Disjunction - Sean SoldOut


With Disjunction now out we have been really thankful to see it being played far and wide. If you bought the game, massive thank you from the teams here. But if you are still on the fence then this Accolade trailer should give you more insight to the reception Disjunction received.

Thank you TechRapter, Eurogamer, VideoGameZone, Noisy Pixel, GamesLore and many others for the wonderful reviews. Since launch Disjunction has been also streamed by big names like LIRIK, SheriffEli and DasMEHDI which the streamers and their audiences were really engaged with.

Again, many thanks for coming on this journey with us and do let us know your thoughts on the game when you get the chance – we would love to hear from you. And to mimic Erwan’s previous gratifications,
Thank you for supporting us during development and for being awesome enough to give a “small game” like ours a chance. We’ll see you in 2048!

If you’ve enjoyed the game, don’t forget to leave us a review on steam as it helps us share the game to new like-minded individuals such as yourself!






Play Disjunction Today:
https://store.steampowered.com/app/979310
Jan 28, 2021
Disjunction - Sean SoldOut


Disjunction is out! It’s hard to believe that this day finally came, but here we are. We’re so incredibly excited to be able to share this game with everyone!

Nearly four years ago, my brothers and I quit our day jobs to start working on Disjunction full-time. Given that we’d never made a game before, we tried not to get too ambitious; “let’s just spend a year making a cool, small game and then get our old jobs back,” was our mentality going in. Suffice it to say that a lot has changed since those first few weeks of development. Our ambitions grew, we signed with a great publisher, and the attention that Disjunction got from all of you blew our expectations out of the water. Disjunction evolved from a “small game” into a labor of love - a retro homage to the games we played growing up.

After four years of hard work, ups and down, several moves, and a global pandemic, we’re finally at the finish line. It’s hard to describe how we’re all feeling, but I think it’s safe to say that we’re thrilled. It’s been a wild ride, and we wouldn’t trade it for anything.

We sincerely hope you enjoy playing Disjunction, and that you’ll let us know your thoughts on the game when you get the chance - we’d love to hear from you. Thank you for supporting us during development and for being awesome enough to give a “small game” like ours a chance.

We’ll see you in 2048!
Erwan LeCun



https://store.steampowered.com/app/979310/Disjunction/
Jan 20, 2021
Disjunction - Sean SoldOut
One of Disjunction’s key features is the ability to play through levels how you want - whether it be using stealth and subterfuge, hectic gunplay, or a combination of the two. We were inspired by games like Deus Ex and Dishonored, where choosing how to deal with enemies is half the fun of navigating through a level.

As a baseline, each playable character in Disjunction has a melee attack (non-lethal), a ranged attack (lethal), and various abilities (non-lethal) to help them overcome whatever obstacles might lie before them. Through the course of a level, you can mix-and-match these capabilities to knock out or blow away your foes in whatever manner you see fit.



Depending on what kind of playstyle you prefer, your gameplay experience might be drastically different from someone with opposite sensibilities. For example, if you want to do a purely “pacifist” playthrough, you might stick to the shadows the entire game and never even fire your gun. On the other hand, if your interests lie in fast-paced shootouts, you might never experience the “stealth” aspects of this “stealth-action” game. It’s also possible that a balanced approach will work best for you, approaching each situation differently based on the circumstances at hand (how many enemies there are, how much ammo you have left, how long it's been since you activated an Uplink Node, etc.)



Of course, Disjunction is a game of choices. Most gameplay scenarios won’t be limited to considering “stealth” vs “gunplay” but will be more about overcoming whatever situation you find yourself in and the abilities you have at your disposal. For example, while playing as Frank, sometimes you’ll use your Smoke Grenade ability to conceal yourself from a pack of enemies as you sneak past them, while other times you’ll use Smoke Grenade to blind enemies before unloading your revolver into them. In the end, the choice is yours.

Don't forget that Disjunction is out next week Thursday on the 28th January! Wishlist today to not miss out!


Demo available here:
https://store.steampowered.com/app/979310/Disjunction/
Disjunction - Sean SoldOut
Our new trailer features all that Disjunction has to offer: intense gameplay, a rich story, and consequential choices. You get to see Frank, Joe, and Spider running and gunning through levels using their unique abilities like Frank’s Shockbolter or Joe’s Force Grenade. You also get to see them taking a stealthier approach and sneaking past enemies using Spider’s Holoprojector or Frank’s Smoke Grenade. People love a challenge, and we can guarantee you that Disjunction’s stealth-action gameplay will not disappoint the hardcore fans!

