Feb 18, 2019
Dirty Bomb® - Moobabe
We're working on a whole bunch of new stuff! We'll share some here, but if you want to see if from the horse's mouth you can follow us in a load of places:

Newsletter: https://www.splashdamage.com/newsletter/

Facebook: https://www.facebook.com/splashdamage/

Twitter: https://twitter.com/splashdamage

Discord: https://discord.gg/splashdamage

Forums: https://forums.splashdamage.com/

Artstation: https://www.artstation.com/splashdamage

Reddit: https://www.reddit.com/r/splashdamage/

Come hang out!
Dirty Bomb® - shoe.
In this update you'll find a number of new features, shiny content and quality of life improvements, but enough of the introduction! Let's get right into the mix..

FACEIT

If you've been watching our dev update videos then you'll know all about FACEIT. If you don't... then you really should subscribe to us.FACEIT is the top system for you to play competitively online in a number of games, and by working closely with their team, we've now added Dirty Bomb to their roster. Later today their services will be switched on meaning once this happens and you've made a FACEIT account you'll be able to join community hubs to play with and against friends, and find new players to join as you hone your skills in the premier competitive environment.



Especially for FACEIT we've implemented Drafting which includes Merc bans and prevents duplicate Mercs on the same team.. This means you're going to have to think hard about what Mercs you want to ban, taking them away from yourselves and your opponents, and which ones to take into a match. If you're missing a few Mercs and are worried you may get banned out, don't worry! When you play on FACEIT any Merc can be selected, regardless of if you've unlocked them or not.

Want to earn shiny things for playing with FACEIT? WHO DOESN'T!! And we're not going to disappoint. We've carefully crafted FACEIT Weapon Skins for each and every Primary and Secondary weapon which you can pick up in the FACEIT Store with FACEIT points. Play well, earn points and get exclusive content..



Tasty.. There's also an exclusive FACEIT Trinket available for you to pick up if you really want to show off your competitive prowess..



More of FACEIT's features will be added over time allowing us to run our own tournaments and more! So keep an eye out for official Dirty Bomb hubs and for announcements of when tournaments will be kicking off!

As we mentioned, FACEIT's services will be turned on later today, so keep an eye on our social channels so you know exactly when you can get into competitive games!

NVIDIA SHADOWPLAY HIGHLIGHTS

For all of you content creators out there you've probably used Nvidia's ShadowPlay feature as it's great for capturing high quality footage while not killing your framerate. Well, we've been working closely with them to add more functionality which you'll be able to make the most of and now you can use ShadowPlay Highlights when recording gameplay.



ShadowPlay Highlights only records when you do certain things. Get a triple kill? It'll record it! Get last minute defuse? No problem, it's captured! Run around and get killed 20 times in a row? Nar, we don't need to take up your hard drive space with that. This makes recording footage and editing it a much smoother and easier process. You can also create a montage of the clips captured with ShadowPlay Highlights AND share it to your social channels right from the game. How sick is that?!So enjoy and get capturing! Another frag movie competition is coming soon so get used to using it.

STEAM TRADING

Steam Trading is ALMOST here..

We're very sorry for the delay. Regulations around Loot Boxes are different all over the place so making sure we tick all the boxes has been a little tricky, but now almost all of our ducks are now in a row and it won't be long until you can trade with one another!



(Back in May) we announced that you'd be able to trade:

  • All KMA Weapon Skins
  • All CoreSec Weapon Skins
  • All Royal Force Weapon Skins
  • All Melee Mayhem Weapon Skins
  • All Aquila Weapon Skins
  • All Alice Weapon Skins

We're hoping to increase the list of trade-able items in future, but don't have anything planned for now.

AURA OBSIDIAN OPERATIVE

Skyhammer Obsidian Operative? CHECK! Proxy Obsidian Operative? CHECK! Aura Obsidian Operative?! HELL YES!!

We don't think words can explain how awesome Aura looks, so we're going to let the above image do the talking for us.



The Aura Obsidian Operative is available in store now. Pick it up! Look epic! Kill! Revive! Enjoy!

