Dota 2 - Valve
* As an experimental change for a few days, All Pick will now have 25 heroes randomly removed from the hero pool at the start of the draft before the ban phase. This change only affects Ranked Matchmaking.


* In today ™s update we are changing how commands are processed in Dota to address some user input contention and improve responsiveness. Previously if you cast a spell and before it finished casting, you cast two spells afterwards, only the last spell would be cast. The order queue was only 1 deep effectively. This usually has no practical impact, except for things with really fast/instant cast time done in sequence. Here are a few examples of how the behavior would be different:



Example 1:
--
Axe casts battle hunger. While the cast animation is playing, Axe quickly uses a Blink Dagger and then Berserker ™s Call.

Old Rules: Only Berserker ™s Call is cast. The blink dagger order is ignored.
New Rules: Axe will use the Blink Dagger, then cast Berserker ™s Call.


Example 2:
--
Puck casts Illusory Orb. Puck then casts Dream Coil. While the cast animation of Dream Coil is playing, Puck quickly casts Ethereal Jaunt and Waning Rift.

Old Rules: Only Waning Rift would have triggered and Puck would not have teleported with Ethereal Jaunt.
New Rules: Puck teleports with Ethereal Jaunt and then casts Waning Rift in the new location.


This change applies generally to all orders that are issued when your hero is in another action (like during a cast animation or while stunned), and the order needs to enter the queue. Issuing a movement command or stop will still empty the queue same as before, if you decide you no longer want to issue the orders in the queue.
Dota 2 - Valve
7.06c:
==

