Dota 2
Dota 2 New Bloom


Phoenixes traditionally symbolise rebirth, but that's not always the case. They also have pretty strong links to death: as seen by the quality of the third X-Men movie, or here, by the deadliness of Dota 2's new Hero. The eternally inflammable bird headlines the Day 3 announcement phase of tonight's New Bloom update. The update won't be completely without the spirit of renewal, however. A newly announced feature will let players Quantum Leap into replays, taking control of the action in an attempt to rewrite history.

"Now you can take control in any replay created after the New Bloom update, then act out the rest of the match from that moment forward," announce Valve on the New Bloom micro-site. "During a replay, hit the Takeover button to create a lobby where everyone can choose which hero to portray. Resume the match, and become the one to turn the tide of a favorite pro play, discover a way to escape an impossible setup, or relive a cherished team fight again and again." My doomed plan: create Takeover games seconds before the end of the match in order to persuade people I'm good at Dota.

Understandably, Phoenix's abilities are heavily based around setting things alight, along with introducing allies to healing rays of searing light. The ultimate is particularly interesting - transforming Phoenix into an enemy-damaging supernova that - as long as it isn't attacked within six seconds - stuns enemies and fully regenerates the bird.

Previous announcements for the New Bloom festivities include a phase-warping Year Beast of deadly splendour, the introduction of Terrorblade, an new Spring map variant, and a giant change list of Hero rebalancing.

New Bloom will be released later today.
Dota 2
New Bloom Dota


Dota 2's holidays are a volatile thing. Diretide was delayed, and Frostivus is constantly cancelled. Will the fledgling celebration of New Bloom fair any better? Probably. After all, it centres around the arrival of a giant, evil beast that must be smashed and bashed to pieces. In this world of lane-pushing wizardry, violence and terror(blade) would seem to be the secret to long-lasting and untampered festivities.

What are the haps for this most horsey of updates? It's the traditionally twisted spin on real-world celebrations - in this instance the Chinese New Year. The Dota 2 variant involves a Year Beast, a monster both horrifying and valuable. "The same source that imbues the creature with terrible power also covers its being in rare materials, ready to be crafted into unique armaments if they can be pried from its body," explains the New Bloom micro-site.

It's not entirely clear what form the Year Beast will take, but, after having consulted with resident Dota fanatic Chris, there are two possibilities that seem the most likely. The first is that it'll be tied to a new game mode, as with the previous Wraith-Night event. The second, more interesting idea, is that the Year Beast will be a random encounter on the map. The last update already set precedence that new map designs are restricted to unranked play. If New Bloom's Spring map follows the same pattern, it could be that the phasing doom-beast will be a feature of it, leaving ranked play as the serious mode for hardcore wizards.

Hero speculation is also rife, with people reading phrases like "reappear refreshed and renewed" as a sign that Phoenix could be making an appearance. What we do know for sure is that Terrorblade is incoming, as he's the star of the Day 2 reveal.

Even more interesting is the planned introduction of ability draft mode, which sounds like pure, undiluted chaos. "Unlocked at level 11, in this mode each player is randomly assigned a hero, and each hero's abilities are placed into a pool. Players then take turns choosing which abilities their hero will bring into battle. Behold the majesty of a Pouncing Pudge, witness Axe fumbling with Psi Blades, and experience the terror of Illusory Orb Magnus."

Of course, this is only early days for the now-customary Valve update teaser process. Who knows, as future updates arrive, the whole bloody thing could be cancelled.
Team Fortress 2
steamdevday

As is it wasn't already obvious, hats are hugely profitable. Back in July 2013, we learned that workshop creators have collectively earned $10 million from their items. This week, on day two of the Valve-hosted Steam Dev Days event, the company announced that content creators made $400,000 in just the first week of 2014.
Here are some more mind-boggling stats that were posted to Steam Database:


484,768 compendiums were sold during The Dota 2 International, which added an additional $1.2M to the prize pool. (This is higher than the $1 million figure we ve reported on previously).
More than 90 percent of Team Fortress 2 content is from the community.
Valve reports that 17 million Team Fortress 2 accounts own items, with 500 million total items.
The Counter Strike: Global Offensive community has created 4700 maps and 20,000 weapon skins.
Portal 2 has over 381,000 user generated maps, which Valve attributes to the easy to use map editor.
Garry s Mod has a total of 250,000 user generated items.
Skyrim has over 19,500 pieces of user generated content.

