Dec 18, 2020
Community Announcements - DolphinBarnInc
  • achievement: thrown weapons was broken (fixed in 1.2.77)
  • balancing: prestige sagittarius max attack damage increased - now 1000X more deadly (max single arrow DMG = %10 of Gladiator's Base Attack -- was 300DMG MAX previously)
  • new: medicus emeritus : increased max prestige heal speed training levels (MAX: up to 2500HP+ per day healing of a prestige gladiator -- was 275HP MAX previously)
  • new: prestige gladiators will never appeal for release, regardless of low temperament. (also: !hero gladiators, regardless of training, will not appeal for release)
  • fixed: prestige trainged gladiators should now be properly affected by training speed bonus of palus/coals/stones
  • radeon confetti fix didnt work, so now it just disables drawing particles to backgrounds which seems to be a workaround for now.
  • !hero works while in battle but gladiator will spawn in ludus, not into battle!
Oct 6, 2020
Community Announcements - DolphinBarnInc
fixed: prestige gladiators could not have more than one training skill maxed out if Attack training was maxed.


All DLC is currently in open Beta testing.

How to subscribe to betas via the Steam Client: http://steamcommunity.com/sharedfiles/filedetails/?id=182912431 (Check the “Product Betas” section.)

There is no password for the beta.

Note: Some DLC features are available in 'Endless' games only.
Sep 22, 2020
Community Announcements - DolphinBarnInc
Update: AMD Radeon Chipset "confetti" fix must be manually enabled now: Game Options > Radeon Confetti Fix

It is disabled by default.
Sep 18, 2020
Community Announcements - DolphinBarnInc
fixed: training reward for battle action was incorrectly calculated when 'brutal fights' enabled.
fixed: 'confetti' bitmap corruption on Radeon GPUs (fingers crossed.)
Community Announcements - DolphinBarnInc
DOMINA v1.2.73 BETA
  • Hall of Heroes - Catacombs of Unholy Stink have appeared
  • fixed: prestige gladiators disappear while strength training

DOMINA v1.2.72 RELEASE
  • fixed: scenery being drawn on top of spectators that should be behind them
  • New Twitch Commands:
    • - !no : at any time, chat can opt-out of having their names included in-game as gladiators
    • !hero [+bits] : while in ludus, chat users can appear as a gladiator with training dependent on how many bits were cheered (1-500 MAX)
  • fixed: fire employee UI glitch
  • new: click during battle tally screen will speed up rewards/stat updates
  • new: sell/grant freedom/put to death does not automatically close gladiator info window -> it will select the next gladitor in list
  • fixed: increased memory allocation for max cards (blank jupiter's blessings were being awarded later in game)
  • ui: chariot/horse names should no longer appear when gladiator info overlay is enabled (unless they are being hovered over with cursor)
  • new: BRUTAL FIGHTS slider - longer fights and increased levels of blood
Aug 26, 2020
Community Announcements - DolphinBarnInc
New Twitch Commands:
  • !no : at any time, chat can opt-out of having their names included in-game as gladiators
  • !hero [+bits] : while in ludus, chat users can appear as a gladiator with training dependent on how many bits were cheered (1-500 bits MAX)
Aug 24, 2020
Community Announcements - DolphinBarnInc
  • fixed: gladiators losing equipment on load/save if inventory is full
  • fixed: fire employee UI glitch
  • new: Inventory Clerk can be fired
  • new: click during battle tally screen will speed up rewards/stat updates
  • new: sell/grant freedom/put to death does not automatically close gladiator info window -> it will select the next gladiator in list
Jul 29, 2020
Community Announcements - DolphinBarnInc
  • fixed: sagittarius should attack chain/rope with swing attack, not shooting arrows
  • fixed: sagittarius weapon range fixed when picking up dropped single arrow (will shoot it, rather than run towards opponent for melee stike)
  • BRVTAL FIGHTS - fall-through damage can be toggled (depending on setting, either 100%, 50%, or 0% of remaining damage after shield absorbs HP will hurt gladiator, even during a successful block)
  • BRVTAL FIGHTS - multiple strikes per attack can be disabled (doctore emeritus training to enable damage to multiple targets with a single attack is disabled.)
  • updated events: snake bites and sun stroke should no longer kill gladiators who have private rooms.
Jul 10, 2020
Community Announcements - DolphinBarnInc
  • fixed: increased memory allocation for max cards (blank jupiter's blessings were being awarded later in game)
  • ui: chariot/horse names should no longer appear when gladiator info overlay is enabled (unless they are being hovered over with cursor)
  • new: Game Options > BRUTAL FIGHTS SLIDER! - longer fights and increased levels of blood
  • fixed: prestige AI not reacting to threats correctly (didn't roll or juke during evasive reaction)
Jun 25, 2020
Community Announcements - DolphinBarnInc
fixed - wonky spectators being stretched, green bars across battle screen because we can't have nice things

fixed: naked gladiators (another crippling bug since launch, should be vanquished! never trust an opengl driver when it says it can give you an 8192x8129 pixel texture on shared video RAM hahahaahaha stick to 2048x2048!)

fixed: rope/net/equipment particles slowly floating through the firmament (an oldie but a goodie)

fixed: Gladiator Upgrades: special equipment upgrades should NOT be blocked IF the item is in stock in inventory, just because player doesnt have required employee.

fixed: behemoths should NOT throw guys on his own team from now on...
...

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