As some of you know, Disjunction is very much an RPG, and we pride ourselves on Disjunction’s story and choices. The trailer shows off some of the dialogue trees that await you in the final game, as well as some of its hand-drawn cinematics. New York City in the year 2048 is filled with danger and intrigue, and it’s up to you how you choose to navigate its treacherous underworld.

Check out the new trailer!




Play the Demo and Wishlist Today!
https://store.steampowered.com/app/979310/Disjunction/
Jan 6, 2021
Disjunction - Sean SoldOut
Disjunction features a wide range of enemies for you to sneak past, shoot through, or blow up. Whether human or robot, each of Disjunction’s enemies poses a unique challenge for you to deal with - whether through their ability to detect the player, kill the player, or alert nearby enemies. Enemies in Disjunction are broken down into two types (human or robot) and further subdivided into tiers (1, 2, or 3). An enemy’s type describes its general capabilities, and its tier describes its power.

Human enemies are generally more straightforward to deal with than robots. They all only have two eyes, a forward-facing vision cone, and can be struck in the back with a melee weapon to deal more damage. Human enemies come in two variants (melee or ranged) which describes the kind of weapon they use. For example, a Human Tier 1 Melee Enemy uses a knife, while a Human Tier 3 Ranged Enemy uses a high-power assault rifle.



Robot enemies can be a bit trickier to handle. Some robots have four vision cones that point in each cardinal direction, while some have a rotating lighthouse-like vision cone. Some have a short-range electroshock attack, while others throw explosive rockets at you. Robots follow the same tier classification as humans, but higher tier robots vary more in their capabilities when compared to humans. One thing to keep in mind: if a robot doesn’t have a back, you can’t hit them there to deal more damage!



As a general rule, the higher an enemy’s tier, the less advisable it is to face them head-on. Of course, it also generally means that it’s harder to sneak up to these enemies from behind to deal with them stealthily. It’s really up to you to decide how best to overcome each encounter.


Play the Demo and Wishlist Today!
https://store.steampowered.com/app/979310/Disjunction/
Disjunction - Vince SoldOut
I think I can safely say that 2020 has been a challenging year for many of us. We’ve all had to deal with unexpected circumstances and hardships. We’ve all had to live with the spectre of COVID looming over us. We’ve all had to make do without a meal from our favorite restaurant or a theater screening of an exciting movie. I’m sure we’re all a bit tired of it.

The future world presented in Disjunction is bleak, grim, and generally unpleasant. It’s a vision of humanity that exists only if we collectively make all the wrong decisions and let our worst impulses override our shared empathy for one another. It can be fun to explore a world like that for a few hours, but this year has made it painfully clear that a world like Disjunction’s isn’t one we’d like to live in permanently. Moreover, this year has shown us that Disjunction’s dystopia isn’t just a figment of cyberspace - it’s a tangible possibility. It doesn’t take much for the ideals and institutions that protect us to erode, degrade, and break down.

Thankfully, I don’t think that’s the direction we’re headed. There are reasons to be optimistic about the future, to believe that the world is progressing, and to feel like the bonds between us are stronger than ever before. Our collective adversity has revealed how similar we are to one another, both in our strengths and our vulnerabilities. We all need to work together to overcome problems, and we all need loved ones to rely on in times of need.

On that note, whether you’re lucky enough to see your loved ones in person this year or if you’ll be by yourself, I want to wish you all Happy Holidays from those of us at Ape Tribe Games!
We’ll see you all in the New Year!

- Erwan LeCun, Ape Tribe Games



Check out the Website: https://disjunction-game.com/
For news follow us on Twitter: https://twitter.com/ApeTribeGames
Chat with us on Discord: https://discord.gg/d5VVku4
Dec 16, 2020
Disjunction - Sean SoldOut
We’ve briefly mentioned Disjunction’s story and branching dialogue in the past, but this week we’re going to take a deeper dive into the specifics.

The majority of Disjunction’s story is presented through branching narrative between the three main characters and the denizens of New York that they meet throughout the game. In these conversations, players can select from a variety of responses that can often lead to very different outcomes. As an example, Frank (the first playable character) is told early on in the game to infiltrate a medical clinic silently and non-lethally. If he fails to do so, his employer makes it very clear that she is unhappy with his work during the following conversation. In turn, the player can then select dialogue options that either appease or enrage his employer, leading to further reactivity in the narrative.

As you might imagine, this sort of narrative reactivity empowers the player with a lot of agency in how they choose to play the game. Which dialogue options the player chooses plays a crucial role in determining how the game unfolds, and ultimately which ending the player will get. This system encourages players to replay Disjunction to see how their choices affected the overall narrative, and see for themselves how their actions helped shape the fate of New York City.