As we wrote about back in November, microtransactions and free-to-play games may make developers a lot of money, but remain controversial among many players, who often feel like they are being nickel-and-dimed. The most recent, obvious example of this is Forza Motorsport 5 for the Xbox One, which had to reconfigure its in-game economy after and outcry from the community about the pricing on certain cars.
What's interesting here is that Valve has managed to sell the same type of content optional and largely aesthetic without alienating the player community. In fact, according to Steam Database, Valve's presentation at Steam Dev Days plainly stated the company rejects the idea that microtransactions must have a negative affect on the player's experience.
The trick to not angering the community, according to Valve, is to let it take the lead on this type of content. User generated content is a vision of the game not restricted by the developer's resources, it said. People are going to mod a successful game anyway, so it's best to help them out and improve it for everyone."
According to Steam Database, Valve's presentation also stated that user generated content is the very thing that differentiates games from other media. It gives players a way to express themselves and improve the game for other fans, something we can't do to movies or books.
Team Fortress 2
steam-controller


In 2013 Valve told us that it s making a controller, an operating system, and is sanctioning PC manufacturers to create Steam Machines. The three-pronged campaign to put Steam in your living room, deliberately revealed ahead of the launch of the Xbox One and PlayStation 4, was the biggest PC gaming news of the year. It s a move that establishes Valve as something that resembles a platform holder, something it s been hesitant to do despite being the PC s biggest online retailer.

We re glad that Valve is removing some of the obstacles to playing Civilization V on our couch. It gets us imagining PC gaming as a more social experience for friends, family members, and whatever other human beings you let into your house. That picture will come into focus at CES next week, when we expect a second wave of information from Valve on its initiative.

We ll also hopefully leave Vegas with a better understanding of how versatile the Steam Controller is, which we ve been investigating. But even if Valve s controller exceeds our expectations and plays a very wide set of games comfortably, there s an serious need for a keyboard and mouse platform that can be used effortlessly on a couch. I m challenging accessory makers like Razer and Logitech to make one.
Control issues
Just 290 of Steam s 2,459 games feature full controller support, and 502 feature partial support a cumulative third of the library. Even if we give generous consideration to Valve s claim that the Steam Controller older games into thinking they re being played with a keyboard and mouse, I m still going to need to edit command lines, to chat with my Steam friends, to Alt + Tab, and no amount of virtual keyboards, haptic feedback, and autocomplete will ameliorate that. In particular, I don t have high hopes for how well hotbar-heavy games like Dota 2, Starbound, Path of Exile, RTSes and MMORPGs will handle on the Steam Controller.

The Phantom Lapboard. "Do you like typing on a keyboard that s locked at a significant angle to the natural plane of your hands? Of course you don t," Maximum PC wrote in 2010.

The peripheral, though, isn t actually the problem it s the absence of a stable surface in the living room that rests above your legs. Our friends at Tested put it this way in an article from last July: If you just put your mouse and keyboard on the coffee table and perch on the edge of your couch, you're gonna hurt your neck and back, craning your neck to see the TV. Conventional mice and keyboards can work in the living room, but not without a desklike platform to rest them on.

Infinium Labs yes, that Infinium Labs now known as Phantom Entertainment, produced one of the only commercial solutions to this problem, the Phantom Lapboard: a $110, wireless, cantered keyboard and mouse combo. It s bad. The bottom line is that this thing is bad, our sister site Maximum PC said in its 2010 review. The keyboard only tilts at a single angle, the mouse only features two buttons and a scroll wheel, and there s no lip on the surface to contain it. The second you take your hand off the mouse to type something, that sucker s clattering to the floor, MaxPC wrote.



