Dec 25, 2023
Deus Ex: Revision - Hawk
Gameplay:
  • Removing items in NG+ also removes credits and keys.
Misc:
  • Fixed save/load texture highlight.
  • Fixed a draw order bug where masked textures were being rendered behind other textures.
  • Fixed some typos.
  • Fixed description of Plasma Clips in HR scenario to correspond with an earlier change.
  • Properly unset bIsSpeaking after playing barks.
Deus Ex: Revision - Hawk

Levels:
  • Fixed missing Helios ending effects and screen shake.
  • Gibbing Lebedev closes the goal to assassinate him.
  • Improved performance in Lucky Money.
  • Improved performance on Ocean Lab surface.
  • Improved camera angles for M2 UNATCOGrenade1Meet.
Gameplay:
  • Fixed health display breaking in multiplayer.
  • Fixed potential for scopes to have a scaling size of 0 on 4k monitors.
Misc:
  • Prevented semi-colons in save names.
  • Improved inventory UX when using real-time UI.
  • Increased CacheSizeMegs to improve performance.
  • Potential improvements for mouse sensitivity.
  • Removed an arbitrary limit allowing only 16 digits to be entered into a keypad.
Deus Ex: Revision - Hawk

What is The Nameless Mod?
The Nameless Mod is a period piece of a Matrix-like world that occurs within a forum. The basis of TNM is specifically the forum of www.PlanetDeusEx.com back when GameSpy ran "planets" for popular games. Each forum is influenced by the game it features, so Forum City for PlanetDeusEx looks like assets from DeusEx. Goofy concept to be sure, but a welcome one to make some fun things throughout the game. Red greasels that shoot fire? Why not. Sentient cleaner bot? If that's what you want your avatar to be, sure. A gun that expands the fatness of someone until they explode? Madness, evil science, yeah... that fits.

