Diluvion: Resubmerged - Zigzag
Hello divers!
It's been a while, but over the past two years we've been taking bits of free time here and there to go back and improve this game where we can.

It's not perfect, but we've been able to resolve some of the major issues that were plaguing the Resubmerged edition, like quest breaks, save file issues, and inventory problems.

  • convert save file serialization to more stable format
  • fix a ton of little UI bugs
  • fix inventory overflow problem
  • add controller mapping for Dualshock 2, 3 gamepads
  • fix Xbox One gamepad recognition on Windows 10
  • fix various quest breaks and missing quest assets
  • enable 4:3 aspect ratio

We hope you enjoy diving back in to Diluvion! We have a Discord now if you'd like to chat with us, show your sub, or report an issue!

Thanks everyone, happy diving!
Oct 4, 2018
Diluvion: Resubmerged - Zigzag
Hello there!
Some players have had issues with data going missing from save files (items/gold disappearing, missing quests, etc), and if you're one of those players, this post is for you. Although we've attempted numerous times, we've been unable to reproduce this issue, which leads me to believe it's system specific. (not dissing your computer)

If you're having this issue and would like to help resolve it
We have a new development build on Beta branch- switch to the dev build and it will produce extra info that we can use to squash this bug. The best way for us to identify and fix it is to have an output log from a play session where it happened. If you do see error messages on screen during save/load, please send us your output log from the play session in the forums.

Steps to access the dev build:
  1. In Steam, right click on Diluvion and select 'Properties'
  2. In the properties window, select the 'BETAS' tab
  3. In the dropdown, select 'beta'
  4. In the 'LOCAL FILES' tab, click 'VERIFY INTEGRITY OF GAME FILES'
  5. Confirm that the download begins

Accessing your output log
  • Make sure hidden folders are visible
  • Find the output log at C:\Users\username\AppData\LocalLow\Arachnid Games\Diluvion\output_log.txt

    Thanks again for anyone who is able to help!
Diluvion: Resubmerged - Zigzag
Hey everyone, I'm happy to announce that we're officially launching Diluvion: Resubmerged today at 10:00am PST!

Diluvion Resubmerged Trailer

What's New
Diluvion: Resubmerged is the result of the past year and a half of additional development we've done on Diluvion. We've done a complete overhaul of the salvaging system, UI, and ship upgrade system. There's also new side quests, improved enemy AI, improved navigation, and many more small quality of life fixes.

For Beta Testers (Important!)
We're doing a swaparoo; Resubmerged will now be on the default branch, and original Diluvion will be moved to staging branch. If you already have Resubmerged installed, make sure you opt out of beta to continue with Resubmerged updates.

Loading An Old Save
We do support loading a save file from the original Diluvion, however because the quest structures have changed, it's not recommended. If you do have a game in progress and would like to continue it without interruption, the original Diluvion is still on the staging branch. When you load an original save into Resubmerged, it creates a copy of the save file, so you won't lose the original game state.

Dev Livestream
I'll be doing a dev livestream and talking about new features while running through the main quest line! Come check it out on Good Sheperd's broadcast here!

Feedback
As always, we'll be taking feedback in the forums. Let us know if you run into issues, bugs, or just have general feedback. (also if you have good things to say about the game too, we like that!)

Localization
Resubmerged has new text, and the original launch languages (English, French, German, Polish, Russian) are supported. We added a new section in the settings for community localizations. These are partially complete, but we'll be updating them as we get new text from the community.

OSX Version
Today's launch is the Windows version, however the OSX version isn't far behind- we ran into a little snag that we have to get solved, but it should be ready in about one week.

Thank You and Enjoy!
Thanks to everyone in the community who discussed, tested, and helped us complete Resubmerged!
Diluvion: Resubmerged - Zigzag
Hello again fellow divers!

Gamepad Controls
The latest version of the Diluvion 1.2 beta has been uploaded to beta branch, and it includes gamepad controls. There's some handy new features in this version, such as being able to use the bumpers to cycle between characters & stations.

So far we've tested with Xbox One / 360 controllers, so if anyone has other controllers they'd like to test with, it would be much appreciated!

Also, we've decided to go with Diluvion: Resubmerged for the official name of 1.2 Thanks to Thuzar for the suggestion!


Localization
Since there's new text in this version of the game, we'll be posting a new localization doc soon for community translations of additional languages. Since there's a significant cost to localization we will only be localizing the original launch languages ourselves. However, we'll gladly implement any languages that the community is able to localize.