EXECUTION FOR COMMUNITY SERVERS

You wanted it so we've gone and done it. Execution. Is. Back.If you own a Community Server you will find new options allowing you to add Execution and all three original maps to your rotation. If you don't own a server, you'll need to search for 'Execution' with the 'All Gamemodes' tickbox selected in the server browser.



We're not hosting any Execution servers ourselves, so the ball's fully in your court to make the most of this feature. We hope you enjoy it! I for one am excited to jump back into Gallery to defend Pylon B from the balcony. It was always my favourite..

NEW PLAYER REWARDS

To celebrate Dirty Bomb coming out of Open Beta we're offering you all the chance to pick up some goodies..



For all of our lovely new players, welcome! You're starting your lucrative career as a money hungry mercenary for hire on the irradiated streets of London. As a starting bonus when you log in for the first time you'll find a number of juicy items are already on your account to get you going. These are:

  • 1,000 RADs
    • RADs are our premium currency which you can use to pick-up Mercs, Loadout Cards and more in-game
  • A Weapon Case Key
    • Yup, we have some pretty awesome weapon skins and cases have a chance to drop after each match! This key will open one of those cases, giving you a shiny!
  • 14 Day Credit Booster
    • You earn Credits from playing in matches and like RADs you can use them to pick-up in-game content. This booster increase your earn rate by 50%

BETA VETERAN REWARDS

For all of our existing players (anyone whose made an account and played Dirty Bomb before the 1.0 release) you'll receive all of the above, but with an extra special item thrown in too.We know you want something unique to the Open Beta so players years from now will know you were here when it all started. So behold.. The Beta Veteran Trinket.



All of the Beta Rewards will be available for two weeks after the release:

  • London (BST, UTC+1): 09:30 Tuesday, August 28th – 09:30 Tuesday, September 11th
  • Los Angeles (PDT, UTC -7): 00:30 Tuesday, August 28th – 09:30 Tuesday, September 11th
  • Sydney (AEDT, UTC+11): 19:30 Tuesday, August 28th – 09:30 Tuesday, September 11th

UPDATED MERC PRICING

With this update we've refreshed our DLC packs both on Steam and in-game. We've now got a selection of new bundles for you to choose from on both platforms and we hope you enjoy them! To go hand-in-hand with these updates we've also refreshed the pricing of some of our Mercs. They are:

  • Fragger
    • Old Costs (RADs / Credits): 1,700 / 35,000
    • New Costs (RADs / Credits): 1,450 / 30,000
  • Kira
    • Old Costs (RADs / Credits): 2,200 / 45,000
    • New Costs (RADs / Credits): 1,950 / 40,000
  • Sawbonez
    • Old Costs (RADs / Credits): 1,450 / 30,000
    • New Costs (RADs / Credits): 1,200 / 25,000
  • Turtle
    • Old Costs (RADs / Credits): 1,950 / 40,000
    • New Costs (RADs / Credits): 1,700 / 35,000

GENERAL 1.0 UPDATES

There's a number of big ticket features going in to 1.0 which you've already read about above, but there's also a number of extra little changes going in to tidy up the edges of the release. These include:

  • New and improved application icon
  • Removal of 'BETA BUILD' tags
  • Updated Steam Store text
  • Steam DLCs removed in place for RAD bundles
  • Added links to Merc biographies on Dirty Bomb website
  • Added developer credits

BALANCE UPDATES

MERCS

Aimee

As part of a general change, we're making sure each Recon has an enforced downtime on their Spotting abilities, so there's now always a 5s window where Spotting is unavailable.

  • Reduce the lifespan of her SNITCH device to 15s (from 25)
  • Reduce the cooldown of her SNITCH device to 20s (from 25)

Arty

With his frequent Artillery Strikes, Arty was too good against objectives such as the EV, so we've increased his cooldown here.

  • Increase the cooldown of an Artillery Strike to 25s (from 20)

Guardian

To help Guardian be more effective on attack, we've sped up her Sky Shield throw animation. Meaning she can deploy it an switch back to her primary weapon more quickly.

  • Reduce the Sky Shield throw animation to 0.65s (from 0.9s)

Javelin
To improve her team utility, we're doubling the amount of Ammo provided by Javelin.

