Dungeon Warfare - Groquest
Dear Players,

The demo version of Dungeon Warfare 3 is live!
It will be available during Steam Next Fest, running until March 3.

We apologize for not having localization ready in time.
The full version will support multiple languages, as listed on the Steam store.

Enjoy the game, and let us know what you think.
Dungeon Warfare - Groquest
Here comes the first dev update for Dungeon Warfare 3!

Read the full update:
https://store.steampowered.com/news/app/3419220/view/525335573256208497?l=english
Dungeon Warfare - Groquest
Happy New Year, everyone!
In case you missed the news, the store page for Dungeon Warfare 3 is now live, along with a fresh trailer. Wishlist it now!

View the full posting here:

https://store.steampowered.com/news/app/698540/view/532086714388185663
Dungeon Warfare - Groquest
Dear Players,

In case you missed the news, Dungeon Warfare 3 is in development! I'd like to share some updates I've posted in the Dungeon Warfare 2 community:

https://store.steampowered.com/news/app/698540/view/3906372406927881244

https://store.steampowered.com/news/app/698540/view/4249790899155072298?l=english

Thanks for playing!
Jinmann
Dungeon Warfare - Groquest
Dungeon Warfare is now available on Nintendo Switch (America & Europe)!

https://www.nintendo.com/games/detail/dungeon-warfare-switch/
Dungeon Warfare - Groquest
Hello, everyone!

Dungeon Warfare 2 is getting a mobile release very soon.

It will be available for purchase in the App Store and Google Play tomorrow (April 3rd).

Stay tuned, and thank you for your support.
Jun 12, 2018
Dungeon Warfare - Groquest
Hello guys, we're opening a map contest!

To enter, upload a map in the Steam Workshop and post it here.


Prize Pool
  • Top three entries - The author will receive a Steam key of Dungeon Warfare 2 when it's released.
  • Top ten entries - The entry will be included in Dungeon Warfare 2 as a droppable Unique Map. The author will be credited.

To be eligible as an entry, the map must meet all of the conditions below.

Conditions
  • It must be equal or less than 35 x 25 tiles in size.
  • It must be playable in the endless mode.
  • It must be submitted between June 12th, 2018 and June 17th, 2018.
  • It must have a short flavor text (maximum of 25 words) to go with.

Note that the enemy waves will not be considered in the selection process.
Just upload the map with a simple wave.

The five entries with the most user votes will be selected as the top five entries.
The other five entries will be hand picked by us.
Inappropriate entries can be disqualified.

The winning ten entries will be announced before June 29th.

Cheers!
Jinmann
May 30, 2018
Dungeon Warfare - Groquest
Greetings,

We're announcing that Dungeon Warfare 2 will be released on June 29th, finally.

Dungeon Warfare 2 Store Page

Enjoy the trailer and make sure to put it on your wishlist.
It's been a long ride.
Thank you very much for your continued support and patience.
See you in a month!
Mar 9, 2018
Dungeon Warfare - Groquest
Hello guys,

It's been a while since the last update.
I'm sharing some of the new features we've been working on the past few months.

1. Item system
As you kill the adventurers, they will now drop valuable items such as jewels and tomes that will empower your arsenal.
You can equip these items and enjoy the powerful passive benefits.
You'll be given slots for your equipments and inventory to store unused items.
Currently, there are six types of equippable items with four rarity tiers (common - uncommon - rare - unique).

In addition to aforementioned equippable items, consumable items will drop.
Consumable items include tokens that give you additional skill/mastery point, tokens that modify maps permanently (e.g. add or remove unit types in a map) or even a map token that opens gateway to procedurally generated dungeons (meaning you will have endless maps to play on).

Past week, I've been working on procedural map generator for Dungeon Warfare 2. There are still some rough edges, but it's working now.
Here are some of the previews of the generated maps.



2. New rune system

Runes will now drop along with the items. We're replacing the old 12 runes with randomly generated runes.
The runes you choose to use in the level will be consumed when you finish the level.
Don't worry yet. You will get plenty of rune drops. In fact, you will run out of inventory space sooner than later.
To keep your inventory from overflowing, we've also made some crafting recipes to consume the runes you don't like to craft new runes.
The runes will spawn with several difficulty mods depending on their rarity. Some of the mods are existing ones in DW1, others are brand new.
The upgraded versions of the old runes will still drop from time to time, along with other unique runes.



That's all for today!
I'll be sharing more stuff as we come up with more exciting stuff.
Thank you very much for your continued support and patience!
Mar 9, 2018
Dungeon Warfare - Groquest
Hello guys,

It's been a while since the last update.
I'm sharing some of the new features we've been working on the past few months.

1. Item system
As you kill the adventurers, they will now drop valuable items such as jewels and tomes that will empower your arsenal.
You can equip these items and enjoy the powerful passive benefits.
You'll be given slots for your equipments and inventory to store unused items.
Currently, there are six types of equippable items with four rarity tiers (common - uncommon - rare - unique).

In addition to aforementioned equippable items, consumable items will drop.
Consumable items include tokens that give you additional skill/mastery point, tokens that modify maps permanently (e.g. add or remove unit types in a map) or even a map token that opens gateway to procedurally generated dungeons (meaning you will have endless maps to play on).

Past week, I've been working on procedural map generator for Dungeon Warfare 2. There are still some rough edges, but it's working now.
Here are some of the previews of the generated maps.



2. New rune system

Runes will now drop along with the items. We're replacing the old 12 runes with randomly generated runes.
The runes you choose to use in the level will be consumed when you finish the level.
Don't worry yet. You will get plenty of rune drops. In fact, you will run out of inventory space sooner than later.
To keep your inventory from overflowing, we've also made some crafting recipes to consume the runes you don't like to craft new runes.
The runes will spawn with several difficulty mods depending on their rarity. Some of the mods are existing ones in DW1, others are brand new.
The upgraded versions of the old runes will still drop from time to time, along with other unique runes.



That's all for today!
I'll be sharing more stuff as we come up with more exciting stuff.
Thank you very much for your continued support and patience!
...

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