Don't Starve Together - JoeW

Originally posted by Bigfoot on the official forums:

Wow, we’ve sure done a lot over the past year! Among them we:
  • Opened Don’t Starve Together into Early Access via the Frontier Pack
  • Integrated Reign of Giants into DST
  • Created new DST-specific content, including the Ewecus, Bernie, and the Beefalo Mount.
  • Opened the floodgates, giving access to Don’t Starve Together for free to everyone who owned Don’t Starve up to that point.
  • Implemented Caves into DST, and made it possible to create multiple DST shards 
  • Added character customization through the Item Collection system
  • Implemented a ton of features to help players manage their worlds including clans, admin tools, and tons of modding support.
  • Enlisted Capy to make an expansion to Don’t Starve (singleplayer), and released it into Early Access.
  • Crushed hundreds of bugs (and of course, there will always be more)
While we achieved a lot of things, there are some things we didn’t get to. Specifically, Through the Ages is something we discussed in the forums, but has not yet been implemented. It’s always been on our mind, but the core design team had their hands full implementing Reign of Giants and Caves, and simply didn’t have the bandwidth to get onto the new content. Implementing caves especially was a huge undertaking, and we’re still trying to make the process of starting your own caves servers as smooth as possible.
 
Now that we’re finally at content parity with the base game (minus Adventure Mode, which we don’t feel works as-is in DST; but don’t worry, we haven’t forgotten about Maxwell), we’re looking to do the following:
  • First, now that we have just about all of the base game content ready, we’re going to iron the bugs out, and put the game out of Early Access. This signals to the general public that we feel the game is ready for them. 
  • Once we’re out of Early Access, we will start rolling out Through the Ages content. This will still take time, but we’re committed to supporting the game for the foreseeable future. As long as our fans continue to support us, we would love to keep adding content to the game.
More information about Through the Ages will come in the New Year, but in general, you can think of it as a mini-DLC (so, substantial, but smaller than Reign of Giants). It will be focusing on the evolution of your world over longer periods of time; things like alternate winters, and mechanics that work over the course of a year or more. And as we promised, this mini-DLC will be free to all DST players.
 
Thanks again for supporting our efforts all this time. I really appreciate it. We love supporting this game, and appreciate your feedback, so please let us know what you think! 
 
Also, most of us are out of the office until early January so we can spend some time with the family and recharge for the New Year. Happy Holidays folks! It’s been another wonderful year.
 
RELEASE - 161368 - 12/23/2015
Changes
  • Character customization and gifting system is live. The cavesbeta Steam beta branch is no longer required to get items gifted to you.
  • Beefalo riding and taming has been added.
  • Tail o’ Three Cats has now been added as a weapon to the Fight recipe section. 
  • Unicode Chat Support is in!
    • Changing your system’s keyboard language will now work in all text fields
    • Localization Mods:
      • There may be some conflict with this change and mods that were emulating this on their own. Those mods will need updating (sorry).
    • Notes for Modders:
      • If you were doing any utf8/unicode processing in your mod to support localized keyboard input, you should be able to remove it. This is supported by the engine now.
      • The calls to TextEdit:SetCharacterFilter() have been removed from most screens, except in places where we require very specific input. Note: The current usage of the filter does not work well with utf8.
  • All previous updates to the cavesbeta branch are now rolled into the live default branch.
 
Bug Fixes
  • Fixed rare crash when a server loses connection to Steam
  • Fixed crash when killing Fire Hounds with an Ice Staff equipped and using a controller

***NOTE FOR PLAYERS IN CHINA***
It seems that a part of the gifting system is being interrupted for players in China. This issue wasn't reported while it was on testing, so we weren't aware of the issue until it went live.

The team is on holiday break until Jan, 4th, but this will be a top priority fix when we all return.

