Deceit - smithbodie
Last week we announced that Deceit 2 is in production! Deceit 2 is a next-generation game that has been built from the ground up from everything we’ve learned since 2017. You can find out more at https://deceit.gg.

We will not be transferring over levels and outfits from Deceit 1 to Deceit 2 (with the exception of the Masquerade Event outfits), but we do still want to reward you for your achievements in Deceit 1. To help us establish the finer details of the Legacy Reward Scheme we are holding polls for you to vote for your favourite outfits!

Time to choose

We have been reading your comments and have pulled together polls for each character to find out which outfit is the community’s favourite and will be redesigned for Deceit 2. It’s worth noting that redesigning the winning outfits for Deceit 2 means that they won’t look exactly the same. What we can promise you though, is that they will look even better.

The exact details of the outfits (including their accessories) may be adjusted at our discretion to work better with Deceit 2’s updated graphics and cosmetics system.

Hans
  1. Poolside + Swimming Cap + Snorkel
  2. Black Suit + Monocle and Pipe
  3. Diamond + Diamond Hat
  4. Skeleton + Disguise Mask
  5. Christmas Jumper + Red Partyhat
  6. Sick Day Jumper + Ice Pack + Thermometer



Nina
  1. Red Velvet + Yellow Parthat
  2. Kitty Cat + Black Cat Ears
  3. Day of the Dead + Roses
  4. Gamer Girl + Cat Earphones + Plaster
  5. Clockwork + Rag Doll Curls
  6. Mime + Mime Hat



Lisa
  1. Present Box + Purple Partyhat
  2. Zombie Bride + Bridal Veil
  3. Hit Squad + Cornrows
  4. Jumpsuit + Short Bob + Catena
  5. Tennis + Tennis Hat
  6. St Paddy Suit + St Paddy’s Hat



Rachel
  1. Demonic + Demonic Hair
  2. Christmas Tree + Christmas Tree Hat
  3. Jester + Jester Hat
  4. Mobster + Mobster Trilby + Toothpick
  5. Cowgirl + Cowgirl Hat
  6. Dungarees + Updo + Bull Ring



Chang
  1. Zombie + Shaved
  2. Circus Suit + Green Afro
  3. Macho + Headphones
  4. Demon + Demon Head
  5. Nutcracker + Nutcracker Hat
  6. Vampire Hunter + Hunters Hat



Alex
  1. Blessed + Halo
  2. Hacktivist + Short Beanie + Hacktivist Mask
  3. Zombie Husband + Zombie Head + Spider
  4. Preppy + Bro Flow
  5. Pumpkin Suit + Pumpkin Hat
  6. St Paddy Suit + St Paddy’s Hat



Polls will be open for two weeks, to give you plenty of time to decide and for as many of our community as possible to have their say.

Votes are restricted to one per person, so choose wisely. Get your vote in by 11:59pm Thursday 28 July (BST).

We hope your favourite outfit is in there somewhere, and we look forward to seeing the results.

In the meantime, we’ll see you in-game!

The Deceit Team
Discord | Twitter | Instagram | TikTok
Deceit - smithbodie
The party goes on! Our Masquerade Event has been extended by two more weeks so you have longer to finish those challenges and earn the Legendary skins you might want transferred to Deceit 2.

Play in-game now until Thursday 8 September.


The Masquerade Event has arrived. We know you’ve been itching to earn yourself new rewards since the Fifth Anniversary Event finished, and now you will have the chance to.

Mask and you shall receive!
In our Masquerade Event, you can progress your way along the Battlepass to collect tokens, emblems and cosmetics, and get exclusive rewards with the Premium Event Pass.

This one mask hurrah in Deceit will run until 25 August and we look forward to seeing you enjoying the hot new rewards and seeing your new drip!

Premium Event Pass
The Premium Event Pass has returned with exclusive goodies and Item Upgrades.

Included in the Premium Event Pass are:
  • 5 Event Tokens
  • Access to Premium Event Pass Content - the only way to access exclusive cosmetics
  • Unlimited event Item Upgrades for the duration of the event
  • Hans’ Plague Mask
Buy the Premium Event Pass in the in-game store now.




