Don't Starve - KJan


Originally posted on the official forums.

The Aporkalypse is here. The pre modern pigs saw it coming, did the math and put the date on a calendar. Oh look, it’s this year. What can be done!

There’s also a couple of other fun stuff added to the world. Pigs now have a place they can do some money exchange, and a new magic recipe that captures the energies of the Pugalisk has been discovered.

The new content will be best experienced with a new world as there are some world gen changes for them. So we recommend starting a fresh world to experience them.

What’s Next
In a recent update we noted that we wanted to continue the Early Access until we felt the bugs and performance were improved. There have been several improvements to the performance, but there are still some areas we are investigating to help that. We continue to work through the bug reports both on the forums and submitted through the game.

We have also decided there are a few more updates of things we’d like to put out before we’re done. So Early Access will be continuing until about April of 2019. The next is an improvement in the Quality of Life for DS players. We will focus on bringing a bunch of the improvements that have gone into DST over to single player. Watch for the QOL update on Dec 20th.

Update Notes: 298452

World Change
  • The Aporkalypse added. (best with new world, but old worlds are modified slightly to support it)
  • Pugalisk leaves behind something new.
  • Lowered the Beard Rug minimap priority
  • Reduced pay for nightmare fuel
  • Pigs have a bank (New worlds only. Old worlds can craft one with the key to the city)
  • Queen’s gallery has a new exhibit. (New worlds only)

Bug Fixes
  • Fix for disappearing mandrake (or rare crash) when clicking mandrake in inventory
  • Fixed the crash when bird whistle is consumed
  • Fixed the crash when bird whistle is used in Survival or SW worlds.
  • Fixed rare crash in meatrack
  • Fixed crash with pugalisk switching targets
  • Fixed city farm plots showing “MISSING NAME”
  • Fixed city farm plots auto-replanting on load
  • Key to City doesn't conflict with science machine et al anymore
  • Fixed crash when a beehive was burning while the season changed
  • Fixed invisible snakeskin in Hamlet compatible ShipWrecked world
  • Fixed glowflies being deleted when in containers
  • Fixed glowflies not giving off light when released from container
  • Fixed glowflies not having a mouseover during daytime
  • Can’t turn a sprinkler on anymore when it’s out of fuel
  • Pig beautician now accepts thunderbird feathers
  • Fixed yellow gem turning invisible when placed on shelf
  • Mant suit now takes and displays proper damage
  • Manure flies should not buzz anymore when there’s no poop.
  • Fixed crash when spawning a sprinkler away from water
  • Fixed torches not losing durability after being hit by sprinkler
  • ROC doesn't get stuck on trying to destroy farm plots with a crop anymore
  • Farm plots can't be placed in interiors anymore
Don't Starve - Klei-JoeW
Originally posted on the official forums.

Hi everyone! We want to thank you all for all of your continued feedback and bug reports. We’re still busy here squashing bugs (Hamlet has a lot of insects afterall) and summoning up the Aporkalypse. We still have some balance changes and a bit more new content we want to get together before we feel the game is ready to leave Early Access. To that end, we feel that Dec 6th will be too soon for us to have had a good chance to tune the performance and make sure everything is in and ready for launch. The Aporkalypse will still be arriving on Dec. 6th, but we have some things we want to get done before we’re ready to leave Early Access.

If you are waiting for launch to play to have the most stable experience, we thank you for your patience and ask for a little bit more. We will make another announcement when we have a more final launch date.