Every facet of TNM is based on something within Deus Ex, from the conspiracy side of things, strategies you use in Deus Ex, to technical aspects of the game being represented within the world.
What Does 2.0 Mean?
The Nameless Mod 2.0 is a revamp of the original The Nameless Mod from 2009 on the same engine. The 2.0 update aims to update the visuals of the mod. Speaking as the lead level designer on the original team, and now the project leader of the 2.0 project... things get tiring. There was a lot of disconnect due to level designers of varying ability, and a lot of fatigue presented in the maps. 2.0 aims to unify the maps in quality, and add a lot to the gameplay aspect in regard to creating multiple paths where there were none (despite it being Deus Ex), and interesting flare to keep it engaging. As the 2.0 team grew, so did the scope, and it also includes a multitude of bug fixes and quality of life. This primarily consists of:
  • All 58 levels redesigned to be up to a higher standard
    • All levels designed with stealth and combat in mind.
    • Multiple routes and solutions added for every obstacle.
    • Some levels are more compact but with more material to interact with, leading to approximately 80% less time solely running from point to point in some cases.
    • Some levels have been expanded to have more memorable sections and gameplay mechanics, including some levels doubling in size.
    • Improved visual design to have a cohesive vision.
  • Two brand-new secret levels and one not-so-secret new level to be found.
  • New side missions integrated into some levels.
  • Quality of life features from Deus Ex: Revision and Deus Ex: Transcended.
  • An additional 7 years of bug fixing and refinement.
Trailer:
Changelog:
Chapter 20:
  • Added a note for the notepad about the noobz.
  • Added an anti-softlock for if people have placed the blackbox, have no multitools, and no credits to buy one.
  • Angering the Llamas while in the temple for the first time should make DT message you without Abom talking.
  • Black ICE no longer stops you if using ICE Breaker v1 after using the virus on it.
  • Bogie no longer flees.
  • Changed camera angle of initial Yardbomb conversation so it doesn't clip into the ceiling.
  • Changed JustAnotherFan's animations.
  • Despot's infolinks no longer show the portrait static.
  • Disabled the FOV effects for ShadowCode's insanity.
  • Doppelganger carcasses now get gibbed by the crushers.
  • Fixed a llama not becoming hostile.
  • Fixed Abomination becoming permanently hostile.
  • Fixed an NSC firewall walking into a door.
  • Fixed being able to see rain colliding with the skybox in PDX HQ floor 2.
  • Fixed Bogie being able to get gibbed.
  • Fixed datalink trigger clipping out of the DXI digsite walls.
  • Fixed getting stuck in BlackICE's conversation.
  • Fixed infinite skillpoints from EMPing hotel jammer, and made EMPing it more reliable.
  • Fixed missing shelter sounds for subway and Nosferatu.
  • Fixed OSC laser turrets not aiming correctly at times.
  • Fixed slums DXI elevator triggerlight.
  • Fixed softlock if knocking out Abomination early.
  • Fixed softlock if re-entering Despot's.
  • Fixed the doppelganger teleporter breaking if a karkian fell into it first.
  • Fixed the llamas becoming permanently hostile if you step in Abomination's room instead of being caught inside.
  • Fixed window in OSC not being solid.
  • Gave Whoever theft barks.
  • Having Symgeosis' floppy disk when talking to Kunio Kun for the first time now gives you the 275 credits you'd normally get.
  • Implemented Hoover's angry PM.
  • Implemented some unused ShadowCode PMs.
  • Improved audio in downtown shelter zones.
  • Knocking out the Noobz, arresting Kale, and then killing the Noobz should tell you to return instead of telling you to kill Kale.
  • Made Despot not react to carcasses.
  • Made HnS bImportant.
  • Made Nosferatu immune to ricebags and stun fists.
  • Made Nosferatu take full damage when out of energy.
  • Made Shawn's door bIsDoor.
  • Moved the 3rd red biocell to Grub's office.
  • New Hoover icon.
  • Phas now moves any items you dropped to the lobby too when he confiscates your items.
  • Prevented the end of OSC 2 explosion happening multiple times.
  • Reduced goat provocations.
  • Reduced Grub's skillpoint reward from 500 to 300.
  • Scara should no longer tell you to meet him after telling you he will have you BURNED INTO ASHES but before formally allying with PDX.
Chapter 20/22:
  • Added tranq mines and regular mines to grenade vending machines.
  • Changed Phasmatis' password in PDX HQ from Antithieus to Antitheus.
  • Fixed a window floating outside the PDX HQ 2nd floor.
  • Fixed Goat City wanted signs breaking on save/load.
  • Fixed some fog in the sewers.
  • Fixed the DXO camera.
  • Fixed WCID agents not having a melee weapon.
  • Gave all DXO members keys to their chests.
  • Made Jonas's carcass not emit.
  • Male Llamas no longer talk to you about joining them when you're allied with the Goats.
  • Melk you can swim in now acts more like melk.
  • Redesigned the weapon shop lockers.
  • Swapped stun and lethal glove positions.
  • Transition to the WC sublevel should be instant.
Chapter 21:
  • Added anti-softlock datacube for players with no computer skill that immediately kill Beeble.
  • Beeble no longer talks to you about the metal detectors if you didn't allow him to talk to you.
  • Breaking DXI HQ glass now sounds the alarm.
  • Delthreads no longer usable after destroying the threads.
  • Disabled collision for BSP rebuild triggers.
  • Fixed an infolink playing when it shouldn't.
  • Fixed Beeble's static not appearing in some levels.
  • Fixed DXI elevator/generator lights.
  • Goal to destroy the power box is now primary.
  • New DXI datavault images.
  • Redesigned Gwog's disappear effect when scared away.
  • The DXO DXI quest should now become active after accepting the blackbox instead of after the multitool.
Chapter 22:
  • Added EMP gloves to day 2.
  • Added goal to take the helicopter to ABI if you tell Midashand you want to wait.
  • Added kill Kevo achievement to PDX side.
  • Changing water level makes objects in the water float.
  • DXE's cameras now work.
  • Entering the temple on day 2 after knocking out Beefman on day 1 plays an angry PM.
  • Fixed Athena not respawning when in water due to drowning.
  • Fixed Athenas turrets not working.
  • Fixed DXE BDE spawnpoint attachment.
  • Fixed issue for killing Athena early not completing the goal.
  • Fixed Jonas not getting upset if you steal the aug on day 2 before he gives you it.
  • Fixed Kevo-sama having a placeholder line.
  • Fixed Kevo-sama not saying any lines while WC aligned.
  • Fixed Midashand hanging around during the outro cutscene when he should be in the helicopter.
  • Fixed Raving's thugs sometimes fighting PDX.
  • Fixed Scara's door being pickable.
  • Fixed some extra dialogue in real ZP's convo.
  • Fixed some security bots spawning without weapons.
  • Fixed the ATC bots so the ID card alters their IFF as described.
  • Fixed the cults summoning you to do their last quest if you already did it early.
  • Fixed the WC lobby robot not having its alliance set.
  • Fixed weapon shop LAWs being grabbable without paying.
  • Implemented an infolink where Evil Invasion makes it more clear that the firestaff can be picked up.
  • Knocking out Beefman on day 1 makes the interior of the temple angry on day 2.
  • Made MadMax immune to gas.
  • Redesigned the cargo crates.
  • Sol's witness interview no longer happens if the crime's been solved.
  • Zoned DXE.
Chapter 23:
  • Added ballistic armour to ABI barracks vending machine.
  • Added flare darts for WC players.
  • Added Kylie's missing infolink.
  • Can now manually fire the cerberus every 15 seconds.
  • Cerberus no longer fires if its operator is dead.
  • Doubled leviathan rotation rate.
  • Fixed a commando not patrolling properly.
  • Fixed A2 not staying still when ordered.
  • Fixed Black ICE quest lingering in this chapter.
  • Fixed carcass with aug upgrade sometimes spawning it in the void.
  • Fixed leviathan not having rocket ammo.
  • Fixed missing login for security console.
  • Fixed the broken radish mirror being pitch black.
  • Fixed the gray texture on Treskton if using coat model.
  • Fixed Trestkon not switching weapon after his weapon runs out of ammo.
  • Fixed truck doors not both being unlocked at the same time.
  • Increased Treskton walk anim speed.
  • Leviathan prioritizes barricades over other targets.
  • Leviathan troops now look at the leviathan while they talk.
  • Made Midashand/Kevo leave ABI once you change level.
  • New, up to date satellite image.
  • No longer give snow wolf quest update before getting quest.
  • NPCs can no longer open the space-tech door.
  • Point defense no longer stops plasma.
  • Treskton gets the spydrone aug if the player has it.
Chapter 24:
  • Completing the APG puzzle and then closing the puzzle prematurely will remember it being complete.
  • Fixed a line with DD being said twice.
  • Fixed a shine on eye textures.
  • Fixed an oversight allowing you to leave the level before the PDX ending started.
  • Fixed Phaser effects lingering if they changed state during teleport.
  • Fixed phasers running out of ammo and made them more annoying.
  • Fixed the platform rotation puzzle showing the wrong graphics after loading a save.
  • More efficient compass code.
  • No human screams from these enemies in vortex grenades.
  • Phasers no longer float.
  • The LEETs getting blown up no longer throws you while you're in the air.
Chapter 25:
  • Added an NSC segment for denouement when the cult parts talk about it.
  • Andreus is no longer made a moderator during the ABI ending.
  • Changed the delay for fading in characters during Narcissus ending from 3 to 2 seconds to allow all to be seen.
  • Fixed the ending breaking if you carried a body as the game ended.
  • Kylie appears in the ABI ending if left alive.
Radish Adventure:
  • Fixed issue when starting a new game after Radish Adventure.
  • Radish Adventure now requires 8 eggs and has a message box to explain what it is to new players.
  • Reset Radish Adventure variables when restarting that mode.
Gameplay:
  • Abomination is now immune to the riot prod.
  • Added additional Narcussus flags.
  • Added lights to spydrone.
  • Bosses now have the spydrone aug.
  • BSP turrets now respect radar transparency.
  • Cameras now never go into stasis.
  • Coffee gives a message for energy restoration,
  • DD no longer uses his flamethrower on immune enemies.
  • EMP gloves work on vent spiderbots now.
  • Fire extinguishers are now thrown when out of ammo or the reload button is pressed.
  • Fixed potential for scopes to have a scaling size of 0 on 4k monitors or when height was larger than width.
  • Fixed robot eye heights.
  • Fixed shotguns having an accidental 40% nerf.
  • Gave Kylie environmental resistance and energy shield augs.
  • Helmets now reduce non-lethal damage instead of nullifying it.
  • Increased Kylie's run speed to match male characters.
  • Increased named katana range to match DTS.
  • Increased sword range to match baton.
  • Katanas now equip faster scaling with skill level.
  • Made civilians more inaccurate with their weapons like in vanilla (but not as much as vanilla).
  • NPCs no longer activate the alarm after briefly spotting you but not getting into combat.
  • NPCs no longer blind themselves when using a fire extinguisher.
  • Ported fix for toggle crouch loading.
  • Prevented the AI from looking through some more objects.
  • Rebalanced random ammo pickup to be higher for 7.62mm.
  • Reduced synthetic heart energy cost by 80%.
  • Scuba divers continue to breathe and don't drown while unconscious.
Misc:
  • A2's lines now immediately stop when he's disabled.
  • Added bigger lasers beams for BSP turrets.
  • Added CheatMenu cheat.
  • Added throwing sporks/foons to item refusal.
  • All previously missing and unused books, magazines, and emails are available in the world in at least one instance.
  • Allowed backspace/delete to edit keypad codes.
  • Allowed dragging of molotov materials onto each other to craft.
  • AllWeapons cheat gives all gloves.
  • Altered Kylie's texture.
  • Bolted System Shock trashcans to the ground.
  • Carcasses now align with ramped terrain.
  • Carcasses now immune to doors.
  • Change Ammo UI button changes fire mode for Trestkon's pistols/napalm launcher.
  • Changed info to show % bonus before multiplier.
  • Changed upgrade skill hotkey from R to U to avoid conflict with reset.
  • Changed vortex appearance.
  • Coloured names for unique weapons.
  • Conversation gesture animations can no longer interrupt pre-defined animations.
  • Disarming a tranq mine with NVS' screwdriver now plays a sound.
  • Displayed message in IRC when collecting an easter egg.
  • Doppelgangers now immediately gib from encroach damage.
  • Enabled more idle lines from characters.
  • Fixed a bad character in the golden spork description.
  • Fixed a prison cell number texture.
  • Fixed chemical bottle large icon being too large and belt icon not being centred.
  • Fixed dropped animal carcasses having collision.
  • Fixed firewall walk animation rate.
  • Fixed fists darkening after cloak.
  • Fixed Frob the Builder texture.
  • Fixed images for WC Floors 2/3.
  • Fixed issues when applying weapon mods in the inventory.
  • Fixed issues when trying to drag items with real-time inventory.
  • Fixed Jackie instantly gibbing on doors.
  • Fixed Kylie sometimes gibbing in a vortex when she shouldn't.
  • Fixed legend's music player not working in levels.
  • Fixed molotov skin.
  • Fixed not seeing how much of something you received from a carcass (ammo/credits).
  • Fixed objects floating when the thing under them was picked up.
  • Fixed red biocell skin.
  • Fixed sabot damage being displayed incorrectly.
  • Fixed some computers not having applications when they were meant to.
  • Fixed some enemies using vanilla weapons instead of TNM versions.
  • Fixed the incoming PM icon lingering during Despot's PM.
  • Fixed the molotov wick not looking burnt when ignited.
  • Fixed the note "Find" text using the wrong colour scheme.
  • Fixed the trioptimum crate having a flipped texture on one side.
  • Fixed Trestkon's idle animations not working.
  • Fixed typo in ricebag description.
  • Fixed vending machine item descriptions spilling off the page.
  • Implemented unused laser mine animations to make its base rise when the beams start and lower when they finish.
  • Improved office printer animation.
  • Increased datascreen collision.
  • Letterbox subtitles are meant to use a larger font but only when resolution is 800-1280, added an option to use the larger font.
  • New datacube skin.
  • New EMP pistol icons.
  • New firewall death sound.
  • New ketchup bar icon.
  • Normalized CD audio volume.
  • Overrode item refusal in conversations.
  • Punching a switch now activates the switch.
  • Redesigned napalm launcher screen.
  • Removed note from Jaime Reyes on synthetic heart aug.
  • Restore defaults button now defaults sound to 16-bit and surround sound off.
  • Scuba divers now ambiently breathe like vanilla.
  • Slightly improved Ricemanu's infolink icon.
  • TNM's old autosave system should no longer save during PMs.
  • Updated some credits names.
  • Walking around with a weapon in the rain slowly cleans the blood off it.
  • Weapon idle anims cannot overwrite other anims.
  • Weapon mods in vending machines now tell you how many you should buy.
What comes next?
We had to go from 5 total patches for the main game to be done, to 6. Day 1, DXI, Day 2, ABI, and HTTP, followed by the Content Patch. This newly planned Content Patch will contain the current Day 2 secret level, updates to the Radish Adventure, and any bug fixes that people report during the current HTTP patch!

