Distance - contact@rockpapershotgun.com (Ollie Toms)

No speedrun-focused game has sunk its claws in me like neon-dripping Distance. I remember trying it out with my brother when it was first released in beta, and as I made my way through the rather short Adventure Mode, I remember enjoying it but wondering whether this was meant to be the meat of the game. By the time the credits rolled, I was left intrigued but disappointed that there wasn’t more to this arcade racer filled with twists and jumps and winged cars and such potential for craziness. As it turns out, all that craziness was waiting for me in the Arcade Mode, and the leaderboards.

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Distance - contact@rockpapershotgun.com (Dominic Tarason)

Distance‘s jet-powered flying cars have finally landed, only slightly singed by lasers as the racer escapes early access today. Nearly six years after a successful Kickstarter and almost four in early access, developers Refract have launched version 1.0 of their deathtrap-filled obstacle course – a lethal neon world that pulses to the beat.

Today’s release includes two new story driven “Adventure” campaigns (including a return to the city from Nitronic Rush, Distance’s student project predecessor), a pile of user-made tracks, random map generation, a powerful editor and VR support. Check out the launch trailer’s laser light show below. (more…)

Ultra Street Fighter® IV - contact@rockpapershotgun.com (Ben Barrett)

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 6 of the sale.>

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