Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (John Walker)

A second PC patch has been released for Deus Ex: Mankind Divided, hopefully leaving fewer players divided (do you see, because “divided” is in the title of the game) over the annoying mouse issues, as well as other tidying up.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (John Walker)

Deus Ex: Mankind Divided [official site] has received its first patch-me-do, now ready to be added via Steam. It’s not a biggun by any means, but should stop some of the more immediately annoying crashes people have experienced. They’ve also made some suggestions about improving performance by, well, telling you to switch off MSAA altogether.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Alice O'Connor)

With Deus Ex: Mankind Divided [official site] coming out on Tuesday (read our review), Pip comes to Alice with an important request.>

Pip: ALICE!

Alice: Hullo there, old chum! What’s cracking?

Pip: The internet under the strain of all the Deus Ex: Mankind Divided reviews popping out of their embargo wombs, through the various CMS birth canals and into the digital world, I should think. On a related note, I have a question…

Alice: You evidently already know where babies come from, so what can I help you with?

Pip: Alice, I don’t get Deus Ex. Explain to me Deus Ex.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Edwin Evans-Thirlwell)

Shower scenes seldom Make You Think, unless it’s about what exactly you’re getting for that Premium Netflix subscription, but if anything sticks out for me about the impressive yet oddly unexciting Deus Ex: Mankind Divided [official site], it’s the sight of Adam Jensen washing his hair. Eidos Montreal’s latest presentation begins in Jensen’s new Prague apartment – a casually affluent man-den where you can phone other characters, watch newscasts that track your decisions through the story, answer emails, tinker with crafting resources, and generally get acquainted with the sleek, cadaverous sort-of-human in your charge.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Human Revolution has myriad faults, but they hardly matter to me. Square Enix Montreal’s first crack at replicating Deus Ex is a perfect example of how the right creative decisions can make up for any number of constraints.

… [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

We’d remember Deus Ex: Invisible War more fondly if it weren’t named Deus Ex, wouldn’t we? So let’s imagine that.

Released in 2003 by Ion Storm, Invisible War is a flawed but pretty fun FPS action-RPG, where we get to be a swanky cyborg larking about in that grim cyberpunk future.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

is it easier to get away with this look in summer?

Everything looked rosy when I traveled to Montreal to take a look at Deus Ex: Mankind Divided [official site] earlier this year. The areas I played improved on Human Revolution in every way that matters and Adam Jensen controlled better than ever. All was well and I was looking forward to playing the game in February, right around my birthday. Moments ago, word arrived of a six month delay – the game will now be coming out on August 23rd.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Disappointing endings are a staple of Deus Ex games, aren’t they? That’s fine, though, because almost everything leading up to those final two minutes when you choose which button to press is pretty great. Unsurprisingly, Deus Ex: Mankind Divided [official site] will be continuing the series’s sequel tradition of openings which kinda ignore which button you picked, but the ending this time will be more than a mere button-press. So its lead writer say, anyway.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

I’ve played Deus Ex: Mankind Divided [official site] and I liked what I saw. A brief visit to just two areas suggested a more confident and open approach to first-person stealth-action. My preview focused on the level design because that’s where most of the improvements seemed to be but Eidos Montreal are also determined to improve player character Adam Jensen. That’s already evident in the improved control scheme, particularly as it relates to use of cover, but it’ll also be felt in his new augmented abilities. You can see some of those in the new trailer below.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

Deus Ex: Mankind Divided[official site] is already looking like a worthy follow-up to Human Revolution as well as an inventive prequel to Ion Storm’s original cyberpunk classic. When we visited the studio to play the game earlier this month, we also spent time talking to two of the brains behind the game about the inspirations and processes that go into this bleak vision of the future.

First up, here’s Jonathan Jacques-Bellet te, executive art director at the studio. We spoke to him about collaborative storytelling, fashion, architecture and graphic design. Along the way we learned about content cut from Human Revolution, the places that Deus Ex is going next and why Jacques-Bellet te believes that India could be a perfect cyberpunk setting.

… [visit site to read more]

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