Dungeon Defenders - [TRENDYENT] LauraWantsaCow
Greetings Defenders,

When thinking about what our community might like to see from our dev blogs, we often draw from topics that excite the team. This month, we’re sharing one that’s always been a conversation-starter: The process behind turning a bare-bones map into the beautiful level you see in game. Today we’ll be sharing how Nimbus Reach was designed, from start to finish.

Starting From White Box Levels

Nimbus Reach was a large undertaking, and it all started with a layout made by the level designers called a White Box.

https://www.youtube.com/watch?v=RXaMNi4SM4M

Read More...
Dungeon Defenders - LauraWantsaCow
Greetings Defenders,

When thinking about what our community might like to see from our dev blogs, we often draw from topics that excite the team. This month, we’re sharing one that’s always been a conversation-starter: The process behind turning a bare-bones map into the beautiful level you see in game. Today we’ll be sharing how Nimbus Reach was designed, from start to finish.

Starting From White Box Levels

Nimbus Reach was a large undertaking, and it all started with a layout made by the level designers called a White Box.

https://www.youtube.com/watch?v=RXaMNi4SM4M

Read More...
Dungeon Defenders - [TrendyEnt] iamisom
The item stealing hotfix has been deployed to the Linux version of Dungeon Defenders! Please update your game before playing online.
Dungeon Defenders - iamisom
The item stealing hotfix has been deployed to the Linux version of Dungeon Defenders! Please update your game before playing online.
Dungeon Defenders - [TrendyEnt] iamisom
The item stealing hotfix has been deployed for Steam Mac users! Please update your game before playing online.

We're still preparing the Steam Linux hotfix. Stay tuned.
Dungeon Defenders - iamisom
The item stealing hotfix has been deployed for Steam Mac users! Please update your game before playing online.

We're still preparing the Steam Linux hotfix. Stay tuned.
Dungeon Defenders - [TrendyEnt] iamisom
Today's hotfix for Windows Steam users solved an issue where players were able to steal items from other players. We looked into the issue and were able to fix it quickly, so we released a hotfix. Please update your game to remain safe. This hotfix does not recover items stolen during the time of this exploit. We apologize for the frustration.

We hope to have the hotfix ready for Mac and Linux Steam users within the next day or two. We'll post another announcement when that hotfix is ready.
Dungeon Defenders - iamisom
Today's hotfix for Windows Steam users solved an issue where players were able to steal items from other players. We looked into the issue and were able to fix it quickly, so we released a hotfix. Please update your game to remain safe. This hotfix does not recover items stolen during the time of this exploit. We apologize for the frustration.

We hope to have the hotfix ready for Mac and Linux Steam users within the next day or two. We'll post another announcement when that hotfix is ready.
Dungeon Defenders - [TrendyEnt] iamisom
As part of our visual overhaul for DD2, we wanted to take a look at the destruction of Crystal cores and see how we could improve them. Originally, the cores in Dungeon Defenders played one simple explosion animation once they were destroyed, but since we’re moving away from static Crystal cores in DD2, we wanted a way to give meaning and context to the objectives.

To this end, we decided to have a full destruction animation along with VFX for main-objectives, sub-objectives, and some environmental sequences. Many of these animations are unique and tailored to the map, like the water tank in Siphon Site D. Some are what we call modular, or reuseable, such as the East Gate Lock in Greystone Plaza. Let’s talk about the process of completing one of these animation from an initial concept to the final, in-game implementation.



Read More (And See Things Explode!)
Dungeon Defenders - iamisom
As part of our visual overhaul for DD2, we wanted to take a look at the destruction of Crystal cores and see how we could improve them. Originally, the cores in Dungeon Defenders played one simple explosion animation once they were destroyed, but since we’re moving away from static Crystal cores in DD2, we wanted a way to give meaning and context to the objectives.

To this end, we decided to have a full destruction animation along with VFX for main-objectives, sub-objectives, and some environmental sequences. Many of these animations are unique and tailored to the map, like the water tank in Siphon Site D. Some are what we call modular, or reuseable, such as the East Gate Lock in Greystone Plaza. Let’s talk about the process of completing one of these animation from an initial concept to the final, in-game implementation.



Read More (And See Things Explode!)
...

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