Click the image to see an in-depth flowchart representation of what your choices will look like in the game and their consequences:



Play the Demo and Wishlist Today!
https://store.steampowered.com/app/979310/Disjunction/
Dec 9, 2020
Disjunction - Sean SoldOut
Player choice is one of the key pillars of Disjunction, both in terms of gameplay and in terms of story. Similar to some of the classic games that Disjunction takes after, players can choose to play through the game using stealth, violence, or a varying combination of the two. Levels, abilities, and enemies are all designed with this in mind, allowing players to feel both challenged and rewarded by the way they choose to overcome encounters.



For example, there’s nothing preventing the player from going in guns blazing, mowing down their enemies at every opportunity. It’s a perfectly viable and justifiable way of navigating the brutal New York City underworld. On the other hand, if the player murders every character they encounter, it’ll be hard for them to meaningfully forge alliances or sway potential supporters to their cause. On top of that, the characters who they play as will realistically be affected with the moral weight of killing dozens of enemies without a second thought.

In addition, Disjunction features branching conversations throughout the course of the game. Within these conversations, players can choose who they ally with, who gets to keep control of certain factions, and who ends up surviving until the end of the game. These choices can have a major impact on how things play out, and should be considered carefully.



Of course, it’s up to the player how much stock they put in these decisions and their subsequent consequences. If all a player wants to do is “beat” the game, there are certainly many ways they can accomplish that. But in a game with choice, “beating” the game is not the same thing as “winning.”


Play the Demo and Wishlist Today!
https://store.steampowered.com/app/979310
Disjunction - Sean SoldOut
Upgrades in Disjunction boost your character’s abilities - making them more powerful, adding special secondary effects, and changing the way you approach encounters. Whether you want Frank’s Smoke Grenade to deal damage-over-time with an added Tear Gas effect, Joe’s Dermal Plating to discharge damage to nearby enemies, or Spider’s Cloaking Field to remain active even after she attacks, Upgrades substantially improve your capacity to sneak and clobber your way through missions.

Each Character in Disjunction has a unique Upgrade Tree with eight Upgrades to choose from. For each of the four abilities that your character has, you can choose between two possible Upgrade options to modify that ability. For example, for Frank’s First Aid ability, you can choose either:

- Health Booster: Which increases the damage healed by First Aid.
- Rapid Action: Which causes First Aid to become an instant-use ability.

Remember, you can only choose one Upgrade per ability, so choose wisely!

Upgrades are bought using Upgrade Points, which are gained by finding Upgrade Kits hidden within each mission. Make sure to fully explore each level in Disjunction to find the Upgrade Kit, or you risk progressing through the game with somewhat weaker abilities! Similar to Talents, Upgrades can be rechosen between missions, so you’re never locked in to any decision that you make. This can allow for fun experimentation!




Play the Demo and Wishlist Today!
https://store.steampowered.com/app/979310
Nov 26, 2020
Disjunction - Sean SoldOut
Hello everyone!

We at Ape Tribe Games wanted to take a little time out to wish you all a Happy Thanksgiving. We know that the current climate of the world is making it hard to celebrate Thanksgiving in the traditional ways we are all accustomed to and that celebrations with family and friends will take a slightly different turn this year.

However, there is still an incredible amount for us to be thankful for.
We are three brothers making this game and it is fair to say that we will always (being family) be thankful for each other and the support our whole family has given us throughout our time making this project.
Another thing we are thankful for is YOU. Your support, feedback and excitement on the Steam forums, our social media channels and on our developer Discord channel, has given us extra drive to push on through each and every challenge faced (and subsequently conquered) in development. We are almost at the point where we hand over our work to you to explore and we are excited to see what you all make of our labour of passion.



Finally, we are thankful for the spark of hope ahead of all of us. We (Read: The Human Race) have faced incredible and unprecedented challenges together. It is encouraging to see the world and people from all walks of life and circumstance coming together to ensure we have a positive future built on global collaboration and acceptance of all. Individually making the choice to do what is right as a larger collective is important and is something we explore on a level throughout the story of Disjunction.
We especially made this GIF in this post to celebrate Thanksgiving, it features the subjectively good, the subjectively bad and the objectively feline coming together at a time where we can’t, to be thankful for the opportunity to do so (however, the cats are just after some Turkey…).
Happy Thanksgiving.

- Ape Tribe Games.

Play the Demo and Wishlist Today!
https://store.steampowered.com/app/979310/Disjunction/
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