Balance Changes
  • Stolen items don’t get replaced.
Bug Fixes
  • Bandit camp drops a peagawk feather, not bone shards now
  • Mole hat works better indoors during the day
  • Nettle plant should naturally bloom more consistently during the humid season
  • Fixed a possible avenue that the roc can fail to grab the player, leaving them cowering.
  • Fixed the disappearing shopkeeper desks.
  • Fixed the problem of Ro-bin eggs incubating inside containers and on shelves.
  • Fix for potential crash when entering the player’s own house
  • Exiting a burning house should not send the player off to the middle of nowhere anymore
  • Fixed the memory leak with the sprinkler
Cause we could and it was asked for a long time.
  • You can craft beard hair rug from beard hair and grass. (You know, in case you like pixel art and need black lines.)
Don't Starve - KJan
[Hamlet Game Update] - 296153 (11/23/2018)

Bug Fix
  • Fixed a bug with beefalo loot drop
  • Implemented workaround for when player crashes on entering anthill. Root cause still under investigation.
  • Woodie can use doors in the werebeaver form
  • Fixed some missing strings when the werebeaver gnaws on them
  • Fixed the perpetual fly buzzing sound when poop is dropped in interiors.

[Hamlet Game Update] - 296123 (11/23/2018)

Bug Fix
  • Fixed a crash in non Hamlet Compatible worlds with the runaway component.

[Hamlet Game Update] - 296000 (11/23/2018)

Balance Changes
  • Krampus is a bit more persistent.

Bug Fixes
  • Customizing a SW compatible ROG world, no longer generates a Vanilla world.
  • Fixed a bug with customization presets.
  • Fixed Wilba’s missing map icon
  • Fixed several Wilba anim bugs
  • Fixed a problem with Glowflies not returning after saving in a humid season.
  • Fixed a potential crash when an antman warrior’s queen was killed

[Hamlet Game Update] - 295671 (11/21/2018)

Balance Changes
  • Nettle plants do not bloom because of the Humid season now ( but they will still bloom in the Humid season, it’s a subtle difference). They also do not like dirt other that Deep Jungle dirt.

Bug Fixes
  • Player can’t sneeze when making transitions now.
  • Game won’t crash when jumping to a SW or ROG world while the player suffers Hayfever.
  • Pig mechanics are no longer a source of infinite hammers.
  • The Pig Mayor won’t fall asleep while hosting a guest now.
  • Fixed hard crash when hitting the edge of the map in Hamlet compatible Shipwrecked world.
  • Fix potential crash when attacking with an army of followers.
  • Fixed a crash when two things took things from a shelf at the same time.
  • Added StopHammerTime() console commands that attempts to removes all hammers lying on the ground in cities.
  • Improved performance with hanging vine decorations and light rays.

[Hamlet Game Update] - 295272 (11/20/2018)

Bug Fixes
  • Pugalisk ruin pillars save properly
  • Pugalisk fountain will reset (after the normal delay) when the player returns to hamlet if the Magic water was taken outside the world and used.
  • Magic Water and magic Flower won’t crash in a world with no Fountain of Youth
  • Fixed the disappearing home decor
  • Fixed the ottoman art
  • Reduced collision on home chairs
  • Reduced the odd items that get collected at 0,0,0
  • Fixed crash when target was destroyed while shooting it
  • Boat repair kit returns to the crafting menu
  • Sprinkler and fan are not common recipes now
  • Fixed crash with Ancient Robot Laser

PREVIOUS UPDATES

[Hamlet Game Update] - 294865 (11/16/2018)

Balance Change
  • Reduced sanity gain from the Magic Flower

Bug Fixes
  • Fixed a crash with the gnatbrain
  • Fixed a Deciduous Monster Tree crash when the wind blows
  • Fix crash when resuming a world with a burnt shop
  • Fix crash when resuming a world with a burnt farm plot
  • Fixed crash related to loading burned shelves. Shelves were not supposed to be burnable.
  • Fixed an extra way the roc cave exit could fail
  • Aloe, Radish and Asparagus seed icons fixed
  • Fix a crash related to items that lost track their of shelf as result of a previous bug
  • Fix rare crash when pog gets attacked while rummaging
  • Fixed crash when toggling on boat lantern
  • Fixed crash from dead bandits on world load
  • Fixed rare crash when pigs repair house
  • Fixed a bug with the Magic Flower.