* Blademail: Damage return is no longer increased by Spell Amplification
* Solar Crest: Evasion reduced from 25% to 20%
* Solar Crest: Chance for true strike mechanic is now renamed to Accuracy
* Solar Crest: Accuracy increased from 25% to 35%
* Ancient Apparition: Cold Feet stun duration rescaled from 1.25/2/2.75/3.5 to 2/2.5/3/3.5
* Bloodseeker: Base damage increased by 4
* Clinkz: Skeleton Walk movement speed increased from 11/22/33/44 to 15/25/35/45%
* Clinkz: Death Pact health gain increased from 50/65/80% to 50/70/90%
* Clinkz: Death Pact damage gain increased from 5/6.5/8% to 5/7/9%
* Crystal Maiden: Base movement speed reduced from 280 to 275
* Doom: Infernal Blade stun duration increased from 0.4 to 0.6
* Ember Spirit: Level 10 Spell Amplification reduced from 10% to 8%
* Ember Spirit: Level 10 Attack Damage increased from +25 to +30
* Gyrocopter: Flak Cannon radius increased from 1000 to 1250
* Gyrocopter: Homing Missile stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3.0
* Io: Overcharge Health/Mana drain from 4.5% to 6%
* Lich: Sacrifice cooldown reduced from 60/48/36/24 to 60/46/32/18
* Lone Druid: Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45 to 1.65/1.55/1.45/1.35
* Mirana: Leap movement speed from 4/8/12/16% to 8/12/16/20%
* Monkey King: Tree Dance cooldown reduced from 1.4 to 1.2
* Monkey King: Base HP regen increased from 0.75 to 1.5
* Monkey King: Level 10 Talent from +5 Armor to +10% Evasion
* Necrophos: Ghost Shroud AoE increased from 600 to 750
* Nyx Assassin: Impale cooldown increased from 13 to 14 (Scepter is unaffected, still 7)
* Oracle: False Promise duration increased from 7/8/9 to 8/9/10
* Pugna: Life Drain break range from 900 to 1000
* Pugna: Level 20 Talent from +0.5 Netherward Damage to +0.75
* Shadow Demon: Level 10 Talent from +10 MS to +20
* Shadow Demon: Level 10 Talent from +6 Strength to +10
* Shadow Demon: Level 15 Talent from +6% Spell Amp to +8%
* Shadow Demon: Level 20 Talent from +10% Magic Resistance to +15%
* Shadow Demon: Shadow Poison cast point improved from 0.3 to 0.25
* Skywrath Mage: Arcane Bolt cast range increased from 800 to 875
* Skywrath Mage: Level 20 Talent from +20 Movement Speed to +40
* Skywrath Mage: Level 20 Talent from +15% Magic Resistance to +20%
* Treant Protector: Movement Speed reduced from 290 to 280
* Troll Warlord: Battle Trance cooldown increased from 30 to 35
* Underlord: Firestorm Max Health damage from 0.75/1.5/2.25/3% to 0.8/1.6/2.4/3.2%
* Venomancer: Poison Sting damage per second increased from 6/12/18/24 to 6/14/22/30
* Venomancer: Agility gain increased from 2.6 to 2.8
* Viper: Level 15 Talent from +10 Strength to +15
* Warlock: Chaotic Offering manacost increased from 250/350/450 to 250/375/500
* Warlock: Chaotic Offering cooldown increased from 165 to 170
* Winter Wyvern: Arctic Burn flight duration from 6 to 8 seconds
* Zeus: Movement Speed increased from 295 to 300
Dota 2 - Valve
* Updated cursor images to better support high resolution displays.
* Improved the accuracy of the preview of wards blocking spawn boxes.
* Fixed the caption on Io's first talent.
* Fixed the interaction of Rubick's Spell Steal and Io's Spirits.
* Fixed a bug with Monkey King's Primal Spring and Ironwood Branches.
Dota 2 - Valve
* Fixed a recent bug that caused armor to reduce slightly more physical damage than intended
Dota 2 - Valve
7.06b:
====
* Sven: God's Strength bonus strength reduced from 16/28/40 to 12/24/36
* Sven: Base Attack Time increased from 1.7 to 1.8
* Troll Warlord: Agility gain reduced from 2.75 to 2.5
* Broodmother: Spin Web HP Regeneration increased from 2/4/6/8 to 3/5/7/9
* Monkey King: Wukong's Command attack cooldown improved from 1.7 to 1.6
Dota 2 - Valve
Added a Battle Pass Achievement for participating in the Arcana Vote. Votes already cast will count towards this achievement.
Dota 2 - Valve
* Inactivity timer is now shown on items moved from backpack into inventory.
* Arcana Vote no longer shows which hero is leading.
* Added a persistent option to join/leave the trivia chat channel.
* Fixed a bug where Battle Pass Quests would not work in Ability Draft matches.
* Fixed spectator DVR controls not automatically hiding properly.
* Fixed a bug with Boots of Travel cast preview incorrectly highlighting dead units.
Dota 2 - Valve
* Fixed a bug where Battle Point Tributes would give you double the listed amount
Dota 2 - Valve
- Fixed issue where combined items would go in backpack if recipe was there
- During hero picking, if a player selects their lane on the minimap before choosing a hero, their icon will be highlighted by their player color.
- Rubick spell steal notification UI has been updated
- Rubick spell steal will now be displayed for all allies
- Talent selection will be broadcast to all allies
- Full talent tree will be displayed to spectators when any player selects a talent
- Broadcast toasts UI has been fixed and updated to Panorama with the following new features
- New dual image toast mode added
- Team images and player images, for players in the current game who have them, are now available in the image selection UI
- A Roshan status widget has been added when spectating
- Team net worth delta is now displayed beneath the time of day in the hud for spectators
- Best of 3 and Best of 5 pips have been moved to either side of the time of day display
- Fixed the "Demo Hero" control panel so players can still read lh/dn score while demo panel is open
- Edge panning while dragging will not pan while mouse dragging over the inventory or backback
- Fullscreen button will no longer be visible on the Watch Live screen when not applicable
- Added indictator to Watch Live screen when the game is in the draft phase
- Replay controls will default to hidden when viewing a live game
- Regional chat will now be restricted to players over level 5 and who have linked a phone number or have made a purchase on steam.
- Added option to disable prediction UI via cvar "dota_hud_ingame_predictions_hide". Can be used by broadcasters to hide UI if not needed.
- Champions Cup entry is now based on winning one Battle Cup
- All player Battle Cup tiers will be reset for this season based on current MMR
- Fixed some particle systems not appearing when couriers are killed
Dota 2 - Valve
- Improved client performance when creating illusions.
...

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