Dropzone - Deckard
Happy Holidays everyone!! This update comes with a hefty amount of balance changes and an awesome AI takeover feature in case one of your allies accidentally drops from the game. This will be going live on Friday the 22nd, just in time for Xmas! As always, see below for the details and let us know if you find any bugs!

Gameplay Notes
Pilot Changes
  • Deadeye
    • Kingbreaker
      • Special move Release time decreased from 1200ms to 900ms
Gear Changes
  • Skylance:
    • Unlock level reduced from 4 to 3
    • Cooldown increased from 40s to 80s
    • Time to impact decreased from 2.3s to 1.4s
    • Damage radius decreased from 12m to 8m
    • Damage increased from 500 to 650
    • Damage is no longer split among all enemies struck
    • Damage now applies to ALL units including friendlies
  • Assault Plasma:
    • Attack Range increased from 15m to 19m
    • Cast Range increased from 18m to 19m
  • Regenerative Layering:
    • Burst HP increased from 10 to 20 HP per stack
    • Regen HP remains at 10 per stack
  • Momentum Shifter:
    • Spell no longer applies a Silence to its target
  • Nanite Wall:
    • Ammo speed changed from 40 to 40/45/50
    • Wall width changed from 30m to 20/24/28
  • Shredder Field:
    • Now inflicts damage to ALL units including friendlies
  • Scatter Laser:
    • Ability damage increased from 76 / 100 / 133.3 / 133.3 / 133.3dps to 80 / 120 / 145 / 145 / 145dps
    • Bonus damage reduction of enemy increased from 20% to 25%
  • Scatter Blaster:
    • AA damage increased from 100 / 110 / 120 / 130 / 140dps to 110 / 120 / 130 / 140 / 150dps
    • AA attack range decreased from 22.5m to 20m
    • Ability damage increased from -- / -- / 200 / 240 / 266.7dps to -- / -- / 300 / 350 / 375dps
  • Zealot Drive:
    • HP Regen increased from 4HP to 8HP per second
  • Pulse Cannon:
    • AA Range increased from 12m to 14m
    • Ability cast range increased from 21m to 24m
  • Atomic Welder:
    • Ability AoE radius increased from 5m to 7m
  • Napalm Canister:
    • Speed bonus increased from 3.95 / 4.45 / 4.95 / 5.45 / 5.95 to 4.5 / 5.0 / 5.5 / 6.0 / 6.5
    • Bonus damage against Slagged units increased from 2% to 4% per stack
  • Compound Rifle:
    • Bonus damage increased from -- / -- / 70 / 100 / 130 to -- / -- / 120 / 180 / 240
  • Pinpoint Laser:
    • Ability Damage increased from 200 to 325
  • Polarity Blaster:
    • Ability attack range increased from 35m to 37m
  • Fade Shot:
    • Cooldown reduced from 20s to 12s
  • Healing Dome:
    • Cooldown time increased from 45s to 50s
  • Ion Cannon:
    • Cast range decreased from 24m to 21m
    • Ability damage increased from 125 to 175
    • Ability AoE increased from 5m to 6m
  • Sidewinder Frame:
    • Ability damage bonus decreased from 25% to 20%
    • Ability damage bonus duration decreased from 6s to 4s
Miscellaneous Notes
  • AI "Take Control" Option
    • It’s been a long time coming, but it is now possible to gain control of the AI rigs that take over for any teammate that leaves the match prematurely
      • The moment a teammate leaves or disconnects from the game, simply click on the rig that is now controlled by the AI and look at the Inspection Window in the upper-right corner. Click the “Take Control” button and voila, that rig is added to your Command Grid!
      • Only one player can take control of an AI rig. There is no sharing
      • When you take control, your rig selection will immediately switch to the rig you gained control of
      • This can be used in Solo skirmishes as well, if you want to ease into 2rig or 3rig control without committing to a full 15 minutes of micro multitasking
Bug Fixes
  • Fixed an issue that caused Day of the Dead Fury’s Regenerative Layering from not dealing its burst heal before the heal regen (already hotfixed in shortly after the release of 2572)
  • Fixed an issue where Regenerative Layering was not showing its cooldown state in the Command Grid
  • Fixed an issue where Steam Powered Pandora’s Skylance was not giving preview sight of target location when Skylance was launched
  • Fixed an issue where the hover-over pilot portrait status next to the scoreboard was not updating in real-time.
  • Fixed an issue where Healing Dome was healing outside the boundaries of the dome FX by 1.5m
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Crazed Banshee is not triggering General Vex’s damage buff passive. A fix is being worked on

Alright! So there you have! A lot of changes for the holiday season, hopefully enough to tide you over while we continue to work on the bigger changes, slowly but surely. ;)

Remember to post feedback or any bugs on the forums!

