Diesel Railcar Simulator - Lapioware
Scenery patch 20 is now live with the following changes:

Visuals
  • Added an adjustable fogginess setting below the cloud slider next to the Watch and Drive buttons
  • Permanently enabled haze graphics effect since fog won't work without it
  • Enabled sky reflections for the highest graphics quality level by default
  • Adjusted grain graphics effect
  • Reduced water flickering
  • Improved clouds



Miscellaneous
  • Fixed a severe performance problem caused by extremely long shadows during sunrise and sunset
  • Fixed a possible crash in the controls configuration screen
  • Fixed minimap to update signal state immediately upon passing a clear AWS magnet
  • Disabled ability to mess with controls in watch mode because axis-based hardware controllers would prevent AI from doing its job
  • Removed "accurate tunnel mouths" graphics setting because it would make terrain load too slowly even on high-end systems
  • Optimised shadow rendering




What's next?

The next major update will be the gameplay update, to be released in 2025, along with smaller patches as required.

Diesel Railcar Simulator - Lapioware
Scenery patch 19 is now live with the following changes:

Visuals
  • Fixed missing train bodyshells when starting multiple runs without restarting the game
  • Fixed missing textures for "BR Carflat" workshop item
  • Fixed HUD timetable box to not show departure time for the last stop unless it's a portal exit
  • Sped up loading of track sleepers and fastenings

Miscellaneous
  • Fixed a reversing related bug that might cause pathfinding to fail
  • Fixed a possible bug causing pathfinding to break after loading a saved run, leading to a traffic jam
  • Fixed scenery chain links becoming unresponsive in route editor after splitting one with a new node
  • Added 13 CPU optimisations for physics, pathfinding and simulation
  • Changed screenshot saving path setting to use default value when the entry is blank instead of automatically filling in the default path

What's next?

The next major update will be the gameplay update, to be released in 2025, along with smaller patches as required.
Diesel Railcar Simulator - Lapioware
Scenery patch 18 is now live with the following changes:

Visuals
  • Adjusted TAA sharpness
  • Adjusted SSAO settings and window glass materials
  • Improved lighting under overcast sky
  • Added sky reflections option (disabled by default)
  • Added performance impact warning to water reflections setting
  • Fixed default antialiasing setting for "high quality" preset



Miscellaneous
  • Fixed camera aspect ratio in editors when not using FSR3
  • Fixed possible crash in service detail screen caused by missing or invalid train material

What's next?

The next major update will be the gameplay update, to be released in 2025, along with smaller patches as required.
Dec 25, 2024
Diesel Railcar Simulator - Lapioware
Scenery patch 17 is now live with the following changes:

Visuals
  • Added FSR3 upscaling/anti-aliasing method. You can select this from the anti-aliasing menu on the graphics screen. There's also another drop-down menu below for selecting the rendering resolution when using FSR3. Reducing the rendering resolution should yield higher frame rates with relatively small impact on visual quality

Editors
  • Fixed crash in train editor when regenerating vehicle guid
  • Fixed problem with terrain node height being drawn over node information in route editor if they're close to each other
  • Improved editor side panel form layout
  • Added chain subdivision tools to route editor

Miscellaneous
  • Updated the project from Unity 2019 to Unity 2022. This may affect the performance and stability of the game, hopefully in a positive way
  • Fixed possible crash when starting sim and quickly cancelling it
  • Fixed possible crash when loading scenery (Rural line)
  • Enabled physical key layouts. This means that the default keys always correspond to their physical location on a QWERTY keyboard, even when using another layout like QWERTZ or AZERTY
  • Optimised DDS texture loading during the sim

What's next?