Sorry for the inconvenience.
All fixed, have fun China!
Don't Starve Together - Klei-JoeW

Originally posted by Bigfoot on the official forums:

Wow, we’ve sure done a lot over the past year! Among them we:
  • Opened Don’t Starve Together into Early Access via the Frontier Pack
  • Integrated Reign of Giants into DST
  • Created new DST-specific content, including the Ewecus, Bernie, and the Beefalo Mount.
  • Opened the floodgates, giving access to Don’t Starve Together for free to everyone who owned Don’t Starve up to that point.
  • Implemented Caves into DST, and made it possible to create multiple DST shards 
  • Added character customization through the Item Collection system
  • Implemented a ton of features to help players manage their worlds including clans, admin tools, and tons of modding support.
  • Enlisted Capy to make an expansion to Don’t Starve (singleplayer), and released it into Early Access.
  • Crushed hundreds of bugs (and of course, there will always be more)
While we achieved a lot of things, there are some things we didn’t get to. Specifically, Through the Ages is something we discussed in the forums, but has not yet been implemented. It’s always been on our mind, but the core design team had their hands full implementing Reign of Giants and Caves, and simply didn’t have the bandwidth to get onto the new content. Implementing caves especially was a huge undertaking, and we’re still trying to make the process of starting your own caves servers as smooth as possible.
 
Now that we’re finally at content parity with the base game (minus Adventure Mode, which we don’t feel works as-is in DST; but don’t worry, we haven’t forgotten about Maxwell), we’re looking to do the following:
  • First, now that we have just about all of the base game content ready, we’re going to iron the bugs out, and put the game out of Early Access. This signals to the general public that we feel the game is ready for them. 
  • Once we’re out of Early Access, we will start rolling out Through the Ages content. This will still take time, but we’re committed to supporting the game for the foreseeable future. As long as our fans continue to support us, we would love to keep adding content to the game.
More information about Through the Ages will come in the New Year, but in general, you can think of it as a mini-DLC (so, substantial, but smaller than Reign of Giants). It will be focusing on the evolution of your world over longer periods of time; things like alternate winters, and mechanics that work over the course of a year or more. And as we promised, this mini-DLC will be free to all DST players.
 
Thanks again for supporting our efforts all this time. I really appreciate it. We love supporting this game, and appreciate your feedback, so please let us know what you think! 
 
Also, most of us are out of the office until early January so we can spend some time with the family and recharge for the New Year. Happy Holidays folks! It’s been another wonderful year.
 
RELEASE - 161368 - 12/23/2015
Changes
  • Character customization and gifting system is live. The cavesbeta Steam beta branch is no longer required to get items gifted to you.
  • Beefalo riding and taming has been added.
  • Tail o’ Three Cats has now been added as a weapon to the Fight recipe section. 
  • Unicode Chat Support is in!
    • Changing your system’s keyboard language will now work in all text fields
    • Localization Mods:
      • There may be some conflict with this change and mods that were emulating this on their own. Those mods will need updating (sorry).
    • Notes for Modders:
      • If you were doing any utf8/unicode processing in your mod to support localized keyboard input, you should be able to remove it. This is supported by the engine now.
      • The calls to TextEdit:SetCharacterFilter() have been removed from most screens, except in places where we require very specific input. Note: The current usage of the filter does not work well with utf8.
  • All previous updates to the cavesbeta branch are now rolled into the live default branch.
 
Bug Fixes
  • Fixed rare crash when a server loses connection to Steam
  • Fixed crash when killing Fire Hounds with an Ice Staff equipped and using a controller

***NOTE FOR PLAYERS IN CHINA***
It seems that a part of the gifting system is being interrupted for players in China. This issue wasn't reported while it was on testing, so we weren't aware of the issue until it went live.

The team is on holiday break until Jan, 4th, but this will be a top priority fix when we all return.