The Couchmaster is the weirder and even more expensive alternative, a hulking, 24 -wide, upholstered thigh prison that at least provides a stable, ergonomic surface. But it s a frown-inducing $180, and its cumbersome shape doesn t seem conducive to easy storage or use in any living room that doesn t feature a wide couch.

Apart from Ikeaing something wooden and rigid together, the two options PC gamers have are pricey and strange. If anything, they show us two designs that any future lapboards should avoid, or at least iterate on aggressively. With Valve s initiative, third-party manufacturers should be scrambling to produce a lapboard that accommodates gaming mice and keyboards, if only because it s an item that will help them sell more mice and keyboards. Razer has a small history of experiments like the Artemis prototype and the Razer Hydra, but more practically, they already make left-handed keypads like the Orbweaver and Nostromo, devices that would be the perfect starting points for a compact lapboard. Logitech would be another good candidate; they make plenty of mainstream wireless peripherals, and on the gaming side they have an ambidextrous keypad we like, the G13.

Valve should want such a peripheral to be available as an alternative to its controller. After all, a sturdy, inexpensive, versatile gaming lapboard would absolutely increase the adoption of living room PCs and SteamOS. Valve s goal isn t to sell controllers, it s to get you playing PC games on your couch, and we should all want that proposition to be as effortless as possible.

An innovative controller can t and won t replace the decades-long relationship PC gamers have with WASD because PC gamers don t like compromise we expect high framerate, high resolution, low cost, and total freedom to modify our devices and games. And while we re grateful for a controller that s built with PC gamers and PC games in mind, it s essential that we get a compromise-free way of bringing the core implements of our hobby, the mouse and keyboard, into the living room.
Dota 2
PCG254.feat_dota.g10


Welcome to the PC Gamer Game of the Year Awards 2013. For an explanation of how the awards were decided, a round-up of all the awards and the list of judges, check here.

One glance at the Steam player statistics will hint at the popularity of our E-sport of the year. At one point today 609,248 were playing Dota 2 concurrently, more than five times times more popular than the second runner. The International proved that Dota 2 has tremendous potential as a spectator sport, but beyond the realms of professional competition Dota 2 has collectively absorbed more hours of our time than any other game this year, and it's only set to grow in 2014 and beyond.

CHRIS My hands were nowhere near a keyboard at the time, but being in the crowd during the final of The International 2013 was the single most powerful gaming experience I had this year. Those final clashes between Alliance and Na Vi have become legendary, and with good reason they represent exactly why the game is so exciting as a sport. In addition to principles of technical mastery that it shares with StarCraft II, Dota 2 allows for both virtuoso creativity and epic metagame strategy. It is both mechanically and psychologically complex in a way that brings personality to the fore, but it doesn t just create rockstars: it creates leaders, strategists, rivals and friends.

It s also excitingly international: no single region has a monopoly on the best players or strategies. This was Europe s year, but 2014 could well belong to China or the nascent South Korean scene. Malaysia had a phenomenal showing in 2013, drawing deserved attention to Southeast Asian gaming. Who knows 2014 s International could even go to the USA. It probably won t.

Valve have pioneered new ways for e-sports teams to reward their members, laying the foundations for a stable professional sport that isn t as reliant on sponsorship and prize money. The International s crowd-funded prize pool was a stroke of genius that has since been adopted by the MLG for its own Dota 2 tournament, and the arrival of team and pro player-branded cosmetic item sets in the store has given players a way to display their affiliations while generating financial support for the sport itself.

