Dream - ashstancill
Dream 1.2
Sorry for the wait. Version 1.2 brings the new keybind fixes. Those who have already rebound keys will have to do so again. Thanks for all the help and support as always.

Here are the full notes:
  • Keybindings now work correctly and support secondary bindings.
  • Item number #3 (Alarm Clock) now shows correctly in the Hub World.
  • Fixed the collision turning off on level load for the Desert Information Boards.
  • Vast Desert performance improvements.
  • Bubble in Act III no longer floats above the Ocean and appears where it should.
  • Fixed light switch flipping 180 degrees in nightmare 1.
  • Fixed ending doors sometimes opening instead of closing.
  • Records/Vinyls now correctly display.
  • Fixed Collector achievement not popping for some people.
  • PowerStone now uses correct keybind instead of 'F'
Dream - AshStancill
Dream 1.2
Sorry for the wait. Version 1.2 brings the new keybind fixes. Those who have already rebound keys will have to do so again. Thanks for all the help and support as always.

Here are the full notes:
  • Keybindings now work correctly and support secondary bindings.
  • Item number #3 (Alarm Clock) now shows correctly in the Hub World.
  • Fixed the collision turning off on level load for the Desert Information Boards.
  • Vast Desert performance improvements.
  • Bubble in Act III no longer floats above the Ocean and appears where it should.
  • Fixed light switch flipping 180 degrees in nightmare 1.
  • Fixed ending doors sometimes opening instead of closing.
  • Records/Vinyls now correctly display.
  • Fixed Collector achievement not popping for some people.
  • PowerStone now uses correct keybind instead of 'F'
Dream - ashstancill
Dream 1.12 Hotfix
Final portal now shows- For those needing to use it, please re enter nightmare 3, wait untill the first subtitle, then wake up and enter the hub world.

Dream 1.11
  • Able to collect Vinyl #4
  • Collision improvements around Side Dream 6
  • Fixed the resume button not working for the Russian Pause Menu
  • Fixed lots of audio VO playing when entering the desert again
  • Russian PC in Act II now works as should.
  • No longer able to pick up Teleporter early.
  • No longer able to teleport out of the meadow when rotated.
  • Hub world now shows correct item instead of a sphere.
  • Stopped Howard saying "I'm sure there are more cubes every time I come here." over and over.
  • Desert Bubble (Rock Catacombs) now shows text.
  • Interacting with the door in Nightmare I no longer cuts the phone message.
Dream - AshStancill
Dream 1.12 Hotfix
Final portal now shows- For those needing to use it, please re enter nightmare 3, wait untill the first subtitle, then wake up and enter the hub world.

Dream 1.11
  • Able to collect Vinyl #4
  • Collision improvements around Side Dream 6
  • Fixed the resume button not working for the Russian Pause Menu
  • Fixed lots of audio VO playing when entering the desert again
  • Russian PC in Act II now works as should.
  • No longer able to pick up Teleporter early.
  • No longer able to teleport out of the meadow when rotated.
  • Hub world now shows correct item instead of a sphere.
  • Stopped Howard saying "I'm sure there are more cubes every time I come here." over and over.
  • Desert Bubble (Rock Catacombs) now shows text.
  • Interacting with the door in Nightmare I no longer cuts the phone message.
Dream - ashstancill
Launch Apology

Firstly, sorry for the bugs you have experienced since launch. We are deeply upset that launch did not go as smoothly as the 3 of us anticipated, especially after doing in house testing!

We are working fast to fix the issues you are all seeing and to iterate on a post I mentioned earlier, this is our first game and we wish to carry on making games so it is in nobody best interest to leave the game in this state or mislead you.

As always we appreciate the support and comments. This is the first bug patch of the week. Another one will be rolling out soon to address a few more issues and keybindings, but while these ones were fixed we thought it best to roll out instead of waiting, especially as they are effecting some of your experiences.

  • Fixed the inconsistent VO.
  • Changing VO slider no longer removes VO.
  • Fixed an issue with collision around the Sauna area in Act I.
  • Removed floating item in Act I.
  • Fixed Sprite Item not showing in Act II.
  • Fixed an error causing Act II "Cleaner" achievement to not load.
  • Fixed Paper not loading right images.
  • Fixed Achievement sometimes skipping Finish Act- Re enter the hubworld to unlock.
  • Rebuilt Act II Sidedream 2 Lighting.
  • Portal in Act III now works.
  • Fixed French, German and Russian Start Menu being shown when paused.
  • Fixed French, German and Russian PC's sometimes not loading.
  • Game now correctly pauses.
  • Items now correctly get added to the inventory.
  • Invert Mouse now works.
  • Menu sliders work as intended.
  • Menu recognises correct language.
  • Fixed being able to control the character in the options page.
  • Game now defaults to English.