Deceit 2
As our loyal fans we wanted you to be the first to know: next week we’ll be announcing Deceit 2 during Twitchcon EU 2022 in Amsterdam!

Deceit 2 is the next generation of Deceit, built from the ground up from everything we’ve learned since 2017, and will be launching on PC and consoles late this year. The Masquerade Event will be the bridge between the two games, with legendary outfits earnt during this event carrying over to Deceit 2.

We’ll be revealing more next week, alongside our teaser trailer, so keep your eyes peeled. In the meantime, take a look out at our FAQs and why not register for the beta on our website?

Deceit 2 FAQ
Register for beta



Edit 14.07.2022
Due to COVID-related absence and TwitchCon planning and travel, our Deceit 2 teaser video has been delayed. It will be released soon.


Masquerade Loot and Premium Pass Rewards
Earn tickets from games to progress your Battlepass and win loot. Some of the items will be exclusive to the Premium Event Pass, but there’s still plenty to earn. If you have already acquired an item that's unlocked in the pass then you'll receive an Event Token instead.

Premium Pass Exclusives are:
  • ’Skull Dance’ Animated Spray
  • ’Danse Macabre Part 2’ Spray
  • Silver Siren (Lisa)
  • Forest Horns (Nina)
  • Silver Siren (Lisa)
  • Plague Hat (Hans)
  • Ball Dance Victory Pose (Hans)
Loot can also be won in the Loot Booth with Event Tokens.
Common
  • ’Welcome To The Masquerade’ Emblem
  • ’Kisses’ Emblem
  • ’Masked’ Emblem
  • ’Danse Macabre Part 1 Spray
  • ’Danse Macabre Part 3 Spray
Uncommon
  • ’Skull Laugh’ Animated Spray
  • ’Deceit 2’ Animated Spray
  • Quiet Down Victory Pose (Rachel)
  • Masked Defeat Pose (Chang)
Rare
  • Porcelain (pistol)
  • Masquerade Cane (knife)
  • ’Death’ Victory Pose (Lisa)
  • ’Red Rose’ Defeat Pose (Alex)
Legendary
  • Jewelled Mask (Lisa)
  • Doctor Death (Hans)
  • Cat Mask (Alex)
  • Dandy Gent (Alex)
  • Devil Mask (Chang)
  • Dashing Devil (Chang)
  • Leaf Mask (Nina)
  • Forest Sprite (Nina)
  • Fox Mask (Rachel)
  • Cunning Fox (Rachel)
  • Faint Defeat Pose (Nina)

Game Master Plushie
Our very own Game Master has been immortalised in plushie form, and he’s available to pre-order now. Made by Makeship, you can pre-order him until 27th July, and when you do you’ll also get an exclusive in-game emblem.

Make sure you pre-order your own Game Master. If you don’t, you’ll be left alone with the Terrors once the campaign is finished!



TwitchCon EU in Amsterdam
Next week the team will be headed to Amsterdam in the Netherlands, to attend TwitchCon EU.
We’re really excited to be going and talking to everyone about what’s coming with Deceit 2, and treat them to a photo opportunity with the Game Master.
If you’re attending TwitchCon EU, come and say hello to us in the Expo Hall!
Follow us on social media to see what we get up to.

Ranked
In May we released a post detailing our future plans for a rework of the Ranked game queue.

With Deceit 2 coming later this year, we will be holding off making any major changes to the mode for now. You can continue to give your feedback by commenting on the post - you can use the questions at the end as a jumping off point.

We hope you enjoy The Masquerade and we’ll see you in-game!

The Deceit Team
Discord | Twitter | Instagram | TikTok

Full Patch Notes
  • Summer 2021 items have been added to the Vault so you have a chance of winning them in the Loot Booth.
  • Damage Immunity after being revived has been reduced from 3s -> 1.5s
  • The requirement to play ranked has been raised from level 12 to level 20
  • Challenges no longer reset when you prestige
Labyrinth Updates:
  • Labyrinth rewards are now click-and-hold to walk the rabbit towards them
  • The rabbit now moves around the labyrinth 50% faster
  • Labyrinth rewards now shrink and disappear when decaying
  • If there are no rewards left, the rabbit will auto walk to the exit
  • Labyrinths now have a transition animation when levelling up
Deceit - smithbodie
The best friend you can really trust is here to keep you company when the lights go out.