It amazes me that it has taken the current TNM team almost the same amount of time to develop the classsic 2009 release, but it became a labor of love for a team 1/4th the size of the original team!

This patch is the entire mainline campaign updated to the 2.0 assets, and we look forward to bringing the final touches of the 2.0 experience with this next Content Patch. See you in Forum City!

The following aspects are planned to be changed in a future update:
  • Up to date datavault images for the final chapter.
  • A revamped version of Radish Adventure with more levels and mechanics.
  • A general cleanup of any issues reported from this update.
  • The final secret level.

View our Discord here.
Dec 24, 2022
Deus Ex: Revision - Hawk


Merry Christmas, a small one this time:

  • Added ability to use backspace/delete to erase a digit in a keypad input.
  • Added Trestkon as a playable skin.
  • Fixed softlock when trying to do the Dark Age ending without legs.
Deus Ex: Revision - Hawk

Not much this time:
Gameplay:
  • Augs that don't drain any energy are now usable without energy.
  • Fixed power recirculator getting stuck in a loop if the amount of energy saved is equal to recirculator's drain during high FPS.
  • NPCs can now use 20mm ammo.
  • Player greasel spit now sticks to walls to provide light.
  • Power recirculator no longer cares about frame rate.
  • Prioritized arm health over leg.
Misc:
  • Added support for adding vector/rotator flags via Legend.
  • DL_ShipView, DL_VentOpening, DL_BuildingEntrySewer check for DL_ShipEntry_Played being false.
  • Fixed "item received" message for datavaultimages from conversations.
  • Fixed issue frobbing credits.
  • Fixed the hack option disappearing if logging in and out.
  • Fixed the save path being erased when switching to vanilla maps.
  • Ignored item refusal for transfer of items in convos.
  • Pressing the hotkey to open the inventory/goals now closes it while on that menu.
  • Reconfigured enlarged belt immediately when enabled so it appears in the correct place.
Deus Ex: Revision - Hawk

