Dragon's Dogma: Dark Arisen

Netflix has released the first trailer for its animated adaptation of Capcom's action-RPG Dragon's Dogma, ahead of the series' arrival on 17th September.

According to Netflix's official series listing, the Dragon's Dogma TV adaptation charts the adventures of a man named either Ethan, newly resurrected as an Arisen, as he attempts to hunt down the dragon that robbed him of his heart.

As was very much the case in Capcom's source material, Ethan's quest is enlivened by the arrival of a pawn (previously referred to as Hannah), which appears by his side to protect his life. "But the dangers that lie in wait for Ethan are beyond their imaginations," teases Netflix ominously, "for when you fight a monster... you just may become one too."

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Dragon's Dogma: Dark Arisen


Update 23rd April 2019: Dragon's Dogma is out now on Nintendo Switch, so we're repromoting Sam's excellent piece on how the cult RPG's character creator changes the game.

The fantasy world of Dragon's Dogma is pretty darn unremarkable isn't it? It's a collection of Google image results. You want a griffin? Here's one exactly as drawn on a fantasy novel cover from when you were a kid. Cyclops? Just like the one in The Seventh Voyage of Sinbad. There's so little of the Dragon's Dogma world that feels unique or standout. It's as if everything was borrowed from the most typical version of itself. The world has a name but it might as well be called Ye Olde Fantasy Place.

But that's okay, because Dragon's Dogma does have one ace up its sleeve: the character creator. Aside from being flexible in terms of the kind of character you can create, it also lets you create your very own sidekick, called a Pawn. You can also have two other pawns to make a party of four, but these pawns must be borrowed from other players in an online sharing system - you can't create them.

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Dragon's Dogma: Dark Arisen

Here's a turn up for the books: Netflix has announced a Dragon's Dogma anime.

Dragon's Dogma, of course, is Capcom's well-received action role-playing game that first launched in 2012. A Switch version is due out in April.

Netflix is working with CG company Sublimation on the anime. Here's the official blurb:

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Dragon's Dogma: Dark Arisen

Surprise! Capcom role-player Dragon's Dogma: Dark Arisen is getting a new lease of life on Nintendo Switch.

The fantasy RPG first launched in 2012 for PlayStation 3 and Xbox 360, when it gained praise for its four-character combat and "pawn" system.

A PC port of its updated Dark Arisen version arrived in 2016 before a further re-release, this time for PS4 and Xbox One, in 2017.

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Dragon's Dogma: Dark Arisen

Do you still play Dragon's Dogma or Dragon's Dogma: Dark Arisen on Xbox 360? If so, hello, both of you. Capcom has bad news.

After six years, Xbox 360 severs will be switched off on 31st March at 9am UK time.

From this point you won't be able to rent Pawns from other players, and the online Ur-Dragon, an end-game boss beastie, will ride off in to the sunset.

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Dragon's Dogma: Dark Arisen

The fantasy world of Dragon's Dogma is pretty darn unremarkable isn't it? It's a collection of Google image results. You want a griffin? Here's one exactly as drawn on a fantasy novel cover from when you were a kid. Cyclops? Just like the one in The Seventh Voyage of Sinbad. There's so little of the Dragon's Dogma world that feels unique or standout. It's as if everything was borrowed from the most typical version of itself. The world has a name but it might as well be called Ye Olde Fantasy Place.

But that's okay, because Dragon's Dogma does have one ace up its sleeve: the character creator. Aside from being flexible in terms of the kind of character you can create, it also lets you create your very own sidekick, called a Pawn. You can also have two other pawns to make a party of four, but these pawns must be borrowed from other players in an online sharing system - you can't create them.

And it's not just for show - your character's attributes matter. If they're too short, they can't pick up enemies or heavy objects. The bigger they are the slower they are. The character you create informs how the game plays and shapes the experience you have with it. It helps the game backs all this up with an immense amount of freedom. There are few hard barriers. If you want to do something the game will let you, whether that's skipping important quests or chucking NPCs off cliffs.

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