Thanks everyone!
Dropzone - Deckard
Happy Holidays everyone!! This update comes with a hefty amount of balance changes and an awesome AI takeover feature in case one of your allies accidentally drops from the game. This will be going live on Friday the 22nd, just in time for Xmas! As always, see below for the details and let us know if you find any bugs!

Gameplay Notes
Pilot Changes
  • Deadeye
    • Kingbreaker
      • Special move Release time decreased from 1200ms to 900ms
Gear Changes
  • Skylance:
    • Unlock level reduced from 4 to 3
    • Cooldown increased from 40s to 80s
    • Time to impact decreased from 2.3s to 1.4s
    • Damage radius decreased from 12m to 8m
    • Damage increased from 500 to 650
    • Damage is no longer split among all enemies struck
    • Damage now applies to ALL units including friendlies
  • Assault Plasma:
    • Attack Range increased from 15m to 19m
    • Cast Range increased from 18m to 19m
  • Regenerative Layering:
    • Burst HP increased from 10 to 20 HP per stack
    • Regen HP remains at 10 per stack
  • Momentum Shifter:
    • Spell no longer applies a Silence to its target
  • Nanite Wall:
    • Ammo speed changed from 40 to 40/45/50
    • Wall width changed from 30m to 20/24/28
  • Shredder Field:
    • Now inflicts damage to ALL units including friendlies
  • Scatter Laser:
    • Ability damage increased from 76 / 100 / 133.3 / 133.3 / 133.3dps to 80 / 120 / 145 / 145 / 145dps
    • Bonus damage reduction of enemy increased from 20% to 25%
  • Scatter Blaster:
    • AA damage increased from 100 / 110 / 120 / 130 / 140dps to 110 / 120 / 130 / 140 / 150dps
    • AA attack range decreased from 22.5m to 20m
    • Ability damage increased from -- / -- / 200 / 240 / 266.7dps to -- / -- / 300 / 350 / 375dps
  • Zealot Drive:
    • HP Regen increased from 4HP to 8HP per second
  • Pulse Cannon:
    • AA Range increased from 12m to 14m
    • Ability cast range increased from 21m to 24m
  • Atomic Welder:
    • Ability AoE radius increased from 5m to 7m
  • Napalm Canister:
    • Speed bonus increased from 3.95 / 4.45 / 4.95 / 5.45 / 5.95 to 4.5 / 5.0 / 5.5 / 6.0 / 6.5
    • Bonus damage against Slagged units increased from 2% to 4% per stack
  • Compound Rifle:
    • Bonus damage increased from -- / -- / 70 / 100 / 130 to -- / -- / 120 / 180 / 240
  • Pinpoint Laser:
    • Ability Damage increased from 200 to 325
  • Polarity Blaster:
    • Ability attack range increased from 35m to 37m
  • Fade Shot:
    • Cooldown reduced from 20s to 12s
  • Healing Dome:
    • Cooldown time increased from 45s to 50s
  • Ion Cannon:
    • Cast range decreased from 24m to 21m
    • Ability damage increased from 125 to 175
    • Ability AoE increased from 5m to 6m
  • Sidewinder Frame:
    • Ability damage bonus decreased from 25% to 20%
    • Ability damage bonus duration decreased from 6s to 4s
Miscellaneous Notes
  • AI "Take Control" Option
    • It’s been a long time coming, but it is now possible to gain control of the AI rigs that take over for any teammate that leaves the match prematurely
      • The moment a teammate leaves or disconnects from the game, simply click on the rig that is now controlled by the AI and look at the Inspection Window in the upper-right corner. Click the “Take Control” button and voila, that rig is added to your Command Grid!
      • Only one player can take control of an AI rig. There is no sharing
      • When you take control, your rig selection will immediately switch to the rig you gained control of
      • This can be used in Solo skirmishes as well, if you want to ease into 2rig or 3rig control without committing to a full 15 minutes of micro multitasking
Bug Fixes
  • Fixed an issue that caused Day of the Dead Fury’s Regenerative Layering from not dealing its burst heal before the heal regen (already hotfixed in shortly after the release of 2572)
  • Fixed an issue where Regenerative Layering was not showing its cooldown state in the Command Grid
  • Fixed an issue where Steam Powered Pandora’s Skylance was not giving preview sight of target location when Skylance was launched
  • Fixed an issue where the hover-over pilot portrait status next to the scoreboard was not updating in real-time.
  • Fixed an issue where Healing Dome was healing outside the boundaries of the dome FX by 1.5m
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Crazed Banshee is not triggering General Vex’s damage buff passive. A fix is being worked on

Alright! So there you have! A lot of changes for the holiday season, hopefully enough to tide you over while we continue to work on the bigger changes, slowly but surely. ;)

Remember to post feedback or any bugs on the forums!