Intro:
  • Fixed Scara not lipsyncing.
Chapter 20:
  • Added a medical bot to the downtown district.
  • Apartment basement security is now friendly until you enter the basement to prevent them hearing sounds immediately.
  • Better audio for Hoover.
  • Doppelganger bridge now moves into place properly and isn't frobbable.
  • EvilInvasion should no longer mention the EMP pistol if you already got it before choosing a side.
  • Fixed Glottis not giving an aug at times when bought.
  • Fixed WC roof security being friendly when allied with PDX.
  • Fixed ZP leaving the bar too early.
  • Fixed a computer with IRC not having the option.
  • Fixed a datacube falling out of bounds in DXO.
  • Fixed a shotgun with bad rotation.
  • Fixed a typo that allowed WC players to use the PDX HQ front doors.
  • Fixed all items losing collision when pressing the flush button.
  • Fixed an oversight where Phasmatis wouldn't give you the silencer if you didn't initially have space... again.
  • Fixed bad jump in the N00bz conversation making the Kale arrest convo go to lethal convo.
  • Fixed bug where checks for carrying Kale in hand or being drunk would bypass all other flag checks.
  • Fixed possible issue with UC spawned items falling through the world when unequipped.
  • Fixed regeneration insta healing doppelgangers back to full health.
  • Fixed shelter zones for WC roof.
  • Fixed the Partyzone datapad about Meggie not working.
  • Fixed the wrench bonus not working.
  • Fixed visual issues when summoning items from a UC.
  • Fixed weapon shop locker pivot point.
  • Gabriel Syme now reacts to theft.
  • Jim now gets to play his animation before Trestkon asks what he did.
  • Made the downtown rain diagonal.
  • Moved skillpoint bonus from killing Evil to uploading the virus to avoid hurting non-lethal players.
  • Reduced chance of softlock when trying to get free subway pass.
  • The unusable computer is now useable with the lights out game.
  • Voodoo teleporters in the shop should now only activate by Yardbomb's will.
Chapter 20/22:
  • Added 14 different Narcissus deaths.
  • Disabled Pimp-Jojo for WC players because it just doesn't make sense from a lore perspective.
  • Firewalls now appear in the weapon shop once it's locked off as a crime scene.
  • Fixed a floating turret in TG's room.
  • Fixed a guy with 10 pistols.
  • Fixed a softlock if the player kills Raving and Andreus, goes to corporate, goes back to the weapon shop, and goes back to corporate.
  • Fixed some Llamas not becoming hostile due to bad tags.
  • Goat City billboards now display Trestkon's face once the player becomes hostile.
  • Greasel flesh now has the correct sounds.
  • Improved visuals for sewer water.
  • Moved a wine glass to prevent Scara's printer spitting paper onto the floor.
  • Narcissus now calls you out if you use the code for the shop items without buying it.
  • Replaced unreliable function for checking for carcasses in the Fanfic Shop.
  • Scara is now immune to being knocked out by stun gloves.
  • The entirety of Twist and Unknown Motives is now in the Fan Fic Shop.
Chapter 21:
  • Fixed broken PM when destroying the threads.
  • Further improved the knockout sequence.
  • Improved the BSP error death.
  • Readded firestaff shield sound.
  • Reading the datacube about the power box no longer gives the goal to destroy it after it's already been destroyed.
Chapter 22:
  • Abomination's note about September 2nd no longer appears if he died on Sept 1st.
  • Added a targeting sound for the SAM.
  • Added DXE emails.
  • Changed friendly greasel to TNM greasel to allow it to move its head.
  • Dazza's barks now work in DXE.
  • Fixed Evil Invasion not giving the reward for Black ICE on day 2 if you don't have space.
  • Fixed issues when summoning items from DXE that starts with a number (10mm, 20mm, 7.62mm).
  • Fixed some ATC doors not being bIsDoor.
  • Goal to kill Beefman can be completed anywhere in the game now since you can carry his body out of the temple.
  • Improved movement of Athena's TV.
  • Made your allies on day 2 corp allow you to help them.
  • Midashand now moves from the subway to the chopper if you come back from the ATC and Kevo is dead.
  • Reduced helicopter collision to original size to prevent instagibbing.
  • Removed a big silence from Madmax's first line to make it less awkward.
  • Rewrote 22_Newspaper02 header and placed it in the world.
  • Sewer scuba divers are now hostile for PDX players.
  • Teleporters should not be active if Yardbomb sold.
  • That Guy no longer tells you to disable the ATC lockdown if you already did it, came back, and killed Midashand.
  • The goal for uploading the virus to Black ICE now reappears in day 2 if you didn't do it on day 1.
Chapter 23:
  • A2 dying while disabled no longer makes him appear in ABI.
  • Added a missing email to Endar.
  • Added a slightly different line if you skipped talking to Endar initially.
  • Changed Ryan's guards to MaxProvocations 0.
  • Fixed Agent Smith sometimes not appearing.
  • Fixed glitchy texture on Hao's carcass.
  • Fixed goal for entering ruins reappearing if you skipped the offices and went to them via ruins.
  • Fixed the cell guard's lines having a high pitched whine.
  • Improved snow particle movement.
  • Leviathan's machine gun no longer does reduced damage vs robots.
  • Reduced snow wolf health by 75%.
Chapter 24:
  • Fargo is now truly a coward.
  • Narcissus' robots no longer play their sounds during their conversation.
Chapter 25:
  • Fixed a light in Scara's office staying on in the ABI ending.
  • Fixed player being invisible in Radish Adventure if cheats are disabled.
  • Images are displayed during the credits.
  • Moved Illuminati IIS to the back of the line during the DXO ending, so he doesn't get in the way of the speed aug users.
  • No weapon lasers during endings.
  • Zoomed out Radish Adventure camera to make it easier to see where to land.
IRC:
  • "IRC quit" now quits IRC.
  • IRC location info now includes the specific computer in use's number in hex.
  • IRC location info now only gets displayed when you join the server, not when anyone does.
Gameplay:
  • 3 quicksaves now.
  • AI snipers are no longer limited to a max range of 2500UU.
  • Accessories tab for non-inventory items next to the key/ammo button.
  • Added quick-use binds for medkits/biocells.
  • Allowed players to downgrade pistol skill.
  • Change ammo key now cycles between fist gloves.
  • Dogs now take fall damage.
  • Doubled green karkian swim speed.
  • EMP fists now work on cameras and alarms.
  • EMP shield is now free and passive.
  • Fixed burning animals instantly regaining all health.
  • Fixed characters not talking if you hit them with a taser round and they survive the effect.
  • Fixed damage reduction text being disabled for augs.
  • Fixed issues if the AI tries to fire a napalm launcher with exactly 1 ammo.
  • Fixed pre-placed tranq mines not being frobbable.
  • Fixed some spiderbots not being disabled by the EMP fists.
  • Homing rockets will now try to move to a better spot instead of hitting a wall.
  • Improved EMP pistol laser effect and increased max range to stop bullet dropoff.
  • Increased Treskton's groundspeed to match the player's.
  • Item refusal now drops items on the ground and allows carcasses to be picked up.
  • Lollerskates now extinguish the player when used.
  • NPCs are no longer punished for shooting rifles no-scoped.
  • NPCs can now use 20mm ammo.
  • Nanokeys/Passwords no longer get flung when a pawn is gibbed to reduce softlocks.
  • Non-lethal fist damage no longer kills unconscious bodies.
  • Picking up a 9th PS20 no longer deletes it with no added ammo.
  • Player is no longer not blamed for not killing a pre-placed carcass, fixes DXO flag.
  • Ported Revision recoil system.
  • Rebreathers no longer work in vacuums.
  • Red greasels now make a sound when attacking.
  • Reduced boss minhealth from 20% to 5%.
  • Reduced karkian bump damage by 87.5%.
  • Reduced sniper rifle max range so the unscoped penalty actually works.
  • Spider canisters no longer collide with their owner and can be launched directly up.
  • Standing bonus to accuracy is now capped at 8 seconds.
  • Stun-gloves now knockout animals instead of kill.
  • TNM cameras can be multitooled.
  • TNM cameras now correctly turn off their light and sound when disabled.
  • Vortex grenade now affects inventory items.
  • Wearing a hazmat suit *before* stepping into a vacuum now keeps your oxygen stable.
Misc:
  • Added help text for custom difficulty options.
  • Added more moths to the world.
  • Added text for failing the new ZP quest.
  • Allowed fireblade to get bloody.
  • Animated treads for SecurityBot3.
  • Basic cloaking effect for Trestkon.
  • Better minicrossbow position for NPCs.
  • Can no longer lift up seats from under someone.
  • Changed the WC carpet texture.
  • Cleaned up bad pixels on the stained glass goat texture.
  • Cloak effects and hand textures are now consistent.
  • Correct range for the fire extinguisher.
  • Difficulty slider is now more transparent about the damage you take.
  • Disabled moth sounds.
  • Dobermen now make paw prints in the snow.
  • Easter eggs now reappear even when collected.
  • Ending an infolink via changing level now fast-fowards through the entire conversation and properly sets everything.
  • Fixed ZP's name not being bolded in credits.
  • Fixed fire not disappearing if you leaned before getting extinguished.
  • Fixed item refusal not saving.
  • Fixed keybind for bullet time.
  • Fixed low ammo watermark for blowpipe and PS20.
  • Fixed portrait for skin #26 being the same as #25.
  • Fixed radish leaves being one sided.
  • Fixed rain sound panning while moving.
  • Fixed some weapons starting their skins in slot 1 instead of 0.
  • Fixed start hotkey in Tetris.
  • Fixed the fence texture that has a big purple line on it.
  • Fixed the game's sound effect volume sometimes getting set to 0.
  • Fixed the spider canister projectile spawning the ammo in phasrox.
  • Fixed wrench anims again.
  • Fixed wrong message when trying to use Trestkon's pistols underwater.
  • Flame turrets now lose their igniter flame when out of ammo.
  • Game highscores now are for all playthroughs instead of per playthrough.
  • Increased LODBias for the shotgun.
  • Increased gibinator low ammo mark from 0 to 1.
  • Increased network hub collision.
  • Increased range for weapon lasers.
  • Kylie is now ungibbable.
  • Legend cheat now has a TNM specific music player.
  • More accurate ranges for the grenades.
  • More prevention for vortex grenade scream spam.
  • New skin for pump-action shotgun.
  • Pre-placed animal carcasses now say "Animal Carcass" vs "Dead Body".
  • Punching a moderator no longer makes the game crash.
  • Randomized AI puzzle in iseein2d cheat.
  • Reduced manual drop speed in Tetris.
  • Replaced calls to Rand() requesting values up to 2^16 with calls to 2^15 as that's the limit.
  • Replaced spork/foon texture.
  • ShowHUD now also affects the Radish Adventure HUD.
  • Smoothed lip sync blending.
  • Subway ticket now correctly says month pass vs day pass.
  • The text for skill names/descriptions when starting a new game now uses the color theme's proper text color, instead of button colors.
  • Vending machines now show how much of the item you already have and how much you buy.
May 15, 2022
Deus Ex: Revision - Hawk
Chapter 2:
  • Re-entering Paul's room after listening to the answering machine no longer makes it keep beeping.
Chapter 8:
  • Allowed players to kill Smuggler and enter his room.
Chapter 10:
  • An explosion sound no longer plays when entering the catacombs.
Chapter 11:
  • Jock is now level at Everett's.
Chapter 14:
  • Shortened the Ocean Lab surface outro cutscene.
  • Fixed the silo skybox.
Gameplay:
  • Added an option to save during infolinks (Settings > Revision > Page 2).
  • Allowed grenades to go through windows in Biomod/Shifter and ported achievement for it.
  • Aqualung no longer makes you drown when playing as a greasel in HR mode.
  • Bullet penetration and ricochet should no longer happen to skyboxes.
  • Fixed crate contents sometimes spawning in the void.
  • Made heavy items mode ignore aug upgrades in HR mode.
  • Reset energy bonus from collectibles back to default when starting a new game.
  • Spider bot weapons work as intended in Forceful Repossession mode.
Misc:
  • Better looking mini-crossbow equip positions for NPCs.
  • Fixed ammocrates not working for weapons with only one ammo type.
  • Fixed Biomod/Shifter datacube gendered text.
  • Fixed old costume taking priority if starting a new game while having one enabled.
  • Fixed softlock when leaving the ocean lab too fast due to infolink flags.
  • Item refusal is now ignored during conversations.
  • Non-HDTP small security bots have animated treads while moving.
  • Redesigned "Heavy Duty" to also apply to military bots.
  • Weapon lasers in Forceful Repossession mode no longer stick around.
Challenges:
  • "Arms Race" now heals per loop and realistic ends when it's meant to.
  • Added a bind to retry a challenge immediately.
  • Challenges now display their descriptions as a goal.
  • Fixed "Inconspicuous Intrusion" challenge sometimes restarting with no health.
  • Fixed being unable to save after loading a game during a challenge.
  • Fixed challenges bleeding into the intro and training.
  • Fixed crash if dying in a challenge while wearing an item.
  • Ignored item refusal for challenge items.
  • Improved pathing for HK Helipad arena map.
  • Made Page mute during "Stamina".
Deus Ex: Revision - Hawk


Lay-D Denton

The Lay-D Denton mod has been integrated, select one of the female JC skins from the main menu to enable its content, its additional NPCs can be enabled/disabled on Settings > Revision > Page 2.


