Feb 21, 2020
Depraved - Evil Bite
This small patch contains fixes for the larger maps and a stable bug:

1.5b.58 - February 21, 2020
  • Bugfix: River flows weird on 768x768 maps
  • Bugfix: Sometimes bridges could not be built on 768x768 maps
  • Bugfix: Horses are not recognized in the stable after loading

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Feb 19, 2020
Depraved - Evil Bite
This patch fixes a pathfinding issue on the map:

1.5a.58 - February 19, 2020
  • Bugfix: Residents get stuck on the map

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Feb 19, 2020
Depraved - Evil Bite
Hello everyone!
In this updated we have added bigger maps. The default map size is 512x512 and now you can choose 768x768. This is 50% bigger than the default map. You can choose the size at the start of a new map. Loaded games will keep the 512x512 size.

We also found a bug with Windows 10 and its desktop scaling feature. If you scale your desktop to more than 100%, your cursor will look bigger in the game. This is an issue with our Unity version and Windows 10. There is no automatic fix that we can provide.However, we've added an option in Control Settings that allows you to change the size of the cursor by half. So if you have this problem you can use this option.

Other fixes and improvements you can see in the list below:

1.5.57 - February 19, 2020
  • New: Bigger map size 768x768 (default 512x512)
  • New: Half Size Cursor option in the controls settings for players with big cursor issues on Windows 10
  • Improvement: Unused transport wagons can be destroyed
  • Improvement: Two horses in the city stables are required in order to build a settler wagon
  • Improvement: Two horses in the city stables are required in order to build a transport wagon
  • Improvement: Better tooltips for the crop field to better show the costs
  • Improvement: Farmers on crop fields cost no money in winter
  • Bugfix: Sheriff star indicator of a woman resident was too small
  • Bugfix: The chance of a person giving up while being shot has been increased
  • Bugfix: Map overview territories positions wrong above 1080p resolutions
  • Bugfix: Mini map territories positions wrong above 1080p resolutions
  • Bugfix: Mini map click offset wrong above 1080p resolutions
  • Bugfix: Loading screen bottom line was too short above 1080p resolutions
  • Bugfix: Short freeze when a buildings tab is clicked
  • Bugfix: Slider input of the transport wagon transfer amount was not shown correctly in the warehouse
  • Bugfix: Localization

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Jan 7, 2020
Depraved - Evil Bite
Hello everyone and a happy new year. In the first patch of 2020 we have a lot improvements and bug fixes. Also we have added two new cheat codes. To activate them you have to type them in when you are in the game. Here is the full list of changes:

1.4.57 - January 7, 2020
  • NEW: Cheatcode "fleshwound" heals all residents
  • NEW: Cheatcode "happyday" maximum mood for all residents
  • Improvement: Direct input of the trade amount in the town hall
  • Improvement: Direct input of the transport wagon transfer amount in the warehouse
  • Improvement: Farmers have to work on crop fields regularly in order to get crops
  • Improvement: Increased the production speed of the cattle/pig farm
  • Improvement: Added a "Mine is empty" message
  • Improvement: Decreased the cost per worker in the Sheriff building from $40 to $15
  • Bugfix: Sometimes a farmer gets stuck at the trough of the cattle farm
  • Bugfix: Localization fixes
  • Bugfix: The warehouse can accidentally be filled with wrong resources during buildup
  • Bugfix: Rail station profile window was too big
  • Bugfix: Sometimes residents walk through the weaving mill
  • Bugfix: Sheriff is too slow to follow arrested person
  • Bugfix: Sheriff doesn't deselect a person who dies in custody
  • Bugfix: Watermill production pause not working

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Dec 7, 2019
Depraved - Evil Bite
This small patch contains two changes for the silo/water tower:

1.3b.57 - December 7, 2019
  • Improvement: You are now able to store water and crops in the water tower/silo with the transport wagon
  • Bugfix: Contract system and trading routes couldn't access the water tower

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Dec 6, 2019
Depraved - Evil Bite
This patch fixes some issues with the water tower and a visual bug with the tribal camps. Also we have added the first cheat code "goldrush" to the game. Just start a new map and type in "goldrush" to get $10.000:

1.3a.57 - December 6, 2019
  • NEW: Cheatcode "goldrush" for $10.000
  • Bugfix: After loading, objects were missing in tribal camps
  • Bugfix: Water tower save/load issues

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Dec 5, 2019
Depraved - Evil Bite
In this patch we have added a new building. The water tower can hold large amounts of produced water. Also we changed the storage behavior of crops and water. From now on the crops and water will be stored in the silo / water tower when these buildings are built and there is enough storage inside. Other updates you can find in the patch notes:

1.3.57 - December 5, 2019
  • New: Water tower
  • Improvement: Crops will be stored in warehouses only if there is no empty silo in the city
  • Improvement: Water will be stored in warehouses only if there is no empty water tower in the city
  • Bugfix: Cattle farm does not indicate productivity
  • Bugfix: Watchtower is not be able to hire residents automatically
  • Bugfix: Removing gunslingers or soldiers from a watchtower clears their jobs
  • Bugfix: Transport routes could be created with unfinished trading posts
  • Bugfix: Not all residents of a group get a horse when they are sent to the stables

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Nov 9, 2019
Depraved - Evil Bite
In this patch we improved the production of pigs and cattles, so you can better calculate the resource costs. Also we increased the walk speed of the residents by 50%. Other small improvements and fixes you can find in the patch notes:

1.2.57 - November 9, 2019
  • Improvement: The cattle farm now produces 1 cattle immediately, after feeding with corn and water (1-5 depending on ground quality)
  • Improvement: The pig farm now produces 1 pig immediately, after feeding with 2 corn and 2 water
  • Improvement: Crop field grow process is now shown in the profile window
  • Improvement: Faster movement of residents
  • Improvement: Residents can pick up consume goods like water or food on horses
  • Improvement: Residents can pick up weapons on horses
  • Improvement: Laborers can now pick up resources, dropped by a transport wagon
  • Bugfix: Trader and transport wagons pathfinding got stuck when buildings are to close to each other
  • Bugfix: Injured residents try to get a job
  • Bugfix: Crop field blueprint couldn't rotate sometimes

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Oct 20, 2019
Depraved - Evil Bite
This patch fixes a butcher production issue:

1.1d.57 - October 20, 2019
  • Bugfix: Cattle doesn't give meat when butchered

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
Oct 18, 2019
Depraved - Evil Bite
This patch fixes two bugs:

1.1c.57 - October 18, 2019
  • Bugfix: Corn and potatoes do not replenish hunger when eaten
  • Bugfix: Hunter tries to get leather from an animal when the leather production limit for the city is set

Full list of patch notes: https://steamcommunity.com/app/762650/discussions/0/1709564118768215114/
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