  • Increase the magazine size of the Ammo Aura from 1/2 magazine to 1 magazine.

Nader

With the general changes to explosives, we've needed to tone down Nader a little so we've increased her cooldown here.

  • Increase Nade cooldown to 8s (from 7)

Redeye
As part of a general change, we're making sure each Recon has an enforced downtime on their Spotting abilities, so there's now always a 5s window where Spotting is unavailable.

  • Reduce the duration of the Smoke Grenade to 9s (from 12)
  • Reduced the Cooldown activation cost of IR Goggles to 3s
  • Increased overall duration & Cooldown of IR Goggles to 15s

Sparks
To improve her team-healing capabilities, we're making Sparks Medkits more readily available with a shorter cooldown and increasing their healing amount for non-Medics. We're lowing the maximum stack she can have at anyone one time to reduce the number of 'pack piles' she can deploy for use mid-combat.

  • Reduced Medkits cooldown to 8s (from 10s)
  • Increased Medkits health given to non-Medics to 50 (from 45)
  • Reduce the maximum number of Medkits to 3 (from 4)
  • Reduced the lifespan of all dropped Ammo & Health Packs to 30s (from 35s)

Stoker

Like Arty, Stoker has also been more effective than intended, so we're making some tweaks to the Molotov to lower it's duration.

  • Reduce the Molotov duration to 7-9s (from 8-10)
  • Increase the Molotov cooldown to 40s (from 35)

Thunder

To lessen the annoyance of facing a Thunder, we've toned down the radius of his Concussion Grenade and increased the cooldown. We'll keep on eye on Thunder to see how this impacts his effectiveness.

  • Reduce Concussion Range to 350 from 400
  • Increase cooldown to 20 seconds from 17

Vassili

As part of a general change, we're making sure each Recon has an enforced downtime on their Spotting abilities, so there's now always a 5s window where Spotting is unavailable.
  • Reduce the lifespan of the heartbeat sensor to 15s (from 17.5)
  • Increase the cooldown of the heartbeat sensor to 20s (from 17)

WEAPONS
General
  • Updated explosive behaviour so players and deployables no longer block damage
  • Dramatically increased Jumping-Ironsight spread penalties for most weapons (excluding Sniper Rifles & Shotguns which already had these)
    • Jumping-Ironsight minimum spread increased by ~90%
    • Jumping-Ironsight maximum spread increased by ~550%
MELEE
Certain melee weapons have been dramatically out-performing others, so we have made some significant changes.

Katana
  • Quick attack speed reduced by 20% (0.8 to 1.0s)
  • Heavy attack speed reduced by 20% (1.2 to 1.5s)
Cricket Bat
  • Quick attack speed reduced by 16% (0.83 to 0.97s)
  • Heavy attack speed reduced by 16% (0.93 to 1.1s)
Tomahawk
  • Quick attack speed reduced by 10% (0.77 to 0.85s)
  • Heavy attack speed reduced by 10% (0.97 to 1.07s)
Ulu
  • Light attack damage increased to 35 (from 30)
  • Heavy attack damage increased to 80 (from 75)
Stilnotto Stiletto
  • Quick attack speed increased by 10% (0.57 to 0.5s)
  • Heavy attack speed increased by 10% (1.0 to 0.9s)
SNIPER RIFLES
The two bolt-action Sniper Rifles are continuing to outperform other Rifles. To address this we've lowered their body-shot damage and increased the headshot multipliers to compensate, alongside some other tweaks.

MoA SNPR-1
  • Reduced body-shot damage to 55 (from 60)
  • Headshot damage remains 138
  • Increased magazine size to 6 (from 5)
FEL-IX
  • Reduced body-shot damage to 65 (from 75)
  • Headshot damage reduced to 163 (from 173)
PDP-70
  • Reduced recoil by ~20%
SECONDARIES
With past changes, we've seen the performance of secondary weapons shift over time. These tweaks help address some of the bigger issues with secondary weapon balance.

