Destiny 2

How do you start the Destiny 2 Bastion quest? It’s time again to chase another exotic weapon in Season of Dawn. For those not keeping up, Bastion has been released early through the mysterious Destiny 2 Corridors of Time and a rather enigmatic puzzle. Thankfully the community put in the legwork for you and Saint-14 will now dispense the quest without the need to decipher those Destiny 2 codes, following the January 21 reset. 

In a first for fusion rifles, Bastion slots perfectly into your primary slot and over-penetrates shields through its perk without a specific energy type. While it’s a little too powerful for dealing with the riff raff of PvE, it might just be the primary Fusion Rifle you’ve been waiting for in PvP: each shot fired releases three bullets, which makes it that bit more appealing if you can control your recoil. Sounds pretty interesting, eh? Here’s how to get Bastion in Destiny 2.

How to complete the Destiny 2 Bastion quest

Speak to Saint-14 in the Tower

As of the Destiny 2 weekly reset on January 21, this is how to start the Memento quest line that rewards Bastion. If you're really desperate to have Bastion before then, warm up your legs for a lengthy sprint through those complex Corridors. 

When the quest is live, you’ll be prompted by the director to visit our dear old friend in the Tower to kick things off.

Kill five Fallen Captains or Servitors on the Tangled Shore

Now you're tasked with visiting the Tangled Shore on a clean up mission of sorts. This step can be done wherever you like, but sticking with Thieves Landing will have this step done in minutes since there are Servitor and Captain spawns close together. Talk to Spider when you're done for the next stage.

Kill Aksinikis, Bound by Honor, in The Empty Tank lost sector 

The Empty Tank is in Thieves Landing, and is the closest Lost Sector to Spider. All you need clear the rooms and make your way to the coliseum type area and kill Aksinikis. Return to Spider for your next objective.

Kill 30 challenging enemies and complete ten Spider bounties and eight public events on the Tangled Shore 

This step takes the most grinding: it should take about 1-2 hours to tick off these objectives. When it comes to killing 30 challenging enemies, this'll come naturally, especially if you pursue Heroic public events over standard events. 

The public events can be condensed to four Heroic ones instead. While you're doing all this, pick up some Spider bounties and clear them, too. Thankfully the bounties aren’t limited to his dailies, so take on some Wanted bounties to speed things along. 

Find the Trapper’s Cave grave

Now you need to venture to the lost sector in Four-Horn Gulch: Trapper’s Cave. Just as you enter, there's a blue mist that you need to inspect next to the short waterfall. Do that to finish this part of the Destiny 2 Bastion quest.

Complete the Hollowed Lair, Memento strike, and kill the additional enemy in the boss room

Now you’re on to the last enemy-killing quest step, kind of. Now, boot up a special version of the Hollowed Lair Strike from the Tangled Shore map. While in the Strike, you’ll encounter a special enemy in the boss room that you need to kill: Defiled Reysk, the Waning Light. 

As the unique foe falls, you’ll be prompted to return to Saint-14 in the Tower. He’ll tell tales of how fond he was of his old weapon, but it's yours now. Hey presto, that’s you in possession of a new(ish) Bastion.

Destiny 2

Destiny 2's Guardians have been attempting to unravel a mystery in the Corridors of Time, hanging up their guns and becoming code crackers and sleuths. Nobody knew what they were going to find in the end, but thanks to the efforts of some diligent squads, now everyone does. 

Lots of players and streamers have combined their efforts to crack it over the last five days, using codes earned from going through the Corridors of Times to construct a map. But now the solution is out in the wild, letting everyone reach the next step. 

Once you input all the Destiny 2 codes and unlock the mystery of the Corridors of Time for yourself, you still won't be quite done with the quest. You'll need to hoof it back to the Tower where you'll get another task from Saint-14. This should prove a lot simpler, thankfully, and you'll be able to let your brain rest for a moment as you kill a bunch of Fallen. Relaxing! 

For your trouble, you'll get the Destiny 2 Bastion quest. Watch streamer Datto is model it below. 

The weapon was revealed in the Season of Dawn roadmap and was expected to appear later this month, so everyone can get their hands on it early. So far, the response to the reward has been tepid, however, even though the gun itself seems pretty neat. Apparently not neat enough to justify the effort. Or maybe there are just a lot of fusion rifle haters on Twitter.

