Due Process - Tetra
This week we have removed all maps that were released on the Futureman Update. This will hopefully make the newer maps show up more often.

There are no maps this week as we have been working on the Shotgun nerf and Legros buff.

Shotgun Nerf
Shotguns have had their effective range reduced heavily, shotguns will no longer deal large amounts of damage when you are outside of a 2.5 tile range. This will mean that shotguns will have to show themselves in order to deal damage making them more clearable and more fair. This has affected all shotguns (Tub, Shorty, DL-20, Auto Shotgun).

Shotguns have also had their damage modifiers tweaked, they are now the following:

Head was 2 now 1.4
Torso was 1.5 now 1
Abdomen was 1.25 now .75
Upperarm was 1 now .75
Forearm was 1 now .75
Hand was 1 now .5
Thight was 1 now .75
Calf was 1 now .75
Foot was 1 now .5

This has reduced how much damage each pellet can do and so you must hit all pellets on the Tub to be able to kill someone with it. The strange 1.4 headshot multiplier is to make the gun have a skill shot where if you are able to hit all headshot pellets then the effective range will be increased slightly.

We have also removed two Shorty's from the defender rack and added two Gats to balance out the removal of the secondaries.

Legros Buff

The Legros has had a small RPM tweak from 240 RPM to 260 RPM, this makes the gun feel a lot nicer and would allow for more shots to be put down range.

Fixes/Changes
  • Removed Match Count from loading screens and in-game, it will still be visible on player profiles and in the top right of the main menu
  • Fixed Killhouse Stage hitboxes meaning that molotovs will now stay ontop of them and not fall through them resulting in almost invisible molotovs
  • Fixed DAWN map view issues
Due Process - Tetra
Hello everyone with this seasons DPL just a week away we will be announcing the format!

DPL REBOOTED SEASON 1 FORMAT

This format will be a 7 week swiss tournament with the top 8 teams going into a playoff bracket in the final week.

--- Weekend Schedule ---

Every week you will play 2 BO2 matches against 2 different teams, those teams will be decided via the swiss formatting system

A BO2 will be played on Saturday and a BO2 will be played on Sunday

There will be a 12 hour window for games to be held (Noon BST - Midnight BST) with priority being on the streamable game window which is 2pm ET to 5pm ET. If you can play your BO2 within that gap that takes priority but the extra hours of queue time is to allow teams with variying timezones to play at a time that suits them

Weekly matchups will be given out the wednesday before the weekend of play

You will win 2 points per series win, 1 point for a tie series and 0 points for a loss

If a bye is needed the team will automatically win the series and will recieve 2 points

--- Extra Info ---

There will be rosters locks from weeks 1-4 and 5-8 and rosters are being increased to 8 (5 main roster 3 subs)

The match ups for this coming week will be created on Wednesday


SIGN UPS FOR THE TOURNAMENT IS OPEN AND CAN BE DONE AT https://dpleague.net
Due Process - Tetra

This weeks update will be 2 weeks worth of updates in one as we had some technical issues with last weeks update.

We added 11 maps to the map pool this week and have not removed any. Next week we will be doing a large culling of maps and will remove all the 100+ maps that were initially added in the futureman update

Added 3 backpatches from our twitter contest:

  1. Plum
  2. PizzaCat
  3. Bam!Bam!Bam!

All are accessible to everyone

  • Added ARISE to dome scrolling text
  • Fixed KillLog

Due Process - Tetra
Due Process - Tetra
Added 23 maps this week. 18 of them will be locked to the public until after the DPL pre-season grand finals. These maps will be for the grand finals and will be brand new for the tournament, never seen before.

The other 5 maps are available right now in the game.


  • Doubled zoom out for the spectator role
  • Fixed 2f Bank Server issue - will be fixed for future banks
  • Changed many UI components to disable if you have the spectator role at round end
  • Removed Bomb Detonation UI popup
  • Moved claim icon HUD icon to be in the weapon slot and not about it
  • Fixed weird gunlight bug
  • Fixed Battlepass bug
Due Process - Tetra
Due Process - Tetra
Check out the devblog here - link
Due Process - Tetra
We have added 13 maps this week with 60 maps removed as we had over 250 maps total. We have rotated out old maps to create a new fresher pool.

  • New rank icons made by community member sughandees
  • Re-Enabled Spec for DPL
  • Fixed DAWN showing up on the map view
  • Added Greatest (Winners of the charity tournament) to Dome flags and also on Jumbotron text
  • Removed Auto Loadout in Push Game mode
  • Moved presets location
  • Made Detonation popup smaller and moved to make it anchor better
  • Added Omit Easter Egg
  • Changed Lobby Arm Time (Will hopefully delay the detonation time)
Due Process - Tetra
Due Process - Tetra
This week we add 14 maps to the 5v5 pool, we also added 14 maps to the PUSH pool (for the die hard push fans)

  • Disabled the ability to spectate (We will be readding this feature soon)
  • Fixed UAV highlight bug
  • Made damage indicator more obvious
  • Fixed bomb hitbox and defuse issue
  • Added 3 more customisation preset slots
  • Changed leaderboard season date to be correct
  • Finally added DAWN to the training weapon wall
  • Added a laser to DAWN (this will be a small step to balancing the DAWN, if this proves not enough then more will come)
  • Added ramps to both sides on Bank Red Doors - Only will change on future banks
  • Removed the "Bomb Armed" Text as it had no purpose
  • Added "Detonation Imminent" Text when the timer reaches close to the end of the round
  • Fixed the Loading green door when charged would make a normal keyhole this would make it impossible to enter the building, when charged with either wall or door it will create a pathable entrance
  • Observation Chair has had its blocker removed
...

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