Dec 13, 2020
Dominions 5 - Warriors of the Faith - johan
This is a quick fix for a problem the occurred when forging unique items in the previous update.

General
  • Forging unique items prevented any further forging that turn, fixed.

Dec 9, 2020
Dominions 5 - Warriors of the Faith - johan
This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.


General
  • Aiming overcompensated for fast units, fixed.
  • Wishing for non unique items didn't work properly
  • Communions did not boost spell ranges properly
  • Iron Darts and some other spells/missiles were not properly affected by shields
  • A unit can now have more simultaneous effects on it (to prevent communion exploit)
  • Fix for hit areas when clicking on sprites
  • Settings window can be closed by the return key
  • Could use some army formation setup shortcuts when it shouldn't be possible
  • Desert vegetation bug fix
  • Problem with specstart in map file fixed
  • Ongoing construct palisade orders are removed when finding a fort in a site
  • Fix for restore recruitment queues
  • Cataclysm warning event now occurs one turn earlier
  • Fix for Ind hidden dominion exploit
  • Stability improvement
  • Stat & typo fixes

Modding
  • Scripted random events now resolved in random province order
  • req_maxdominion now works for negative values too
  • Documentation fixes
Oct 24, 2020
Dominions 5 - Warriors of the Faith - johan
Version 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them.

General
  • Stealthing allied forces could incorrectly take over siege, fixed.
  • More generous hit areas when clicking on sprites
  • Dominions 5 could crash during host (pillage stage)
  • Horror Seed could crash if more than 2000 units were in the same province
  • Horror Seed could sometimes horror mark mindless units
  • A PD unit could sometimes have the global enchantment icon, fixed.
  • Typos fixed

Modding
  • Mod Error Check can now report bad image files
  • Increased maximum number of researched spells 1000 -> 1500
Sep 21, 2020
Dominions 5 - Warriors of the Faith - johan
This is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis.

General
  • Fixed bug where some items on main map could not be clicked on sometimes
  • Fixed occasional incorrect battle message in disciple games
  • Death explosion chain reactions now work properly
  • Make sure Phoenix Pyre is gone for swallowed beings before spitting them out
  • Rat Tail and some other weapons destroyed shields much too easily
  • Elephants now have head slots
  • EA C'tis Sauromancers now have invulnerability
  • Feast for Ghuls now produces upkeepless ghouls
  • The --noglfinish behavior is now default (Use --glfinish for old behavior)
  • stat fixes

Modding
  • New event commands: #setpoptype, #setxp
  • New monster & item command: #adeptsacr
  • New spell command: #strikesound
  • The #worldage command didn't work correctly
Aug 12, 2020
Dominions 5 - Warriors of the Faith - johan
This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes.

General
  • Fix for 'c' showing unclickable battle reports
  • Fix for PD not being present in raid battle replays
  • Only one type of monsters were show in each province on map, fixed
  • Elephant Barding now has head protection as well
  • Updated soulless types for Life After Death
  • Sites with limited range were not actually range limited
  • EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%)
  • Lemuria now has more expensive mercenaries (100%)
  • Wishing for unique units bug fix
  • Magic items were not scaled properly on the F1 screen
  • Rounding error for heat scale info fixed
  • In very large battles some units could be unaffected by battlefield wide spells
  • Yomi can now recruit Demon Priest in all provinces
  • Yomi home site counts as mountain for Oni spawns
  • Onis didn't get rid of poison and excess damage when becoming spirits
  • Marid is now amphibious
  • Event and stat fixes

Modding
  • #montagweight didn't work
  • All commands that take a Nation Number can now take a Nation Name instead
  • Event command #xp didn't work properly
Jul 20, 2020
Dominions 5 - Warriors of the Faith - johan
This update makes battle replays more consistent when upgrading
Dominions or any of the mods used. It will help in future upgrades (to
version 5.48+) and when upgrading mods during ongoing games. There are
also major balance changes to Mekone and a whole lot of new minor
features, bug fixes and mod commands.

General
  • Battle replays less affected by upgrade to new version of Dominions or Mods
  • Scoregraph flashes when you keep mouse over nation flag
  • Shadow no longer leaves ground when a flier takes off
  • Ind's hiding dominions now works better with custom named provinces
  • Fix bug with Ind's dominion hiding effect
  • The Eyes of God is no longer affected by Ind's dominions hiding
  • Niefelheim could get duplicated greyed out giants in recruitment list
  • Salt could affect non-salt-vulnerable targets, fixed
  • Fix for cataclysm horror battles
  • Wrong province info was shown after Game Over
  • Bone Grinding cripple effect was incorrect
  • Icon for curse bestower
  • Gifts from Heaven cannot be cast in a cave province
  • Meteor Shower cannot be cast in a cave province
  • Perpetual Storm from summoning the four dwarves didn't work correctly
  • Storms no longer affect caves
  • Magic Resistance bless gained from Thrones no longer capped at 18
  • Battle sound effects lower volume at increased speeds
  • MA Caelum Citadel of Frozen Crystal now spreads cold
  • Summon Ghulah cost 23 -> 31
  • Host "Update Scoregraphs" part is now a lot faster
  • Magic Weapon bless didn't affect missiles
  • Unit recruitment wasn't always reset properly when province was conquered
  • Damaged helmets never got repaired
  • Stat bonuses from larger now stack with other enlargements
  • More sacred commanders can now be affected by the unaging bless
  • Random map mountains were not draw on large maps with much mountains
  • --nouseolddata switch (disable Battle Replays not being affected by upgrades)
  • Fix for map not adjusting to window size properly
  • Kurgi will now also destroy thrones while besieging a fort
  • Fix for Maker of Ruins fort destruction ability
  • Fix for monthly casting of multiple Voice of Tiamats
  • Host crash bug fixed
  • Reduced memory usage
  • Stat and typo fixes