Destiny 2

With the latest weekly reset came a new mission to explore the Destiny 2 Corridors of Time, courtesy of Osiris on Mercury. A day later and some of the game's most popular streamers, aided by the big brains from r/raidsecrets, are still striving to solve a vast timey-wimey puzzle set inside a shifting monochromatic maze. Currently I don't know what the final reward will be, but I can show you how to unlock a sweet new emblem. It's called Savior of the Past, and in order to earn it all you need to do is follow these steps.

If you've done it right, you will now arrive in a wide open room which is different to the others. For one thing there's a stone coffin in the centre (is it our's, but in the future?). Approach the coffin and a prompt will appear on-screen that reads 'reveal'. Click it to receive the emblem. Move too close and you'll die, but still be able to respawn and grab the emblem. Odd. I've put a gallery of the symbols with their corresponding names below.

For the curious, I've also added a picture of the grave. As to what secrets the Corridors of Time still hold, your guess is as good as anyone's, though there is talk that it could be an exotic sword, because that's what's on top of the grave. Let's at least hope it isn't just a ghost, which was the prize for completing Niobe Labs, the game's previous bonkers puzzle. 

Meanwhile, if you want to watch the community try to crack this one, I recommend heading over to Gladd's Twitch channel, where they're currently waist-deep in spreadsheets and energy drinks.

Here's the mysterious grave. On top you can see a sword and a ghost embedded in the lid.

Destiny 2

Something is happening in the Destiny 2 Corridors of Time, the monochromatic maze-like mashup of time and space that's occasionally accessible through Osiris's Sundial. It's not clear exactly what's going on, but as detailed in this Reddit threadover at r/raidsecrets, players can now acquire a quest to explore the area, through which you can gain access to a secret room and a "mysterious thing." There's also new lore cards to unlock and a bunch of symbols on the floor in a hexagonal pattern on the floor.

Renowned Destiny streamer and sometime puzzle-solver Datto is part of one of the teams working to unravel the mystery as we speak, but it's a slow, trial-and-error process. Images in the Reddit thread indicate that different players are seeing different patterns of symbols, but so far nobody's been able to crack the Destiny 2 codes. Datto is currently alternating between a lore card and staring at the floor—not necessarily the most exciting bit of streaming you're ever going to see, but the Twitch chat is lively and engaged.

I don't know if this is related, but I suspect that it might be:

One working theory, laid out in this thread, is that the quest could lead to a new Exotic sword, because of the sword laid upon a tomb that you can see in this image, courtesy of Teawrex:

The first Reddit thread will presumably be updated as things are solved, so you can keep your eye on that if you want fresh updates but can't commit to any livestreams. (If you can, we've got not one, but two embedded below: Datto, who brought this to our attention in the first place, and Gladd, whose group did a bang-up job of helping to unlock Niobe labs, the game's previous fiendish puzzle, which took several days.) We'll be watching too, and we'll let you know when the mystery is solved—in the meantime, thoughts and theories are welcome in the comments.

Update: Perhaps to avoid another Niobe Labs situation (although honestly, I don't think it's unreasonable for a major puzzle to take a week or so to solve), Bungie appears to be dropping hints: Codes are now appearing every hour on the in-game obelisks. That should get things moving fairly quickly.  

Update 2 (12:15 pm ET, January 15): Or perhaps not. As our resident Destiny 2 whisperer Tim Clark put it, they are now "deep in the spreadsheets," trying to figure this thing out. Some progress has been made: A secret Savior of Time emblem has been discovered, which you can read more about in our guide to getting it

Bungie also dropped a new hint/tease on Twitter, saying that the solution "is a marathon, not a sprint." Some of you may recall that Marathon is the title of Bungie's famed pre-Halo FPS, released in 1994 for the Apple Macintosh. Coincidence? 

Datto's and Gladd's livestreams continue below.

Destiny 2

Something is happening in Destiny 2's "Corridors of Time," the monochromatic maze-like mashup of time and space that's occasionally accessible through Osiris's Sundial. It's not clear exactly what's going on, but as detailed in this Reddit threadover at r/raidsecrets, players can now acquire a quest to explore the area, through which you can gain access to a secret room and a "mysterious thing." There's also new lore cards to unlock and a bunch of symbols on the floor in a hexagonal pattern on the floor.

Renowned Destiny streamer and sometime puzzle-solver Datto is part of one of the teams working to unravel the mystery as we speak, but it's a slow, trial-and-error process. Images in the Reddit thread indicate that different players are seeing different patterns of symbols, but so far nobody's been able to crack the code. Datto is currently alternating between a lore card and staring at the floor—not necessarily the most exciting bit of streaming you're ever going to see, but the Twitch chat is lively and engaged.