Tølen MP
  • Increased maximum spread by ~10%
P400
  • Reduced recoil by ~5%
MP400
  • Reduced maximum spread by ~5%
Hoigat
  • Reduced recoil by ~10%
  • Reduced maximum spread by ~10%
Simeon .357
  • Reduced recoil by ~5%
OTHER WEAPONS
Finally, some of the other weapons have required some minor tweaks to bring them in line within their class.

BR-16
  • Increased effective range to 31m (from 29m)
  • Reduced reload time to 2.0s (from 2.2s)
Stark AR
  • Increased effective range to 32m (from 30m)
  • Reduced reload time to 2.0s (from 2.2s)
K-121
  • Increased recoil by ~5%
AUGMENTS
We've made a few tweaks to Augments to balance our their effectiveness.
  • Increased Enigma Augment to shorten Spotting duration by 80% (from 60%)
  • Increased Untrackable Augment to have deployables react 40% slower to you (from 35%)
  • Reduced Lock-on Augment to have a 20% faster deployable reaction time (from 30%)
XP
We've adjusted XP earning rates to bring up some of the lowest-earning Mercs and to reduce Vassili's over the top Support XP gain.
  • Increased Rhino Suppressing Fire XP to 50XP (from 30XP)
  • Increased Thunder Concussion XP to 80XP (from 60XP)
  • Increased Redeye Smoke Grenade XP to 40XP (from 20XP)
  • Increased Hunter EMP Deployable XP to 120XP (from 100XP)
  • Reduced Vassili Spotting XP to 50XP (from 80XP)
OTHER CHANGES
  • Removed Steam Achievement for completing the tutorial
  • Removed Steam Store DLCs and added new in-game Merc bundles
BUG FIXES
  • Fixed issue where both Commanders would explain Objectives after a shuffle vote passed
  • Fixed issue where the completed Contract Credit amount was not shown after a match
  • Fixed issue where no confirmation message was shown when spending RADs to re-roll Contracts
  • Fixed issue where items were not showing in inventories with the correct filters selected
  • Fixed issue where an asset was missing collision
  • Fixed issue where Guardian's Sky Shield had graphical issues on some machines
  • Fixed issue where Contracts did not update to 'Completed' on the post-match screen
  • Fixed issue where not completing a Training video would award a tick to the next video
  • Fixed issue where the Crafting pop-up would display twice
  • Fixed issue where MercServ was out-of-date on the Advancement Crate
  • Fixed issue where intro and outro cinematics would not display correctly on DX11
  • Fixed issue where UI elements would flicker in DX11
  • Fixed issue where the in-game timer would flicker in DX11
  • Fixed issue where joining a password protected server would issue a warning for 'Incorrect Password' before being prompted to input a password
  • Fixed issue where the game did not auto-detect language on initial launch
  • Fixed issue where the 'Operator' achievement was awarded after launching the game for the first time
  • Fixed issue where the Katana was not displayed in the 'Weapons' tab
  • Fixed issue where players could set their resolution to 0x0
  • Fixed multiple text issues
KNOWN ISSUES
  • The FACEIT Weapon skin is not visible to other players on the Arevarov 9
  • The Ryburn's magazine is not attached to the gun when previewing the FACEIT Weapon skin
  • Castle cannot be played on FACEIT
    • Due to the amount of work required to fix this issue we will not be adding Castle to the map pool at any time
    • EDIT: Due to player feedback we’re re-reviewing the requirements to get Castle added to the competitive map pool. We’ll update you when we know more!

Want to chat about it some more? Head on over to the official forums, or check out our social channels.
Dirty Bomb® - shoe.


Hey all!