Sorry for the inconvenience.
All fixed, have fun China!
Don't Starve Together - Klei_Jan
159281 - 12/07/2015

Changes
  • World saves and snapshots are now synchronized across all servers in a cluster
  • In-game rollbacks (using c_rollback) are now synchronized across all servers in a cluster
  • Carrots are now hauntable! (Doesn’t do anything though…)
  • Added support for displaying Unicode strings in UTF-8 format

Known Issues
  • Some Unicode server names may show up as blank text
  • Chatting with Unicode characters is not supported yet

If you are the author of a localization mod:
  • Your .po files should be re-exported as UTF-8
  • What if I don't do this? Certain sequences of extended Ascii character ID's between 128 and 255 may be misinterpreted as a UTF-8 sequence, resulting in either a blank character or an unexpected Unicode character being drawn on screen
  • Replacing fonts: A large set of Unicode characters is now included by default, so hopefully you will no longer need to replace existing fonts anymore
Don't Starve Together - KJan
159281 - 12/07/2015

Changes
  • World saves and snapshots are now synchronized across all servers in a cluster
  • In-game rollbacks (using c_rollback) are now synchronized across all servers in a cluster
  • Carrots are now hauntable! (Doesn’t do anything though…)
  • Added support for displaying Unicode strings in UTF-8 format

Known Issues
  • Some Unicode server names may show up as blank text
  • Chatting with Unicode characters is not supported yet

If you are the author of a localization mod:
  • Your .po files should be re-exported as UTF-8
  • What if I don't do this? Certain sequences of extended Ascii character ID's between 128 and 255 may be misinterpreted as a UTF-8 sequence, resulting in either a blank character or an unexpected Unicode character being drawn on screen
  • Replacing fonts: A large set of Unicode characters is now included by default, so hopefully you will no longer need to replace existing fonts anymore
Don't Starve Together - Klei_Jan
158520 - 11/30/2015

Changes
  • Wolfgang’s morphing is no longer suspended while sleeping in a Bedroll

Bug Fixes
  • Fixed bug where Buzzard spawners and shadows were blocking placement
  • Fixed bug where Boomerangs do not return if target flies away
  • Fixed crash sometimes when Abigail protects Wendy from a Slurper attack
  • Fixed rare crash when Bearger destroys certain entities
  • Fixed MacTusk’s poor aim
Don't Starve Together - KJan
158520 - 11/30/2015

Changes
  • Wolfgang’s morphing is no longer suspended while sleeping in a Bedroll

Bug Fixes
  • Fixed bug where Buzzard spawners and shadows were blocking placement
  • Fixed bug where Boomerangs do not return if target flies away
  • Fixed crash sometimes when Abigail protects Wendy from a Slurper attack
  • Fixed rare crash when Bearger destroys certain entities
  • Fixed MacTusk’s poor aim
Don't Starve Together - Klei_Jan
158272 - 11/27/2015

Changes
  • Players will now get hurt by their own Boomerangs if they fail to catch them even on non-PvP servers
  • Abigail and Extra-Adorable Lavae will now spawn next to the player when migrating to and from Caves
  • Updated the localization file strings.pot (This can also be done locally by following the instructions near the end of \data\scripts\createstringspo.lua)

Bug Fixes
  • Fixed bug where Boomerangs would sometimes fail to damage their target on contact
  • Fixed crash when a player disconnects during a Dragonfly fight
  • Fixed crash when a player dies while being teleported
  • Fixed crash sometimes when a player disconnects while being attacked by a Splumonkey
Don't Starve Together - KJan
158272 - 11/27/2015

Changes
  • Players will now get hurt by their own Boomerangs if they fail to catch them even on non-PvP servers
  • Abigail and Extra-Adorable Lavae will now spawn next to the player when migrating to and from Caves
  • Updated the localization file strings.pot (This can also be done locally by following the instructions near the end of \data\scripts\createstringspo.lua)

Bug Fixes
  • Fixed bug where Boomerangs would sometimes fail to damage their target on contact
  • Fixed crash when a player disconnects during a Dragonfly fight
  • Fixed crash when a player dies while being teleported
  • Fixed crash sometimes when a player disconnects while being attacked by a Splumonkey
Don't Starve Together - Klei_Jan
Here are our most recent updates since DST caves content went live. As always, you can find all of the updates to Don't Starve Together on our forums here: http://forums.kleientertainment.com/forum/72-dont-starve-together-beta-developer-log/