I don't know if this is related, but I suspect that it might be:

One working theory, laid out in this thread, is that the quest could lead to a new Exotic sword, because of the sword laid upon a tomb that you can see in this image, courtesy of Teawrex:

The first Reddit thread will presumably be updated as things are solved, so you can keep your eye on that if you want fresh updates but can't commit to any livestreams. (If you can, we've got not one, but two embedded below: Datto, who brought this to our attention in the first place, and Gladd, whose group did a bang-up job of helping to unlock Niobe labs, the game's previous fiendish puzzle, which took several days.) We'll be watching too, and we'll let you know when the mystery is solved—in the meantime, thoughts and theories are welcome in the comments.

Update: Perhaps to avoid another Niobe Labs situation (although honestly, I don't think it's unreasonable for a major puzzle to take a week or so to solve), Bungie appears to be dropping hints: Codes are now appearing every hour on the in-game obelisks. That should get things moving fairly quickly.  

Destiny 2

Update: And here it is! Preorders for the Destiny 2 "Guardians for Australia" T-shirt are live now in the Bungie and Bungie EU stores, and will remain available until 9 am PT on February 8. Purchasing a shirt also gets you the Star Light, Star Bright emblem, which you can see below the tee.

"The bush fires currently ravaging Australia have been devastating. Many people have lost their homes, firefighters are risking their lives daily, and an estimated hundreds of millions of wild animals have fallen victim to the fires," Bungie said. "We have created the Guardians for Australia fundraising campaign to support both Australia’s firefighting efforts and the country’s animal rescue and conservation efforts."

The shirts sell for $25/€28. Half of all profits raised will be donated to the New South Wales Rural Fire Service, and the other half will go to WIRES, Australia’s largest wildlife rescue organization.

Original story:

For months, Australia has struggled to deal with devastating bushfires burning across the country. Millions of hectares have burned, an estimated one billion animals have been lost (including some endangered species, which may be driven to extinction), thousands have been forced to evacuate, and nearly 30 people have been killed so far. 

In yesterday's This Week at Bungie update, the Destiny 2 studio revealed plans to raise funds to support firefighters and conservation efforts through the sale of a limited-edition t-shirt. The shirt will be available for pre-order on the Bungie Store from January 16 until the weekly reset at 9 am PT/12 pm ET on February 18. Bungie is still working on the design, but said that a "preview" will be shared early next week; anyone who purchases the shirt will also get a code for the Star Light, Star Bright emblem

Half of the profits raised by the sale of the shirts will be donated to WIRES, the largest wildlife rescue organization in Australia, and half will go to the New South Wales Rural Fire Service, which has borne the brunt of the fires.

"Over the past two decades, the Bungie community has been an amazing force for good in our world by raising millions of dollars to assist those in distress," senior Foundation manager Christine Edwards said. 

"In addition to supporting thousands of children through our iPads for Kids Program, you have helped victims of hurricanes Katrina and Harvey and have donated to those affected by earthquakes in Haiti, Japan, and Nepal. Time and time again, you have been Guardians to others in their greatest time of need."

As reported in November by MCV, the Bungie Foundation's first Game2give campaign raised more than $1.6 million to support the iPads for Kids Program and Children's Miracle Network. More information on how to support the Australian fundraiser will be revealed in next week's TWAB update.

Destiny 2

Looking to pick up Destiny 2's Devil's Ruin? The Season of Dawn might be in full swing, but Destiny 2 is only just welcoming the first exotic quest of its Season Pass. The reward: Devil’s Ruin. Even better, you can do it all on your tod, and really quickly.

This exotic Sidearm packs a punch with more than enough perks to set it apart. It can stagger Unstoppable Champions, has two firing modes (single shot or laser) and executing a perfectly-timed charged laser shot consumes two clip’s of ammunition to deal considerable bonus damage. It’s a must have in your collection, especially if you want to use pistols in endgame activities like the Nightfall and Nightmare hunts this season.

Complete a Sundial run

Before you can even start the quest, you’ll need to complete a run of the Destiny 2 Sundial on Mercury. While the quest has been released in tandem with the Legend difficulty Sundial, it’s not a necessity to complete it on the harder setting. When you've finished a Sundial run, you’ll be offered the Timelost weapon frame as a reward.