Keybinding issues
It seems those experiencing more issues with the inventory&keybindings than others is because files are being left behind from the Early Access version and not getting replace. I have made the game generate new files so things should work as intended.

Settings and VSYNC
The games default settings have too been replaced. Please make sure to set them again.

In regards to VSYNC, it seems NVIDIA control panel takes precedence of this. Try enabling VSYNC via this - If your Drivers are not taking priority Dream requires a restart after turning VSYNC on. - I have enabled it to be on by default.

The next patch will focus on the other bugs as well as the keybingings displaying the correct key.
Dream - AshStancill
Launch Apology

Firstly, sorry for the bugs you have experienced since launch. We are deeply upset that launch did not go as smoothly as the 3 of us anticipated, especially after doing in house testing!

We are working fast to fix the issues you are all seeing and to iterate on a post I mentioned earlier, this is our first game and we wish to carry on making games so it is in nobody best interest to leave the game in this state or mislead you.

As always we appreciate the support and comments. This is the first bug patch of the week. Another one will be rolling out soon to address a few more issues and keybindings, but while these ones were fixed we thought it best to roll out instead of waiting, especially as they are effecting some of your experiences.

  • Fixed the inconsistent VO.
  • Changing VO slider no longer removes VO.
  • Fixed an issue with collision around the Sauna area in Act I.
  • Removed floating item in Act I.
  • Fixed Sprite Item not showing in Act II.
  • Fixed an error causing Act II "Cleaner" achievement to not load.
  • Fixed Paper not loading right images.
  • Fixed Achievement sometimes skipping Finish Act- Re enter the hubworld to unlock.
  • Rebuilt Act II Sidedream 2 Lighting.
  • Portal in Act III now works.
  • Fixed French, German and Russian Start Menu being shown when paused.
  • Fixed French, German and Russian PC's sometimes not loading.
  • Game now correctly pauses.
  • Items now correctly get added to the inventory.
  • Invert Mouse now works.
  • Menu sliders work as intended.
  • Menu recognises correct language.
  • Fixed being able to control the character in the options page.
  • Game now defaults to English.

Keybinding issues
It seems those experiencing more issues with the inventory&keybindings than others is because files are being left behind from the Early Access version and not getting replace. I have made the game generate new files so things should work as intended.

Settings and VSYNC
The games default settings have too been replaced. Please make sure to set them again.

In regards to VSYNC, it seems NVIDIA control panel takes precedence of this. Try enabling VSYNC via this - If your Drivers are not taking priority Dream requires a restart after turning VSYNC on. - I have enabled it to be on by default.

The next patch will focus on the other bugs as well as the keybingings displaying the correct key.
Dream - ashstancill
Out of Early Access
We’re all very excited to say that Dream is now officially released. It’s been a long journey for us and for those that stuck with us along the way we thank you sincerely for your loyalty. For those just joining us we hope you have fun and enjoy what we’ve created over the past few years.

Changes from Early Access
Now filled with brand new dialogue throughout, full narrative and multiple endings.
The Final Side Dream, New usable items and Collectables are all hidden inside Howard’s dreams for you to find.

With 30 integrated Steam Achievements there is even more reason to explore all of Howard’s Dreams. Fully localised into French, German and Russian.

Small thank you!
Finally we would like to announce the soundtrack by Norman Legies is for sale on Steam now! Currently 50% off for a limited time to those who backed us with Early Access.

Thank you for helping shape Dream to what it is today.

-HyperSloth ːhyperː

Update

Thanks for your patience with the launch build. Could have gone smoother right!

Here are the patch notes for.
Fixed instantly unlocking items. (If this happened we recommend starting a new)
Fixed instantly unlocking all maps.
Fixed the Audio Options 'Subtitle' and 'Audio' Stepper from showing []

Again, thanks for your help
Dream - AshStancill
Out of Early Access
We’re all very excited to say that Dream is now officially released. It’s been a long journey for us and for those that stuck with us along the way we thank you sincerely for your loyalty. For those just joining us we hope you have fun and enjoy what we’ve created over the past few years.

Changes from Early Access
Now filled with brand new dialogue throughout, full narrative and multiple endings.
The Final Side Dream, New usable items and Collectables are all hidden inside Howard’s dreams for you to find.