Thanks everyone!
Dropzone - Deckard
GREETINGS and HAPPY HALLOWEEN! Just a very minor update to prepare things for the Halloween celebration event being hosted by our loving fanbase Dropzone Nation! See below for all the details and don't forget to tune in to twitch.tv/dropzonenation at 1:00pm EDT to watch the stream, play some games, and win some Halloween crates! Patch is landing today, October 31st, in an hour or so!

Miscellaneous Notes
  • Surprise, surprise! Day of the Dead Fury has been added to the Halloween crate! Alongside Zombie Vanguard from the last update you will now be able to get these items when purchasing our Halloween crate:
    • Day of the Dead Fury gear skins
      • Assault Plasma
      • Regenerative Layering
      • Battle Cry
      • Stunning Entry (Automatically given when you collect and equip the Weapon, Body, and Utility)
    • Day of the Dead Fury avatar
  • Redemption Codes
    • On the Collections page there is now a "Redeem Code" tab
    • In this interface you simple input your code, with dashes, to receive whatever free item you have won

Alright! Told you that would be a quick one! See you all at the event!

Happy Halloween!

Dropzone - Deckard
GREETINGS and HAPPY HALLOWEEN! Just a very minor update to prepare things for the Halloween celebration event being hosted by our loving fanbase Dropzone Nation! See below for all the details and don't forget to tune in to twitch.tv/dropzonenation at 1:00pm EDT to watch the stream, play some games, and win some Halloween crates! Patch is landing today, October 31st, in an hour or so!

Miscellaneous Notes
  • Surprise, surprise! Day of the Dead Fury has been added to the Halloween crate! Alongside Zombie Vanguard from the last update you will now be able to get these items when purchasing our Halloween crate:
    • Day of the Dead Fury gear skins
      • Assault Plasma
      • Regenerative Layering
      • Battle Cry
      • Stunning Entry (Automatically given when you collect and equip the Weapon, Body, and Utility)
    • Day of the Dead Fury avatar
  • Redemption Codes
    • On the Collections page there is now a "Redeem Code" tab
    • In this interface you simple input your code, with dashes, to receive whatever free item you have won

Alright! Told you that would be a quick one! See you all at the event!

Happy Halloween!

Dropzone - Deckard
GREETINGS COMMANDERS! It has been quite awhile since our last update and for that we apologize! We're hoping this patch makes up for it, releasing October 18th/19th (depending on your time zone)! We're very excited to give you a big sweep of balance changes, gameplay additions to objective points, a new Overtime rule, and of course... our very first Vanity crate feature everyone's favorite upcoming holiday, HALLOWEEN! Check all the details below and post in the comments if you have any questions!