Find ten Timelost Fragments in Destiny 2's Twilight Gap

After you have the frame, Saint-14 requests your presence in the Tower. He’ll talk for a wee bit and then direct you to the EDZ for a mission in the PvP map, Twilight Gap. 

This is a bit of a scavenger hunt. Ten of Shaxx’s crucible bots are scattered across the arena. Examining each one rewards you with a Timelost Fragment and some dialogue from Shaxx, Zavala, or Saint-14 as they trade verbal barbs.

To save you time, above are the locations you need to visit to pick up each item here are some pictures of exactly where to find all 10 Timelost Fragments. You can collect them in any order. 

And that's it: as the mission ends, you’ll be rewarded with Devil’s Ruin. More importantly, however, you also get a heartfelt rendition of one of Eris Morn’s greatest hits, so don’t jump to orbit as soon as you're done.

Destiny 2

Part of me wishes I could quit you, Destiny 2, but I can't. This year you split from Activision and reinvented yourself as a free-to-play game, but that didn't change much really. You're still a compelling shooter with beautiful sci-fi art and glorious futuristic guns. You're still a great social game with smart raids and some decent PvP Crucible modes. You're still the game I boot up after the pub to hang out with friends and shoot aliens until the early hours. 

I admit I've been cynical about the idea of a 'service game'—an evolving entertainment platform that you can return to every week to find something new. I worry that the rewards for successfully developing a service game discourage publishers from backing great singleplayer games. A few games have shown me how good the model can be, however: Warframe, Fortnite, and Destiny 2.

This year Bungie has moved from a traditional expansion model—which created doldrums periods between releases—to a purely seasonal update schedule. Each season adds new weapons, a new mode, PvP crucible updates, and lots of little quests to grind out. Part of me craves new environments and enemies (sure to come with the next major expansion, but will it be Destiny 3?) but there's enough there to encourage me to suit up my Warlock, raid my gun locker for some old favourites, and fly around the solar system destroying hopelessly outgunned aliens.

Right now players are feeding resources to space cannons to charge a giant time machine on Mercury. This is a very Destiny thing to do. The game does a good job of dressing up its grind in cool space nonsense, and I love it for that. The seasons are enhanced with week-long events that transform the tower hub and give you even more space debris to grind for. The Halloween event, for instance, invites everyone to wear masks of their favourite Destiny heroes and villains.

Almost every week when I log on the game gives me a message giving me a heads up for the wild new events that are about to land. It has taken a while for Bungie to reach this cadence, but I think it suits the game nicely, even as we keenly wait for the next massive update. Bring on those big evil pyramids! 

It's simply a gorgeous game to look at as well. I struggled to sit with The Division 2 because I missed Destiny's vivid, brightly coloured universe. Military fatigues seem so dull when I can wear a hat moulded from the skull of an ancient space dragon. Also I have a gun that fires a billion bullets a second and auto-reloads when it gets a kill. Sometimes I go into the bowels of the moon just to kill a bunch of Hive in seconds with my Huckleberry. 

The sandbox supports many pleasures. You can collect, compete, and co-operate across dozens of different challenges. The raid-like dungeons Bungie has added in the last year or so have been great, and raids are still some of the most fun you can have with other players on the internet. I can't wait to see what Destiny does next.

Destiny 2

Shortly after the long-lost Destiny 2 guardian Saint-14 turned up in the tower, players noticed something very amusing: He'd take notice of anyone who approached him while wearing his helmet, a Titan exotic that was added in the Curse of Osiris expansion. He doesn't seem to mind sharing, though—in fact, he suggests using it to prank Zavala, the stoic, famously humorless command of the Vanguard.

It's a clever line and a cute interaction (although you can't actually go confuse Zavala, which is a shame), but it almost didn't come to be. As Destiny 2 technical dialog desinger Kareem Shuman explained on Twitter (via Polygon), narrative designer Nikko Stevens first came up with the line, after which it was recorded, imported, and processed. But because of required reworks, it was marked to be cut, which is where Shuman got involved.

"Quietly I decided to try extra hard to make it work, since I thought it was such a cool idea," he explained. "I was having lunch with my friends and I brought it up, asking if anyone could help. @btwoodrow [senior designer Brenton Woodrow] volunteered and knew exactly what I needed in order to make the new dialogue filter that checks 'Does the player currently have the Helm of Saint-14 equipped'. At this point all design work on Season 9 had to be tracked via bugs, so I wrote a bug for him, and he sent it back resolved in under an hour! What a hero!"