Greasel of the Year

Greasel of the Year Edition has been integrated, choose the greasel skin when starting a new game after unlocking the skin by beating the game (previous completions count, skip this requirement with the console command "Set Human bGameCompleted True"). HDTP greasels recommended disabled for this mode.


Revision 1.7 - TALON
Chapter 5:
  • Fixed missing infolink from Daedalus about the nanotech lab if you go via the bathroom vent.
Chapter 6:
  • Tong's painting can no longer be right clicked to close it.
Chapter 10:
  • Gunther's feet no longer clip into the ground.
Chapter 15:
  • Fixed a carcass with a mass of 5000.
Gameplay:
  • Fixed the assault heartgun.
  • Knocking out a burning MiB/WiB now makes them explode.
  • Now move at normal speed in ninja mode with aug off.
  • Robots in Quiet Enemies mode no longer play loud human footstep sounds.
  • ILAWs no longer come with a scope by default.
Misc:
  • Disabled HDTP animals for new players by default.
  • Non-HDTP greasels can now turn their heads and lipsync.
  • Fixed JC/Paul height difference.
  • Manhunt mode no longer spawns Secret Service during end-game cutscenes.
  • Fixed Gunther floating.
  • JC now uses white subtitles during the endings like he does in game.
Deus Ex: Revision - Hawk
Today is our six-year anniversary for Deus Ex: Revision, and we mark the occasion with an anniversary update, v1.6.3.

After six years I feel like I've accomplished all changes and fixes I've wanted to make. Content in these patches has dying down over time to the point where hardly any changes have been made in the past year. With that, I may call it the final update (not guaranteed, I've thought this for the last few years, and will still fix bugs that are reported). That said, I want to focus on some other aspects of Revision and the Deus Ex community.



Revision v1.6.3
Modifiers:
  • Ammo - Halved
    • Ammo pickups will give half as much ammo.
  • Ammo - Lethal Bias
    • Lethal ammo pickups give 50% more, but non-lethal pickups give half as much.
  • Ammo - Non-lethal Bias
    • Non-lethal ammo pickups give 50% more, but lethal pickups give half as much.
  • Augmentations - Allow Replacing
    • Like in Shifter, augmentations can be swapped out for another.
  • Augmentations - Duplicate Upgrades
    • Like in Shifter, duplicate augmentations can be used as upgrades.
  • Smaller DTS
    • DTS is reduced to a realistic, unbalanced, 1x1 item.
  • Weapon Kill Stats
    • Weapons show their total kills/knock-outs in their stats.
Gameplay:
See v0.5 section.
  • Lowered the reload time for the railgun when used by Simons.
Misc:
  • Increased lip tween time.
  • Fixed a broken chapter 8 achievement.
  • Fixed Biomod 'On Site Procurement' challenge.
  • Fixed Jonas Wæver's name being misspelled in credits.
  • Fixed some options being broken when not using English.
  • Fixed the railgun not showing the correct damage in its info.
  • The text for skill names/descriptions when starting a new game now uses the color theme's proper text color, instead of button colors.


Revision v0.5?
Personally, I've always felt that the heart and ultimate point of Revision was its maps, because of that I haven't felt the need to try making the option for vanilla maps a thing, it just seemed to go against the spirit of the mod. However, since people keep requesting it I decided to give it a go a few days ago. The option can now be accessed in Settings > Game Options > Map Style > Vanilla.

Note that many Revision exclusive features like a large amount of achievements, Revision/PS2 music, some modifiers, challenges, survival, etc, won't be available in this mode. It also won't be compatible with current playthroughs, only new ones.

Please do not recommend this mode for new players either, instead, please recommend the Deus Ex: Transcended mod (see below). In addition, this mode uses whatever files are found in the base Deus Ex\Maps folder (Not Revision\Maps), so it may be worth overwriting these files with Transcended's versions if you want vanilla map bug fixes. Along with this, these maps will use the non-Revision conversation packages, so translations can be installed on the base game and used in Revision.



Revision v2.0 - ECHELON?
Revision's 2.0 update titled 'ECHELON' was planned from at least 2017, with the goal to remake all of Revision's maps (or at least the first half) with higher quality. Unfortunately, after a few maps the mapper's editor broke and he was unable to fix it, resulting in progress being stopped for the last few years.

With that, I sincerely doubt that the maps will ever be finalized. However, we always liked the changes that were made and I wanted to make sure they get some appreciation. The maps are unpolished, some areas such as the windows outside of the Ton Hotel weren't finished, and performance is generally worse, but the design aspect is much, much higher than vanilla or the current version of Revision.


To access Echelon version, go to your library, right click on Revision, Properties > Betas, input the password "ECHELONVERSION".



Revision - Position
  • 3 soundtrack choices.
  • 5 gameplay styles.
  • 5 difficulty choices.
  • 31 custom difficulty options.
  • 67 modifiers.
  • 77 levels + 5 survival levels + 14 Echelon levels + 24 animated main menus + 76 vanilla levels.
  • High Definition Texture Package + New Vision.
  • The Nameless Mod 2.0.


Deus Ex: Mod Spotlight - Recent
The Lay D Denton Project

Released just a few days ago, "The Lay D Denton Project" finally allows players to play as female JC Denton, with 1,700 lines of dialogue re-recorded. Fully thorough, this mod goes as far to alter gendered dialogue to complete the immersion.

View it here: https://www.moddb.com/mods/the-lay-d-denton-project

Vanilla? Madder.

Focused heavily on RPG and roleplay elements, immersive sim gameplay, modernization/QOL, and more. Skill trees, hunger/stress/smell systems, in depth character customization, status effects from foods, inventory item rotation, and so much more are included. It also boasts the ability to run with almost any mod, and, in the future, will be able to be used as a near-universal starting point for any total conversion.

The mod is in phase 1 of 4, but is still well worth a look.

View it here: https://www.moddb.com/mods/vanilla-madder-actual-phase-1

The Nameless Mod

The Nameless Mod 2.0 released it's third of five updates recently, as seen in previous news, with progress continuing on the fourth.

View it here: https://steamcommunity.com/sharedfiles/filedetails/?id=1774011024

Deus Ex: Transcended

One of my mods, all the fixes and quality of life changes from Revision, ported back to vanilla without Revision's levels and exclusive features. Made primarily for newer players to be effective and unnoticeable.

View it here: https://www.moddb.com/mods/deus-ex-transcended

Deus Ex: Greasel of the Year Edition

Another mod of mine, a small mod with one goal in mind, what if you played the entirety of Deus Ex... as a greasel? Built primarily to be played on top of Transcended.

View it here: https://www.moddb.com/mods/deus-ex-greasel-edition

Deus Ex Community Update
A comprehensive package containing 10 translations, patches, multiplayer setup, demos, mods, and fixes. Includes the "Confix" mod for conversation fixes and Transcended for gameplay fixes.

View it here: https://www.moddb.com/mods/deus-ex-community-update

Deus Ex Randomizer
Randomize everything, from enemies, their locations, their weapons, skill costs, door stats, goal locations, enemy types, augmentations, crates.