[Hamlet Game Update] - 294625 (11/15/2018)

Balance Change
  • Fixed character selection between DLC compatibilities.
  • The Roc Cave should be exitable now
  • The Roc should not give house calls now
  • The Roc should show as frequently as is supposed to now.
  • Fixed a crash with the infestable component
  • Fixed a crash when things that had previously been on a shelf are removed from game.
  • Mined pillars save properly
  • Dart Traps save properly
  • Smashing Pots save properly
  • Player shouldn’t spawn in the clouds now when leaving a building close to the edge of the world
  • Fixed the “inventoryimages2” crash

[Hamlet Game Update] - 294212 (11/13/2018)

Bug Fix
  • Fixed the crash on newgamescreen when customizing worlds.

[Hamlet Game Update] - 294181 (11/13/2018)

Changes
  • Cork chests are Pog proof

Bug Fixes
  • Fixed an error with poison and fire snakes
  • The thunderbird will no longer attack the player postmortem
  • Fixed a bug with spiders when they investigated.
  • Gnats will abandon chase if you get far enough away from them. If you can run faster than them..
  • Fixed a bug with items that were on shelves that were hammered
  • The changes set in the customization are now properly applied to the game itself
  • Wilba can eat monster meat without penalty now.
  • Fixed the background color problem when generating a ROG world.

[Hamlet Game Update] - 293829 (11/08/2018)

Bug Fixes
  • Bug reporter didn’t properly unpause the game
  • World customization now works properly when world hopping in SW
  • Fixed a typo

[Hamlet Game Update] - 2937099 (11/08/2018)

Bug Fixes
  • Fixed the Crafting menu in non Hamlet compatible worlds.
  • Fixed startup crash for people who had played the screecher previously
  • Fixed a crash that was looking for a missing DLC button for some people
Don't Starve - Klei-JoeW

Well, here we are! 

Today we launched Don't Starve: Hamlet into Early Access. Like our previous DLC for Don't Starve we will be using this time with Hamlet to gather feedback and put the finishing touches on the game. 

With the launch of Early Access we introduce Wilba and Roc:

  • Wilba: Daughter to Queen Malfalfa, Princess Wilba has the love of her people. If only she wanted the job. She would much rather be out in the world exploring and soaking up life, even if she still requires a nightlight when she gets tucked in.
  • ROC: There's something that moves above the clouds. No one talks about it. No one answers questions about it. Maybe that's cause they are just pigs. But it seems pretty freaking big.  Was that just your echo? or the lonely cry of 500 tonnes of bird?
Head over here for a full list of update notes. 

What happens next?

Between November the 8th and the launch currently planned for December, we will continue with more content and bug fix updates and prepare for the coming Aporkalypse.

Once again, thanks everybody for your support. Please enjoy Hamlet and keep sending us your suggestions and feedback!

https://store.steampowered.com/app/712640/Dont_Starve_Hamlet/
Don't Starve - Klei-JoeW
Originally posted by Bigfoot on the official forums.

Hello everybody,

First of all, a HUGE thanks to everybody participating in the beta right now. We have got so much feedback from you all (almost 12,000 of you!), it's really helped to energize the team and we're all super excited to launch Don't Starve: Hamlet in December.

Here is an update of our plans for Hamlet:

  • As planned, the Beta phase of Hamlet ends today.

  • As a thanks for all your outstanding feedback, all current beta testers will get to keep the game, for free. Thanks for signing up and helping out, you all really knocked it out of the park, and it's very much appreciated.

  • The price of Hamlet is going to be $6.99. We feel the amount of content that Hamlet has is worth a slightly higher price; we hope you agree! Players will also be able to purchase the new Megapack Plus, which is 33% off all the Don’t Starve franchise content, and you can complete the bundle and only purchase the part you do not currently own.

  • We’ve received a lot of feedback that players want access to the game before December, and that it feels ready to play now.

    The team isn’t quite ready to call it out of Beta right now, so we’re going to fix a few more bugs, balance the game, introduce Wilba & the Roc, then launch it in Early Access on November 8.

  • Between November the 8th and launch, we will continue with more content and bug fix updates and prepare for the coming Aporkalypse.