So Dirty Bomb 1.0 is releasing next week. And there's something happening with Execution..

https://www.youtube.com/watch?v=D0jGxoL34G8

FACEIT: https://www.faceit.com/en
Merc Biographies: https://www.dirtybomb.com/#mercs
Summer Art Competition Forum Post: https://forums.splashdamage.com/t/summer-art-competition-2018/232796
Community Spotlight: 'Dirty Nine-Nine - Dirty Bomb Brooklyn Nine-Nine Styled Intro' by Adolphus Parodies: https://www.youtube.com/watch?v=IGbUOgzNu2U

Follow us on Twitch: https://www.twitch.tv/DirtyBomb
Join the Official Discord: https://discord.gg/jqmQZJG
Subscribe to us on YouTube: https://www.youtube.com/user/dirtybombgame/videos
Like us on Facebook: https://www.facebook.com/DirtyBombGame/
Follow us on Twitter: https://www.twitter.com/DirtyBomb

Enjoy!
shoe.
Dirty Bomb® - shoe.
Dirty Bomb® - shoe.
Dirty Bomb® - shoe.
Welcome to another Dirty Bomb update. In this one we're making a number of big changes and it's time for another make-over for Proxy.

FRAGMENT CASE UPDATE

Long story short, Fragment Cases will no longer drop after you complete matches.

Short story long, we know that many of you find the Fragment cases a little underwhelming when you earn them and they're added to your inventory, so we thought of a better way for you to earn Fragments in a bit of a more interesting way (Read the next section to find out what)

Psst. If you have any Fragment Cases in your inventory, don't worry! Those won't be going anywhere, so you can save them for the memories or open them at your leisure.

INCREASED LOADOUT CASE DROP RATES

Enter the replacement for Fragment Cases! We've more than DOUBLED the drop rate of Loadout Cases at the end of matches so your Loadout Card earn rate will increase significantly. But how does this give you more Fragments? Well, if you decide to Recycle the cards you get from these cases you'll be earning a little more Fragments on average over time than you were before.

With this update we've also added your Fragment balance to the front-end menu so you always know how many you have. This should also help new and existing players get to know the Crafting system a bit more, making it easier to interact with and giving it more visibility.

OBSIDIAN OPERATIVE PROXY

Skydaddy brought home the bacon in the last update with his epic Obsidian overhaul, but now it's Proxy's turn to bring home a bigger piece of bacon (and hopefully a better metaphor).

When trying to describe this Obsidian it's difficult to not use words like "f*****g awesome", "holy s**t" and "very nice". But don't take it from me, check it out here:



Yea.. That's a thing, enjoy.

*drops mic*

BUG FIXES

General

  • Fixed issue where the individual Merc drop-down filter did not show any Merc Decks
  • Improved attacking hitbox of the Ulu
  • Fixed issue where the Founder's Fragger model would incorrectly load at a certain distance
    • View below GIF to see the true hilarity of the issue)



Want to chat about it some more? Head on over to the official forums, or check out our social channels.
Dirty Bomb® - shoe.


Hey all!

Play all Mercs, Fragment Case changes and the Epic Kills winners are announced!

https://www.youtube.com/watch?v=jkoWsuiFidg

Epic Kills Frag Movie Competition Entries: https://forums.splashdamage.com/t/epic-kills-frag-movie-competition-july-2018/232316/

Epic Kills Honourable Mentions:
BATBAT by NotAMedic because their skills with a Cricket Bat are just unreal - https://www.youtube.com/watch?v=qgeCKkAugwA
SOLO by Its Hari for fitting in most kills in the least time - https://www.youtube.com/watch?v=5BUXNcWhMjk
fcc by adeto for teaching me a thing or two on how to aim - https://www.youtube.com/watch?v=OdypZLYIps0

Epic Kills Winners:
Honourbound for their insane kills across a selection of different Mercs - https://www.youtube.com/watch?v=XttXhCUwfsQ
Dazz3601 for his melee massacres - https://www.youtube.com/watch?v=5-fBIn6jObg
And WTSFM for his editing prowess - https://www.youtube.com/watch?v=zZow1umdPvM

Summer Art Competition Forum Post: https://forums.splashdamage.com/t/summer-art-competition-2018/232796
Community Spotlight: 'Dirty Bomb Lore In-Depth AuraSparks' by The Man Behind The Mask: https://www.youtube.com/watch?v=0QJIQJmX16M

Follow us on Twitch: https://www.twitch.tv/DirtyBomb
Join the Official Discord: https://discord.gg/jqmQZJG
Subscribe to us on YouTube: https://www.youtube.com/user/dirtybombgame/videos
Like us on Facebook: https://www.facebook.com/DirtyBombGame/
Follow us on Twitter: https://www.twitter.com/DirtyBomb

Enjoy!
shoe.
Dirty Bomb® - shoe.


