Defiance - OverloadUT
Greetings, ark hunters!

One month ago, I posted a State of the Game address and talked about where Defiance was headed. Of all the things the team is working to fix, making weapons more fun was first on our list.

Today, we released Patch 1.105 and have taken a giant leap forward in delivering on that promise. We have hugely improved the fun factor of all new weapons in the game. This update is a major overhaul of how weapons work: we took a long, hard look at bonuses and rarities and reworked the system so that now, whenever you pick up a new gun, you know exactly what you are getting: and when you find uncommon loot, it’s guaranteed to be badass.

<center><img src="http://community.defiance.com/wp-content/uploads/2013/10/blog1-560x255.png"></center>
<i>To read the rest of Trick's post about Making Weapons More Fun in Defiance, head on over to the <a href="http://community.defiance.com/en/2013/10/16/making-weapons-more-fun-in-defiance/">official Defiance blog</a></i>
Defiance - OverloadUT
Greetings, ark hunters!

One month ago, I posted a State of the Game address and talked about where Defiance was headed. Of all the things the team is working to fix, making weapons more fun was first on our list.

Today, we released Patch 1.105 and have taken a giant leap forward in delivering on that promise. We have hugely improved the fun factor of all new weapons in the game. This update is a major overhaul of how weapons work: we took a long, hard look at bonuses and rarities and reworked the system so that now, whenever you pick up a new gun, you know exactly what you are getting: and when you find uncommon loot, it’s guaranteed to be badass.

<center></center>
To read the rest of Trick's post about Making Weapons More Fun in Defiance, head on over to the official Defiance blog
Defiance - OverloadUT
Defiance Patch 1.105 is headed to you tomorrow. Here’s what’s in the update!

  • Faction Rewards
    • Lower power rating Thorn Liro faction rewards no longer cost an arm and 4 billion legs.
    • The epic weapons available from Von Bach now have the same faction bonus damage and recoil as other faction rewards.
  • Loot Improvements: In an effort to consistently improve their value, the following improvements will apply to all future loot rolls. These even apply to lockboxes and siege rewards.
    • Rarity Bonuses:
      • All randomly generated weapons in the game have a point where they shift from low level rarity bonuses and appearances to higher level ones. This was previously occurring anywhere from EGO rating 1675 up to 2325. The jump now occurs at EGO rating 1000 for all weapons.
      • Common: All weapons of at least EGO rating 1000 now gain a Common (white) bonus.
      • Uncommon: Except for shotguns, Uncommon bonuses will no longer grant boosts to Melee damage.
      • Rare: Previously, the Rare bonus was reserved for Ammo/Melee Nano procs. The Nano ammo bonus is now rolled separately, and melee mods have been removed. All Rare rarity weapons will now provide a weapon stat boost.
      • Epic:
        • Removed all bonuses that modify self-reviving cool downs.
        • Removed all bonuses that increase melee damage by 200% when self-reviving.
      • Legendary:
        • Except for Infectors, all weapons now have a chance to roll an increased damage % bonus for their Legendary roll.
        • BMGs now have Legendary bonuses.
    • Volge Battle Rifles
      • Volge Battle Rifle drops now have random Rarity, Mastery and Synergy bonuses and can be traded.
    • Mastery Bonuses:
      • Except for Shotguns, all bonuses to melee damage have been removed.
      • Removed all bonuses to the cool down of Self Revive, and bonuses granted when Self Reviving.
      • Single shot Pistols, Rocket Launchers, Detonators and Sawed-off Shotguns will no longer roll Rate of Fire or Clip Size bonuses.
    • Synergy Sets:
      • Single shot Pistols/Rocket Launchers/Detonators and Sawed-off Shotguns no longer roll the Veteran, Rolling Thunder or Cannoneer Synergy Set.
      • Only Shotguns roll the Brutal Synergy Set.
    • All Uncommon+ weapons now gain a boost to their base damage. This scales based on the rarity of the weapon.
Defiance - OverloadUT
Defiance Patch 1.105 is headed to you tomorrow. Here’s what’s in the update!

  • Faction Rewards
    • Lower power rating Thorn Liro faction rewards no longer cost an arm and 4 billion legs.
    • The epic weapons available from Von Bach now have the same faction bonus damage and recoil as other faction rewards.
  • Loot Improvements: In an effort to consistently improve their value, the following improvements will apply to all future loot rolls. These even apply to lockboxes and siege rewards.
    • Rarity Bonuses:
      • All randomly generated weapons in the game have a point where they shift from low level rarity bonuses and appearances to higher level ones. This was previously occurring anywhere from EGO rating 1675 up to 2325. The jump now occurs at EGO rating 1000 for all weapons.
      • Common: All weapons of at least EGO rating 1000 now gain a Common (white) bonus.
      • Uncommon: Except for shotguns, Uncommon bonuses will no longer grant boosts to Melee damage.
      • Rare: Previously, the Rare bonus was reserved for Ammo/Melee Nano procs. The Nano ammo bonus is now rolled separately, and melee mods have been removed. All Rare rarity weapons will now provide a weapon stat boost.
      • Epic:
        • Removed all bonuses that modify self-reviving cool downs.
        • Removed all bonuses that increase melee damage by 200% when self-reviving.
      • Legendary:
        • Except for Infectors, all weapons now have a chance to roll an increased damage % bonus for their Legendary roll.
        • BMGs now have Legendary bonuses.
    • Volge Battle Rifles
      • Volge Battle Rifle drops now have random Rarity, Mastery and Synergy bonuses and can be traded.
    • Mastery Bonuses:
      • Except for Shotguns, all bonuses to melee damage have been removed.
      • Removed all bonuses to the cool down of Self Revive, and bonuses granted when Self Reviving.
      • Single shot Pistols, Rocket Launchers, Detonators and Sawed-off Shotguns will no longer roll Rate of Fire or Clip Size bonuses.
    • Synergy Sets:
      • Single shot Pistols/Rocket Launchers/Detonators and Sawed-off Shotguns no longer roll the Veteran, Rolling Thunder or Cannoneer Synergy Set.
      • Only Shotguns roll the Brutal Synergy Set.
    • All Uncommon+ weapons now gain a boost to their base damage. This scales based on the rarity of the weapon.
...

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