Dec 31, 2015
Dungeon Kingdom: Sign of the Moon - Alie
Hello great adventurers!

Minor update tonight:

- Fixed some german spellings.
- Fixed items attached to holders (like torches) that had some strange behavior, like torches flying around etc.
- Improved splash sprite, displaying amount of damage, and now displaying 'missed' message when no damage is emitted.
- Restored proper lighting from bees room window.
- Restored dialog when clicking on bees room window.
- Reduced the speed at which characters get hungry in Apprentice mode.
- Added option in settings to invert Qwerty / Azerty modes.
Dec 31, 2015
Dungeon Kingdom: Sign of the Moon - Kanda
Hello great adventurers!

Minor update tonight:

- Fixed some german spellings.
- Fixed items attached to holders (like torches) that had some strange behavior, like torches flying around etc.
- Improved splash sprite, displaying amount of damage, and now displaying 'missed' message when no damage is emitted.
- Restored proper lighting from bees room window.
- Restored dialog when clicking on bees room window.
- Reduced the speed at which characters get hungry in Apprentice mode.
- Added option in settings to invert Qwerty / Azerty modes.
Dec 28, 2015
Dungeon Kingdom: Sign of the Moon - kanda of Normandy
Hello everyone,

The game has just been updated to version 0.9.923

This update fixes the Linux version crash, which occurred before arriving in the Main Menu. If you have any issues, please write to us, thanks :)

Release Notes:

- Autosave was improved: it is not limited to a single autosave slot. Each newly created autosave is added to the saved games list with a time-stamp and when possible it includes the saved game name that it's based on. The small issue a few players got when going back into the city is fixed, however it may still happen when using previously created saved games.

- The intro can be skipped more quickly (as soon as it starts, no more fading animation etc.) when pressing Esc.

- Fixed a bug that made dialog appear when it shouldn't (occured when starting a new game several times without quitting).

- Prevented sleep and inventory shortcuts from working during cut scenes.

- Renamed a couple of Heroes.

- No need to press enter anymore to validate character renaming operation when creating the team.

Enjoy!
Dec 28, 2015
Dungeon Kingdom: Sign of the Moon - Kanda
Hello everyone,

The game has just been updated to version 0.9.923

This update fixes the Linux version crash, which occurred before arriving in the Main Menu. If you have any issues, please write to us, thanks :)

Release Notes:

- Autosave was improved: it is not limited to a single autosave slot. Each newly created autosave is added to the saved games list with a time-stamp and when possible it includes the saved game name that it's based on. The small issue a few players got when going back into the city is fixed, however it may still happen when using previously created saved games.

- The intro can be skipped more quickly (as soon as it starts, no more fading animation etc.) when pressing Esc.

- Fixed a bug that made dialog appear when it shouldn't (occured when starting a new game several times without quitting).

- Prevented sleep and inventory shortcuts from working during cut scenes.

- Renamed a couple of Heroes.

- No need to press enter anymore to validate character renaming operation when creating the team.

Enjoy!
Dungeon Kingdom: Sign of the Moon - Alie
Hello everyone,

Apart from the usual small improvements and fixes, this update also includes MacOSX and Linux support! These two platform are still experimental, so if you encounter any issues, please let us know.

Additionally, the chalice of Sacrifice weight issue has been fixed and the weight display in general has been improved. Some text corrections have been made too.

Enjoy!
Dungeon Kingdom: Sign of the Moon - Kanda
Hello everyone,

Apart from the usual small improvements and fixes, this update also includes MacOSX and Linux support! These two platform are still experimental, so if you encounter any issues, please let us know.

Additionally, the chalice of Sacrifice weight issue has been fixed and the weight display in general has been improved. Some text corrections have been made too.

Enjoy!
Dec 20, 2015
Dungeon Kingdom: Sign of the Moon - kanda of Normandy
Hello everyone,

Dungeon Kingdom had a major update tonight!!!

- Totally rewritten mouse ergonomics. Say goodbye to the Dungeon Master Mouse scheme and hybrid drag and drop: now you can play in the same way as in Eye of the Beholder (and Grimrock).
- Added Quick Menu (Open it by clicking on the button at the top middle of the screen) to sleep, go to intermediate menu, or open the Adventure book.
- Added Adventure book: simply read a book or a scroll (including spells) and you can read it again anytime from your adventure book.
- Added Compass + Automap. Click on the compass to open the local Automap.
- Added Settings panel to the Main Menu.
- Added Help menu from the intermediate in game menu, to display mouse usage information and keyboard shortcuts.
- Hovering over an item in the inventory / hand slots now display information about it (weight, protection...).
- Added "Help/Hints" from heroes. Check the option when starting a New Game. A previously created game will have the option enabled automatically in Apprentice and Journeyman modes.

