Disassembly VR - koochy_rat
- Added new 'Always Fly' option in Settings which allows flying with no collisions
- Disable character footstep sounds when full body is off. Since you have no feet
- Fix hanging when exiting Sandbox level
- Fix hand collisions not reset when exiting Sandbox level
Disassembly VR - koochy_rat
Changelog:
  • Add option to hide full body
  • Adjust player model height to accommodate shorter or taller players
  • Improved turning with less tool and weapon bounce
  • Fix player body getting stuck in slow motion
  • Fix melee hits incorrectly entering slow motion
  • Set default slow motion on new saves to 100%
  • Fix legs running away when walking and turning
  • Fix two handed tool/weapon grabs in normal levels
  • Fix incorrect grabbing offset in normal levels
  • Disable smooth grab assist for in progress parts for more precise handling
  • Fix incorrectly large hitbox for screwdriver and other tools
  • Fix UI scrolling sticking when laser focus is lost
Disassembly VR - koochy_rat


Now with full physics active ragdoll mannequins! They will find you and kill you!

This major update introduces full body physics for both the player and enemies. Gravity is now always on and you can walk on any surface. Flying is done by pointing the controller up and pushing forward. Land or teleport on a surface to walk again. Adjustable smooth turning has been added.

New obstacles, fences and walls have been added to sandbox mode to allow you to build a fortress and defend it from enemy mannequins. Advanced climbing AI means they will attempt to climb any physical object. Your old friendly classic mannequin will help you defeat them!

Scaling has also been added to the sandbox so that you can spawn in tiny or huge objects. Combine them for more creative building. Or just bully baby mannequins!

Full physics is now turned on in sandbox mode. Your body, hands and all tools now collide with everything else. Vehicles have player collisions off so that you can still get in and drive them.

Changelog:
  • Full physics body for player and enemies
  • Walking, flying and gravity
  • Player health and death
  • Smooth turning with adjustable speed
  • Smooth grab assist for tools and parts near ground
  • Smooth grab for newly disassembled parts to close the gap distance to your hand
  • New handgun and shotgun slide physics for cooler reloads
  • New obstacles, fences and walls for sandbox
  • Added scaling and turning snap on/off for sandbox
  • New animated sky and better grass textures for sandbox
  • Full physics collisions turned on in sandbox
  • Tools and object collisions now cause bullet hole damage effects
  • Improved throwing so it doesn't collide with your hand
  • New mannequin IK posing to replace old system
  • Added footsteps sounds
  • Vehicles now have heavier weight to be more realistic
  • Improve vehicle stability
  • Fix achievement for helicopter level
  • Fix incorrect scale for mannequin in house level
  • Fix car steering glitch making it offset
  • Add all train wipers as bonus part for consistency
  • Fix disassembly timer stopping when slow motion
  • Adjust sound volumes at distance
  • Fix levels not loading in rare cases
  • Performance improvements
  • Many other bug fixes
Disassembly VR - koochy_rat
This will be a major update with lots of new features. The interaction system has been reworked completely to use a full physics player body. This allows for more realistic object and weapons handling compared to just floating hands. Also the mannequins have gained awareness and now fight back! They are no pushover and will climb over obstacles to get to you.

Most of the features are almost done, just a lot of bug fixing and tuning to do.

  • Full body active ragdoll physics. Grab, pull, punch and knock over enemy mannequins!
  • Player full body with physics and locomotion. Also much requested gravity so you can walk around.
  • The same high fidelity hands as before, now transplanted onto a full body.
  • Enemy AI. Mannequins will walk around, climb obstacles, find you and kill you!
  • New physics handgun and shotgun. Rack the slide and perform your favourite pump action moves!
  • New mannequin model. It has been working out and now has a six pack!
  • New barriers to defend yourself against those evil mannequins!

Disassembly VR - koochy_rat
Now featuring true 3D bullet holes with actual depth, enhanced sounds, debris and slow motion. High performance precision calculated bullet ballistics, trajectory, penetration, deflection and tumbling. Shooting things has never been more satisfying!