That wasn't the end of it, though. Further tuning was required to ensure the line popped when it was supposed to, rather than ending up buried under a pile of other random dialog. 

"It was the last day of audio mix and we were all trying to put the final polish on things. My friend on audio test found me in the afternoon to say he'd approached Saint-14 with the helmet on and IT HAD WORKED," Shuman wrote.

To hear the line yourself, put on the Helm of Saint-14 and then go pay him a visit. You can find him hanging around in the hangar, behind an ornate rug hinting at the return of Trials.

Destiny 2

Don't be sad Saint-14, I'm sure you won't miss the next war.

With its seasonal model for rolling out content, Bungie has been getting gradually more adept at springing cool surprises that maintain player interest. Not that everyone likes the drip-feed approach, but I'm glad to say my crippling addiction has remained nicely engaged. Following the weekly reset on Tuesday, we were able to save Saint-14, a legendary Titan thought lost to the Vex, by going back and manipulating the timeline. 

That kind of retconning can often feel ridiculous, but for lore aficionados (ie., me) seeing Saint in action was great fun, particularly as the voice actor gave it such gusto. But then he was gone. We were told Saint needed a little time to get his head together after spending thousands of years trapped in time fighting robots bent on extinguishing all life in the universe.

Turns out he only needed a small rest, because now he's back again. After today's daily reset a pop-up message announced that Saint could be found in the hangar, where he has three new quest lines waiting for us. I'll get to those in a moment though, because more interesting—especially for the hardcore PvP community—is the rug in front of Saint's new lodgings (see below).

Not so much a hint as an enormous advertisement in the form of soft furnishing.

That Egyptian eye is the logo previously used for the Trials of Osiris mode. In Destiny 1, Trials was a 3v3 elimination mode that saw players competing to make it to 'The Lighthouse', an exclusive destination on Mercury which could only be reached by racking up seven wins. Three losses and your team was out and needed to pick up a new Trials card in order to try again. With unique (and very cool) Egyptian-themed armour and weapons on offer for those skilled enough to make it, Trials fast became the stomping ground for elite PvP players to show off their prowess. The fact the mode was only available on weekends also gave it an exclusive feel. As a result, Trials proved popular as a spectator sport on Twitch, too.

In Destiny 2, Trial of Osiris was remodeled as Trials of the Nine, with easier to earn rewards, but it never had quite the same cachet. Combined with the fact that Destiny 2's early PvP was terrible thanks to the double-primary weapon system leading to players travelling around butt-to-nut in order to get team shots, interest in the mode dropped off hard, eventually leading to Bungie putting the whole shebang on indefinite hiatus back in August of 2018. 

A year later, game director Luke Smith had this to say in his Director's Cut post: "Trials of the Nine wasn’t the hero we wanted it to be. We made too many changes to a formula that—while it had begun to decline in Destiny 1—wasn’t as flawed as we thought. When we were making Destiny 2, we talked a lot about making sure it felt like a sequel, bringing in new players, and simplifying the game—and Trials of the Nine created another casualty there." At the time Smith reiterated that Trials of the Nine was on indefinite hiatus, but his use of italics heavily hinted that Trials of Osiris might not be.

More recently, there have been clear signs that Trials' exile was drawing to a close. Last season, Bungie began testing out various forms of elimination mode in its Crucible Labs system. A little over a week ago, multiple players also began noticing a bug that appeared to show what looked like a placeholder Trials card in the current build of the game. As to when we'll actually get an announcement of Trials' return, your guess is as good as mine. Bungie likes a slow burn build up, and with the holidays imminent I wouldn't expect anything for a while, possibly not until next season starts in March. 

Could Saint even be the new Trials vendor, rather than Osiris? It's possible. For now the quests he has for us involve building some sort of beacon to rally humanity to the tower. Here are the three missions he gave me:

A Guardian's Duty: Complete 8 Bounties (Crucible, Gambit, or Vanguard).

Cornerstone:  Gather 10 components from Fallen, Vex, and Cabal.

Tribute to the Colonies: Defeat 100 enemies on Titan.

No doubt that won't be the end of any of these quests, and I foresee quite a bit of busywork in my future building whatever monument Saint has in mind. Which is exactly as I like it. I'm slightly less hyped about Trials largely because I'm appalling at PvP, but for those who've been desperately hoping for its return, I am happy that your are happy. Now please stop shoulder-charging me in the face.

The big man is back: Head to the hangar now for an audience with Saint-14.

...

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