Hey all,

Only five days left to enter our Epic Kills competition, and we have some news on Steam Trading..

https://www.youtube.com/watch?v=VL_sBH_87zE

Epic Kills Frag Movie Competition: https://forums.splashdamage.com/t/epic-kills-frag-movie-competition-july-2018/232316/
Community Spotlight: Zorla Lau's Chibi Art and Giveaway: https://www.youtube.com/watch?v=An0CQOaJsG8

Follow us on Twitch: https://www.twitch.tv/DirtyBomb
Join the Official Discord: https://discord.gg/jqmQZJG
Subscribe to us on YouTube: https://www.youtube.com/user/dirtybombgame/videos
Like us on Facebook: https://www.facebook.com/DirtyBombGame/
Follow us on Twitter: https://www.twitter.com/DirtyBomb

Enjoy!
shoe.
Dirty Bomb® - shoe.
Welcome to yet another Dirty Bomb update! In this update we're making tweaks across the board, including making Weapon Case Keys available for Credits, adding the option to Recycle both Weapon Cards and Special Edition Loadout Cards, and we've also made a plethora of balance updates. So check out the release notes below and enjoy the updatey goodness:

WEAPON CASE KEYS FOR CREDITS

That's right! Weapon Case Keys now have a Credit price so everyone can enjoy Weapon Cards without needing to spend a single RAD. We made this change as many of our long-term players have been asking for more items to spend their Credits on. We've also increased our Weapon Case drop rates by roughly 70 percent so you can make the most of this change:

  • Weapon Case Keys now cost 14,500 Credits
  • Increased Weapon Case drop rates by 70%

WEAPON CARD AND SPECIAL EDITION RECYCLING

Since Weapon Cards were added to the game we've been working on increasing their level of functionality to equal that of Loadout Cards and with this update we've made another step towards this. Now you can Recycle Weapon Cards in the same way that you can Recycle Loadout Cards. Weapon skin quality (Scarred, Pristine, etc.) do not effect the amount of Fragments you'll receive:

  • Bronze: 135
  • Silver: 540
  • Gold: 2,150
  • Special Edition: 2,150
  • Cobalt: 13,000

Not only can you Recycle Weapon Cards, but if you've got some Special Edition Loadout Cards gathering dust you can now Recycle those too! They'll provide you the same number of Fragments as Gold Loadout cards, so for each one you'll receive 2,150 Fragments.

It's important to note that while not confirmed when Steam Trading is live we may later down the road add the ability for you to Trade and/or put Special Edition Loadout Cards up for sale on the Marketplace. We'll give you more information on this a little later down the line, but due to the nature of these updates we don't know for sure just yet if/when this will happen.

OBSIDIAN OPERATIVE SKYHAMMER



"The party starts here" - Skyhammer, 2015

You've seen his foot. You've seen his other foot. And now, here's the rest of him. The thunder. Has. Come.



If you want to look like a badass when calling in an Airstrike or supplying teammates with ammo then this is the Loadout Card for you. Available now in-store for 3,650 RADs.

BALANCE UPDATES

Assault Rifles

The Stark AR, BR-16 and Dreiss AR are currently the weakest Assault Rifles and needed some improvement. They're all intended to be longer-range weapons so we've made changes to make them more accurate and more consistent at long distances:

  • Stark AR
    • Reduced Maximum Spread by ~15%
    • Reduced Spread Increase Rate by ~15%
  • Reduced Vertical Recoil by ~20%
  • BR-16
    • Reduced Maximum Spread by ~15%
    • Reduced Spread Increase Rate by ~15%
  • Dreiss AR
    • Reduced Maximum Spread by ~10%
    • Reduced Spread Increase Rate by ~10%

Shotguns

A common complaint about Shotguns is how effective they are when used while jumping. Due to their pellet-based nature our standard jumping penalties aren't as impactful when applied to them. With this in mind we've made a few changes to make jumping mid-combat with Shotguns significantly more punishing:

