Psychonauts - contact@rockpapershotgun.com (Jordan Oloman)

Memory is a funny old thing. Our brains are like faulty cameras, letting us unconsciously suppress moments of our lives and swap them out for brighter, more palatable realities. When we re reminded of these small time capsules, the serene environments we were in and the people we were with, we often feel an endorphin rush and a lurid longing for something that isn t there anymore. Plenty of games toy with the fascinating concept of memory, but it s often very black and white. An amnesiac character to serve a twist, for example, usually employed in the final act to give a narrative some shocking gusto. The trope gets a bit stale once you ve seen enough of it.

Double Fine s 2005 debut Psychonauts doesn t settle for that. The platforming adventure follows protagonist Razputin Aquato as he ventures into the troubled minds of his peers. He explores the unique landscapes of their grey matter and remedies their mental health issues in order to unravel a complex conspiracy. It s wonderfully strange but ultimately thoughtful, as per Tim Schafer s usual MO. Hidden it its eight levels are unique collectables called Memory Vaults, sentient safes that run in circles to avoid you. Once subdued, they give up a stereoscope Viewmaster reel with a beautiful hand-drawn story from the memories of the person whose mind you re exploring. (more…)

Psychonauts - contact@rockpapershotgun.com (Alice O'Connor)

Sure, you’ve jacked into someone’s mind to wander through their memories, but have you jacked into someone’s mind while jacked into cyberspace? You can now do just that in Psychonauts In The Rhombus Of Ruin. Double Fine’s VR spin-off from peachy physic platformer Psychonauts arrived on PC last night, supporting Rift and Vive cybergoggles, following its debut on PlayStation VR in February 2017. It’s set right after Psychonauts, bridging the gap to the upcoming full sequel Psychonauts 2, and looks a little something like this: (more…)

Psychonauts - contact@rockpapershotgun.com (Jamie Wallace)

psycho

As one of the last hoorah’s of Humble’s End of Summer Sale, the store is currently offering Tim Schafer’s classic mind-entering platform game Psychonauts absolutely free. (more…)

Psychonauts - contact@rockpapershotgun.com (Alec Meer)

An odd feeling – this thing we prayed for for years, and which seemed such an impossibility, is now happening. And not just happening: it felt like a foregone conclusion from the second it was announced. With $3.35 million pledged by crowdfunders and investors, it looks like Psychonauts 2, Double Fine’s sequel to their acclaimed 2005 adventure-platformer, will become a reality at last.

… [visit site to read more]

Psychonauts - contact@rockpapershotgun.com (John Walker)

Remember back in 2012 when Notch was like, “I could fund a Psychonauts 2!” and Double Fine were all, “Cool! $18m please!” and Notch was all, “Shiiiit, I was thinking more 25p, and – wow, look, an octopus on a tricycle!”? Well, that’s all history now.

Double Fine are looking to make Psychonauts 2. They’re after $3.3m from backers, alongside their own investment, plus external funding from a mysterious, possibly legal party. More Psychonauts! There’s a trailer too, of sorts.

… [visit site to read more]

Stacking - contact@rockpapershotgun.com (Alec Meer)

What's that Lassie? Little Timmy's head has fallen down the well?

Headlander is the next game from Double Fine, and with news that the project lead from the wonderful Stacking is in charge I’m definitely paying attention. Borrowing the body-swapping concept from that Russian Doll-themed game, Headlander applies it more of a Metroidvania structure, with some lovely 70s sci-fi trappings and the option to graft your head onto anything from dogs to dancers. Take a look below.

… [visit site to read more]

Psychonauts - contact@rockpapershotgun.com (John Walker)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Tim Schafer’s last great game? Oooh, there’s a statement. Whichever way you fall on that, it’d be hard to argue that Psychonauts [official site] weren’t a wondrous thing.

… [visit site to read more]

Costume Quest - contact@rockpapershotgun.com (Emily Gera)

It’s like something you’d heckle in a moment of drunk inspiration while watching Dragon’s Den: What if Double Fine and the guys behind Adventure Time joined forces for some reason?

Double Fine Studios’ Greg Rice has confirmed just that is happening. Frederator Studios, who you might know best as the folks behind Adventure Time> and Bravest Warriors>, are adapting Costume Quest [official site] for cartoon format. A jubilant Rice wrote: “Wooooo super excited to finally talk about how we’re making a Costume Quest cartoon with Frederator! Been a pleasure!”

… [visit site to read more]

Costume Quest - contact@rockpapershotgun.com (Alec Meer)

Hi there!

Costume Quest 2 is a roleplaying and puzzle game from Psychonauts and Broken Age studio Double Fine. It’s about kids’ Halloween costumes actually transforming them, and thus enabling them to battle time-travelling dentists and candy-snatching aliens, in a fight to save the future from sugar-phobic tyranny. It’s out now.>

“Is that a children’s game?>” she asked in confusion.

“Uh. Not.. really,” I spluttered in embarrassment. “Sort of. It’s kind of…for everyone.”

Why didn’t I just say “yeah, but so what?” … [visit site to read more]

Costume Quest - contact@rockpapershotgun.com (Nathan Grayson)

Flower petals glued to the eyeballs? Now that's some Halloween dedication.

Ahem. So as you may have already surmised, there is going to be a Costume Quest 2. The original Costume Quest was a delightful Halloween-themed role-playing romp from Double Fine that warmed hearts and had Alec’s internal, infernal grin factory working over time. But it was also a rather insubstantial snack of a game, all things considered. A sticky-sweet Halloween treat, but far from the sumptuous meal it could’ve been. That in mind, I’m very, very, very excited that Double Fine is carving a second Costume Quest from its colossal game development pumpkin. I doubt it’ll be some sprawling mega-opus, but I certainly won’t say no to a slightly improved stroll down the darkest> of child-friendly candy-filled alleys.

… [visit site to read more]

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