With 30 integrated Steam Achievements there is even more reason to explore all of Howard’s Dreams. Fully localised into French, German and Russian.

Small thank you!
Finally we would like to announce the soundtrack by Norman Legies is for sale on Steam now! Currently 50% off for a limited time to those who backed us with Early Access.

Thank you for helping shape Dream to what it is today.

-HyperSloth :hyper:

Update

Thanks for your patience with the launch build. Could have gone smoother right!

Here are the patch notes for.
Fixed instantly unlocking items. (If this happened we recommend starting a new)
Fixed instantly unlocking all maps.
Fixed the Audio Options 'Subtitle' and 'Audio' Stepper from showing []

Again, thanks for your help
Jul 17, 2015
Dream - ashstancill
It's finally time to move Dream out of Early Access!

https://youtu.be/0TkkdabI_tE

Thank you.
Thank you to all that have helped shape Dream to be what it is.

We are thrilled to announce that the full game will release on 31st July.
This is so odd, to tell you a date! - No more excuses of university holding it back.

It's been a great pleasure to interact with you all during it's course of Early Access and as always, thank you for your patience and support through the years it has been on Early Access.  We have been very fortunate to be one of the games that got not just praise but critical support throughout its development with some very dedicated people and fans.

If you own Dream right now?

Again, Thanks!
For those of you that currently have the game on Steam it is worth mentioning that your version won't update until July 31st. Once it does update however you can find lots of changes and the story finally implemented such as the final side dream, 3 endings as well as up to 15 different story segments depending on how you play! New voice work, Inventory, Collectables and Localisation as well as the many bug fixes and improvements.

For those that have supported Dream in it's Early Access there will be a small token of appreciation on the Launch Date, so if you haven't already, there is still time to pick up Dream to benefit from this.

Some Story

It is crazy to think that 4 years ago the 3 of us met at university.

It’s honestly shocking to me how fast things moved, we struggled very much for a year to support ourselves when we started this venture.

I'll keep it short here and go into more depth in another post, but where we are now is all thanks to the community behind Dream, especially from it's very early days of donations to play rubbish builds after our failed kickstarter as well as personal letters to us which helped us push through the 'Valley of Death' fundimentally leading to us being able to suspend our studies for a year to crack on with Dream; and here we are now, the final hurdle, studies complete and a new horizon in sight.

Getting to meet you folks at events has also been one of the highlights, we never thought we would get such an opportunity.

Thank you!

Ash, Sam and Lewis x

P.S - Check out our shiny new website http://dreamthegame.co.uk/
Jul 17, 2015
Dream - AshStancill
It's finally time to move Dream out of Early Access!

https://youtu.be/0TkkdabI_tE

Thank you.
Thank you to all that have helped shape Dream to be what it is.

We are thrilled to announce that the full game will release on 31st July.
This is so odd, to tell you a date! - No more excuses of university holding it back.

It's been a great pleasure to interact with you all during it's course of Early Access and as always, thank you for your patience and support through the years it has been on Early Access.  We have been very fortunate to be one of the games that got not just praise but critical support throughout its development with some very dedicated people and fans.

If you own Dream right now?

Again, Thanks!
For those of you that currently have the game on Steam it is worth mentioning that your version won't update until July 31st. Once it does update however you can find lots of changes and the story finally implemented such as the final side dream, 3 endings as well as up to 15 different story segments depending on how you play! New voice work, Inventory, Collectables and Localisation as well as the many bug fixes and improvements.

For those that have supported Dream in it's Early Access there will be a small token of appreciation on the Launch Date, so if you haven't already, there is still time to pick up Dream to benefit from this.

Some Story

It is crazy to think that 4 years ago the 3 of us met at university.

It’s honestly shocking to me how fast things moved, we struggled very much for a year to support ourselves when we started this venture.

I'll keep it short here and go into more depth in another post, but where we are now is all thanks to the community behind Dream, especially from it's very early days of donations to play rubbish builds after our failed kickstarter as well as personal letters to us which helped us push through the 'Valley of Death' fundimentally leading to us being able to suspend our studies for a year to crack on with Dream; and here we are now, the final hurdle, studies complete and a new horizon in sight.

Getting to meet you folks at events has also been one of the highlights, we never thought we would get such an opportunity.

Thank you!

Ash, Sam and Lewis x

P.S - Check out our shiny new website http://dreamthegame.co.uk/
...

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