Dungeon Kingdom: Sign of the Moon - Kanda
Dear Adventurers,

Thank you all for your amazing support and patience whilst awaiting the final chapter, Fortress, where you will come face-to-face with the antagonist, Leth. We look forward to releasing this chapter when it’s done (screenshot below).



We are really grateful to have such an awesome community that enjoys Dungeon Crawlers as much as we do! So thank you all so much again for the support and continued feedback throughout the year.

The Dungeon Kingdom team wishes you a very Merry Christmas and a Happy New Year!

Best Wishes!
Dungeon Kingdom: Sign of the Moon - Kanda
Dear Dungeon Explorers,

It was requested by players, they are now available: I added the Steam Achievements to "Dungeon Kingdom: Sign of the Moon".

The list of Achievements may change over time, I may add entries and may remove a few threshold-based ones. So be aware of this, as for saved games I will do my best to keep the game updates backward compatible with already unlocked achievements, but until the final release, some minor issues may occur.

About the current available Achievements, most of them will be automatically unlocked after opening your saved game as many game stats were already tracked and saved. However some of them were not planned initially and are totally new, so you may need to specifically do the right action ion the game to unlock them.

I also added a local recording of unlocked achievements, so if you play without the Steam client launched, they are stored and will be unlocked on Steam once you load your saved game with steam launched again.

I also added two requested settings:
- Extra Field Of View (FOV) control, with a limited range to avoid unexpected behavior.
- Head Bobbing effect control during displacement.

As usual, the update includes several fixes, check our discord server to get the details ( joins us here: https://discord.gg/Q32zJ2c ). There are general gameplay fixes (issue with spell explosion on heroes, etc.) and some specific related issues in the previous chapters (especially an issue in the Temple), but most of them are related to the newer chapter, The Old Foundations. There are also some adjustments related to balancing.

I am now focusing on releasing the last Chapter: The Fortress

My last words will be to all players that support us across several channels and the awesome dudes who took the time to deeply test the updates and report some issues or give us their feedback.

Have a happy playing.

Dungeon Kingdom: Sign of the Moon - Kanda
Dear Adventurers,

I hope you are fine and healthy in these troubled times. The last “big” chapter before the final is now available. New secrets to discover, new creatures, items, and new puzzles!

Also note that a new secret can also be unlocked in a previous chapter, but you have to play the new one to see why :-)

Beyond the new chapter, this version includes some bug fixes and was built with a newer version of the rendering engine. I also changed the way the scrolls are handled: now, after reading a scroll related to the Meltor’s Quest and the Book of Ages, it will disappear, as the content is marked read and added to the adventure book, and accessible from there. We are thinking about extending it to all books/scrolls. That way players won’t struggle anymore about filling the inventory with scrolls already read. Once read, you never need to keep the item (scroll, book…), it’s added to the adventure book forever, and it also works for the Meltor’s Quest.

Several adjustments were also applied. As requested several times by some players, you can wear a bit more weight. I am thinking about removing the weight penalty for dead heroes (or reducing it). Let me know on the forum what you think about it.

The next chapter is much shorter and will be the conclusion of Dungeon Kingdom: Sign of the Moon. Level design is already complete and it won’t take too long to be released, so Stay tuned!

Thanks again for all the positive emails and comments and kind words on the networks. Thank you so much for your support it is always so much appreciated.

Ps: As usual, feedback about the new chapter are more than welcome, including the playtime. Thanks!

Aug 11, 2019
Dungeon Kingdom: Sign of the Moon - Kanda
Hello dear adventurers!

Small update before the next chapter. This one includes:

- New feature: you can now bind your keyboard shortcuts in the settings menu of the game. This was requested several times by players and it's now working.
- Several bug fixes.

The "Old Foundations" chapter is coming soon. We decided to make it a bit longer than initially planned and it's on the way.

Have a nicer time exploring dungeons!
May 18, 2019
Dungeon Kingdom: Sign of the Moon - Kanda
Hello, dear explorers!

Dungeon Kingdom latest update (V0.9.955) is now available. There are several improvements and fixes included since the Black Mage Quarter publication.

- Many fixes on Black Mage Quarters (Thanks so much to players who took the time to report those issues and give me their feedbacks! It is so much appreciated and welcomed!

- Better feedbacks on some puzzles (such as sound feedbacks when some are solved)

- Adjusted some items and modified the environment to avoid misleading information (especially in Illusion & Gravity Labs).

- Also some fixes/improvements in previous chapters. I reduced a bit the memory consumption for players that are playing on laptop computers to avoid crashes due to a limited amount of graphics memory. Also fixed a few minor collisions & occlusions issues.