EVAN One of Valve s achievements remains making Dota 2 so much more visually readable than League of Legends. The scale of the roster and the fact that some of its mechanics are based on Warcraft III engine limitations would limit accessibility, you d think, but all of Valve s effort to use lighting, silhouettes and colour saturation to convey clearly what s happening on screen is brilliant artistic and technical work that happens to make for an incredible spectating experience.

CORY What Chris failed to mention is that he s spent more than 300 hours playing Dota 2, a number that just knocks me out. I admit that I m personally terrified of the game. The few times I ve played have left me frustrated and embarrassed by the sheer amount of things I don t know how to do in it. And yet, I want to learn more. Watching good players play is unbelievably exciting. My goal for 2014 is to keep learning how to play. If I get as addicted as Chris, however, please arrange an intervention.

CHRIS Not more than 300 hours , Cory. More than a thousand. By my calculation, I ve spent 8.2% of my life playing Dota 2 since June last year.

Dota 2 s insane complexity is what makes it so enduringly fascinating to people with an eye for the stories that emerge from systems. I ve seen things you people wouldn t believe. I ve seen Reverse Polarity-Skewer-Glimpse accidents teleport entire teams into the fountain. I ve seen Wisp Tether-Relocate- Blink escapes that d make a grown man cry. I ve seen a ghost fight a bear in a hat. All those moments preserved in time, thanks to a robust server-side replay system.

Time to Dota.
Dota 2
Year of the Horse


While Dota 2 players are currently in the grip of Frostivus Wraith-Night, such necromantic festivities can't last forever. Valve are already planning the next update, and have announced its theme, if very little else about what it will involve. Referred to as "The Year of the Horse", it's due to arrive toward the end of January, to coincide with the Chinese New Year.

Given Dota 2's strong international following, it's a sensible move. Seasonal events in games - at least, in the games popular in the west - have a tendency to overwhelmingly map to western holidays, despite the real worldwide recognition of things like the Chinese New Year. Also, horses are cool, and should be celebrated.

Valve don't reveal what the event will involve, instead using the teaser post to kick the community into a Workshop submission frenzy. "We are looking for submissions that draw on visual themes from the Chinese New Year, Chinese history, and springtime. Be sure to mark your submissions using the Spring2014 tag when placing your items on the Workshop. For everyone else, the best way to help is to visit the Workshop often and vote for which items you d like to see in Dota."

You can view the seasonal Workshop submissions here. At least, you will be able to when there are some.
Dota 2
Dota 2


Maybe you've spent the last couple of years Doing the Dotes*. You've gained an almost scarily obsessive knowledge on the many intricacies of Valve's wizard-'em-up; and taken QoP to the top, Axe to the max, and Puck to... er, no. For all your successes, spare a thought for those on the wrong end of the queueing system that grated access to the game. Those who've never before had a chance to experience the thrill of sub-grouting a megascamp with a three-man sagwidget**. At least, they haven't until now, as the digital gatekeeper formerly restricting access to the client has today been retired. Dota 2 is available to all.

"We ve used this system to gradually increase the size of our playerbase, as we ramped up our infrastructure and improved the experience for new players," write Valve. "As we have recently completed a set of server management upgrades as well as released a huge number of enhancements to the new user experience, we re going to remove all restrictions to playing Dota 2."

It'll be interesting to see if this will spark a jump in player numbers. I suspect that most people who wanted to play Dota 2 already have access, but the promise of being instantly able to try the game might persuade those few people yet to push lanes into seeing what the fuss is about.

One thing of note in this announcement is Valve's reveal of the game's active monthly users. According to them, 6.5 million people are playing Dota 2 each month - which seems like a more representative figure than the easily available concurrent player total. To make the obvious comparison, in October last year, Riot announced that League of Legends was picking up 32 million active monthly users. Of course, with no solid data in the 14 months since then, it's hard to know whether that number has grown, or whether Dota 2's official release has dampened that figure.

