Jan 28, 2020
Die, zombie sausage, die! - AuroraCorp
Before the release of the big update, we are ready to please the small changes in the visual nature of the "zombie sausages."






Get some adrenaline in the fight against zombie sausages and get on the leaderboard!
Have a good hunt. [/]
Die, zombie sausage, die! - AuroraCorp
Changes in the rules of the game.
1. Coin.

Now the bonus coin during the final calculation of the received bonuses adds not 10 score points as before, but 50 score points. This bonus is now the most important in the game.



2. Zones.

Under your feet on the tabletop, you see numbered zones from 0 to 5, the most advantageous of the zones is 0 (that half of the table on which zombie sausages spawn). Depending on the zone number, every second you receive a certain number of score points. This is not profitable, since each 1000 score points during the game is the appearance of a boss and then a new wave of zombie sausages.
In zone 0, you will receive 0 score points every second.
In zone 5, you will receive 5 score points every second.
AND
In zone 0 you will receive a maximum of bonuses.
In zone 5, you get the least bonus.
Remember, the more bonuses , the greater the final score of your progress.

Other changes.
      Mini radar to indicate the closest enemy. Located on the crosshairs.
Indication.
Front left.
Front right.
Behind left.
Behind right.

Indication of the intention of an enemy attack (a red star appears on the crosshair from the side from which the nearest enemy is located).

      Now you can adjust the mouse sensitivity in the 'OPTIONS' menu. Also during the game, causing a pause with the 'Esc' button, you will be able to change the sensitivity of the mouse. From the pause, you can now exit with the 'Esc' button on the keyboard.

      Skipping scoring. Now you can not waste time waiting for the final scoring, press the 'Esc' button on the keyboard or the 'skip counter' button on the screen and you will receive the final score instantly.
      
      More feedback when a bullet hits a sausage (Animation of the face is added - now the sausage is blinking or surprisingly widening the eyes).
May 30, 2019
Die, zombie sausage, die! - AuroraCorp
Added 1 location and 12 Steam achievements.
Each location has its own list of leaders.
In the future there will be another leaderboard "Best of the best" which will contain the total number of points from all locations.
Locations 1 and 2 will change, but now they are released in this form as it is to demonstrate that I am working on the game and I am adding new features.
By the way, the model of the protective block is now changed and now it is a block of four cookies.

Any comments or feedback are welcome.
May 22, 2019
Die, zombie sausage, die! - AuroraCorp


Today I am releasing another minor update.
Now one more bonus is available - a protective block.
This bonus does not fall out of sausages, it is given at the start of the location in the amount of 10 pieces. This block is activated (by default, the "Q" key, you can change in the settings) and is valid for 30 seconds. For each unspent defensive unit at the end of the game, you are awarded 1000 points.
Even now, to kill the boss you are given 100 seconds.
May 21, 2019
Die, zombie sausage, die! - AuroraCorp
Released the fifth update.
A bit more fun and excitement.
Try it, you should like it.
Really looking forward to feedback.

A little advice. If you are in the zones with the least positive points, this will give you more chances to overcome the zombie sausages and get more bonuses.

Die, zombie sausage, die! - AuroraCorp
https://www.youtube.com/watch?v=v5FiCOziVuc
I found this video in Youtube and asked for permission from the owner of the channel to publish it on the store page.
Thanks to Swarles Barkley.

And a small spoiler from me





May 14, 2019
Die, zombie sausage, die! - AuroraCorp


In anticipation of the new location, I slightly changed the game and from today new rules of the game come into force.

Now on the table there are plus zones that prevent you from earning points. The higher the value of the zone, the less points you earn. +5 is the biggest, 0 is the smallest. At the beginning of the first wave of zombie sausages, you will have 30 seconds to familiarize yourself with the zones. Now there are 5 waves in the location, 1000 points for each wave. At the end of each wave, a mini-boss is waiting for you and if you win over it, you are given 30 seconds to take a breather before the next wave. (You can skip the wait by pressing the 'ENTER' key)



For a cup you can not hide now.
When approaching a cup , it starts to rotate and the handle can push you or sausages off.

Fixed bugs with the sudden disappearance of sausages.
Fixed random sausage rotation when losing you as a target.
Added the ability to select a music track for the game menu.

Fixed a previous non-public update error where it was impossible to continue the game due to pressing the 'ENTER' key to skip the wait pause.



That's all for now. I will continue to build the next location and the addition of the existing one.

If you have any ideas for improving the gameplay, I will be very happy.
May 7, 2019
Die, zombie sausage, die! - AuroraCorp
BREAD BOMB BONUS


Added new bonus - bread bomb
Changed the animation of some sausages.
Sausages became weaker at the beginning of the game.
2x speed is no longer wasted unless you start walking or shooting.
Added and modified some sounds.
At the end of the game, all received and unspent bonuses are transferred to the score.

The new location is not fully ready yet, but due to the changes made, it was decided to make a small update. As soon as a new location is completed, another update will be released. By the way the first (the existing location will also be modified)

The leaderboard is cleared due to the changes made, make another attempt in the game.
Apr 28, 2019
Die, zombie sausage, die! - AuroraCorp
Officially the first update.



What is fixed:
Now you can not stand on the sausage head to score an infinite number of points. (Ha ha ha)
The bonus circle now has the correct size after losing a new game.
When you drop the mini-boss off the table, you can now continue the game.

What is added:
Added items on the table in the location.

What is changed:
Bonuses now disappear with the passage of time.
Red sausage has become even faster 2.25 times.
Jetpack is now spending twice as fast.
The health of the mini-boss (hell-sausage) now increases with every 1000 points and the blow of the mini-boss is now getting stronger and stronger.
Several textures have been changed.

That's all for now. Super boss will appear in the next update.

Several screenshots:


Apr 24, 2019
Die, zombie sausage, die! - AuroraCorp
I released the game in early access to get feedback about the game in such a way that users would like to see it. Now the game has one location, 6 bonuses and one mini-boss.

About the game

I would like to make a record arcade for the youngest users. I stopped at the choice of opponents in the form of zombie sausages, the place of action is a picnic table.
Opponents overpower you by slapping, pushing. The player shoots from macaroni. (in the development of other types of weapons).
Every 1000 points scored will be attacked by a mini-boss (fiendish sausage) with increased health. When you reach 5000 points you fight with the Super-boss and in case of victory you get a new location and continue the game with a double boost.

About opponents

Zombie sausages with different amounts of health and speed of pursuit of the player. At destruction of the opponent the bonus drops out.

About bonuses

The apple adds health to the player, appears when the health drops to 30%, you only need to sneak through the zombie sausages to get it.
Shield - falling out of a sausage destroyed, one shield - one hit of the sausage. Loss frequent.
Coin - adds points to the player’s total score.
Bonus circle - increases the radius of the circle in which bonuses are accepted by the player. Rare fallout.
Jetpack - allows you to climb over the battlefield and shoot without fear or get to another bonus bypassing the attacks of zombie sausages. Loss frequent. Consumed by timer.
Acceleration 2X - accelerates the movement of the player or the speed of shooting. Loss frequent. Consumed by timer.


That's all for now. I very much hope for feedback and want to know your opinion about the possible future of this game, how you would like to see it, what wishes you have, possible changes in the balance of bonuses and the strength of the blows / speed of blows / speed of movement of opponents.

Join the community of sausage killers and contribute to the development of the gameplay - community page
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002