Gameplay Notes
  • Objective Escalation
    • All three objectives now have a second tier available to complete after the first tier is taken.
    • There is a 60 second timer after the Tier 1 objective is completed, allowing you and/or your team members time to strategize on how you want to complete the next objective
    • Once an objective is taken, any current progress on that objective is wiped clean
    • Tier 1 and 2 adjustment/changes:
      • Total Vision:
        • Points earned – 1/2
      • Alpha Strike:
        • Points earned – 2/4
        • Kills required – 3/5
      • Boss Slayer:
        • Points earned – 2/4
        • Kills required – 1/3
      • Max Eradicate:
        • Points earned – 2/4
        • Kills required – 125/175
  • Overtime Hive Surge
    • After 60 seconds of Overtime, all completely destroyed Hives will respawn at level 1 to increase the chance of core uplinking
Pilot Changes
  • Pilot: General Vex
    • Using abilities now also grants her a short ability damage buff
      • +7.5% ability damage for 3s
  • Pilot: Widget
    • Rapid Repairs
      • Will no longer heal Widget herself unless there are no allied rigs nearby to heal
Gear Changes
  • Quantum Mire
    • The damage dealt by Mire is now governed by a spell on the affected units rather than by splash damage.
    • This means it now operates similar to Repair Bubble and follows normal spell stacking rules, so it won’t stack with itself when cast from multiple sources.
    • As a consequence of the new setup, % based ability damage bonuses will now work with Quantum Mire
  • Plasma Drone
    • HP from 160 to 150
    • Explosion damage from 100 to 50
    • Explosion slow strength from 33 to 25%
  • Replicating Rifle
    • Summon’s ability DPS from 40/50/60/65/70 to 40/45/50/55/60
    • Summon’s HP from 160 to 150
  • Cloning Laser
    • Auto-attack range increased to 24
  • Lapse Generator
    • Auto-attack range increased to 24
  • Gravity Gun
    • Auto-attack range increased to 24
  • Shredder Field
    • Damage per second rescaled from 70/90/100 to 60/80/100
  • Thresher Flail
    • Ability damage lowered from 135 DPS to 120 DPS (from 45 damage per tick to 40)
    • Cooldown reduced from 28/24/20/16/12 to 24/21/18/15/12
  • Black Hole Shell
    • Cooldown from 45 to 30s
    • The Tank now gains a buff when BHS concludes
    • The buff gains strength depending on how much damage the Tank took during BHS
    • For every 4% of max HP lost, the Tank gains 1 buff stack (maxing out at 10 stacks)
    • The buff lasts 4s
    • Each stack grants +0.5 m/s and 5% auto-attack damage
  • Sludge Tanks
    • Cooldown from 36 to 28s
  • Frequency Adaptation
    • Base speed from 3.4 m/s to 3.55
    • Armor buff duration from 4.0s to 2.0s
    • Armor buff max stacks from 4/6/8 to 6/8/10
  • Grav Engine
    • Base speed from 3.0 to 3.2
    • Cooldown from 26s to 24s
  • Evoker’s Web
    • Search Range lowered from 30m to 20m
    • Will now also display a ranging decal on mouseover
  • Skylance
    • Damage from 850 to 500
    • Cooldown from 100 to 40
    • Damage is now divided evenly across all targets hit by the ability
    • The splash decal on the ground announcing the missile now grants a small amount of vision, to better sell the suspense and payoff of the missile landing
Miscellaneous Notes
  • Halloween has come to Europa! (err… Europaween??)
    • To help celebrate the event we have added our very first vanity crate to the crate Shop and every single player that logs in for the month of October will get ONE FREE Halloween vanity crate! Just visit the shop and claim it!
    • We've filled it with a variety of unique and spoopy items like:
      • Zombie Vanguard gear skins
        • Scatter Laser
        • Thrusters
        • Zealot Drive
        • Angel of Mercy (Automatically given when you collect and equip the Weapon, Body, and Utility)
      • Halloween Uplink Animation and Sounds
      • Halloween Avatars
      • Halloween Vision Towers
    • Important note: It is impossible to get duplicates with Vanity crates! So the good news is once you purchase the crate and receive your item, the next time you purchase the crate you’re guaranteed to get a different item from the crate!
  • Custom Uplink Animations
    • There is now an Uplink section in the Collections menu. Simply select which uplink you want to use (if you have one of the new custom ones), and that uplink will play in-game for everyone playing, not just you! (only if you are the one uploading of course)
  • Rename Tokens are finally here!
    • Purchasing a token is as easy as navigating to the Account Settings section of your Player Profile and clicking purchase
    • Once you have a token, simply enter the new name you want and click Save Name
  • The Crate counter in the upper right of the Home Scene will now say “Buy Crates” instead of “0 Crates”. Clicking this button in this state will take you directly to the Crate Shop
  • Kill banners have been added for single rig kills
  • Dropship avatar packages have been sent to all our Dropship retweeters!
Bug Fixes
  • Fixed an issue where Velocity Ramp disengaged when your rig was around a friendly totem like plasma drone or turret
  • Fixed an issue where any non-rig unit that had less than 1HP of health was displaying as having 0HP. They will now show 1HP instead
  • Fixed an issue where Gravity Gun’s ability damage was not being applied to enemy’s that were not affected by the pull: Hives and Bosses
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Crazed Banshee is not triggering General Vex’s damage buff passive. A fix is being worked on

Whew! What a mouthful! Please let us know if you find any bugs with the new Vanity crate, and of course give us your feedback on the new balance changes and objective gameplay additions. Also, keep an eye out for a special surprise next week. We love Halloween and we're not done being spoopy! ;)

Thanks everyone!









Dropzone - Deckard
GREETINGS COMMANDERS! It has been quite awhile since our last update and for that we apologize! We're hoping this patch makes up for it, releasing October 18th/19th (depending on your time zone)! We're very excited to give you a big sweep of balance changes, gameplay additions to objective points, a new Overtime rule, and of course... our very first Vanity crate feature everyone's favorite upcoming holiday, HALLOWEEN! Check all the details below and post in the comments if you have any questions!