158063 - 11/26/2015

Changes
  • Flying creatures will no longer trigger Bee Mines and Tooth Traps
  • Relics will now turn into Broken Relics when they are being smashed, which can be repaired by players

Bug Fixes
  • Fixed crash when a player disconnects while being harassed by a Splumonkey
  • Fixed crash when a player disconnects while travelling through a Wormhole
  • Fixed crash when a player disconnects while repairing Broken clockworks
  • Fixed bug where players sometimes slide along the ground when picking Tumbleweeds

157800 - 11/25/2015

Bug Fixes
  • Fix crash when nightmare monkeys load
  • Earthquake debris will now be removed if they fall outside the map
  • Fixed bug where Tumbleweeds may no longer spawn if too many fall into the ocean
  • Creatures that morph when haunted will no longer become homeless
  • Chat logs will now record properly on dedicated servers even when one of the shards is empty
  • Nightvision will now end properly when you drop your Moggles upon death
  • Muffled sounds will now end properly when you drop your Slurper upon death
  • Controller ground targeting will now end properly when you drop your equipment upon death
  • Fixed bug where “Herd” entities (invisible to the player) were blocking placement
  • Fixed sound effects when smashing Relics found in the Ruins
  • Fixed crash when smashing Relics with certain weapons
  • Fixed crash when smashing Relics near Abigail’s Flower
  • Fixed rare crash when a Splumonkey tries to steal your items

157447 - 11/23/2015

Bug Fixes
  • Fixed bug where Tumbleweeds may no longer spawn if they were burnt
  • Fixed bug where Ghosts may no longer spawn from Graves at all after a while
  • Splumonkeys will now properly save Nightmare states
  • c_listplayers() will now work correctly in dedicated server console windows even when there are no players on that shard.
  • Server browser should show correct world settings again. (Only applies to up-to-date servers.)
  • "frogs" world customization didn't do anything, renamed it "ponds" and now it controls ponds.
  • "spiders" and "ponds" world customization have been split into "spiders"/"cave_spiders" and "ponds"/"cave_ponds" to prevent the wrong prefabs from spawning in the wrong places.
  • Fixed crash from preset spinner after making custom preset.
  • Bythewaypigkingalwaysspawnsnowkthxbye.

157286 - 11/20/2015

Changes
  • Mushtrees will now burn down and drop loot instead of disappearing when loaded from a burning state
  • Can now control worldgenoverrides for caves creatures and objects. (Full details here.)

Bug Fixes
  • Fixed crash when digging up “Totally Normal Tree” stumps
  • Fixed a bug in saving Tumbleweeds

Hotfix
  • Fixed crash when viewing world for other servers.

157132 - 11/19/2015

Changes
  • Added an official Steam Controller configuration

    - To access this, open Steam in Big Picture Mode with a steam controller attached. Select Don’t Starve Together -> Configure Controller -> Browse Configs. Then select the official configuration in the Recommended section. Enjoy.
    - The configuration maps the Steam Controller to the same layout as the XBox controller, plus using the paddle buttons as mouse wheel up and down.
    - If you would like to change the layout of the controller, it is recommend to use the official configuration and use the Don’t Starve Together options menu.

  • Improved mod caching functionality. Mods are now cached during the updating as well as when temporarily downloading them on joining servers.
  • The mod version_compatible specified in the mods modinfo.lua, will now allow clients to run the latest mod from the Workshop and the server be on an older version if the modder has setup the mod to be compatible between the two versions. This can be used to reduce the need for hosts/servers to be restarted with the latest version of the mod.