Full Changelist
  • gamepad implementation
  • 'Ghost of Morgensonne' quest revisions
  • hidden UI is still interactible - fixed
  • an empty iron minnow gets placed in players ship inventory - fixed
  • banquet hall shouldnt finish until you speak to athena - fixed
  • objective marked [none] displays when undocking from fountain of honor - fixed
  • Charles Spirios quest - implemented
  • on pirate bounty, the 'destroy first group' objective gets marked as complete automatically - fixed
  • Steel Hammer - implemented
  • fix positioning of sailors in stations so they never overlap officers
  • The Connoiseur - implemented
  • Naglfar hazards revised
  • Landmarks not appearing on compass - fixed
  • Sonar Guild quest - implemented
  • when torpedo module is removed, torpedo ammo HUD shows bolt ammo - fixed
  • when torpedo module first activated, the torpedo HUD doesn't get instantiated - fixed
  • fix positioning of item descriptor in loot panel
  • Added popup to explain Coolant tanks if you have no engine kits
  • Overdrive doesn't display "heating up" graphic after upgrade - fixed

Until next time!
-Leo
Diluvion: Resubmerged - Zigzag
Hey there! It's been quite some time since our last announcement. We have a new update to the beta, and this is a big one!

The beta's main quest line is now complete from start to finish.

We've fleshed out the Abyssal Trench quite a bit, and there's a lot of new stuff to see there.

Check out our update video here

We'd also like your input on what the full title should be: Right now it's between Diluvion: Accretion and Diluvion: Sunken Grimoire. Let us know in the comments!

Changelist
  • Completed quest chain in Sunken Coast
  • Completed quest chain in Abyssal Trench
  • Items can be used in hazard battles while salvaging
  • Completely revised quest update HUD
  • Added 'Crew Overview', 'Sub Overview' panels to Captain's Tools
  • Fixed Sonar bug where signals were never decaying
  • Fixed bug where AI would use player's ammo
  • Crew Exchange - crew can be placed on standby when swapping to a smaller ship
  • Fixed numerous small UI bugs
  • Revised munition effects
  • New scenes for forging an upgrade, swapping ships, upgrading chassis

What's Next
First on our todo list is to complete the script for the few remaining side quests so that we can begin full localization. While that's happening, we'll be working on gamepad implementation and general polish.

Thanks for reading, and we hope you enjoy the latest build. :)
Diluvion: Resubmerged - Zigzag
To all our players, thank you for sticking with us through this journey, and having patience with bugs and imbalance in the beta build. Your feedback not only helps us identify issues, but motivates us along the way.

To new players: there are effectively two versions of the game available. By default, you'll get the stable launch version. We identified some mechanics and features we want to change post-launch, so we created a newer version with the working title of 'Diluvion 1.2' (yes we're coming up with a better name). The new version is still in beta, but it's available to you if you're interested in being involved in the development process.

We've updated the beta with a much requested feature - as long as your sub isn't in immediate danger, you can save anywhere! We still have the 'save fish', which behave more like an autosave.

Full Changeset (1.2)
  • Added option to save in pause menu
  • Added option to load file in pause menu
  • Reworked 'load file' panel
  • Fixed bug where speed would increase indefinitely when changing helm station's crew
  • Fixed soft freeze when quitting to menu
  • Added confirmation panel when quitting to menu or desktop
  • Fixed bug where camera would lock when swapping ships
  • Lots of small hazard balance tweaks
  • Balanced loot values in Sunken Coast

Known Issues (1.2)
  • Torpedo targeting UI can be buggy
  • DLC ships will appear as an empty chassis - do not switch to this empty one
  • Some issues with the Lich hazards
Diluvion: Resubmerged - Zigzag
To all our players, thank you for sticking with us through this journey, and having patience with bugs and imbalance in the beta build. Your feedback not only helps us identify issues, but motivates us along the way.

To new players: there are effectively two versions of the game available. By default, you'll get the stable launch version. We identified some mechanics and features we want to change post-launch, so we created a newer version with the working title of 'Diluvion 1.2' (yes we're coming up with a better name). The new version is still in beta, but it's available to you if you're interested in being involved in the development process.

We've updated the beta with a much requested feature - as long as your sub isn't in immediate danger, you can save anywhere! We still have the 'save fish', which behave more like an autosave.

Full Changeset (1.2)
  • Added option to save in pause menu
  • Added option to load file in pause menu
  • Reworked 'load file' panel
  • Fixed bug where speed would increase indefinitely when changing helm station's crew
  • Fixed soft freeze when quitting to menu
  • Added confirmation panel when quitting to menu or desktop
  • Fixed bug where camera would lock when swapping ships
  • Lots of small hazard balance tweaks
  • Balanced loot values in Sunken Coast

Known Issues (1.2)
  • Torpedo targeting UI can be buggy
  • DLC ships will appear as an empty chassis - do not switch to this empty one
  • Some issues with the Lich hazards
Diluvion: Resubmerged - Zigzag
Hello there!

Diluvion 1.2 Beta has been updated with lots of goodies - we're now at version 1.2.16. If you're new to Diluvion, 1.2 is a version we've been working on to improve the game's core mechanics. You can find instructions for how to opt in here.