Gameplay Notes
  • Objective Escalation
    • All three objectives now have a second tier available to complete after the first tier is taken.
    • There is a 60 second timer after the Tier 1 objective is completed, allowing you and/or your team members time to strategize on how you want to complete the next objective
    • Once an objective is taken, any current progress on that objective is wiped clean
    • Tier 1 and 2 adjustment/changes:
      • Total Vision:
        • Points earned – 1/2
      • Alpha Strike:
        • Points earned – 2/4
        • Kills required – 3/5
      • Boss Slayer:
        • Points earned – 2/4
        • Kills required – 1/3
      • Max Eradicate:
        • Points earned – 2/4
        • Kills required – 125/175
  • Overtime Hive Surge
    • After 60 seconds of Overtime, all completely destroyed Hives will respawn at level 1 to increase the chance of core uplinking
Pilot Changes
  • Pilot: General Vex
    • Using abilities now also grants her a short ability damage buff
      • +7.5% ability damage for 3s
  • Pilot: Widget
    • Rapid Repairs
      • Will no longer heal Widget herself unless there are no allied rigs nearby to heal
Gear Changes
  • Quantum Mire
    • The damage dealt by Mire is now governed by a spell on the affected units rather than by splash damage.
    • This means it now operates similar to Repair Bubble and follows normal spell stacking rules, so it won’t stack with itself when cast from multiple sources.
    • As a consequence of the new setup, % based ability damage bonuses will now work with Quantum Mire
  • Plasma Drone
    • HP from 160 to 150
    • Explosion damage from 100 to 50
    • Explosion slow strength from 33 to 25%
  • Replicating Rifle
    • Summon’s ability DPS from 40/50/60/65/70 to 40/45/50/55/60
    • Summon’s HP from 160 to 150
  • Cloning Laser
    • Auto-attack range increased to 24
  • Lapse Generator
    • Auto-attack range increased to 24
  • Gravity Gun
    • Auto-attack range increased to 24
  • Shredder Field
    • Damage per second rescaled from 70/90/100 to 60/80/100
  • Thresher Flail
    • Ability damage lowered from 135 DPS to 120 DPS (from 45 damage per tick to 40)
    • Cooldown reduced from 28/24/20/16/12 to 24/21/18/15/12
  • Black Hole Shell
    • Cooldown from 45 to 30s
    • The Tank now gains a buff when BHS concludes
    • The buff gains strength depending on how much damage the Tank took during BHS
    • For every 4% of max HP lost, the Tank gains 1 buff stack (maxing out at 10 stacks)
    • The buff lasts 4s
    • Each stack grants +0.5 m/s and 5% auto-attack damage
  • Sludge Tanks
    • Cooldown from 36 to 28s
  • Frequency Adaptation
    • Base speed from 3.4 m/s to 3.55
    • Armor buff duration from 4.0s to 2.0s
    • Armor buff max stacks from 4/6/8 to 6/8/10
  • Grav Engine
    • Base speed from 3.0 to 3.2
    • Cooldown from 26s to 24s
  • Evoker’s Web
    • Search Range lowered from 30m to 20m
    • Will now also display a ranging decal on mouseover
  • Skylance
    • Damage from 850 to 500
    • Cooldown from 100 to 40
    • Damage is now divided evenly across all targets hit by the ability
    • The splash decal on the ground announcing the missile now grants a small amount of vision, to better sell the suspense and payoff of the missile landing
Miscellaneous Notes
  • Halloween has come to Europa! (err… Europaween??)
    • To help celebrate the event we have added our very first vanity crate to the crate Shop and every single player that logs in for the month of October will get ONE FREE Halloween vanity crate! Just visit the shop and claim it!
    • We've filled it with a variety of unique and spoopy items like:
      • Zombie Vanguard gear skins
        • Scatter Laser
        • Thrusters
        • Zealot Drive
        • Angel of Mercy (Automatically given when you collect and equip the Weapon, Body, and Utility)
      • Halloween Uplink Animation and Sounds
      • Halloween Avatars
      • Halloween Vision Towers
    • Important note: It is impossible to get duplicates with Vanity crates! So the good news is once you purchase the crate and receive your item, the next time you purchase the crate you’re guaranteed to get a different item from the crate!
  • Custom Uplink Animations
    • There is now an Uplink section in the Collections menu. Simply select which uplink you want to use (if you have one of the new custom ones), and that uplink will play in-game for everyone playing, not just you! (only if you are the one uploading of course)
  • Rename Tokens are finally here!
    • Purchasing a token is as easy as navigating to the Account Settings section of your Player Profile and clicking purchase
    • Once you have a token, simply enter the new name you want and click Save Name
  • The Crate counter in the upper right of the Home Scene will now say “Buy Crates” instead of “0 Crates”. Clicking this button in this state will take you directly to the Crate Shop
  • Kill banners have been added for single rig kills
  • Dropship avatar packages have been sent to all our Dropship retweeters!
Bug Fixes
  • Fixed an issue where Velocity Ramp disengaged when your rig was around a friendly totem like plasma drone or turret
  • Fixed an issue where any non-rig unit that had less than 1HP of health was displaying as having 0HP. They will now show 1HP instead
  • Fixed an issue where Gravity Gun’s ability damage was not being applied to enemy’s that were not affected by the pull: Hives and Bosses
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Crazed Banshee is not triggering General Vex’s damage buff passive. A fix is being worked on