*I have decreed: playing Dota 2 will henceforth be known as Doing the Dotes.
**Er, or whatever it is you actually do in this game.
Dota 2
Dota 2 Wraith Night


In a completely unpredictable shock twist, Dota 2's Frostivus event has been cancelled. Again. So what holiday halting incident has hit the wizard-'em-up this time? It's the return of the King. Sort of. Wraith-Night is the newly announced seasonal event, and it's centred around the Skeleton King's transformation into Wraith King. He's got a new look, a new name, a new voice, and, most importantly, he's ballin' out of control.

The new announcement page isn't entirely clear how the Wraith-Night mode will play out, only that the Wraith King must be protected, and that souls are to be collected. A good bet then, is that this is the rumoured 'Holdout' co-op mode: a horde-style defence against waves of enemies.

Also on the cards for this update: Legion Commander, who has seemingly been in the making forever. Other updates include the ability to set the minimap to right side of the screen, and the fixing of an annoying shop bug. I don't play Dota 2, but these things sound significant.

For more details on the Wraith-Knight update, due out later today, head to the update's Dota 2 micro-site.
Dota 2
Dota 2


One of the stupider things about humanity is that we keep engineering the future tools of our own demise. For instance, computers are now constantly ranking us based on a variety of factors that measure our performance against each other for fun and entertainment. Naturally, come the awakening of sentient machines, the AI Prime will look at these rankings and think, "hmm, xXx_n00bst0mper_xXx has a higher K/D ratio then any other meatsack in quadrant four. Let's shackle his consciousness with nano-orbs and harvest his muscles into slavedroid neurostims."

Ah well, while we wait for the inevitable to happen, we might as well enjoy ourselves. Valve's Dota 2 ranking system will soon be getting an upgrade that's designed to better support more experienced players. Ranked Matchmaking aims to enable the move towards more competitive play by making the game's usually hidden MMR (matchmaking rating) visible to players.

A post on the Dota 2 blog outlines the conditions needed to unlock Ranked Matchmaking:


Ranked matchmaking is unlocked after approximately 150 games.
All players in the party must have unlocked the mode.
Currently, only All Pick, Captains Mode, and Captains Draft are available.
You may not participate in ranked matchmaking while in the low priority pool.
Coaches are not allowed in ranked matchmaking.
Matches played in normal matchmaking do not impact your ranked matchmaking MMR, and vice versa.
Your ranked MMR is visible only to you and your friends. The MMR used for normal matchmaking is not visible.
When you first start using ranked matchmaking, you will enter a calibration phase of 10 games. During this time, your ranked MMR will not be visible.


Head through to that post for a more technical breakdown of how MMR is calculated, and the aims of Dota 2's ranking system. Dota 2's next update will also kick off the Frostivus event, details of which can be found here.

Thanks, Strategy Informer.
Dota 2
frostivus


Today, Valve announced that Dota 2's Frostivus holiday event is making a comeback this year. Judging by the official website, we should expect something similar to the last celebration, with special holiday maps and items.

"The longest night of the year is a time for weaving by the hearth!" The teaser site reads. "Collect bright winter berries and sprigs of fir, and twist them together into mementos for family and friends." It sounds like Frostivus will include drops that take advantage of the new crafting and socketing system introduced in the Three Spirits update.

"The traditional Frostivus truce is in effect," the site continues. "Radiant and Dire may gather to play games and exchange gifts. Find the Frostivus Wish-List of some worthy friend or prickly foe, and play the role of Furtive Frostus, gifting them with something they didn't know they wanted." This implies that some kind of Secret Santa gifting will play a big role in the event, and that it may even introduce a new mode.

Last year's Frostivus was quite eventful. In addition to the regular celebration, Valve used the event update to add in-game items created by winners of the Polycount Contest. Last year's Frostivus was also cut short by pesky Greevils, who did the Dota 2 equivalent of canceling Christmas.

With the inevitable Steam holiday sale on top of it all, it's sure to be a very merry time, with you glued to your PC while your extended family sips eggnog and wonders where you are.
...

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