View it here: https://github.com/Die4Ever/deus-ex-randomizer

HX

Deus Ex... but co-op.

View it here: https://www.moddb.com/mods/HX https://steamcommunity.com/sharedfiles/filedetails/?id=1948676361

Launch
An alternative launcher for Deus Ex. This is often used by modern mods and players as a better alternative than Kentie's.

View it here: https://coding.hanfling.de/launch/



Deus Ex: Mod Spotlight - Old
Shifter

Adds new weapons, new firing modes, randomized AI inventory, upgrading augs via duplicate canisters, skillpoints for kills/knockouts.

Enable it in Revision via Settings > Game Options > Gameplay Style, or alternatively view it here: https://www.moddb.com/mods/shifter1

Biomod

Built on top of Shifter, Biomod redesigns the augmentation system to change augmentations to be more passive, allowing them to be left on and drain energy only when needed. Also adds a challenge system, mantling and pickpocketing.

Enable it in Revision via Settings > Game Options > Gameplay Style, or alternatively view it here: https://www.moddb.com/mods/biomod

Human Renovation
A gameplay tweak and bug fixing project that was used as the base for Revision's gameplay.

View it here: https://www.moddb.com/games/deus-ex/downloads/human-renovation-v13

Hotel Carone
Set after LaGuardia Airport, implementing an alternate storyline where JC Denton stays loyal to UNATCO despite his brother's warnings.


View it here: https://www.moddb.com/mods/hotel-carone

Burden of 80 Proof
Your mission: procure an ever-growing list of supplies to ensure an appropriately inappropriate weekend of drinking, revelry, and what have you.


View it here: https://www.moddb.com/mods/burden-of-80-proof

ZODIAC
ZODIAC is a set of six single player missions for Deus Ex. As Paul Denton, the augmented brother of JC Denton, you will: Discover why the President is risking a nuclear confrontation. Break into CIA headquarters in Langley, Virginia to uncover some of the world's best kept secrets. Solve the mystery of dozens of missing UNATCO troops. Use all-new weapons and meet new characters. Travel to new locations including: CIA Headquarters, Buenos Aires, Page Biotech, Holloman Air Force Base, and more!



View it here: https://www.moddb.com/mods/zodiac

Nihilum

In 2049, unsavory conditions are rampant throughout the world. As soon as it becomes clear that a terrorist attack in Shenzhen, China, was carried out by perpetrators with ties to international groups and that Hong Kong may be their next target - the United Nations Anti-Terrorist Coalition (UNATCO) dispatches their first nano-augmented agent, Mad Ingram, into the city to prevent the situation from escalating any further.

A total conversion mod with voice acting.


View it here: https://www.moddb.com/mods/nihilum

Redsun 2020

Redsun 2020 follows Joseph, the newest Nanotech agent developed by UNATCO. Takes place in Japan and was the first major total conversion mod.


View it here: https://www.moddb.com/mods/redsun-2020

2027

Russian made prequel to Deus Ex. Adds a new story where you work as a mercenary to explore Paris, Moscow and Mt. Weather, Virginia, to uncover a secret plot.


View it here: https://www.moddb.com/mods/2027

Malkavian Mod
The mod, the myth, the legend. The infamous Deus Ex joke mod, known for its lines and situations. Takes place entirely in UNATCO HQ.

https://www.youtube.com/watch?v=-faAQIjbJZE
View it here: https://www.moddb.com/mods/malkavian-mod