Whew! What a mouthful! Please let us know if you find any bugs with the new Vanity crate, and of course give us your feedback on the new balance changes and objective gameplay additions. Also, keep an eye out for a special surprise next week. We love Halloween and we're not done being spoopy! ;)

Thanks everyone!









Dropzone - Deckard
Greetings everyone. Recently Dropzone's publishing was switched from Gameforge to Sparkypants internally. There was an in-game message during a 5 week window asking for each players' permission to migrate their account, but it's possible some of you accidentally chose "No" instead of "Yes", or you just weren't logged in during the 5 weeks leading up to the migration.

If this is the case and you have recently logged in to discover everything has been reset, please do not worry. Simply send a support ticket to Gameforge with your SteamID and previous in-game Dropzone name and your account will be manually migrated over for you! :)

GF support ticket URL: https://support.gameforge.com/

If you do not know your SteamID, please read the Steam support link below or follow these instructions to properly get your SteamID.

https://support.steampowered.com/kb_article.php?ref=1558-QYAX-1965

SteamID Instructions:
1) Open up your Steam client and choose View, then click Settings
2) Choose Interface and check the box that reads, "Display Steam URL address when available"
3) Click OK
4) Now click on your Steam Profile Name and select View Profile

Your SteamID will be listed in the URL at the top left (it's the 17 digit number at the end.)

If you have a custom URL, the number will not be listed. In that case, just give us the entire URL.


Thank you everyone for your patience. We know it sucks to feel like you've lost everything. Nothing is lost forever though, we'll fix it. :)

Please let me know if any problems arise after your account has been migrated!

Best,
Deckard
Dropzone - Deckard
Greetings everyone. Recently Dropzone's publishing was switched from Gameforge to Sparkypants internally. There was an in-game message during a 5 week window asking for each players' permission to migrate their account, but it's possible some of you accidentally chose "No" instead of "Yes", or you just weren't logged in during the 5 weeks leading up to the migration.

If this is the case and you have recently logged in to discover everything has been reset, please do not worry. Simply send a support ticket to Gameforge with your SteamID and previous in-game Dropzone name and your account will be manually migrated over for you! :)

GF support ticket URL: https://support.gameforge.com/

If you do not know your SteamID, please read the Steam support link below or follow these instructions to properly get your SteamID.

https://support.steampowered.com/kb_article.php?ref=1558-QYAX-1965

SteamID Instructions:
1) Open up your Steam client and choose View, then click Settings
2) Choose Interface and check the box that reads, "Display Steam URL address when available"
3) Click OK
4) Now click on your Steam Profile Name and select View Profile

Your SteamID will be listed in the URL at the top left (it's the 17 digit number at the end.)

If you have a custom URL, the number will not be listed. In that case, just give us the entire URL.


Thank you everyone for your patience. We know it sucks to feel like you've lost everything. Nothing is lost forever though, we'll fix it. :)

Please let me know if any problems arise after your account has been migrated!

Best,
Deckard
Dropzone - Deckard
Greetings Commanders! This week's patch will release on August 30th and with it comes the release of our third Sniper, DEADEYE, along with a variety of new gear to flesh out our Sniper class! See below for all the details!