Once again, thanks everybody for another great round of beta!
Don't Starve - KJan


Hey everybody, we're so close. Hamlet Closed Beta is right around the corner!

Registration is now closed!

For more information, check out the FAQ and sign up on our original forum post: https://forums.kleientertainment.com/forums/topic/96300-hamlet-beta-signups/

UPDATE:

Hey everybody. Just a quick update. 

We're not going to be sending out emails. We decided it would take too long to sync up the emails and the granting of the game in steam. So we're going to just start letting people in by granting access in steam. 

So. If you signed up and you own DS on steam, you will be getting into the beta. 

HOWEVER - this process takes some time, so once it starts, don't get scared if you are not in right away, it's going to take several hours to let everybody in. We have not started this part yet - we needed to make some adjustments that are taking longer than anticipated. 

But I wanted to let you all know because I know that you're "patiently" waiting for everything to start. 

I will inform you all here when access starts going out and I will let you know when the last person is added. 
Don't Starve - Klei-JoeW

Ahoy, traveler! Can you hear that ocean calling your name?

We're happy to announce the Home Sea Home content update has washed up on the shores of Don't Starve: Shipwrecked. Light your way with new luminescent Rainbow Jellies, befriend some mischievous Ballphin pals, or just kick your feet up in your base on the waves and enjoy that cool sea breeze.

World
  • Crocodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.
New Craftables
  • Buoyant Chiminea and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe
Bug Fixes
  • Support added for fullscreen mode on Windows XP.
  • Fixed a but that caused an occasional crash when loading minions.
  • Fixed a bug where crafted items would come out wet.
  • Coral reef’s grow time reloads properly now.
  • Growables can now advance multiple states when off screen instead of one maximum.
  • The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
  • Some trawlnets shouldn’t remain forever now.
  • The surfboard won’t kick off flotsam while in the player’s inventory.
  • Fixed a freeze at the key binding screen.
  • Fix for an animation bug on plantables being picked while windy.
  • Fat Packim will revert back to regular Packim properly now.
  • Flup spawner won’t block building placement now.
  • Fixed a missing texture for Snakeskin rug turf on the minimap
  • Fixed a duplication bug when using the orange amulet.
  • Fixed Iron Wind missing animation.
  • Fixed Dumbrella color bug.
  • Fixed a rare crash with the telescope
  • Lobsters won’t burn underwater.

[GAME HOTFIX] 243469 - 11/24/2017
  • Fixed missing animation on Beefalo and Monkeys in vanila Don’t Starve
  • Fixed an issue with being unable to hammer coral for it’s nubbins.
  • Fixed an issue when unequipping boat items from a different boat than the players.

[GAME HOTFIX] 243968 - 11/28/2017
  • Home Sea Home update name present on the main menu
  • Crocodogs won’t spawn when turned off in the world gen options
  • Fixed missing animation with Baby Beefalo in Vanilla Don’t Starve
  • Fixed missing animation with the mosquito in DS and ROG.
  • Fixed a problem with the Corcodog warning bark.

[GAME HOTFIX] 245789 - 12/08/2017
  • Fixed some controller bugs and a graphic problem with shadow creatures in Linux and OSX
  • Fixed pirate hat birds in vanilla DS
  • Hammer can now be stored in chests using a controller
  • Closing and opening the craft menu with a controller will now return to the same menu category.
  • Fixed the crafting menu missing text in Vanilla and ROG Shipwrecked compatible worlds.
  • Fixed an issue with the shadow creature art in OSX and Linux

[GAME HOTFIX] 246228 - 12/11/2017
  • Fixed missing walls in Vanilla DS

[GAME HOTFIX] 246924 - 12/15/2017

Fixes the issue of old cave and volcano worlds being reused. Also fixes a couple ballphin bugs.
  • Fixed a bug that would reuse old cave and volcano maps after the player's game had ended.
  • Fixed a bug that allowed some ballphins to spawn on land
  • Fixed a bug where an invisible object (ballphin pod manager) could block building.
Don't Starve - Klei-JoeW

Ahoy, traveler! Can you hear that ocean calling your name?