New stuff:
  • Sunken Coast added
  • New landmark system(Fjords Landmarks only - more coming soon)
  • Many many new sound effects
  • Re-factored loot panel, added 'swap' option
  • Officers will return upgrades now when leaving your crew
  • Sonar - Ping will reveal if a target is friendly or hostile, and will react to quest waypoints
  • Added keyboard navigation (arrow keys) to main menu, sub selection
  • Added weapon swapping HUD (press I or O to swap)

Bug fixes:
  • Fixed Home Base
  • Fixed inventory positions in Glaciem VI and Mariana subs
  • Dock icon properly displays when something's been docked to
  • Fixed - attempting to view interior while docked to an air capsule freezes game
  • Fixed text for pollen valley quest
  • Fixed 'Ice Cutaway' graphic
  • Fixed Kat's positioning in Bounty Jail
  • Save files now display correct information
  • Fixed loading music
  • Fixed - escape, re-enter battle with hazard breaks the hazard
  • Fixed - merchants restock during transaction with player

Known issues:
  • Performance slowly degrades over longer play sessions. We're still figuring this one out. As a temporary fix, exit and re-open after saving.
  • Bug with quitting to menu
  • DLC ships will not load. If you see a 'blank' sub (with no equipment) in ship selection scene, this is a result of the game mis-reading DLC data. Don't switch to it

What's Next
Our next development session will be focused on improving the feel of combat, and getting files from previous versions of the game to load without issue into 1.2. As always, we'll be fixing any major bugs that come up in the forum.

Thanks to everyone who's played the beta and given us feedback. We hope to hear more from you, happy diving!
Diluvion: Resubmerged - Zigzag
Hello there!

Diluvion 1.2 Beta has been updated with lots of goodies - we're now at version 1.2.16. If you're new to Diluvion, 1.2 is a version we've been working on to improve the game's core mechanics. You can find instructions for how to opt in here.

New stuff:
  • Sunken Coast added
  • New landmark system(Fjords Landmarks only - more coming soon)
  • Many many new sound effects
  • Re-factored loot panel, added 'swap' option
  • Officers will return upgrades now when leaving your crew
  • Sonar - Ping will reveal if a target is friendly or hostile, and will react to quest waypoints
  • Added keyboard navigation (arrow keys) to main menu, sub selection
  • Added weapon swapping HUD (press I or O to swap)

Bug fixes:
  • Fixed Home Base
  • Fixed inventory positions in Glaciem VI and Mariana subs
  • Dock icon properly displays when something's been docked to
  • Fixed - attempting to view interior while docked to an air capsule freezes game
  • Fixed text for pollen valley quest
  • Fixed 'Ice Cutaway' graphic
  • Fixed Kat's positioning in Bounty Jail
  • Save files now display correct information
  • Fixed loading music
  • Fixed - escape, re-enter battle with hazard breaks the hazard
  • Fixed - merchants restock during transaction with player

Known issues:
  • Performance slowly degrades over longer play sessions. We're still figuring this one out. As a temporary fix, exit and re-open after saving.
  • Bug with quitting to menu
  • DLC ships will not load. If you see a 'blank' sub (with no equipment) in ship selection scene, this is a result of the game mis-reading DLC data. Don't switch to it

What's Next
Our next development session will be focused on improving the feel of combat, and getting files from previous versions of the game to load without issue into 1.2. As always, we'll be fixing any major bugs that come up in the forum.

Thanks to everyone who's played the beta and given us feedback. We hope to hear more from you, happy diving!
Diluvion: Resubmerged - Zigzag
We're excited to announce that the very first beta of Diluvion 1.2 is ready to download!

This version contains the Forgotten Fjords. It's highly recommended that you start a new game. Loading files from the previous version isn't yet supported, however it will be very soon. If you do decide to load a save file from the previous build, be sure to back it up first.

To access, right click on Diluvion, go to Properties -> Betas -> Beta. You should see a download for 1.9GB begin. If it doesn't start, go to Properties -> Local Files ->Verify Integrity of Game Files.

This is our first beta for 1.2, so you likely will run into some bugs. If you want to help out your friendly neighborhood dev, please let us know in the forums if you run into a bug.

Release Notes
  • New Salvage engine
  • Explorables 2.0
  • New hazard combat engine
  • Revised crew movement mechanics
  • Revised submarine upgrade system
  • New UI
  • New main menu
  • New submarine selection scene
  • New quest system, waypoints
  • Revised torpedo aiming
  • Revised tutorial system
  • Revised interior artwork
  • Dynamic loading system to reduce processor overhead
  • New post processing effects
  • New aiming system

Known Issues
  • Crash when exiting to desktop
  • Some new controls may not work if you've already started playing on previous versions. If this happens, go to settings>controls>reset to defaults
  • If gamepad is plugged in while playing with mouse & keyboard, incorrect keymaps will show in tutorials
  • New language terms aren't yet localized. These will appear in [] brackets, or with [no loc] tags.
  • Gamepad controls aren't fully implemented

Moving Forward
Being the very first beta of 1.2, this is far from the release state. However, we'd love to hear your feedback on the new features. We'll continue releasing beta versions with bug fixes, more content, and balance tweaks. Thanks for being so patient and we hope you have a great time!

------Note------
If you return to version 1.17 after playing 1.2, there may be an issue where your 1.17 save files don't show up. This can be caused by newer save files confusing the old build. Simply browse to your save files at C:\Users\[USERNAME]\AppData\LocalLow\Arachnid Games\Diluvion\SaveFiles and move any 1.2 save files from this folder to fix the problem.
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