The update also includes the following fixes:
- Shield protection now working again (and it displays +xxx protection value).
- Fixed saved game issue sometimes preventing reloading saved game in the temple.
- Fixed creatures walking on tiles that are already full.
- Fixed broken wall fragments sometimes preventing the player from moving.
- Added uses for Mouse Wheel and Third Mouse Button.

...and countless other adjustments!

Important Note 1: Russian, Spanish and German versions are not yet fully updated with the latest content (especially the tutorial, which does not reflect all recent ergonomics changes).
Important Note 2: Temple chapter is now powered by a different system for reflections on walls. If you have a significant performance reduction, please let us know.

We are currently optimising the new Home Menu scene to reduce lag time when opening it.

Enjoy the new features!
Dec 20, 2015
Dungeon Kingdom: Sign of the Moon - Kanda
Hello everyone,

Dungeon Kingdom had a major update tonight!!!

- Totally rewritten mouse ergonomics. Say goodbye to the Dungeon Master Mouse scheme and hybrid drag and drop: now you can play in the same way as in Eye of the Beholder (and Grimrock).
- Added Quick Menu (Open it by clicking on the button at the top middle of the screen) to sleep, go to intermediate menu, or open the Adventure book.
- Added Adventure book: simply read a book or a scroll (including spells) and you can read it again anytime from your adventure book.
- Added Compass + Automap. Click on the compass to open the local Automap.
- Added Settings panel to the Main Menu.
- Added Help menu from the intermediate in game menu, to display mouse usage information and keyboard shortcuts.
- Hovering over an item in the inventory / hand slots now display information about it (weight, protection...).
- Added "Help/Hints" from heroes. Check the option when starting a New Game. A previously created game will have the option enabled automatically in Apprentice and Journeyman modes.

The update also includes the following fixes:
- Shield protection now working again (and it displays +xxx protection value).
- Fixed saved game issue sometimes preventing reloading saved game in the temple.
- Fixed creatures walking on tiles that are already full.
- Fixed broken wall fragments sometimes preventing the player from moving.
- Added uses for Mouse Wheel and Third Mouse Button.

...and countless other adjustments!

Important Note 1: Russian, Spanish and German versions are not yet fully updated with the latest content (especially the tutorial, which does not reflect all recent ergonomics changes).
Important Note 2: Temple chapter is now powered by a different system for reflections on walls. If you have a significant performance reduction, please let us know.

We are currently optimising the new Home Menu scene to reduce lag time when opening it.

Enjoy the new features!
Dec 9, 2015
Dungeon Kingdom: Sign of the Moon - Hydro Games
Hello,

The latest update is here! It includes a much awaited feature:

- Local Automap: Click on the new button on the top-middle of the screen to open it.
- A new Main Menu scene, which includes a tileset from some new levels we’re working on!

Aside from these new features, we’ve also included several fixes:

- An issue has been fixed when saving over an old saved game that could lead to a bug when you entered the temple.
- Fixed creatures from walking through walls sometimes.
- Added Russian language.
- Automap on/off choice was added when starting a new game.
- Many minor fixes and adjustments.

The next build will include new mouse ergonomics and a fix for problems caused by creatures walking on the same tile.

Enjoy!
Dec 9, 2015
Dungeon Kingdom: Sign of the Moon - Hydro Games
Hello,

The latest update is here! It includes a much awaited feature:

- Local Automap: Click on the new button on the top-middle of the screen to open it.
- A new Main Menu scene, which includes a tileset from some new levels we’re working on!

Aside from these new features, we’ve also included several fixes:

- An issue has been fixed when saving over an old saved game that could lead to a bug when you entered the temple.
- Fixed creatures from walking through walls sometimes.
- Added Russian language.
- Automap on/off choice was added when starting a new game.
- Many minor fixes and adjustments.

The next build will include new mouse ergonomics and a fix for problems caused by creatures walking on the same tile.

Enjoy!
...

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