Our Game Master plushie is here! Made by Makeship, designed by the Deceit devs, this soft and scary buddy is the perfect addition to your home. He’ll help keep those Terrors at bay, although he was the one to create them in the first place 👀. Your pre-order also comes with an exclusive in-game emblem!

He even has his very own advert!



Support World Makers and Deceit by pre-ordering your Game Master plushie today - the campaign ends 27th July.

Deceit - smithbodie
It’s been a while since we discussed Ranked play. We’re always trying to improve Deceit, and whilst we’ve debated internally on the right direction for this particular aspect of the game, we’re here today to hear what you think. We’ll start by sharing a proposed plan for the future of the ‘Ranked’ queue and listen to your feedback to help us in this process.

WHERE WE'RE AT
In the early days of Deceit, we added Ranked so skilled players can compete with each other for the top leaderboard spots. Inspired by similar and popular games at the time, we thought a ladder-style system would work best. If players showed promise, they’d be able to climb. This system served us well at that point and we definitely saw players shine. Some even created their own tournaments that were very entertaining to watch.

However, we’ve increasingly noticed that the system isn’t rewarding skilled gameplay as it should, and isn’t very inviting for a lot of our current player base, which has in turn created a bit of a divide. The identity of the Ranked queue doesn’t seem to match the game as it has evolved; having a strict hierarchy of skill in a game that should be about immersive horror and social deduction doesn’t really gel.

Aside from the Ranked system, there’s a bunch of other issues that we’re aware that we need to improve:
  • Improvement - from a gameplay perspective, it’s not always clear how you can brush up your playstyle. We’ll be working on this in upcoming updates
  • Entry requirement - playing in the queue has a low bar of entry, which defeats the object
  • Sudden Big Changes - we shouldn’t drastically alter the game mid-season as this can disrupt expectations, tactics and playstyles
  • Visuals - we want to improver banners, icons, leaderboards and more
  • Awareness - we need to shout louder about the start and end of each season
  • Communication - actively sharing the leaderboard results and making our top players feel awesome is a really important part of Ranked play
  • Scams Unlikely - queuing in different geographical regions needs to be improved so players can’t manipulate their wins and losses
  • Diamond refinement - the formula for Diamond wins and losses needs to be improved to be clearer and fairer for all
  • Polish - end of season rewards feel a little stale and need a new lick of paint
  • Seasonal Changes - we feel our seasons aren’t currently the right length, this will change depending on the Ranked system we have in place
  • Narrative - we’d love for the Ranked queue to make more sense within the world
  • Community Outreach - we would love to get more involved in tournaments, either ran by ourselves or supporting the ones created by you
  • Showing Off - the profile doesn’t showcase your achievements well enough, especially your historical success within Ranked seasons
With all of this in mind, we want to propose a new approach that we believe will clear up the current issues.

INTRODUCING HARDCORE
Today we’re really excited to share with you a new system we’re considering for Deceit! This is something we think will appeal to more players whilst satisfying the high-level community, breathing life into the competitive side of the game. This system would replace the current Ranked system of climbing the Bronze to Diamond ladder.

The Ranked queue will become known as Hardcore!

Upon becoming eligible for playing Hardcore (level 20 & any DLC) you may begin your new competitive journey. At the start of each Season you will be faced with a test: Can you be on the winning team for 10 consecutive games? If you lose a single game, you’ll have to start your win streak again. If it sounds hard, that’s because it is! If it feels like it might be too difficult, we’ve engineered some ways you can protect and boost your streak. We want it to feel challenging, tactical and fresh.

If you’re skilled (or maybe just lucky) enough to complete the test, you’ll get a new status for the rest of that season, similar to how Diamond rank functions now. A new leaderboard will show players progressing towards their 10 wins. Above that will be the top players who have passed the test, ordered by a new MMR formula that will be used for matchmaking players.

We want it to be seen as a challenge, but one that more people are likely to get involved in. Everyone should be trying hard to win, and Quickplay should be used more for a casual experience. This will also be framed in our new narrative expansion that we’re currently working on.