Gameplay Notes
Pilot Changes
  • Pilot: Deadeye **NEW!**
    • Pilot Class: Sniper
    • Trait: Deadeye MARKS the enemy nearest to any enemy he kills.
    • Default Gear: Pinpoint Laser, Pneumatic Pistons, Rangefinder Siege
    • Base HP: 550
    • Base DPS: 105
    • Base %DR: 13.8
    • Base Armor: 4
    • Base LOS: 37.5
    • Base DET: 16
    • Base Speed: 8
  • Deadeye Special Move: Kingbreaker **NEW!**
    • Deadeye fires a projectile in the targeted direction, DAMAGING the first enemy struck, dealing bonus DAMAGE to Rigs. If the target is MARKED, the Marked status will be removed and Kingbreaker's cooldown will be refreshed.
    • Cast Range: 51m
    • Cooldown: 25s
    • Max Targets: 1 Targets
    • Damage: 200
    • Bonus Damage: 300%
Pilot Blueprints
  • Shrapnel **NEW!**
    • Level 2: Fade Shot
    • Level 3: Inertial Horizon
    • Level 4: Pinpoint Laser
    • Level 5: Core Hammer
    • Level 6: Polarity Blaster
    • Level 7: Amoeba Protocol
    • Level 8: Pneumatic Pistons
    • Level 9: Eagle Eye
    • Level 10: Hacking Suite
    • Level 11: Failsafe Cloak
    • Level 12: Rugged Capacitors
    • Level 13: Rangefinder Siege
    • Level 14: Evac Jets
    • Level 15: Oxidation Rifle
Gear Changes
  • Pinpoint Laser (Sniper Weapon) **NEW!**
    • Level 3 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. MARKED targets are DISARMED and ROOTED
    • Auto-Attack Damage per shot: 119 / 124.67 / 130.33 / 136 / 141.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Cast Range: 50m
    • Cooldown: 20s
    • Max Targets: 5 Targets
    • Ability Damage per Target: 200
    • Disarm: 2s
    • Root: 2s
  • Fade Shot (Sniper Weapon) **NEW!**
    • Level 2 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. As soon as the ability is used, the Sniper also starts CLOAKING. Fade time is reduced for each enemy hit by the projectile. Using this ability will not break CLOAK.
    • Auto-Attack Damage per shot: 140 / 146.67 / 153.33 / 160 / 166.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Ability Damage: -- / 150 / 200 / 250 / 250
    • Cast Range: 50m
    • Cooldown: 20s
    • Cloak Timer: 8s
    • Fade Reduction Time: 0.5s
  • Pneumatic Pistons (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper dashes in the targeted location, MARKING enemies near the starting location.
    • Marking AoE: 10m
    • Cooldown: 15s
    • Movement Range: 18m
    • Movement Duration: 0.35s
    • Marked: 5s
    • Additional HP: +250 / +450 / +600 / +700 / +750
  • Hacking Suite (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper hacks into the targeted VISION TOWER from afar, granting VISION to their team for a duration. Using this ability does not break CLOAK.
    • Cast Range: 70m
    • Ability Duration: 15s
    • Cooldown: 25s
    • Additional HP: +300 / +500 / +650 / +750 / +800
  • Rangefinder Siege (Sniper Utility) **NEW!**
    • Level 2 Unlock
    • Toggle Ability
    • Locks the Sniper down into a siege mode with a large range increase. Targets hit with weapon attacks while in this mode are MARKED.
    • Cooldown: 10s
    • Bonus Auto-Attack Range: +12m
    • Marked: 5s
    • SPEED Bonus: +3.75 / +4.25 / +4.75 / +5.25 / +5.75
  • Inertial Horizon (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • Grants bonus ARMOR while the Sniper is moving.
    • Bonus Armor: +3
  • Eagle Eye (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • The Sniper deals extra DAMAGE against MARKED targets.
    • Bonus Damage: +15%
Bug Fixes
  • Fixed an issue where sometimes the rotation angle of a sniper weapon in siege mode would become out of sync with the location of the enemy being targeted
  • Fixed an issue where Backbreaker Siege's damage buff for "first auto-attack" was getting a second chance when attack was nullified by any kind of negating shield spell
  • Fixed an issue where the Solo Skirmish difficulty level for the opponent was being applied to your AI teammates, causing them to sometimes not use their abilities
  • Various localization fixes
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, Replays from before June 28th, 2017 will be deleted on September 6th during the Gameforge to Sparkypants publisher transfer. We suggest video capturing any replays you would like to save

So that's the lowdown on Deadeye! Stay tuned for future releases as well as some video content coming up. Thanks as always and let us know if you catch any bugs we missed!!
Dropzone - Deckard
Greetings Commanders! This week's patch will release on August 30th and with it comes the release of our third Sniper, DEADEYE, along with a variety of new gear to flesh out our Sniper class! See below for all the details!