The next major update will be the gameplay update, to be released in 2025, along with smaller patches as required.
Nov 23, 2024
Diesel Railcar Simulator - Lapioware
Scenery patch 16 is now live with the following changes:

Editors
  • Renamed "Model files" model source in route editor to "Plain and packed files" for consistency with train editor
  • Fixed changing the parent of a model node from the editor side panel to automatically update local position/rotation/scale
  • Fixed model node parent list in editor side panel to correctly remove invalid options that might lead to a crash
  • Added sane default volume and pitch values for new sound behaviours in train editor
  • Added simple asset packing progress report on screen

Visuals
  • Fixed incorrectly oriented rail fastenings in some autogenerated turnouts
  • Fixed texture distortion on the sides of sleepers in autogenerated turnouts
  • Fixed some vegetation shadow artifacts
  • Fixed false positives in material matching (fixes Class 31 roof colours)
  • Adjusted screen-space ambient occlusion settings
  • Adjusted brake van interior brightness
  • Added some contest screenshots to loading and credit screens

Miscellaneous
  • Replaced third party model loader with a custom one for .obj/.mtl files. The third party loader was unable to load models if there were some special characters in the file path
  • Changed rail joint sound mixing to normal for trains last saved before April 13 because the sounds over turnouts were too loud
  • Reduced bass in Class 37/40 engine sounds
  • Fixed AWS to not cause an emergency braking at start on some vehicles

What's next?

The next major update will be the gameplay update, to be released in 2025, along with smaller patches as required.
Oct 26, 2024
Diesel Railcar Simulator - Lapioware
Time for another screenshot contest! This one has no specific theme so feel free to use any routes and trains, even unpublished ones.

Post your screenshot here or on the Discord screenshot channel. Please label your picture as "contest entry" in the description. Some of the best shots (as chosen by Lapioware) will be used as background images for the loading screen with credit in the top-left corner.

Tips
  • The easiest way to post a screenshot is to use Steam's built-in functionality, usually the F12 key
  • Use the maximum resolution that your system supports
  • Hide the timetable by pressing F2 and other parts of the HUD with F3
  • Choose the highest graphics level from the top of the "Graphics settings" screen
  • Try enabling the optional "depth of field" graphics setting for a focus effect (works best while zooming in)
  • Use the free roaming camera mode to position the camera
  • Use the pause key to stop all trains while finding a good position for the camera. Alternatively, you can try using time acceleration for an exaggerated motion blur effect
  • Adjust cloudiness from the slider just before starting the run
  • Try taking screenshots at different times of the day: bright midday lighting is not always the best
  • Remember that the loading screen has a box that covers the centre of the picture

The contest will run for about one week

Sep 23, 2024
Diesel Railcar Simulator - Lapioware
Scenery patch 15 is now live with the following changes:

Editors
  • Fixed timetable editor becoming unresponsive in some cases after deleting a template from the side panel
  • Fixed advanced service pattern generation in timetable editor to have drop-down lists for choosing preceding or succeeding templates
  • Made node material name matching more robust against small variances in material names
  • Fixed sound packing in train editor to use case-insensitive file names similar to unpacked sound files. (Requires repacking)
  • Added formation cloning option to timetable editor

Visuals
  • Improved terrain texture detailing with tessellation and noise

  • Improved grey and beige ballast textures

  • Replaced brown ballast texture with a better one

  • Reduced grass texture colour saturation and made it slightly darker
  • Reduced vegetation size to more realistic proportions and increased density

  • Added anti-aliasing to distant terrain

  • Improved positioning of track sleepers and fastenings to prevent them from being too close to each other at track section ends
  • Fixed incorrect switch rail animation when a turnout is connected to a 90-degree curve
  • Fixed terrain loading to prevent a stripe of wrong texture appearing near the edge of some terrain tiles
  • Disabled min/max ground deviation for default track types to prevent camera from shaking when close to track in helicopter mode. The new improved terrain textures have similar visual irregularity anyway

Miscellaneous
  • Fixed possible division by zero that caused terrain to become corrupt around truncated track or road sections
  • Clamped camera pitch angle to prevent the camera from turning upside down

What's next?

The next major update will be the gameplay update, to be released in early 2025, along with smaller patches as required.
Diesel Railcar Simulator - Lapioware
Diesel Railcar Simulator at half the price! This is the steepest discount to date and an excellent opportunity to get an affordable copy. The offer won't be repeated any time soon!