Mekone
  • Archon slow to recruit, recruit everywhere, cost increased to 305
  • Geronte and Ephor slightly cheaper
  • Polemarch is slightly younger
  • Gigantomachia reduces price for giants by 10
  • Gigantomachia Dominion conflict bonus +2 -> +3
  • Gigantomachia easier to cast 5/4 -> 4/4
  • Blessing of the God Slayer now blesses the commander properly
  • Gigante reclimit increased by +1

Modding
  • New event commands: #req_worlditem, #req_noworlditem
  • New nation commands: #minprison, #maxprison
  • New monster commands: #maxprison, #enchrebate10, #enchrebate20, #montagweight, #appetite
  • New monster/item mod commands: #shapechance
  • New event commands: #req_godisnotmnr, #req_mincorpses, #req_maxcorpses
  • #natcom and #natmon didn't work with monster names
  • #drawsize wasn't shown correctly in some places
  • Can now use multiple #req_targpath1 etc. for a single event



Jun 3, 2020
Dominions 5 - Warriors of the Faith - johan
This is a quick fix for a problem with disciples for awake pretenders in the previous patch.

General
  • Disciples for Awake Pretenders were not awake, fixed
  • Wrong secondary shapes for some of Ubar's Ghuls
  • Marids can now be summoned under water as well
  • Ubar's Marid summoning was incorrect
  • Typos fixed

Jun 2, 2020
Dominions 5 - Warriors of the Faith - johan
A brand new nation called Ubar is now available for the Early Age in Dominions. Ubar is the kingdom of the Unseen, the Jinnun of the deserts. Its heart is a paradise hidden beyond three deserts of scorching heat, one red, one white, and one as black as the night. However the paradise was sealed off by the previous Pantokrator and cannot be accessed until the Pretender God trapped inside manages to break free.

There are also new random events, new features and the usual bug fixes.

General
  • New EA nation Ubar
  • Ritual Spells are now preserved if possible when changing magic items
  • New random events
  • Bug fix for 'x' to restore recruitment
  • Network couldn't handle really large turn files, fixed.
  • New item for Na'Ba: Jinn Bottle
  • Icon for Minimum Leader Size
  • Commanders stats in recruitment screen now also shown as if in a neutral province
  • Stat and typo fixes

Modding
  • Parsing fix for commands with numbers, e.g. #range050
  • New nation command: #futuresite
  • New monster and item command: #saltvul


May 9, 2020
Dominions 5 - Warriors of the Faith - johan
This is a small patch that fixes a gold exploit introduced in the previous update. Cheating this way would be discovered by the cheat detection, but it was still serious as the exploit could be triggered by mistake.

General
  • Recruitment was not reset properly when a fort was besieged, fixed
  • Lands initiated in a random order to prevent skewing of unique sites
  • Cheat detection/prevention can now sell gems to pay gold debts
Apr 27, 2020
Dominions 5 - Warriors of the Faith - johan
This update comes with various improvements, bug fixes and new mod commands. The mod parser has also been slightly remade, hopefully making it less likely to parse things incorrectly in the future.


General
  • Improved automatic site search behavior for rituals
  • Magic item battle spells could not be scripted unless also researched
  • Mind Hunt will no longer attempt to target mindless commanders
  • Infiltration, Lure, etc. now has normal assassin wall climbing restrictions
  • Plant beings cannot use twiceborn
  • Hotkey for fire & keep distance didn't work on commanders
  • Nordic name commanders could get an empty name
  • Fix for resource accounting bug during repeat recruitment
  • Soul Slay also prevents Phoenix Pyre, Reincarnation and the Nazca Mummify ability
  • Directional Dwarf global effect no longer delayed
  • Directional Dwarf hurricanes will no longer affect underwater provinces
  • It was not possible to wish for the Directional Dwarves, fixed
  • Fix for wrong province name in Wish spell
  • Site cheat mitigation
  • --blindlog to create a special blind friendly log
  • ctrl-c print connections for current province to blind log
  • ctrl-o move to a province by entering the province number
  • Popup for formation fighter now shows the value of the ability
  • Fixed Vaetti ages
  • Nemedian Mages got increased Magic Resistance
  • Moose are now cold resistant
  • More popups
  • More stat & typo fixes

Modding
  • More robust mod parsing
  • New monster command: #drawsize
  • New item command: #itemdrawsize
  • New spell mod commands: #reqplant, #reqnoplant
  • Fix for linked randoms with +4
...

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