Hardcore will not just include the test - there will be some changes to the gameplay. This could include things like making it feel scarier, limiting the user interface, taking away some information given to players about the state of the game… any way in which we can make the experience feel hardcore, we will do. Our aim is to give you a pulse-thumping, tense and dramatic game experience; hopefully it’ll be bloody frightening too!

WHATS NEXT?
We’d love to hear your thoughts on our plans. Specifically, we want your answers to these questions:
  • Does this new ‘test’ sound ‘hard’ enough to keep the best players around? If that’s you specifically, what would you like to see?
  • What variables do you think we should be including when calculating MMR gain/loss?
  • How long should a season be? What do you think would add more interest every season?
  • How do you think players should earn rewards in the queue?
  • What kind of rewards do you want to see? Cosmetics, tokens, emblems, profile additions? If you had to choose one, which one would it be?
  • How should we reward players who attain the top ranks for multiple seasons?
Once we have gathered feedback we can determine if we should go ahead with this plan or whether we should go back to the drawing board. If players respond well to this then we should be ready to get rolling straight away and we’ll aim to have a release in Summer, if not slightly later in the year.

Whatever the solution, we are committed to supporting the competitive side of Deceit - and you, our players - in whatever way we can going forward. We do listen and read what you’re saying, and spend a significant amount of time figuring out what is best both for the game and for you. Sound off in the comments - we want to hear from you!!
May 19, 2022
Deceit - smithbodie
Our 5th Anniversary Event is over 😥. We hope you’ve enjoyed reviving fellow Innocents with the Confetti Antidote or running around the halls of the Manor as Ancient Anubis.
We’re already putting our heads together for our 6th Anniversary Event next year, but there’s plenty to come before that…Watch this space 👀

Labyrinth Changes
We’ve made some additional tweaks to the Labyrinth to make it easier to understand how to use it.

The rabbit is now 25% faster, and moves only between rewards, not anywhere on the path. Furthermore, the rabbit’s last location is now remembered between sessions.

Marbles with particles now represent the rewards you can currently claim. When you hover over a claimable reward, this particle effect becomes brighter, and the rewards that will decay as a result of that choice will become dimmer. Rewards will fade to black when they decay, and any rewards that become impossible to reach will decay too. This will make it clearer what rewards you can collect and help you plan a path to take to the exit.

When you finish a game and you have enough tickets to purchase a reward, you’ll go to the Labyrinth to encourage you to spend those hard-earned winnings.

We hope these changes will be especially helpful for new players and minimise confusion when using the Labyrinth to level up.


Ranked Rework
Next Thursday 26th we’ll be releasing a post here on Steam to share our future plans for our Ranked game mode. We’ve had lots of debate and discussion about Ranked here at Deceit HQ and we’re keen to hear your thoughts.

You’ll be able to discuss the plans on the dedicated Steam thread that we’ll create, as well as on the #ranked-chat channel on our Discord. Be sure to check back next Thursday for the post.

And a reminder that the Ranked Season will reset on 2nd June.


We hope you enjoy these changes and we’ll see you in game!

The Deceit Team
Twitter | Instagram | Discord


Full Patch Notes
  • The Anniversary Event has now ended; item upgrades will no longer be available.
  • Any unused Anniversary Event Tokens will convert to regular Booth tokens.
  • Various unused assets have been removed.
  • Minor engine upgrade, containing a small amount of various bug fixes.
  • If the antidote holder is on the next floor, you will now instantly bleed out.
  • [FIXED] The Escape Hatch sometimes won't pass if a player is voted out.
  • [FIXED] The add friend button doesn't work in the End of Round screen.
  • [FIXED] Keybind values aren't reset if you don't accept the changes.
  • [FIXED] The werewolf's howl can affect you when you've already transitioned to the next floor.
  • [FIXED] Nametags sometimes don't show on the pre-game screen.
  • [FIXED] Spam aiming whilst shooting can give you an extra bullet.
  • [FIXED] Timeline details for 'Swipe Player' doesn't work.
  • [FIXED] There is no collision setup for the base of the co-operative objective.
  • [FIXED] Various map exploits on the Lumberyard.
  • [FIXED] Occasionally all characters in the quick chat list will be Alex.
  • [FIXED] Dodge penalties aren't correctly applied during the pre-game.
  • [FIXED] Occasionally Infected player's pre-game lobby won't show them who's infected.
Deceit - smithbodie
We hope you have been enjoying our 5th Anniversary Event. The event doesn’t finish until 12th May so you still have plenty of time to enjoy splattering people with cupcake shotguns, complete those special challenges, and howling your way through the night as the Anubis Werewolf terror.