  • Hollunds 880
    • Increased Jumping Spread Penalties by +150%
  • Remburg 7
    • Increased Jumping Spread Penalties by +150%
  • Ahnuld-12
    • Increased Jumping Spread Penalties by +150%

Sniper Rifles

When using Bolt-Action Sniper Rifles players often get frustrated by the delay after firing before they can switch to another weapon, so we've reduced this timing while keeping the overall fire-rate the same:

  • MoA SNPR-1
    • Reduced 'Firing' duration to 0.5s (from 0.7s)
    • Increased 'Bolt-Action' duration to 1.0s (from 0.8s)

These changes keep the total time between shots at 1.5s

  • FEL-IX
    • Reduced 'Firing' duration to 0.5s (from 0.8s)
    • Increased 'Bolt-Action' duration to 1.2s (from 0.9s)

These changes keep the total time between shots at 1.7s

Fletcher

Fletcher is our main offensive Objective Specialist and is filling that role nicely, however his Sticky Bombs can be very difficult to avoid. To combat this we're reducing their explosive damage radius:

  • Sticky Bomb explosive radius decreased to 3.76m (from 4.16m)

Guardian

Guardian's Sky Shield ability is mainly used by defenders to hold choke points and is often not appealing enough to use for the attacking team when there's no EV to escort. This is why we've increased the power of the Sky Shield as an offensive ability while slightly reducing the power as a defensive one. This includes increased health and a decreased cooldown, allowing players to use it more often and in more offensive areas. The up-time of the Sky Shield has been decreased to make it less appealing for defenders, taking the overall down-time between Sky Shields to 10s (from 8s):

  • Sky Shield health points increased to 90hp (from 60hp)
  • Sky Shield lifespan decreased to 8s (from 12s)
  • Sky Shield cooldown decreased to 18s (from 20s)

With having one of the most effective Revives in the game, Guardian does lack the ability to heal her teammates once they are up. So that her revived teammates aren't sometimes left on scarily low health we've increased the minimum amount of HP her Bionic Pulse can give to revived players:

  • Minimum health given on Revives increased to 50hp (from 30hp)
  • Maximum health given on Revives remains the same

Hunter

To improve Hunter's utility to his team we've reduced his EMP Arrow cooldown so he's able to utilise it more frequently to disable defences:

  • EMP Arrow cooldown decreased to 12s (from 16s)

Javelin

While we've gradually improved the Rocket Launcher's balance, it's still felt that Javelin's a bit too good versus players and not quite good enough versus Objectives. These changes make her Rockets less frequent and more valuable when used against Objectives, reducing the number of times she uses it to purely kill players:

  • Rocket Launcher cooldown increased to 35s (from 30s)
  • Rocket Launcher objective damage increased significantly

Rhino

While Rhino is always going to be our tankiest Merc, over time he's gradually become more powerful and more frustrating to play against. We've decided to make him a little easier to kill, but have also shaved off the edges of his hitboxes so you have to be a little more accurate when fighting against him:

  • Health Points decreased to 180 (from 200hp)
  • Reduced the size of Rhino's body hitboxes by ~2%

Turtle

Playing against Turtle can be a struggle for two reasons. First, if you don't have any explosive damage dealers his Deployable Cover is very difficult to destroy, and even when it gets to low health he can often replace it with a brand-new one very quickly. To compensate for this we've increased the damage bullets do to the Deployable Cover so everyone can kill it a little faster, and we've made reclaiming his Deployable Cover return much less cooldown than previously.

  • Bullet damage multiplier to Shield increased to 100% (from 90%)
  • Turtle Shield Reclaim cooldown reduction has been decreased to 35% (from 65%)

BUG FIXES
General

  • Fixed issue where key binds set in the front end could reset to default once in-game
  • Fixed issue where destroying a Bushwhacker Turret while stood on top of it could teleport the player around the map in community servers
  • Fixed various text a localisation issues


Want to chat about it some more? Head on over to the [official forums](https://forums.splashdamage.com/t/july-24th-update-weapon-case-keys-for-credits-obsidian-operative-skyhammer-and-fine-tuning/232651), or check out our social channels.
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