We're happy to announce the Home Sea Home content update has washed up on the shores of Don't Starve: Shipwrecked. Light your way with new luminescent Rainbow Jellies, befriend some mischievous Ballphin pals, or just kick your feet up in your base on the waves and enjoy that cool sea breeze.

World
  • Crocodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.
New Craftables
  • Buoyant Chiminea and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe
Bug Fixes
  • Support added for fullscreen mode on Windows XP.
  • Fixed a but that caused an occasional crash when loading minions.
  • Fixed a bug where crafted items would come out wet.
  • Coral reef’s grow time reloads properly now.
  • Growables can now advance multiple states when off screen instead of one maximum.
  • The player won’t pop about when planting elephant cacti now, so they can’t sometimes get stuck between them.
  • Some trawlnets shouldn’t remain forever now.
  • The surfboard won’t kick off flotsam while in the player’s inventory.
  • Fixed a freeze at the key binding screen.
  • Fix for an animation bug on plantables being picked while windy.
  • Fat Packim will revert back to regular Packim properly now.
  • Flup spawner won’t block building placement now.
  • Fixed a missing texture for Snakeskin rug turf on the minimap
  • Fixed a duplication bug when using the orange amulet.
  • Fixed Iron Wind missing animation.
  • Fixed Dumbrella color bug.
  • Fixed a rare crash with the telescope
  • Lobsters won’t burn underwater.

[GAME HOTFIX] 243469 - 11/24/2017
  • Fixed missing animation on Beefalo and Monkeys in vanila Don’t Starve
  • Fixed an issue with being unable to hammer coral for it’s nubbins.
  • Fixed an issue when unequipping boat items from a different boat than the players.

[GAME HOTFIX] 243968 - 11/28/2017
  • Home Sea Home update name present on the main menu
  • Crocodogs won’t spawn when turned off in the world gen options
  • Fixed missing animation with Baby Beefalo in Vanilla Don’t Starve
  • Fixed missing animation with the mosquito in DS and ROG.
  • Fixed a problem with the Corcodog warning bark.

[GAME HOTFIX] 245789 - 12/08/2017
  • Fixed some controller bugs and a graphic problem with shadow creatures in Linux and OSX
  • Fixed pirate hat birds in vanilla DS
  • Hammer can now be stored in chests using a controller
  • Closing and opening the craft menu with a controller will now return to the same menu category.
  • Fixed the crafting menu missing text in Vanilla and ROG Shipwrecked compatible worlds.
  • Fixed an issue with the shadow creature art in OSX and Linux

[GAME HOTFIX] 246228 - 12/11/2017
  • Fixed missing walls in Vanilla DS

[GAME HOTFIX] 246924 - 12/15/2017

Fixes the issue of old cave and volcano worlds being reused. Also fixes a couple ballphin bugs.
  • Fixed a bug that would reuse old cave and volcano maps after the player's game had ended.
  • Fixed a bug that allowed some ballphins to spawn on land
  • Fixed a bug where an invisible object (ballphin pod manager) could block building.
Don't Starve - Klei-JoeW

Hello everyone!

We’ve been a bit quiet about Don’t Starve in the last few months, but we’ve been hard at work. Today I’d like to announce a few new things that we’ve been working on:

Don’t Starve: Hamlet

The first thing to announce is that we’ve been working on another Don’t Starve singleplayer DLC! Wilson has found the portal to the origins of the Pigmen, and he’s off to explore their civilization. There may be some bushwhacking and tomb raiding involved, too.

Hamlet will be available in Q1/Q2 2018. More information will be shown as we get closer to launch.

You can check out the store page for screenshots and wishlist it here.
http://store.steampowered.com/app/712640/Dont_Starve_Hamlet
Don’t Starve: Shipwrecked Content Update
We have a little surprise for you: Shipwrecked is getting more content! We have added the following to the game as a free update.

