Dungeon Warfare 2 - Groquest
Dear Players,

The demo version of Dungeon Warfare 3 is live!
It will be available during Steam Next Fest, running until March 3.
We apologize for not having localization ready in time.
The full version will support multiple languages, as listed on the Steam store.

Enjoy the game, and let us know what you think.
Dungeon Warfare 2 - Groquest
Here comes the first dev update for Dungeon Warfare 3!

Read the full update:
https://store.steampowered.com/news/app/3419220/view/525335573256208497?l=english
Dungeon Warfare 2 - Groquest
Happy New Year, everyone!

I hope the holiday season treated you well. I wanted to drop in with an update on Dungeon Warfare 3 and address the release timeline. First off, I’m sorry for the delay—our original plan was December, but it looks like the launch could now be anywhere between March and July. I know waiting isn’t always easy, and I truly appreciate your patience.

On the bright side, development has been moving along smoothly behind the scenes. We've kept refining gameplay mechanics, enhancing the visuals. And there's a better news: our store page is officially live, complete with a fresh trailer. I hope you’ll check it out and let us know what you think. And don’t forget to wishlist the game.

Moving forward, I’ll be posting monthly development updates to keep you all in the loop. I’ve said it before, but it bears repeating—thank you for your continued support and enthusiasm.
Jul 3, 2024
Dungeon Warfare 2 - Groquest
Hello, dear players,

First off, I'd like to thank everyone who commented or gave a thumbs-up on the last post. We've read every single comment. Your feedback has given us a ton of motivation.

Since then, we've been working hard on Dungeon Warfare 3. Today, I'd like to share some information with you.

There have been some upgrades in the graphics department. We’re keeping the pixel art look, but with a slightly higher resolution. We've also enlisted the help of some talented pixel artists. I hope you find it as visually appealing as I do.



My previous post created some confusion about whether there would be a deck-building element in the game. I’d like to clarify that there will be no deck-building. However, there will be cards in the game. Players will be able to create their own world using terrain and building tiles, which will be given in the form of cards. These elements provide passive effects, such as:

- The Plains tile adds a peasant to every wave, providing extra gold for the players.
- The Gold Mine increases the player's starting gold.
- The Library increases the XP yield from adjacent dungeons.

Any ideas regarding these metagame elements are more than welcome.

As for the gameplay, we're adding Heroes. These are powerful units with unique abilities to aid your defense. Players can control their movement by placing waypoints. And of course, there will be powerful new traps for you to experiment with.



A lot more interesting things are in the works.

We plan to release the game this December.
I'll come back in a couple of months with a Steam page that so you can wishlist the game.

Until then, full steam ahead!

Jinmann
Dungeon Warfare 2 - Groquest


Dear players,
It's been quite a while since our last adventure together, and I'm excited to reconnect with you all.

Recently, I've rediscovered my passion for game development and have been exploring some intriguing ideas. Imagine a potent mixture of tower defense, roguelike, and deck-building.
Sounds delicious, no? Well then I thought: "How about I work on Dungeon Warfare 3 instead?"

So here I am. Today, I'd like to share a small milestone: the creation of a logo for Dungeon Warfare 3. Although this isn't the grand announcement of the game's release, it's a step towards bringing our vision to life. I understand this may be a bit of a tease, and I appreciate your patience and continued support.

As many of you know, we operate as a small team. Currently, my partner, the main programmer, is engaged with other projects, making it challenging to fully commit to Dungeon Warfare 3 at this moment. However, I remain hopeful and enthusiastic about the future, potentially revisiting this project in a year or two.

Your thoughts and feedback have always been a cornerstone of our development process. With that in mind, I'd love to hear from you: What are your hopes and ideas for Dungeon Warfare 3? What features or innovations would excite you the most?

Feel free to share your insights and suggestions. Your involvement has always been a driving force behind our creations, and it will continue to shape the future of Dungeon Warfare.

Thank you for being such an integral part of our journey. Here's to more adventures ahead!

Warm regards,
Jinmann
Dungeon Warfare 2 - Groquest
Hello,
Many thanks to everyone who participated in the beta test.
Quite a few bugs were discovered and fixed during the test period.
We hope the game is more smooth and enjoyable now.
Thanks again for your support.
Dungeon Warfare 2 - Groquest
Greetings, players. It's been a while.
Recently, we were working on a small update for upcoming inclusion in Google Play Pass.
Opt in for a beta test!

Beta key: dungeonwarfare2

1.2.6 Changelogs
  • New Feature - Unit compression - The game will merge newly spawning units in order to reduce the performance hit caused by too many units. The feature kicks in once the unit counter exceeds 100.
    - Compressed units will have multiplied health, bounty, weight, damage, and life cost.
    - The rate of compression will increase as the unit counter increases.
    This will alleviate the crashing / lag issues some players have been experiencing.

  • In addition to the aforementioned feature, we have also reduced the number of spawned units in high tier maps. This change won't be noticeable in tiers less then 15.
  • Slightly increased the amount of health of the enemy units in high tier maps.
  • Increased the maximum movement speed of the enemy units by 10% in Endless mode.
  • Increased the health of the Bosses by 50%.
  • In Ascension mode, the new game will begin with all traps unlocked.
  • Decreased the damage of Battering Ram by 95%.
  • Decreased the collision size of Battering Ram.
  • Decreased the damage of Digger by 50%.
  • Decreased the movement speed of Digger by 20%.
  • Increased the base stat of Singularity from 24% to 30%.
  • Decreased the stat increment per level of Singularity from 8% to 6%.

  • Wrath has been rebalanced.
    - The stats of the mods will now increase exponentially.
    - At Wrath 10, stats are increased by 40%
    - At Wrath 20, stats are increased by 160%
    - At Wrath 30, stats are increased by 360%
    - Health mod will be always included.

  • Various bug fixes and optimizations.
  • Various UI improvements.

As always, player feedback is highly appreciated.
Thank you for playing!
Dungeon Warfare 2 - Groquest
Finally, Dungeon Warfare 2 is now available on the App Store and Google Play!

App Store, Google Play Store
Dungeon Warfare 2 - Groquest
Hello,

We're releasing Dungeon Warfare 2 on mobile very soon.

It will be available for purchase in the App Store and Google Play tomorrow (April 3rd).

Stay tuned, and thank you for your support.
Feb 20, 2019
Dungeon Warfare 2 - Groquest
Changelogs

New Permanent Runes
  • Swarm - 30% more enemies.
  • Tower - Map Tier is increased by 2.
Bug Fixes
  • Fixed a bug that caused Loophole skill to be activated without any allocated skill points.
  • Fixed a bug that caused Trap copy & paste to malfunction while Abaddon Glyph is equipped.
  • Fixed an issue where an obsolete Trap type existing in certain unique maps.

Please share your feedback in the discussion board.
Thank you for playing!

...

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