Bug Fixes
  • Fixed a bug in saving combat components
  • Fixed a bug in saving Moose nesting grounds

Hotfix
  • Fixed crash when digging up Spiky Trees and Bushes
  • Fixed crash when exiting caves from a different portal than the one you entered from
  • Fixed crash when picking up a depleted Trap
Don't Starve Together - KJan
Here are our most recent updates since DST caves content went live. As always, you can find all of the updates to Don't Starve Together on our forums here: http://forums.kleientertainment.com/forum/72-dont-starve-together-beta-developer-log/

158063 - 11/26/2015

Changes
  • Flying creatures will no longer trigger Bee Mines and Tooth Traps
  • Relics will now turn into Broken Relics when they are being smashed, which can be repaired by players

Bug Fixes
  • Fixed crash when a player disconnects while being harassed by a Splumonkey
  • Fixed crash when a player disconnects while travelling through a Wormhole
  • Fixed crash when a player disconnects while repairing Broken clockworks
  • Fixed bug where players sometimes slide along the ground when picking Tumbleweeds

157800 - 11/25/2015

Bug Fixes
  • Fix crash when nightmare monkeys load
  • Earthquake debris will now be removed if they fall outside the map
  • Fixed bug where Tumbleweeds may no longer spawn if too many fall into the ocean
  • Creatures that morph when haunted will no longer become homeless
  • Chat logs will now record properly on dedicated servers even when one of the shards is empty
  • Nightvision will now end properly when you drop your Moggles upon death
  • Muffled sounds will now end properly when you drop your Slurper upon death
  • Controller ground targeting will now end properly when you drop your equipment upon death
  • Fixed bug where “Herd” entities (invisible to the player) were blocking placement
  • Fixed sound effects when smashing Relics found in the Ruins
  • Fixed crash when smashing Relics with certain weapons
  • Fixed crash when smashing Relics near Abigail’s Flower
  • Fixed rare crash when a Splumonkey tries to steal your items

157447 - 11/23/2015

Bug Fixes
  • Fixed bug where Tumbleweeds may no longer spawn if they were burnt
  • Fixed bug where Ghosts may no longer spawn from Graves at all after a while
  • Splumonkeys will now properly save Nightmare states
  • c_listplayers() will now work correctly in dedicated server console windows even when there are no players on that shard.
  • Server browser should show correct world settings again. (Only applies to up-to-date servers.)
  • "frogs" world customization didn't do anything, renamed it "ponds" and now it controls ponds.
  • "spiders" and "ponds" world customization have been split into "spiders"/"cave_spiders" and "ponds"/"cave_ponds" to prevent the wrong prefabs from spawning in the wrong places.
  • Fixed crash from preset spinner after making custom preset.
  • Bythewaypigkingalwaysspawnsnowkthxbye.

157286 - 11/20/2015

Changes
  • Mushtrees will now burn down and drop loot instead of disappearing when loaded from a burning state
  • Can now control worldgenoverrides for caves creatures and objects. (Full details here.)

Bug Fixes
  • Fixed crash when digging up “Totally Normal Tree” stumps
  • Fixed a bug in saving Tumbleweeds

Hotfix
  • Fixed crash when viewing world for other servers.

157132 - 11/19/2015

Changes
  • Added an official Steam Controller configuration

    - To access this, open Steam in Big Picture Mode with a steam controller attached. Select Don’t Starve Together -> Configure Controller -> Browse Configs. Then select the official configuration in the Recommended section. Enjoy.
    - The configuration maps the Steam Controller to the same layout as the XBox controller, plus using the paddle buttons as mouse wheel up and down.
    - If you would like to change the layout of the controller, it is recommend to use the official configuration and use the Don’t Starve Together options menu.

  • Improved mod caching functionality. Mods are now cached during the updating as well as when temporarily downloading them on joining servers.
  • The mod version_compatible specified in the mods modinfo.lua, will now allow clients to run the latest mod from the Workshop and the server be on an older version if the modder has setup the mod to be compatible between the two versions. This can be used to reduce the need for hosts/servers to be restarted with the latest version of the mod.

Bug Fixes
  • Fixed a bug in saving combat components
  • Fixed a bug in saving Moose nesting grounds

Hotfix
  • Fixed crash when digging up Spiky Trees and Bushes
  • Fixed crash when exiting caves from a different portal than the one you entered from
  • Fixed crash when picking up a depleted Trap
...

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