In order to test these changes, we’ve put it into a Steam branch called “beta” with the password “shipwreckedbeta”, which is available now. Here are instructions on how to access the beta: http://support.kleientertainment.com/customer/portal/articles/2873712

World
  • Crockodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.
New Craftables
  • Galley and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe


Don’t Starve Together: The Forge

In addition to the singleplayer DLC, we are also announcing that we are working on a series of events for Don’t Starve Together. DST events are limited-time play modes that create a new way to play with the cast of Don’t Starve. They serve as a way to mix up the experience, allowing us to try crazy new things without breaking the core game. Events are free for everyone who owns DST to play and will be coming in November.

With the Ancient Gateway activated our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home. Here’s what’s in store in Don’t Starve’s first event, The Forge:

  • 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.
  • New creatures and bosses with their own attack patterns.
  • New character traits for all characters, each with their own bonuses during combat.
  • New weapons, armor, items, and combat abilities to help you survive the onslaught.

Players who participate in the event will also be eligible to earn event specific skins. For the skin system, we are doing several changes:
  • Far more skins will drop for players than ever before (by a factor of 4x or more!)
  • There’s a new trader in town! If you get duplicates, you will be able to break them down to scrap and craft them into event items.
  • The event features event-time skin drops, including the Warrior Skin Set, putting each character in grizzled gladiator-wear.
  • In addition to the chance of receiving them as drops, players will have the option to purchase a single character’s Warrior Skin Set for $2.99, or the entire Warrior Skin Set collection for $12.99.
  • The nature of the skins themselves will not change, they are still purely cosmetic and optional. However, purchase of the Warrior Set will help us fund further content and events like this one.
  • We hope that with this mechanism, we can both continue creating great free content while also supporting the development team. In addition, this method of funding allows us to provide content to all our players, instead of splitting the player community if we implemented it with a DLC paywall.
This is just the first of many experiments we intend to run, and we would love your feedback! We have many ideas for events, and we would love to know what you would liketo see. 

And more!
Besides events, we will also continue working on Quality of Life improvements and bug fixes. 

And finally, a new challenger has arrived in Don’t Starve Together, and she is coming to all platforms and is available on Steam now!

Armed with her indomitable spirit and trusty mending tape, Winona seems to have been plucked straight off the factory line and dropped into the world of Don’t Starve for something or someone’s unfathomable amusement. There may be more to her arrival than it appears, however, as more than a few eyes will be watching the next move of the newest survivor…

Whew, that’s it! Once again, thank you for your support of our games! 

F.A.Q.

When is Hamlet coming?
We estimate Q1/Q2 next year, but as always, we’ll keep working until we feel it’s ready!

Why not sell DLC for Don’t Starve Together instead of skins?
DST is a multiplayer game, and we decided that we want everyone to be able to play, instead of splitting the community. We hope that in this way, we can continue to develop updates for the game while allowing everyone to enjoy it.

When is The Forge being released?
We are aiming to release it this November.

Are the events coming to console?
The events are going to launch first on PC, but we are looking into bringing them to other platforms at a later date.
Don't Starve - Klei-JoeW

Hello everyone!

We’ve been a bit quiet about Don’t Starve in the last few months, but we’ve been hard at work. Today I’d like to announce a few new things that we’ve been working on:

Don’t Starve: Hamlet

The first thing to announce is that we’ve been working on another Don’t Starve singleplayer DLC! Wilson has found the portal to the origins of the Pigmen, and he’s off to explore their civilization. There may be some bushwhacking and tomb raiding involved, too.

Hamlet will be available in Q1/Q2 2018. More information will be shown as we get closer to launch.

You can check out the store page for screenshots and wishlist it here.
http://store.steampowered.com/app/712640/Dont_Starve_Hamlet
Don’t Starve: Shipwrecked Content Update
We have a little surprise for you: Shipwrecked is getting more content! We have added the following to the game as a free update.