The team has been working hard to make some improvements to the game, and fix bugs that have been reported by our community. Strange bugs that see a player unable to respawn or interact, glitches that do weird things to the Terror animations, and a really bizarre bug where antidoted players were seen with blood spurting out their neck.

We have also made a few changes including new ‘out-of-bounds’ areas, lowering the volume of switching items, and allowing you to start a new Objective without having to collect the item of your previous Objective.

You can see the full list of changes and fixes in the list below.

See you in-game!
The Deceit Team
Twitter | Instagram | Discord


Full Patch Notes
  • You can now start your next Objective without claiming the item from your previous one.
  • All maps have received new 'out-of-bounds' areas that will force respawn players if they enter them.
  • The volume of switching items audio has been reduced.
  • The interaction logic has been adjusted to stop other players completely blocking your interaction.
  • Several in-game UI elements have been improved.
  • Clicking your Deceit ID when in 'Add Friends' section of the Main Menu will now copy it to your clipboard.
  • [FIXED] Picking up Armour doesn't play the 'zipping up' sound.
  • [FIXED] Players can see parts of the map just before they wake up.
  • [FIXED] Terrors are able to avoid suffocating to the gas by remaining in vents.
  • [FIXED] The bleeding effect from being executed doesn't get removed once the player is antidoted.
  • [FIXED] Players can occasionally be left unable to interact with anything until they respawn.
  • [FIXED] Terrors sometimes don't play their correct animations when moving around.
  • [FIXED] It's possible to be left permanently downed if 2 Terrors attack 2 Innocents at the same time.
  • [FIXED] Players can occasionally be marked as having 'dodged' a game despite leaving normally, causing the game to end early.
  • [FIXED] Selecting an Infected partner and/or Terror can sometimes fail in the pre-game.
  • [FIXED] The ELO gain/loss shown in the Match History can be off by 1. Note: this fix will only apply to future games.
  • [FIXED] Purchasing Tokens from the Store doesn't instantly update your inventory at the bottom.
  • [FIXED] Attacking 2 Innocents back-to-back whilst having 2 executions available will cause only one Innocent to be executed.
  • [FIXED] The Ancient Anubis skin's emissive doesn't work properly.
  • [FIXED] You can only shoot one way through a window in the Asylum's Ward A.
  • [FIXED] You can't shoot through the plastic flaps in the final area of the Asylum.
  • [FIXED] Players can incorrectly transform into a Terror whilst crouched, causing the Terror's animations to break.
  • [FIXED] It's possible to get multiple revives off with just one Antidote.
Deceit - smithbodie
EDIT: One more week to party!

Fantastic news, everyone:

Because you all have been so well behaved recently and not deceitful at all, we have decided to extend the 5th-anniversary event by one week and it will now end on May 19th to give you the last chance at getting those juicy Anniversary Exclusives!

Don't forget to join our Discord to show off your new looks!

Best of luck and see you in the Booth!



It’s time to party!

*Happy Birthday to us… Happy Birthday to usss!* It’s official! We’ve hit the grand old age of Five, and it’s time for us to celebrate - with you! We’d like to give a big thanks to everyone who has played and supported Deceit over the years - and we’re looking forward to five more years of deception, mistrust, and ruining friendships to come.

So, now onto the main event!

Anniversary Event Pass

This Anniversary, we’re introducing our first Premium Event Pass. This Premium Pass will include some exclusive goodies that can be used in game, including permanent Item Upgrades for the event’s duration.

Included in the Anniversary Pass are:
  • 5 Event Tokens
  • Access to Premium Event Pass Content - the only way to access exclusive cosmetics
  • Upgrades your free daily Token from Standard to Event
  • Unlimited event item upgrades for the duration of the event (More details below!)
  • Anubis Terror Cosmetic for Werewolf Terror


Buy it in the in-game store now.