Jul 30, 2024
Diesel Railcar Simulator - Lapioware
Scenery patch 14 is now live with the following changes:

Editors
  • Fixed train editor rails to reload after making changes
  • Fixed timetable editor to stop test run when deleting its template during the run
  • Fixed route editor scenery view to render long chain links correctly
  • Fixed scenery view in route editor to update automatically after moving a terrain node
  • Fixed height for single points (like when moving a node that follows terrain) to match the visual terrain outside the area defined by terrain nodes
  • Prevented node from rotating in route editor when trying to move it by dragging
  • Added tooltips and changed the user interface for some terrain node/preset properties for convenience

Traffic
  • Fixed spawning of some static formations (Lambourn RAF Welford shunting)
  • Fixed AI signaller problem with some reversing moves (RAF Welford Shunting)
  • Fixed AI driver issue with circular tracks
  • Fixed AI driver stopping at the wrong place and getting stuck at some stations (Wilanowska Kolej Dojazdowa)
  • Fixed AI driver trying to move in the wrong direction when trying to correct its wrong stopping position
  • Fixed some other cases of AI driver getting stuck

Visuals
  • Fixed culling problem for some custom models when instanced rendering is active (models would disappear too early near the camera)
  • Fixed height mismatch between terrain and other scenery in some cases when there's a zone that affects terrain height
  • Disabled exhaust gas shadows because they don't display correctly on Linux
  • Widened service list in run menu

Miscellaneous
  • Fixed custom stereo sound distortion
  • Optimised terrain loading

What's next?

The next major update will be the gameplay update, to be released in early 2025, along with smaller patches as required.

Note the new Discord server
May 30, 2024
Diesel Railcar Simulator - Lapioware
Scenery patch 13 is now live with the following changes:

Editors
  • Fixed occasional LOD generation crash when pressing F5 in editor
  • Fixed possible crash when tree min cluster size is greater or equal to max cluster size
  • Fixed possible crash when editing grids in route editor
  • Fixed chain "set first node as parent" option to work properly when some of the nodes already have parents
  • Fixed autogen turnout fastenings and sleepers to refresh automatically after making changes without having to press F5
  • Changed "clone and move node" option in route editor to also clone all scenery items like chains and zones associated with the node or its children
  • Made empty nodes visible in the route editor scenery mode
  • Added "copy to clipboard" option for entity IDs in editors
  • Changed sound file names in the train editor to be single-line fields because having a line break in the file name can cause a crash

Traffic
  • Fixed possible pathfinding related crash during simulation
  • Fixed pathfinding bug that might cause the found path to be too short for the train
  • Fixed bug that might cause a stop to register even if the train is not correctly within the stopping area
  • Fixed AI trains to not end their run before the departure time of the last stop. Otherwise they might disappear even if another train is meant to join them
  • Fixed driving AI to not be overly cautious when coupling onto another train in some cases
  • Improved signaller AI by making it return signals to danger more quickly after the train has passed
  • Improved signaller AI by making it clear enough signals to ensure clear distants where possible

Visuals
  • Fixed potential problem with custom materials not loading properly
  • Fixed broken rails at some locations like near Kempsford Lower Level on the Westfords route
  • Fixed broken fences around buildings between Haveford West and New Mimms on the Westfords route
  • Fixed autogen turnout fastenings for custom track types to display properly
  • Fixed broken switch animations for track sections with turn greater than 90 degrees
  • Fixed problem with autogen turnout fastenings being off-centre
  • Fixed regular and autogen sleeper wooden material properties to match
  • Changed track irregularity parameters to fade out near nodes to ensure continuous rails
  • Disabled instanced shadow rendering for transparent materials because they were incorrectly appearing as solid objects
  • Fixed vertex normals for some models
  • Fixed GWR backing arm texture
  • Fixed excessive shine on the backs of speed limit signs
  • Updated loading screen background images

Miscellaneous
  • Fixed possible scenery rendering crash during simulation
  • Fixed performance issue with the rendering of some custom models
  • Fixed "seconds since midnight" animation variable for trains

What's next?

The next major update will be the gameplay update, to be released by the end of the year, along with smaller patches as required.
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002