Apr 11, 2019
Colonies Online - tausham
Due to technical problems, all services at this time are not available.

We will notify you after the services will be available again.

Thank you for your patience.
Feb 11, 2016
Colonies Online - soonknowforme
Dear colonists, we’re glad to announce the update 0.12.4. We began a thorough redesign of combat profession system, and this update already has some of the new features.

List of changes:

Combat profession and abilities

  • In anticipation of the profession system changes we removed the ultimate slot from profession tree, and replaced it with the regular “rank 7” slot. This means the abilities placed in this slot don’t get special form but rather become stronger.
  • Former ultimates of Kick and Dodge became separate abilities - Shockwave and Onslaught respectively.
  • There are two new passive abilities in the game now - Heat and Traveler. Take notice that strength of passive abilities do not depend on the slot rank. Later we will make separate slots dedicated for passive abilities.
    Recharge ability has been changed. Instead of instantly replenish the shield it will gradually regenerate it over time.
  • A new vendor arrived at Outpost Delta. You can retrieve any ability item from him for no cost.

Options menu
  • Options menu has appeared in the game. You can configure video and audio there. Other options are coming later.

Bug fixes and improvements
  • The problem with placing constructions near other constructions has been fixed.
  • The Incinerate effect has been slightly nerfed.

Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
Feb 11, 2016
Colonies Online - soonknowforme
Dear colonists, we’re glad to announce the update 0.12.4. We began a thorough redesign of combat profession system, and this update already has some of the new features.

List of changes:

Combat profession and abilities

  • In anticipation of the profession system changes we removed the ultimate slot from profession tree, and replaced it with the regular “rank 7” slot. This means the abilities placed in this slot don’t get special form but rather become stronger.
  • Former ultimates of Kick and Dodge became separate abilities - Shockwave and Onslaught respectively.
  • There are two new passive abilities in the game now - Heat and Traveler. Take notice that strength of passive abilities do not depend on the slot rank. Later we will make separate slots dedicated for passive abilities.
    Recharge ability has been changed. Instead of instantly replenish the shield it will gradually regenerate it over time.
  • A new vendor arrived at Outpost Delta. You can retrieve any ability item from him for no cost.

Options menu
  • Options menu has appeared in the game. You can configure video and audio there. Other options are coming later.

Bug fixes and improvements
  • The problem with placing constructions near other constructions has been fixed.
  • The Incinerate effect has been slightly nerfed.

Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
Jan 21, 2016
Colonies Online - soonknowforme
List of changes:

Game mechanics
  • New influence effects: incineration, freeze, explosion. Effects are binded to particular types of influences, and apply to player's weapons as well as monsters;
  • New "Teleport" construction. Allows to teleport to it, provided the character is on the same planet.

Other
  • Shotgun damage increased;
  • Minigun durability increased;
  • Resources sell price is ten times lower;
  • Constructions purchase prices reduced;
  • Rank vendors gained missing xenodin types.

Good luck with conquering planets!
Jan 21, 2016
Colonies Online - soonknowforme
List of changes:

Game mechanics
  • New influence effects: incineration, freeze, explosion. Effects are binded to particular types of influences, and apply to player's weapons as well as monsters;
  • New "Teleport" construction. Allows to teleport to it, provided the character is on the same planet.

Other
  • Shotgun damage increased;
  • Minigun durability increased;
  • Resources sell price is ten times lower;
  • Constructions purchase prices reduced;
  • Rank vendors gained missing xenodin types.

Good luck with conquering planets!
Colonies Online - soonknowforme
Good news, colonists!

Colonies Online is now on Facebook! Follow us to find out all the latest news, suggestions and promotions. Visit our page today to view the video about new weapon type - minigun.

You can also follow the page on
VKontakt in Russian.
Colonies Online - soonknowforme
Good news, colonists!

Colonies Online is now on Facebook! Follow us to find out all the latest news, suggestions and promotions. Visit our page today to view the video about new weapon type - minigun.