Full changelog:
  • New true 3D bullet holes with depth
  • New precision calculated bullet ballistics
  • New realistic debris effects and sounds
  • New smoother super slow motion for all objects
  • Improved grabbing in slow motion and time stop mode
  • Improved motion smoothing for fingers, physics weapons and tools
  • Smooth grab transitions when grabbing and reverse grabbing
  • Improved smoother helicopter handling
  • Add head oriented movement in settings
  • Add master audio volume in settings to avoid ear rape
  • Fine tuned damage for all parts so they don't explode with one shot
  • Multi-threaded performance enhancements
  • Use low poly models for object spawner for better performance
  • Room window now breaks less easily and sounds less annoying
  • Lithium batteries now catch fire when shot at
  • New better looking laser effects for UI and gravity gun
  • New DVD shader effects
  • C4 now beeps and lights up when triggered
  • Fix C4 randomly flying away when exploding
  • Improved perfect culling calculation for canted headsets like Pimax
  • Fix thumb touch triggering pinch grab
  • Fix left laser not able to select UI
  • Fix unresponsive scroll bar on vehicle controls
  • Fix ghostly reflection in sandbox mode
  • Fix Titanic not able to move
  • Fix car crash colliders triggering when not moving
  • Fix game being unplayable if save file corrupt (because you screwed up trying to hack the game)
  • Many other bug fixes
Disassembly VR - koochy_rat
A preview of what's to come, 3D bullet holes and debris effects! Shooting things just got immensely more satisfying! So far a dozen types of bullet holes and sounds have been made.
Disassembly VR - koochy_rat
- Fix right hand getting stuck on teleport mode when pointing at UI
- Fix hands detaching from self when tools and weapons are handled back and forth
- Fix hands disappearing when the held bomb explodes in-hand
- Fix electric screwdriver left hand offset
Disassembly VR - koochy_rat
Now with sandbox mode, allows you the freedom to build and destroy anything you want with no restrictions (other than your PC's performance!)

Build roads and skyscrapers, crash vehicles into each other, perform crazy jumps, launch an air assault, demolish buildings, and anything else you can think of!

This is still in early access, with limited objects and features. In the future, features such as saving/loading, more vehicles and objects, vehicle/weapon/contraption building, Steam Workshop, game modes, and much more will be added!

Full changelog:
- New Sandbox Mode allows for spawning and building
- New vehicle physics with actual wheel and suspensions and better crashes
- New vehicle remote control allows for controlling multiple vehicles in sandbox
- Bicycle can now be ridden, and with new textures
- New tank gun camera allows for aiming and shooting while in the turret
- Fixed frustum culling and shadows to support large FOV headsets like Pimax
- Improved near shadow detail
- Improved physics performance
- Improved grabbing accuracy for fast moving objects
- Fix hand getting stuck to weapons if it gets destroyed
- Fix UI laser showing after vehicle crashes
- Fix UI laser, movement and two handed grab not working if time is stopped
- Fix two handed grab not initiating when a part is disassembled
- Fix hand pose not working for WMR after pinch grab
- Fix Fighter Jet scaling to be more realistic
- Fix Fighter Jet afterburner decal wrong offset
- Many other bug fixes
Disassembly VR - koochy_rat
Grab everything with both hands! With this update, you can now handle anything with both hands naturally. One step closer to full realism!

Weapons handling have also been improved with this new two handed system, you can now grab anywhere with your secondary hand, not just limited to the foregrip. Weapons now have collisions enabled too.

Tools now support dynamic, reverse, or two handed grip where applicable. Hold your screwdriver, spanner, hammer or crowbar any way you like!

New grabbing physics and collision simulates the weight and inertia of large parts, as well as improving collision detection so things you are grabbing don't simply pass through other objects.


Changelog:
  • Two handed grab system for everything
  • Improved two handed grab for weapons and tools
  • Improved collisions for grabbed parts, weapons and tools
  • Dynamic grip and reverse grab supported on tools
  • Weapons now have collision enabled and new pivot points
  • Weight and inertia for large parts
  • Add a real skybox, removed literal sky box for outdoor levels
  • Improved friction physics, no more infinite rolling parts
  • Implement fighter jet's full flight control for Airplane level
  • C4 and Mannequin now have ghosts for easier placements
  • Guns now have recoil, use two hands to steady
  • Improved lighting for all levels
  • Computer GPU made easier to remove by grabbing the heatsink case
  • Upgrade to Unity 2019
  • Other minor bug fixes
Disassembly VR - koochy_rat
Now you can feel everything you grab! Haptic feedback has been implemented for grabbing and touching. Everything that physically touches your hand will generate feedback.

New environmental audio introduces reverb and echo effects to add depth and sound like you are really in a room, or outdoors or underwater.

Windows Mixed Reality controller bindings have also been added. Your hands should now work.

Changelog:
  • Add physical haptic feedback for grabbing and touching
  • Add environmental audio effects for all levels
  • Add Windows Mixed Reality controller bindings
  • Fix double handed grab causing positional/rotational glitches
  • Fix Titanic achievements not working
  • Fix floating mannequins in Chair level
  • Fix weapon ghost firing and mag release glitches
...

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