I will keep collecting feedbacks on the Black Mage Quarter, so feel free to send yours. This one is long to play (actually a bit longer than I initially thought) and perhaps a bit difficult for easy & normal modes, so I am planning to had more hints when the time for global balancing will come.

Now I am mainly focusing on finishing the integration of story in the next chapter, The Old Foundations.

Here are two screens from this next chapter:

Dungeon Kingdom: Sign of the Moon - Kanda
Hello Happy adventurers!

It has been a long wait, but the "Black Mage Quarter" chapter is finally here for everyone!
As usual, feel free to send us feedback and any issues encountered!

We are very sorry for the delay, we totally missed our last schedule. However, there is good news: we are now ready for the return of more regular game updates and posts. We are getting very close to full content, the two last chapters level design and artworks are now done and we are finishing the gameplay integration.

We hope you will enjoy the Black Mage Quarter guys, time to take that portal :)

Nov 24, 2018
Dungeon Kingdom: Sign of the Moon - Kanda
Hello happy adventurers!

A little update on our schedule: we are planning to release the next chapter during the holidays. and the last ones progressively. Then, during a few months, we will work on a global balancing and improving ergonomy and feedbacks and then we’ll exit the early access (we expect it to happen during this winter).

May 8, 2018
Dungeon Kingdom: Sign of the Moon - Kanda
Hello Everyone!

A new update has been uploaded. It has mainly fixes but not only: a small but important feature was added:

-You can now drink directly by clicking on lakes.
-You can also fill water containers in the same way.

This is useful in "Storage" chapter and will probably make the life of some adventurers a bit easier :-)

Some of the fixes:
- Fixed a lot of collisions and “Walk through” issues were fixed, especially in Storage chapter.
- Fixed an important issue when firing a fireball when looking inside a pit in Storage chapter. The issue could prevent players from solving the Rat’s riddle.
- Fix of portrait riddle in the temple that could sometimes not work as intended.
- Fixed zoom buttons that were not working anymore in fullscreen automap.
- Improved and Fixed some translations (especially Italian one that was buggy. Thanks to my translator angels :-) ).
- Fixed missing textures in the city after a recent 3d engine upgrade (thanks to Hexaae)
- Fixed “black eyes” issue in the intro.
- Fixed SSAO filter that was darkening 3D view too strongly. It happened after a recent engine upgrade as well.
- More PostFX tweaking options in the settings menu.
- Minor adjustment to Stamina auto-recovering.

...and many more others :-)

The next update will probably include the chapter following the "Storage" one: "Black Mages Quarter". So stay tuned :)


Mar 30, 2018
Dungeon Kingdom: Sign of the Moon - kanda of Normandy
Warm Hearts dear Adventurers!

After a long wait (too long!), we are very happy to be back with regular updates! And there’s nothing better to celebrate it than with a new chapter: "Storage".

During the long wait we have fixed lot of issues and tweaked a lot of areas, although there is still a lot to update.

We have also changed the end of the game a bit, including the content of the remaining chapters. The next chapter (required to leave "Storage" in the final version) is almost complete and will be uploaded in a few weeks: we have to reflect a few changes regarding the story and the modifications we decided for the end of the game.

Until then, enjoy the new update! And, as usual, feel free to report any issues. More updates are coming shortly (including improvements to the AI system), so stay tuned, and have a great time exploring!



P.S. Please note that Mac and Linux versions will be uploaded during the weekend.

P.P.S. Note that we have updated only the English and French languages texts. We will be working on other translations for the final release as this is quite time-consuming. We prefer focusing on content right now.

P.P.P.S. We need you help to gather information related to the new chapter, please check:
http://steamcommunity.com/app/329040/discussions/0/1697169163402055009/
Mar 30, 2018
Dungeon Kingdom: Sign of the Moon - Kanda
Warm Hearts dear Adventurers!

We are very happy to be back with a new update! And there’s nothing better to celebrate it than with a new chapter: "Storage".

During the long wait we have fixed lot of issues and tweaked a lot of areas, although there is still a lot to update.

We have also changed the end of the game a bit, including the content of the remaining chapters. The next chapter (required to leave "Storage" in the final version) is almost complete and will be uploaded in a few weeks: we have to reflect a few changes regarding the story and the modifications we decided for the end of the game.

Until then, enjoy the new update! And, as usual, feel free to report any issues. More updates are coming shortly (including improvements to the AI system), so stay tuned, and have a great time exploring!



P.S. Please note that Mac and Linux versions will be uploaded during the weekend.

P.P.S. Note that we have updated only the English and French languages texts. We will be working on other translations for the final release as this is quite time-consuming. We prefer focusing on content right now.

P.P.P.S. We need you help to gather information related to the new chapter, please check:
http://steamcommunity.com/app/329040/discussions/0/1697169163402055009/
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