In order to test these changes, we’ve put it into a Steam branch called “beta” with the password “shipwreckedbeta”, which is available now. Here are instructions on how to access the beta: http://support.kleientertainment.com/customer/portal/articles/2873712

World
  • Crockodogs. Will hound you at land and sea.
  • Ballphin followers and the Ballphin Den.
  • Roe. New food item. Stocks the fish farm.
  • Cormorants. New sea bird. Source of Roe.
  • Tar Slick. Pools of crude oil bubbling on the surface of the water.
  • Tar. New resource.
  • 3 new variety of tropical fish.
  • Rainbow Jellyfish. 
  • Coral Nubbin. Replant coral after it's mined.
  • Ox will produce offspring.
New Craftables
  • Galley and Sea Lab . Make your base at sea.
  • Sea Yard. Keeps your ship repaired on the water.
  • Tar Extractor. Gets Tar from Tar Slick.
  • Tar Suit. Temporary protection from wetness.
  • Tar patch. A sticky situation.    
  • Oil Lamp. Quick lightsource for land and sea.    
  • Fish Farms. Grow food on the water.
  • Encrusted Boat.
  • Quackering Ram. New craftable for the Quacken Beak.
  • Sea wall. Water craftable wall. Blocks waves.
  • Tropical Bouillabaisse. New recipe with new tropical fish. 
  • Caviar. New recipe with Roe


Don’t Starve Together: The Forge

In addition to the singleplayer DLC, we are also announcing that we are working on a series of events for Don’t Starve Together. DST events are limited-time play modes that create a new way to play with the cast of Don’t Starve. They serve as a way to mix up the experience, allowing us to try crazy new things without breaking the core game. Events are free for everyone who owns DST to play and will be coming in November.

With the Ancient Gateway activated our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home. Here’s what’s in store in Don’t Starve’s first event, The Forge:

  • 6-player co-op challenge, where the goal is to try and defeat the Grand Forge Boarrior in an arena. The only way to survive will be to work together.
  • New creatures and bosses with their own attack patterns.
  • New character traits for all characters, each with their own bonuses during combat.
  • New weapons, armor, items, and combat abilities to help you survive the onslaught.

Players who participate in the event will also be eligible to earn event specific skins. For the skin system, we are doing several changes:
  • Far more skins will drop for players than ever before (by a factor of 4x or more!)
  • There’s a new trader in town! If you get duplicates, you will be able to break them down to scrap and craft them into event items.
  • The event features event-time skin drops, including the Warrior Skin Set, putting each character in grizzled gladiator-wear.
  • In addition to the chance of receiving them as drops, players will have the option to purchase a single character’s Warrior Skin Set for $2.99, or the entire Warrior Skin Set collection for $12.99.
  • The nature of the skins themselves will not change, they are still purely cosmetic and optional. However, purchase of the Warrior Set will help us fund further content and events like this one.
  • We hope that with this mechanism, we can both continue creating great free content while also supporting the development team. In addition, this method of funding allows us to provide content to all our players, instead of splitting the player community if we implemented it with a DLC paywall.
This is just the first of many experiments we intend to run, and we would love your feedback! We have many ideas for events, and we would love to know what you would liketo see. 

And more!
Besides events, we will also continue working on Quality of Life improvements and bug fixes. 

And finally, a new challenger has arrived in Don’t Starve Together, and she is coming to all platforms and is available on Steam now!

Armed with her indomitable spirit and trusty mending tape, Winona seems to have been plucked straight off the factory line and dropped into the world of Don’t Starve for something or someone’s unfathomable amusement. There may be more to her arrival than it appears, however, as more than a few eyes will be watching the next move of the newest survivor…

Whew, that’s it! Once again, thank you for your support of our games! 

F.A.Q.

When is Hamlet coming?
We estimate Q1/Q2 next year, but as always, we’ll keep working until we feel it’s ready!

Why not sell DLC for Don’t Starve Together instead of skins?
DST is a multiplayer game, and we decided that we want everyone to be able to play, instead of splitting the community. We hope that in this way, we can continue to develop updates for the game while allowing everyone to enjoy it.

When is The Forge being released?
We are aiming to release it this November.

Are the events coming to console?
The events are going to launch first on PC, but we are looking into bringing them to other platforms at a later date.
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