Dota 2 - Valve
- Fixed a case where Elder Titan's Spirit could get stuck in the world when using Eul's and unified unit orders
- Elder Titan’s spirit is now only selectable by the Elder Titan player
- Added new convars for video makers (dota_sf_hud_spectator_override 1 and dota_sf_hud_spectator_graph 0)
- Fixed the Gravestone to display the pro player name if available
Dota 2 - Valve
- Fixed Coup de Grace effects not behaving properly in FoW
- Fixed Slark losing his existing attack target when casting Shadow Dance
- Fixed False Promise, when cast on an ally, causing the ally to lose their existing attack target
- Fixed a case where control groups were not remembered correctly with Meepo
- Fixed Armlet ticking down when Lifestealer is Infested
- Fixed bug with low-pri abandonment penalty escalation / de-escalation, causing the penalty to jump from 6 to 16 immediately for many players instead of gradually increasing. All players with a penalty greater than 6 have been reset to 6.
Dota 2 - Valve
- Effigies now support styles
- Fixed Mac/Linux frequent menu crash and fog of war visibility problems (this fix requires the Nov 21st Steam client update)
- Fixed bug causing matches that are discarded due to poor network conditions to show up in match history, both in client and in WebAPIs that power 3rd party sites. (The matches were not scored, this is bug with the match history query only.)
- Fixed a rare bug that could cause you to teleport outside of the map
- Fixed a bug with swapping when a contract was involved
- Fixed Glyph tooltip being too large sometimes
- Adjusted sensitivity of poor network conditions detection
- Fixed crashing upon reconnecting. Cleared low priority games remaining for all players who received a penalty in the past 48 hours due to abandoning.
- Fixed various minor bugs
Dota 2 - Valve
* Fixed various crashes
* Fixed some Effigy bugs
* Fixed Manifold Paradox assassination score being lower than intended and retroactively granted points
* Fixed a Mac crash
* Fixed a bug that caused Arcanas to drop at a higher rate than intended (fewer than 80 of each were dropped)
* Adjusted Poor Network Conditions packet loss sensitivity
Dota 2 - Valve
- Match Ready dialog now works when in a bot match.
- Fixed effects attached to Whale Blade, Kantusa and several other items not always drawing properly
- Improved network performance with various muli-target attacks (like Cleave)
- Various Phantom Assassin ambient weapon effects have been fixed.
- Fixed a bug that could cause low end settings to not display effects properly
- Wards with auras such as Juggernaut’s healing ward, Tusk’s Sigil, Pugna’s Netherward, etc. will now properly stop ambient effects when they expire or are killed.
- Fixed Phoenix not being pickable in CD
- Various pathing fixes
- Enabled creation of local lobbies with 5v5 bots
- Fixed hero guide submission.
- Fixed a bug with the Terrorblade Arcana where the portrait colors would be wrong after respawning.
- Fixed a bug with the Terrorblade Arcana where Terrorblade would lose his wings after respawning in some cases, such as after swapping from a player who didn't own the arcana.
- Fixed a bug that caused customized particle effects spawned by animations, like Juggernaut's critical hit, to only show the default.
Dota 2 - Valve
* Reworked how broadcaster voice audio is managed in DotaTV and replays to keep audio more in sync and also improve the experience when variable latency or high packet loss are involved.
Dota 2 - Valve
The current item drop system doesn't function well as a reward mechanism. It drops many items on players who aren't interested in them (the items are extremely common, or they're for a hero the player doesn't play), and in the process dilutes the value of the items. We'd like to get to a place where dramatically fewer uninteresting items enter the economy. We don't have a complete solution yet, so we're going to move forward step by step, taking feedback from you as we go.

- Item drops are now entirely time based instead of level based.
Drop list now includes full sets, treasures, bundles and Arcanas at a rare rate instead of frequently dropping common items
- Battle boosters have been removed from the game entirely (we actually removed them from the store in September).
Players with an active battle booster will receive a free Treasure of the Rotted Gallows.
Players who had an unused purchased battle booster in their armory will receive a free Treasure Redemption Token.

- A new treasure, the "Treasure of the Rotted Gallows" has been added to the game.
Treasure Redemption Tokens and other items that can be redeemed for treasures can select this new treasure.
International 2013 Treasure Keys may now be redeemed for treasures.
The items in this treasure can be traded/marketed in 3 months (February 1, 2015).
The rare rewards from this treasure are not subject to the trade or marketing restriction.

Bug fixes:
- Fixed custom Pudge chains not appearing on both sides.
- Fixed unusual Greevils not having their particle effects.
- Fixed alternate hero icons not showing consistently in the UI
- Buyback button now only accepts left clicks.
Dota 2 - Valve
* Fixed various bugs related to Path Finding
* Captain's Draft no longer has any restricted heroes
* Fixed a bug with how the waves in Requiem of Souls calculate the area near the center
Dota 2 - Valve
- Over the past week we've been rolling out a new mechanism for releasing updates. Download sizes will now be smaller and restarting the client will only be required when the update has dependencies on it.
- Fixed League games (without a ticket) not showing up properly in the Live Games tab
- Fixed some recent issues in Local Lobbies
Oct 15, 2014
Dota 2 - Valve
* Buyback cooldown increased from 6 to 7 minutes
* AoE Gold NWFactor reduced from 0.06/0.06/0.05/0.04/0.03 to 0.05/0.05/0.05/0.04/0.03
* AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
* Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
* Ancient Seal cooldown increased from 11 to 14
* Crypt Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
* Exorcism cooldown increased from 135 to 145
* Juxtapose max illusions reduced from 6/8/10 to 5/7/9
* Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart
* Primal Split cast time increased from 0.4 to 0.65 seconds
* Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds
* Ethereal Blade projectile speed increased from 1100 to 1200
* Song of the Siren cast point increased from 0.65 to 0.8 seconds
* Guardian Angel no longer provides HP Regeneration
* Metamorphosis movement speed reduced from 315 to 290
* Conjure Image damage intake increased from 300% to 425%
* Sunder no longer interrupts the target
* Sunder cast range increased from 250 to 325
* Haunt illusion outgoing damage decreased from 40% to 30%
* Spectre movement speed reduced from 295 to 290
* Chronosphere cooldown increased from 120/100/80 to 130/110/90
* Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
* Static Link cooldown increased from 25 to 32/30/28/26
* Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
* Flaming Fists damage reduced from 100/150/200 to 80/115/150
...

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