee Shot are currently dealing (below called "New Single Target Curve"). Their damage has remained the same; other shots have come up to meet them.
  • Currently, these have similar damage curves. However, many of the AOEs only hit their target once, while the Single(ish)-Target ones can hit up to five times. Meaning the AOEs are doing 20% of the damage of Single(ish)-Target ones, sometimes less.
  • The damage on AOEs that do 1 hit to affected targets has gone up substantially across the board to put their damage at roughly half of what the Single Target(ish) ones do with the number of projectiles they fire at the same tier.
  • All Rune Arms that deal multiple damage types still do, we've just split the numbers to fit the new damage paradigm.
  • Breakdown By Shot Type:
  • Acid Bolt
  • Updated damage to New Single Target Curve
  • Changed shot spread to narrow
  • Increased projectile speed
  • Bee Shot
  • No changes (slow projectile speed remains as this one also delivers a DOT)
  • Book Shot
  • Increased projectile speed
  • Cold Bolts
  • Updated damage to New Single Target Curve
  • Increased projectile speed
  • Cannon Shot
  • Updated damage to something close to New AOE Curve, split across two damage types
  • Increased projectile speed
  • Electrical Blast
  • Updated damage to New AOE Curve
  • Electrical Lash
  • Updated damage to New AOE Curve
  • Increased projectile speed slightly
  • Added homing - This projectile does not explode on impact, but this change will fire it in the direction of your target instead of straight ahead.
  • Ghost Shot
  • Increased projectile speed.
  • Fire Blast / Corrupted Fire Blast
  • Updated damage to New AOE Curve
  • Exploding Fire Shot / Corrupted Exploding Fire Shot
  • Updated damage to New AOE Curve
  • Added homing
  • Increased projectile speed
  • Made hitbox significantly larger - This now matches other shot types, but we wanted to call it out because the hitbox on this one was SO SMALL before, especially without homing, that it... often just wouldn't hit anything.
  • Force Shot
  • Updated damage to New Single Target Curve
  • Changed shot spread to narrow
  • Increased projectile speed
  • Gold Shot
  • Updated damage to New Single Target Curve
  • Increased projectile speed
  • Knife Shot
  • Increased projectile speed
  • Light Spirals
  • This shot type actually works now, no longer immediately destroys itself while standing on the ground
  • Updated damage to New Single Target Curve
  • Increased projectile speed
  • Salt Shot
  • No changes
  • Trash Shot
  • This is our outlier. Trash Shot is currently doing around double the damage of the next-best Rune Arm in the game.We've adjusted the damage down and given it homing and better projectile speed. Its damage has been reduced by around half, putting it slightly higher than the New Single Target Curve to most targets.
  • It has four damage types, but very few will almost take all four - Poison and Rust are generally mutually exclusive against targets.
  • Each damage type here is slightly higher than 1/3 of the New Single Target Curve. If you manage to find a target that will take all four types of damage... Well, this Rune Arm will be good for that.
  • Added homing
  • Increased projectile speed
  • The following shot types have been updated from shooting (2/2/3/3/4) projectiles to (1/2/3/4/5) projectiles:
  • Cold Bolts
  • Electrical Storm
  • Ghost Shot
  • Gold Shot
  • Light Shot
  • Trash Shot now shoots (1/2/2/3/3) projectiles (previously 2/3/2/2/3).
  • Electrical Storm Rune Arms no longer erroneously have Electrical Lash Rune Arms' AOE properties.

UI and Engine Work:
  • You can now right click a party member in the party UI to send them a tell.
  • You can now move the Rune Arm Charge UI element.
  • The Experience Report window has gotten a slight overhaul!
  • No longer reports about bravery streaks (as that mechanic has been deprecated for several years).
  • Now contains less empty space.
  • Now reports starting Reaper XP accurately.
  • Now shows you the previously-hidden Reaper First Time Bonus to Reaper XP.
  • Now shows your estimated Reaper XP even if you haven't activated Reaper XP by killing 10 monsters yet.

XP Adjustments:
  • Bravery Bonus has been renamed Delving Bonus.
  • Conquest now has a ceiling of 100 Kills that will always trigger conquest bonus.
  • Many quests now have working conquest bonuses that didn't before.
  • Kill Thresholds for Aggression/Onslaught/Conquest are now at lower values of 25%/50%/75%.
  • Reaper First time bonus reduced to 45%. 50% of reaper's first time bonus has been moved into a new Delving Tier (Hard 50%/Elite 100%/Reaper 150%).
...

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