Dec 19, 2013
Dungeon of the ENDLESS™ - S.
[0.1.3] Release Notes

  • Minimised the Crystal removal exploit by:
    • Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged. This means that you can do that but you complicate the exit
    • Reducing by 4 the Dust loot during the Crystal phase
  • Reduced efficiency of the winning strategy: “build a maximum of resource production modules” by increasing the cost of major modules proportionally to the current number of major modules in the level
  • Slightly increased the difficulty of end level and level 3
  • Slightly increased the cost of some minor modules
  • Slightly increased the attack power of bomber module
  • Fixed projectiles trajectory in case of low frame-rate

IMPORTANT: if you seem to have an issue after the update, please, verify your game files: right click on the game in your Steam Library > Properties > Local Files > Verify integrity of game cache.
Dec 19, 2013
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
[0.1.3] Release Notes

  • Minimised the Crystal removal exploit by:
    • Increasing the difficulty and reducing the delay between waves after each wave, without resetting them if the Crystal is plugged. This means that you can do that but you complicate the exit
    • Reducing by 4 the Dust loot during the Crystal phase
  • Reduced efficiency of the winning strategy: “build a maximum of resource production modules” by increasing the cost of major modules proportionally to the current number of major modules in the level
  • Slightly increased the difficulty of end level and level 3
  • Slightly increased the cost of some minor modules
  • Slightly increased the attack power of bomber module
  • Fixed projectiles trajectory in case of low frame-rate

IMPORTANT: if you seem to have an issue after the update, please, verify your game files: right click on the game in your Steam Library > Properties > Local Files > Verify integrity of game cache.
Dungeon of the ENDLESS™ - S.
Hello everyone,

The GAMES2GETHER is back, with two exciting votes for Dungeon of the Endless. Please log into your Amplitude account and redeem the Steam CD keys provided with your copy of Endless Space or DotE. Then, check out the official GAMES2GETHER page and vote for your favourite feature.

Please, note that all these proposals will eventually be worked on. We are just asking you what you think deserves to be added first. VOTE HERE.


MID TERM PRIORITY
  • Tactical Map
  • Advanced Events: discuss here
  • Offline Persistence


LONG TERM PRIORITY
  • Steam Play: Mac & Linux
  • Gamepad support
  • Multiplayer: discuss here


The votes will end on January 8th, 2014. We are welcoming suggestions for Advanced Events and the Multiplayer.

Thanks to the GAMES2GETHER, we would like to include you in the development our our games. We have had a very fun experience with you all, in the past year with Endless Space, and would like to reiterate that with Dungeon of the Endless. We launched the Alpha, through the Steam Early Access system a week ago and have already received some really interesting suggestions and feedback.

As promised, we will work with you to make DotE your dream dungeon survival game. So, if you have any ideas, don't hesitate to participate on our forums or the Steam Discussions.

Thank you!
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
Hello everyone,

The GAMES2GETHER is back, with two exciting votes for Dungeon of the Endless. Please log into your Amplitude account and redeem the Steam CD keys provided with your copy of Endless Space or DotE. Then, check out the official GAMES2GETHER page and vote for your favourite feature.

Please, note that all these proposals will eventually be worked on. We are just asking you what you think deserves to be added first. VOTE HERE.


MID TERM PRIORITY
  • Tactical Map
  • Advanced Events: discuss here
  • Offline Persistence


LONG TERM PRIORITY
  • Steam Play: Mac & Linux
  • Gamepad support
  • Multiplayer: discuss here


The votes will end on January 8th, 2014. We are welcoming suggestions for Advanced Events and the Multiplayer.

Thanks to the GAMES2GETHER, we would like to include you in the development our our games. We have had a very fun experience with you all, in the past year with Endless Space, and would like to reiterate that with Dungeon of the Endless. We launched the Alpha, through the Steam Early Access system a week ago and have already received some really interesting suggestions and feedback.

As promised, we will work with you to make DotE your dream dungeon survival game. So, if you have any ideas, don't hesitate to participate on our forums or the Steam Discussions.

Thank you!
Dec 12, 2013
Dungeon of the ENDLESS™ - Steph'nie
[0.1.1] Release notes

  • Fixed the crystal texture
  • Fixed Sara’s animations
  • Fixed a bug making it impossible to launch the game from the main menu if the Steam username contains special characters
  • Changed the codec used for Amplitude’s logo movie
  • Fixed game stats: kill count, door opened, level/total time
  • Changed score computation: 10 points per opened door + 1 point per killed mob

Please visit the Steam Discussions for your questions and feedback on Dungeon of the Endless. Thank you.
Dec 12, 2013
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
[0.1.1] Release notes

  • Fixed the crystal texture
  • Fixed Sara’s animations
  • Fixed a bug making it impossible to launch the game from the main menu if the Steam username contains special characters
  • Changed the codec used for Amplitude’s logo movie
  • Fixed game stats: kill count, door opened, level/total time
  • Changed score computation: 10 points per opened door + 1 point per killed mob

Please visit the Steam Discussions for your questions and feedback on Dungeon of the Endless. Thank you.
Dungeon of the ENDLESS™ - Steph'nie
<a href="http://store.steampowered.com/app/249050"><img src="http://i.imgur.com/JpJ5yP2.jpg" width="630" border="0"></a>

Playable content
  • Form a team of heroes, equip them, and train them - 7 heroes are available
  • Build defences in your dungeon - Ten modules (attack, defence, production) are available at the moment
  • Random generation - Each dungeon is different and you have to manage your environment to survive
  • 46 items available
  • 7 monsters with different behaviours
  • Carry your crystal to the exit
  • Save & Quit system

Missing content (Beta and release)
  • Active and passive skills for your heroes
  • Technology Tree that will allow you to upgrade your modules with science
  • Meta progression and different game starts (heroes, ship, modules, skills etc.)
  • 30 heroes include the sevens of the Alpha
  • New monsters
  • New environments (Endless laboratory, different biomes etc.)
  • New modules
  • New items
  • Develop background and stories of each heroes
  • Tactical view
  • And much more to come!

Known issues
  • When you reload a save, some of your powered rooms might be unpowered when you continue your game

Game balancing is still work in progress, so let us know what you think!
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)


Playable content
  • Form a team of heroes, equip them, and train them - 7 heroes are available
  • Build defences in your dungeon - Ten modules (attack, defence, production) are available at the moment
  • Random generation - Each dungeon is different and you have to manage your environment to survive
  • 46 items available
  • 7 monsters with different behaviours
  • Carry your crystal to the exit
  • Save & Quit system

Missing content (Beta and release)
  • Active and passive skills for your heroes
  • Technology Tree that will allow you to upgrade your modules with science
  • Meta progression and different game starts (heroes, ship, modules, skills etc.)
  • 30 heroes include the sevens of the Alpha
  • New monsters
  • New environments (Endless laboratory, different biomes etc.)
  • New modules
  • New items
  • Develop background and stories of each heroes
  • Tactical view
  • And much more to come!

Known issues
  • When you reload a save, some of your powered rooms might be unpowered when you continue your game

Game balancing is still work in progress, so let us know what you think!
...

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