Dota 2 - contact@rockpapershotgun.com (Matt Cox)

LoL_Clash_header

Competitive games like League of Legends, Dota 2 and Overwatch are at their best when you play them… competitively. Don’t get me wrong, there’s plenty of fun to be had tooling around in casual play – relaxed environments are great for hanging out with friends, or just being silly. It’s how I spend 95% of my time playing those sort of games. That other 5% of the time though? Those comparatively brief periods where I’ve been playing with a full team of people who I know, all on voice coms, all trying their hardest to secure a win? Those are the times when those sort of games have truly shone as games.>

That’s why I think League’s upcoming tournament mode, Clash, is going to be a big deal. Starting on May 25th, each online tournament will cost a small amount to enter, run every fortnight, and take place over a full three days of the weekend. I’m a Dota man through and through, but Riot’s plans are starting to make Valve’s automated tournaments look a bit rubbish. (more…)

Dota 2 - contact@rockpapershotgun.com (Austin Wood)

artifact

I’ve had Artifact on the brain these past few weeks, so I’ve mulled over the phrase “Dota-inspired card game” more times than I count. But what does Dota-inspired really mean? Artifact has lanes and creeps and heroes and also some nifty rectangles if you haven’t heard, but that just makes it a MOBA-inspired card game. What makes it a Dota game? I spoke to Artifact programmers Bruno Carlucci and Jeep Barnett to find out. (more…)

Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

With Dota 2‘s huge annual tournament, The International, drawing near-ish, Valve have launched a new Battle Pass to help boost the prize pool. Dota 2’s Battle Passes are multi-faceted doodads including access to new modes, challenges, a sticker album, progression tracks to grind through, and oh so very many cosmetic pretties to unlock and collect. This year, it includes a battle royale-soundin’ mode. Battle Passes cost 7 to start, though you can pay extra to skip ahead in the unlock grind, and 25% of the proceeds go to The International 2018’s prize pool. (more…)

Dota 2 - contact@rockpapershotgun.com (Austin Wood)

artifact-header

Collectible card games have been around for decades, but they’ve really been running hot ever since Blizzard unleashed Hearthstone four years ago. Since then, we’ve seen Shadowverse, Gwent, The Elder Scrolls: Legends, Duelyst, Faeria – there are a lot of these things, if you haven’t heard. They all put their own spin on rectangles with numbers on ’em, but they also universally take cues from Hearthstone and, just as often, each other, and as a result they regularly run into similar problems, the biggest two being how to balance a competitive system and how to price card packs fairly.

Artifact, Valve’s upcoming Dota-inspired card game, is definitely using some pages from the same books, but it’s also doing enough things differently that it has the potential to solve a lot of those problems. (more…)

Dota 2 - contact@rockpapershotgun.com (Matt Cox)

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Kevin ‘Purge’ Godec is an ex-pro Dota 2 player turned analyst, commentator and coach, and I recently went to an event in London where me and a few other journos (*puts on Red Bull Esports voice*): “trained under Purge .

We played a couple of games against people who were far better than us, then listened to a man with near comprehensive knowledge of a stupidly complicated game brutally highlight our every misstep in front of a large crowd of people.

I loved it, though not because of the valuable advice. I loved it because it felt like stepping back into a world that I thought I d left behind, and realising that I m eager to get back to exploring. I also hated it, because it brought me face to face with some of that world’s unpleasant inhabitants in a way that I never have been before.

(more…)

Dota 2 - contact@rockpapershotgun.com (Austin Wood)

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You’ll often see characters in sci-fi stories play seemingly incomprehensible games like multi-dimensional space chess, and that’s basically what it’s like playing Artifact, Valve’s upcoming Dota-inspired card game. It’s an ambitious hybrid of the studio’s MOBA and Magic: The Gathering, and it works shockingly well. So much so that it only took two games for me to understand and get on board with Valve’s vision. (more…)

Dota 2 - contact@rockpapershotgun.com (Brendan Caldwell)

This is how Adam will leave us next week. In a truck

Oh no. Somebody sound the journalists discussing journalism klaxon. Rattle it as loudly and furiously as possible, because the RPS podcast, the Electronic Wireless Show, is talking about how being a critic changes the way we play. Don t blame us, blame listener Aleksei, who sent in the theme as a suggestion. But please also forgive Adam, because it s his last showing on the podcast (he s leaving RPS next week) so he deserves a bit of self-indulgence. (more…)

Dota 2 - contact@rockpapershotgun.com (Matt Cox)

The International 2017

In the period of my life where free time basically equated to Dota time, I’d have loved nothing more than to go the International – especially if it was the one where my friends managed to get themselves trapped in a lift with Blitz. No doubt to avoid a repeat of that incident, Valve are moving this year’s main Dota 2 tournament to Canada, where every elevator comes equipped with a button that summons Justin Trudeau himself to sort things out.

So, Seattle is no longer the seat of the largest esport event in the world. Sorry, Seattle.

(more…)

Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

Valve have launched a subscription service for Dota 2, named Dota Plus, which is replacing the old tournament-centric Battle Passes with gobs of ongoing statistics and cosmetic bits. Basically, paying 3 per month for Dota Plus member gives you a load of progression tracks and challenges to unlock new skins and voiced taunts and bits. It does have something for beginners too, offering access to an AI assistant giving advice across matches. But it basically continues Dota’s free-to-play philosophy of monetisation being optional and not changing the game. (more…)

Dota 2 - contact@rockpapershotgun.com (Alice O'Connor)

“Hooray! Valve’s going to start shipping games again,” studio head honcho Gabe Newell has exclaimed. During a recent press preview event for Artifact, cheery RPS fanzine PC Gamer reports, Newell said that the upcoming Dota 2 card game spin-off “is the first of several games that are going to be coming from us.” What those others might be is a mystery, but this is the sort of quote that gets certain people all in a tizzy so I’ll say it at the start and you can sit here fizzing away.

For people who don’t go weak at the knees any time they see a crowbar, hey, this is hot: the Artifact team includes Richard Garfield, the designer behind such fine card and board games as Magic: The Gathering, the original Netrunner, and King Of Tokyo. Ooh! (more…)

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