Deus Ex Communities
Deus Ex: Revision: https://discord.gg/5pNtjXh
Off-Topic Productions (The Nameless Mod): https://discord.gg/ZxSpWHK
Deus Ex Community HQ (General and multiplayer, including co-op): https://discord.gg/jCFJ3A6
Vanilla Matters: https://discord.gg/GDcXCCw
Vanilla? Madder: https://discord.gg/S2WQWUkQYk
Transcended: https://discord.gg/6qrB4VXZcg
Lay D Denton: https://discord.gg/MdW7KW8jFr
/r/DeusEx: https://discord.gg/FTCtTPw
Speedrunning: https://discord.gg/vaJErUz
https://www.reddit.com/r/Deusex/
Deus Ex: Revision - Hawk
Intro:
  • Disabled idle animations/sounds for the guards in Scara's office during the intro.
  • Disabled the player's shadow when they're meant to act as a camera during a cinematic.
  • Fixed one of Kashue's lines getting cut off in the intro.
  • Made DD "uncloak" when he spawns and fixed paper sometimes disappearing on screen during the intro.
  • Made pawns not look at the player if they're in a cinematic.
Chapter 20:
  • Added IRC tutorial magazine to Phasmatis' computer.
  • Added anti-robot cache to the start of OSC 3.
  • Added the tester room as Narcissus flag #6.
  • Apartment cop that says he's going to get a coffee now goes to get one.
  • Bogie is no longer an ex-moderator.
  • Changed Phasmatis' password from Antithieus to Antitheus.
  • Fixed Abomination telling the player to talk to Beefman after they have.
  • Fixed Bwark and Kleef not singing due to missing cactus.
  • Fixed NVS's quest being available immediately when starting a new game from a game with the required credits.
  • Fixed Phasmatis' apartment door not having a key set.
  • Fixed Silver Dragon becoming hostile if you save him, leave the level, and return.
  • Fixed WC genetics and nanites computers having the other department's usernames and logins.
  • Fixed a shotgun poking out of a locker.
  • Fixed an oversight where Phasmatis wouldn't give you the silencer if you didn't initially have space.
  • Fixed some water at the end of Despot's level looking bad due to not being a fog zone.
  • Fixed the OSC part 4 medbot falling out of the world.
  • Fixed the goal for the hidden stash saying it was NE when it's SW.
  • Glottis now contains the weapons he sells.
  • Hammer & Sickle is now fearless.
  • Improved the camera angles if you interrupt Clark firing Sam.
  • Jimmycracker now makes child sounds.
  • Made Meggie eat other fish.
  • Made sure Bogie always gets knocked out instead of dying.
  • Moved the PM_Evil_ServerCodes datalink trigger to the top of the Mr Fusion elevator.
  • NVS's PM about you knocking out/killing Alpha now requires him to have your HUD codes and fixed the goal reappearing if you get the program without being asked to.
  • Phasmatis' door should no longer lock itself anymore.
  • Removed other cleaner bots during Hoover's reward.
  • Replaced the throwing sporks in the Goat storage with throwing foons.
  • Slicer no longer runs from projectiles in his cell.
  • Switched Lo Vaquero and Dreamcast's positions, so Dreamcast's basement warning works.
  • The melk thugs are no longer afraid of each other.
Chapter 20/22:
  • All showers can now be used to remove sewer stench.
  • Allowed deaths at the PDX HQ if they weren't caused by the player (e.g. A2).
  • Andreus now gets pissed if you steal the stuff from behind him, unless he knows who you are.
  • Changed Narcissus' physics so they float.
  • Clark's name is now consistently Clark.
  • Fixed WCID doors that sometimes didn't have collision.
  • Fixed a WC security console with username and password swapped.
  • Fixed bad tag on PDX sewer door, allowing PDX HQ to be accessed on day 2 by WC players.
  • Fixed clean up and closure of FanFic Shop if a fight happens inside.
  • Fixed death camera in the Voodoo Shop.
  • Fixed infinite skillpoints from Trestkon's locker.
  • Fixed sewers the breakable pipe smoke effect
  • Fixed the Voodoo Shop door not being locked at times when it should be due to bad tag.
  • Fixed the persistent info for WC sublevel.
  • Fixed weapon shop turrets floating sometimes.
  • Gave Kylie's stereo music.
  • Increased the amount of ammo you get for the napalm launcher if taking it from Andreus' body from 1 to 10.
  • Made Aemer's cat important.
  • Made Hobbes fight since he has lines for it.
  • Made ZP's desk aug upgrade persistent.
  • Made the giant sewer spiderbot bAlwaysPatrol.
  • Male Llamas outside the temple no longer talk about you being inside the temple.
  • Removed a chair so the WCID receptionist can reach the alarm.
  • Replaced Goat water fountains/coolers with melk ones.
  • Switched the public news computers to the TNM class in the WC lobby.
  • The dog at the entrance to Goat City is now important.
Chapter 21:
  • Added "summon winquman" texture.
  • Added an Ion Storm node for computers.
  • Added lava spitters to Frontend.
  • Added missing Beeblequix rants.
  • Beeblequix should no longer talk about the threads goal if already done.
  • Changed DXI HQ to use caverns music.
  • Ensured that the boss holograms disappear if you defeated or bypassed them.
  • Fixed Beeblequix's static still happening if he's dead.
  • Fixed floating medbot.
  • Fixed using the computer to destroy the threads only destroying one of the panels and spawning the protectors.
  • Improved the knockout sequence.
  • Increased the MS timer from 10s to 1s to make it more responsive like the others.
  • Removed random camera placement flag from Beeblequix greeting, uses pre-defined side camera now.
  • Slicer's barks now work for his boss fight.
  • The lava bubbles are now able to be teleported by BSP errors.
Chapter 22:
Exclusive levels redesigned for this update.
  • ATC card is now useless after driving into the tower.
  • Added correct flag for Black ICE virus upload.
  • Alpha no longer tells you you're going to ABI before it's been decided.
  • Athena's guards now protect areas of her apartment, instead of bundling up.
  • Corporate NPCs no longer hate you for helping fight.
  • Corporate warning infolink now plays if taking the vents to the subway.
  • Fixed a duplicate copy of a safe's contents being a mile out of bounds.
  • Fixed a phone falling out of the world.
  • Fixed Athena's leg textures.
  • Fixed missing tags on PDX doors accidentally allowing access for WC players.
  • Fixed missing trigger to turn Beefman hostile if you keep bugging him.
  • Fixed the Demolition Man's lines not working.
  • Fixed the Downtown PDX security bot not being hostile when allied with WC.
  • Fixed the outro music being missing.
  • Fixed the secret Voodoo Shop firewalls going friendly after an alarm.
  • Made one of the subway hostages stand still instead of wandering around.
  • Made Tangy play his barks if the firewall he talks to is dead.
  • Midashand now no longer appears outside the helicopter while flying it during the outro.
  • Moved Wolfy into the light and removed the shoulder shot cameras as they clip in his model.
  • Only CSI guards are allowed to revoke ATC cards now.
  • Ported Hoover's missing reward slot to M22.
  • Reduced subway power panel to 10% strength.
  • Removed Alpha's pistol.
  • Removed an email that looked like Deus Diablo's girlfriend was breaking up with him, but didn't exist.
  • Removed the random helicopter sounds because it's canon that there's no other helicopters in the city.
  • Replaced Agent Jones in Corporate District with generic WCID Agent.
  • Scara's guards no longer let you shoot them twice before getting angry.
  • The day 2 portals no longer activate if Yardbomb was killed.
Chapter 23:
  • Added infolinks for the ABI office mission if you manage to skip the office and then backtrack.
  • Fixed issue if NVShacker is killed/knocked out and A2 appears at ABI.
  • Gave Ricemanu a hometag.
  • Leaving Slicer with his katana in M21 lets him use it in M23.
  • Made Trestkon's breath visible during conversations at ABI.
  • The lab barricades are now breakable, prevents a softlock if the Leviathan is destroyed.
  • The ruins' skybox is now used for the one face that it'd apply to.
  • Treskton now gets the same amount of ammo the player has, plus the default.
Chapter 24:
  • Added messages for activating the oxygen pumps.
  • Fixed Sluggo's apartment hallway lights not having the correct tag.
  • Fixed some situations where the Debugger could set the player on fire permanently.
  • Fixed the line about the player killing Slicer in his cell not working.
  • Fixed the line about the player taking melk not working.
  • If you somehow didn't take an elevator to Phasmatis, you are no longer told you did.
  • Lowered airlock trap doors min damage threshold to 1 to account for new vacuum mechanics.
  • Moved the repair bot to not block the vent.
  • The ROFL console is now disabled during PDX playthroughs.
  • You are no longer called a liar if you didn't tell anyone why you left Forum City.
Chapter 25:
  • Fixed an error with the DXO lights in the ending.
  • Fixed the denouement ending getting stuck at the Goat section.
Training:
  • Removed mention of 6 chemical bottles to make a molotov in training.
IRC:
  • Added IRC settings for location, kill, and death messages in Settings > Game Options > IRC Settings.
  • Fixed the /help command in IRC not giving a list of commands and added help for these commands.
  • Increased IRCFont height from 10 to 11, fixes the top row of pixels being hidden from characters and their tittles.
  • Now plays a sound when receiving a message.
  • Now plays a sound when sending a message.
  • Now plays a sound when someone joins.
  • Passive IRC messages are now yellow, green if your name was in them.
  • Passive IRC now auto-reconnects after a level transition.
  • Passive IRC now gives reasons for disconnects due to loading/level transitions.
  • Replaced IRC "connected" message with "connecting" as still waiting for a server reply.
Gameplay:
  • AI no longer uses ricebags against bots.
  • AI now has the ability to use the plasma rifle's penetrating ability.
  • Changed red greasels so their fire only appears during their animation like a regular greasel, makes it easier to dodge.
  • Changed the PS20 to use the TNM plasma bolt, increases damage from 8 to 40 and lets it penetrate walls.
  • Changed the buoyancy of divers to match their mass so they don't float up.
  • Cut final frame of napalm launcher down animation.
  • Despot no longer strafes so his attack animation plays properly.
  • Disabled BSP turret fire ability if confused.