Gameplay Notes
Pilot Changes
  • Pilot: Deadeye **NEW!**
    • Pilot Class: Sniper
    • Trait: Deadeye MARKS the enemy nearest to any enemy he kills.
    • Default Gear: Pinpoint Laser, Pneumatic Pistons, Rangefinder Siege
    • Base HP: 550
    • Base DPS: 105
    • Base %DR: 13.8
    • Base Armor: 4
    • Base LOS: 37.5
    • Base DET: 16
    • Base Speed: 8
  • Deadeye Special Move: Kingbreaker **NEW!**
    • Deadeye fires a projectile in the targeted direction, DAMAGING the first enemy struck, dealing bonus DAMAGE to Rigs. If the target is MARKED, the Marked status will be removed and Kingbreaker's cooldown will be refreshed.
    • Cast Range: 51m
    • Cooldown: 25s
    • Max Targets: 1 Targets
    • Damage: 200
    • Bonus Damage: 300%
Pilot Blueprints
  • Shrapnel **NEW!**
    • Level 2: Fade Shot
    • Level 3: Inertial Horizon
    • Level 4: Pinpoint Laser
    • Level 5: Core Hammer
    • Level 6: Polarity Blaster
    • Level 7: Amoeba Protocol
    • Level 8: Pneumatic Pistons
    • Level 9: Eagle Eye
    • Level 10: Hacking Suite
    • Level 11: Failsafe Cloak
    • Level 12: Rugged Capacitors
    • Level 13: Rangefinder Siege
    • Level 14: Evac Jets
    • Level 15: Oxidation Rifle
Gear Changes
  • Pinpoint Laser (Sniper Weapon) **NEW!**
    • Level 3 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. MARKED targets are DISARMED and ROOTED
    • Auto-Attack Damage per shot: 119 / 124.67 / 130.33 / 136 / 141.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Cast Range: 50m
    • Cooldown: 20s
    • Max Targets: 5 Targets
    • Ability Damage per Target: 200
    • Disarm: 2s
    • Root: 2s
  • Fade Shot (Sniper Weapon) **NEW!**
    • Level 2 Unlock
    • The Sniper fires a projectile in the targeted direction, DAMAGING all enemies struck. As soon as the ability is used, the Sniper also starts CLOAKING. Fade time is reduced for each enemy hit by the projectile. Using this ability will not break CLOAK.
    • Auto-Attack Damage per shot: 140 / 146.67 / 153.33 / 160 / 166.67
    • Auto-Attack Range: 27.5m
    • Auto-Attack Interval: 1.33s
    • Ability Damage: -- / 150 / 200 / 250 / 250
    • Cast Range: 50m
    • Cooldown: 20s
    • Cloak Timer: 8s
    • Fade Reduction Time: 0.5s
  • Pneumatic Pistons (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper dashes in the targeted location, MARKING enemies near the starting location.
    • Marking AoE: 10m
    • Cooldown: 15s
    • Movement Range: 18m
    • Movement Duration: 0.35s
    • Marked: 5s
    • Additional HP: +250 / +450 / +600 / +700 / +750
  • Hacking Suite (Sniper Body) **NEW!**
    • Level 2 Unlock
    • The Sniper hacks into the targeted VISION TOWER from afar, granting VISION to their team for a duration. Using this ability does not break CLOAK.
    • Cast Range: 70m
    • Ability Duration: 15s
    • Cooldown: 25s
    • Additional HP: +300 / +500 / +650 / +750 / +800
  • Rangefinder Siege (Sniper Utility) **NEW!**
    • Level 2 Unlock
    • Toggle Ability
    • Locks the Sniper down into a siege mode with a large range increase. Targets hit with weapon attacks while in this mode are MARKED.
    • Cooldown: 10s
    • Bonus Auto-Attack Range: +12m
    • Marked: 5s
    • SPEED Bonus: +3.75 / +4.25 / +4.75 / +5.25 / +5.75
  • Inertial Horizon (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • Grants bonus ARMOR while the Sniper is moving.
    • Bonus Armor: +3
  • Eagle Eye (Sniper Class Software) **NEW!**
    • Level 1 Unlock
    • The Sniper deals extra DAMAGE against MARKED targets.
    • Bonus Damage: +15%
Bug Fixes
  • Fixed an issue where sometimes the rotation angle of a sniper weapon in siege mode would become out of sync with the location of the enemy being targeted
  • Fixed an issue where Backbreaker Siege's damage buff for "first auto-attack" was getting a second chance when attack was nullified by any kind of negating shield spell
  • Fixed an issue where the Solo Skirmish difficulty level for the opponent was being applied to your AI teammates, causing them to sometimes not use their abilities
  • Various localization fixes
Known Issues
  • Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • Global Chat does not reflect your changed name until you have restarted the game
  • Due to the new leveling system, Replays from before June 28th, 2017 will be deleted on September 6th during the Gameforge to Sparkypants publisher transfer. We suggest video capturing any replays you would like to save

So that's the lowdown on Deadeye! Stay tuned for future releases as well as some video content coming up. Thanks as always and let us know if you catch any bugs we missed!!
...

Search news
Archive
2024
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002