You can also follow the page on
VKontakt in Russian.
Dec 29, 2015
Colonies Online - soonknowforme
List of changes:

Bug fixes and improvements

  • The 5th rank equipment is removed from the corresponding vendor items list;
  • Rank equipment sold by mastery vendors now requires the right level of xenoms;
  • The reduction of maximum durability caused by coma/death is reduced to 7 points;
  • The quality of resource deposits is reduced on the planets starting from 3 and up;
  • The refining waste rate is reduced;
  • The strong door (same durability and shield as the strongest walls) is added to the constructions vendor;
  • Added localized names of the new items;
  • Bug with repair station and surgical station fee is fixed;
  • Minigun crafting components now stack;
  • General crafting requirements were slightly changed.

Evacuation beacon
  • We had to remove the possibility to fast-travel to player’s base because of exploit which allowed players to get inside other players’ bases. We will reimplement this possibility after some improvements.


Performance
  • The jungle biome was further optimized.


Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
Dec 29, 2015
Colonies Online - soonknowforme
List of changes:

Bug fixes and improvements

  • The 5th rank equipment is removed from the corresponding vendor items list;
  • Rank equipment sold by mastery vendors now requires the right level of xenoms;
  • The reduction of maximum durability caused by coma/death is reduced to 7 points;
  • The quality of resource deposits is reduced on the planets starting from 3 and up;
  • The refining waste rate is reduced;
  • The strong door (same durability and shield as the strongest walls) is added to the constructions vendor;
  • Added localized names of the new items;
  • Bug with repair station and surgical station fee is fixed;
  • Minigun crafting components now stack;
  • General crafting requirements were slightly changed.

Evacuation beacon
  • We had to remove the possibility to fast-travel to player’s base because of exploit which allowed players to get inside other players’ bases. We will reimplement this possibility after some improvements.


Performance
  • The jungle biome was further optimized.


Colonies Online game is in Early Access state – a lot of things are yet to be developed, we’re working on improving the game every day. If you encounter some serious bugs or technical difficulties, then let us know about them on the forums of the game or via e-mail: support@colonies-online.com!
Dec 24, 2015
Colonies Online - soonknowforme
Big features

Character visual customization
  • We're glad to announce that we've implemented the ability to customize the character, which is available during the creation phase. You can choose gender, appearance and haircut. The possibility to change the appearance of the existing characters will follow in the next update.

Heavy weapon - Minigun
  • The first member of heavy weapons has appeared in the game. These weapons are bulky and reduce the character's movement speed, which is easily compensated by the weapon power. In order to get the minigun you will have to sweat quite a bit while gathering resources and rare components, but the result is totally worth it!

List of changes:

Visual and interface improvements
  • New and improved login, character choosing/creation and loading screens
  • Item tooltips now include general description (what the item is, how it is used)
  • Improved jungle biome
  • All biomes density and objects count are optimized
  • Item Pick Point container now has scrolling, which allows to pick up all the items without the need to re-login

Game mechanics
  • The abilities activation time is reduced to 1 minute for all profession slots
  • The refinement time is reduced to 5 seconds no matter the quality and quantity of the resource
  • The resources waste rate during refinement is considerably increased
  • Evac beacon available points now do not include mission point and outpost Delta. You should use shuttle instead of direct jumps
  • Beacon jump to your own base now available, provided the base has at least 3 active power generators
  • Energy shields are removed from indoor devices, such as extractors, crafting stations and such. Thus the devices now consume less energy

Other
  • Mastery vendors now sell ready-to-use sets of weapons and armor
  • Quality of resources in deposits is increased, which compensate the increased waste rate during refinement
  • Quantity of rare resource in deposit is decreased to 1
  • The random noise of resources quality in deposits is removed
  • Resources requirements for crafting are changed in accord with new deposits parameters
  • The chitinid lairs now have less health points
  • Mission rewards now include experience bonus
  • Constructions prices are increased
  • Equipment durability loss caused by character coma/death is reduced
  • Turrets power consumption is reduced

Good luck with conquering planets!
...

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