  • Disabled frames 22/23 from WeaponWrench to improve Attack2 animation and make it look less broken.
  • Disallowed picking up fire extinguishers when at max ammo for one.
  • Edited some stats of RyanHitman2 to match RyanHitman1.
  • Environmental Training no longer affects the lollerskates.
  • Fixed ABI elite guard gas immunity.
  • Fixed NPCs not caring at all about being stuck full of flare darts.
  • Fixed Ryan's hitmen not being immune to gas like intended.
  • Fixed firestaff and flamethrower max range.
  • Fixed some singular rockets falling out of the world.
  • Gave ABI commandos fist weapons by default, only used in air environments and when out of ammo.
  • Gave NPCs the intelligence to switch between ammos. Makes Kylie use her assault rifle both ways.
  • Gave doberman dogs the ability to jump attack.
  • Hazmat suits now reduce flamed, EMP, shocked, burned damage, as intended.
  • Implemented headshot damage for ricebags vs player.
  • Increased the range of the gibinator.
  • Kept the instigator chain going for napalm glops, blobs, and bleps.
  • Kept the instigator chain going for taser slugs.
  • Kept the instigator chain going for vortex grenades.
  • Made Ballistic Armor/Protection reduce sabot damage.
  • Made Phasers immune to stun and gas damage.
  • Made giving someone credits transfer the credits to them.
  • Made melky greasels immune to melky damage.
  • Made people who are knocked out while on fire die.
  • Made rabid dog blood invincible.
  • Made range mods now affect the max range of projectile weapons and only the accurate range of instant weapons. Previously did nothing for projectile weapons.
  • Made the AI only use the fire extinguisher vs players as an absolute last resort and never if the player is on fire.
  • Made the PS20 only use the long discard animation for the final PS20 use, otherwise use the shorter unused animation and allow chaining.
  • Made the WC commando immune to gas as was intended.
  • Made the fists a lethal weapon when used by NPCs, and made them the absolute last weapon choice.
  • Made the moderators immune to gas damage.
  • Made tranq mines immune to halon gas damage.
  • Made unconscious people "drown" in vacuums.
  • Melee weapon hits x5 > x3.
  • NPC energy reduced from 500 to 150, 200 for mini-bosses, 250 for bosses.
  • Nerfed mini-GS member speed from 300 to 60, melee damage from 6 to 3, and ranged damage from 8 to 3.
  • Phasers and stalkers now play their burning animation correctly.
  • Plain katana damage 10 > 18.
  • Reduced PHAT rifle AI sound when using ricebags.
  • Reduced the health of TNM cameras from 50 to 10.
  • Removed range mods from the sniper rifles as they're useless.
  • Ricebags are now also non-lethal when doing non-head damage.
  • Spider canisters are now immune to ADS.
  • The AI should no longer try using the baton against robots.
  • The fireblade now works in water and vacuums, but doesn't deal its fire damage in these conditions, only blade damage.
  • The phaser now teleports around when fleeing.
  • Trestkon's pistols no longer have a worse RoF in the weapon shop.
  • Weapons requiring oxygen to fire no longer work in vacuums.
Misc:
  • ADS no longer detonates lava bubbles.
  • Activating the blackbox now makes the red light turn green, as was seemingly intended at one point.
  • Added 2.0 to the main menu title.
  • Added AllKeys/AllPasswords cheat.
  • Added TantalusAll and TantabusAll cheats.
  • Added ThereIsNoRadish cheat.
  • Added ZP to credits for voice acting.
  • Added a few more hints.
  • Added a sound for a silenced pistol firing.
  • Added a soundtrack option to play with the CD OST soundtrack.
  • Added aug upgrade to AllItems cheat.
  • Added horizontal log scrolling.
  • Added hotkeys for computer applications.
  • Added magazines to Phasrox.
  • Added the 3 fanfics to Phasrox.
  • Added vortex grenade to AllWeapons cheat.
  • All x option for item refusal now actually saves the settings.
  • AllAmmo cheat now also instantly reloads your weapons.
  • Allowed greasels to turn their heads.
  • Buying ammo from the AI now always spawns new ammo to give them player instead of giving the player ALL of the AI's ammo of the type they have.
  • Can no longer print blank emails.
  • Capitalized Athanatos' name.
  • Changed "Charge remaining" to "Fuel remaining" for lollerskates.
  • Changed AO's pistol to have the same view offset as a stealth pistol.
  • Changed caution box fragments to metal.
  • Changed textures on the DXA Guards.
  • Changed the katana's description to not call you a cheater since you can legitimately get it from Slicer.
  • Changed the land sound of coffee.
  • Destroying cameras now also destroys their stands.
  • Disabled blend anims, head turns mainly, when rubbing eyes or dying.
  • Disabled conversation gestures when a character isn't meant to say anything for their line, cases where the line is just "...".
  • Disabled flamethrower igniter fire in a vacuum.
  • Disabled frobbing for flies, should prevent them getting in the way when reading.
  • Disabled shadows for Gwog and That Guy.
  • Disabled the breath generator while dying.
  • Disabling the egg display now keeps it off for the whole game.
  • Enabled the dump system by default for new users.
  • Fixed AJ's face textures being lopsided.
  • Fixed Dark Templar's teeth texture.
  • Fixed GEP gun culling on 100fov.
  • Fixed Kevo-sama teeth textures.
  • Fixed Mines not having uppercase belt descriptions.
  • Fixed Phasrox spawning the wrong item for pistol, spork, swords, and screwdrivers.
  • Fixed TVs not keeping the instigator chain, fixes Aemer's broken TV lines.
  • Fixed The Nameless Adventure expecting the name Hellen Keller instead of Helen Keller.
  • Fixed Trestkon's skin color when holding grenades, prods, and flamethrowers.
  • Fixed a big delay on the sound of a goat burning.
  • Fixed a board guest with blue teeth.
  • Fixed a lamp's light only being half lit.
  • Fixed an incorrect level name on Breakout level 18+.
  • Fixed an issue with a bad texture on generic carcasses, like AJ.
  • Fixed bad message when receiving images.
  • Fixed being able to get multiple blackboxes from killing Pimp JoJo.
  • Fixed bleeding pink mask on Goat Melknett terminal texture.
  • Fixed fireblade description typo.
  • Fixed many typos.
  • Fixed one of Andreus' lines being unused.
  • Fixed post-2004 dates to pre-2004.
  • Fixed scramble grenade description.
  • Fixed some of Scara's emails having the wrong address.
  • Fixed some phasrox categories being merged.
  • Fixed texture for quad rocket launcher's ammo.
  • Fixed textures on Evil Invasion.
  • Fixed the breath location for crouching NPCs (Ricemanu).
  • Fixed the female Llamas calling Lamar Llamar.
  • Fixed the player turning to face the wrong actor at times during 3+ actor conversations.
  • Fixed unreliable phat rifle muzzle texture function when using ricebags.
  • Fixed uranium stick's glow being offset when you pick it up.
  • Fixed vending machine titles not being the correct width when given custom titles.
  • Fixed very broken wrench model.
  • Gave Silver Dragon lip syncing.
  • Getting knocked out no longer makes your body bleed.
  • Hijacked ToolTitleBarWindow to show the TNM logo instead of DX.
  • Holding ctrl now fast-drops pieces in Tetris.
  • Improved Hello Kitty texture.
  • Improved masking on Phasmatis infolink icon.
  • Improved tranq mine culling and made using your last one not display another in your hand while it's placed.
  • Increased Ghand's eye height to be more accurate and make the player look up at their face instead of their torso when talking.
  • Increased default FoV from 75 to 90.
  • Increased katana mass.
  • Increased the LODBias for beans as the label would disappear.
  • Increased the height of the flamer bot slightly.
  • Increased the time to display infolink text as it's usually too fast and TNM text is long. Should allow people to read what's being said.
  • InstallWindows cheat now also affects cash registers.
  • Invincible security chairs are no longer damaged by burning.
  • Item refusal now just drops the item on the floor instead of trying to spawn a copy.
  • Made IAmGwog and IAmSpyGuy require cheats.
  • Made LoveMe and HateMe affect robots.
  • Made PS20s display their ammo amount on the belt like grenades instead of their ammo name.
  • Made PS20s not show in the ammo list.
  • Made That Guy not make pain sounds.
  • Made all holograms fearless.
  • Made buffer, froba, kill, hateme, loveme, teleport, and setbool require cheats.
  • Made carcasses gib from fall damage.
  • Made incinerators hiss and create steam when entering water, like fireballs.
  • Made the aug on/off sound only play once per tick for AI augmentations, rather than for every aug.
  • Made the melee anim match the speed of the weapon (better animation).
  • Made the molotov just spawn liquid if broken in an area with no oxygen.
  • Made the remainder of the game localizable.
  • More realistic damage value for molotov.
  • More realistic damage value for tranq mine.
  • Moved POVCorpse mesh further right to prevent culling on higher FoVs.
  • Moved public computers to PDX nodes.
  • Multihit melee weapons now always play their hit sound at full volume.
  • NPCs now play idle lines while sitting.
  • Possibly fixed issues with the phaser's effect lingering.
  • Prevented fire from sticking on walls in areas with no oxygen.
  • Removed all mentions of tranq mines exploding.
  • Removed high pitched sound on ATC/CSI/DXA guard lines.
  • Removed high pitched sound on female goat lines.
  • Removed mentions of Deus Ex characters in item descriptions.
  • Renamed melky greasel spit to pure melk spit.
  • Replaced THEREISNOSPOON cheat.
  • Silver Dragon's fireballs no longer create light to prevent crashes.
  • Skipped the character creator window for Radish Adventure and just go right in to it.
  • Standardized Jaysee's name to Jayzee, as that's the name used in the cipher.
  • Standardized mission location strings.
  • Taking EMP damage now shows static.
  • Tidied Deus Diablo's shirt texture a bit.
  • Tranquilizer Mines are now consistently called that instead of Trip Bombs.
  • Vending machines now instantly change text when selecting an item.
  • Vortex grenades now affect grenades, projectiles, snow, rain, and polystyrene.
  • Vortex grenades now damage carcasses.
...

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