Anniversary Loot and Premium Pass Rewards
This Anniversary Event, fill your bag with birthday goodies as you play. Earn tickets from games to progress your Event Pass and win loot. Some of the items will be exclusive to the Anniversary Premium Pass, but there’s still plenty to win. If you have already acquired an item that's unlocked in the pass then you'll receive an Event Token instead.

Loot can also be won in Loot Booth with Event Tokens.

Common
  • Terror Eyes Emblem
  • Mini Game Master Emblem
  • 5th Anniversary Emblem
  • Tally Spray (Premium Pass exclusive)
  • Rose Spray
  • Feign Blood Bag Spray
Uncommon
  • Balloon Spray (animated)
  • Fireworks Spray (animated)
  • 8-bit Cake (animated)
  • Glowstick Knife
  • Funky Wristband
Rare
  • Doughnut Pistol
  • Doughnut Wristband
  • 6 Party Hats (Hair/Hat)
    - Alex
    - Chang
    - Lisa
    - Rachel
    - Hans
    - Nina (Premium Pass exclusive)
  • 6 Party Glasses (Accessory)
    - Alex
    - Chang
    - Lisa
    - Rachel
    - Hans (Premium Pass exclusive)
    - Nina
  • Candle Blow Victory pose
  • Dropped Cake Defeated pose (Premium Pass exclusive)

Legendary
  • Minotaur skin for Yeti Terror
  • Anubis skin for Werewolf Terror (Premium Pass exclusive)
  • Ancient Anubis skin for Werewolf Terror (Premium Pass exclusive)
  • Tactical Pistol
  • Butterfly Knife (Premium Pass exclusive)
  • Chang Head
  • Chang Clothes
  • Rachel Head
  • Rachel Clothes (Premium Pass exclusive)
  • Party Dance Victory pose (animated) (Premium Pass exclusive)
  • It’s My Party Defeated pose (animated)


Event-only Item Upgrades
These three Item Upgrades are unlocked with the Anniversary Premium Pass, and then they are unlimited for the duration of the event.
  • Cake Shotgun: food fight! Shoot someone with cupcakes and leave a splodge on your opponent's screen.
  • Party Pooper Lethal Injection: eliminate someone from across the room with this blowpipe lethal injection. You’ve only got one shot - so make it count.
  • Confetti Antidote: save someone with style! When you antidote someone, confetti will fly out of them with a flash of light, and down all nearby terrors.

Challenges
30 Challenges will be available during the Event for you to get to grips with and earn you those tasty cosmetics. The first 10 challenges will be available from today, with the next 10 available next week, and the last 10 available in two weeks time.



Starter Pack
They say you should dress for the job you want. But what about the game you already have? Enter our Starter Pack, which includes a rare outfit for all our playable human characters.

The Starter Pack is now live and in it you get:
  • Rare outfit for each human character (or a token if you already own it)
  • 5 Booth Tokens to win additional cosmetics
  • GM Spray
  • GM Emblem
Lying has never looked so good. Get it in the Steam store now.



Tips System
When our new Community Manager started playing, she thought that using the Camera would give you a photo of the human beneath the Terror… and misunderstandings like that can impact how people play and enjoy the game. We see players forget to finish objectives, collect items they’ve unlocked or what to do with fuses in day and night, so we’ve introduced the new Tips system.

The Tips system will be shown to new players in game, or you can toggle them on or off in the Settings in the Main Menu.





Ranked

We know you’re keen to hear more about Ranked changes, but instead of rushing some changes we have decided to take more time to listen to the community and talk through any changes we might want to make.

So over the next few weeks, we’ll be discussing a number of things in #ranked-chat on our Discord. If you’re interested in the changes to the Ranked game mode, please join the conversation.

Today’s update means the Ranked season has been reset.



Keep an eye out for something special dropping on our socials later today, and we hope you enjoy the Anniversary Event, and we will see you in game!

The Deceit Team
Discord | Twitter | Instagram | TikTok

Patch Notes v2022.2.0
  • Anniversary Event has started and will run until 12th May, with new Item Upgrades and cosmetics.
  • Anniversary Pass includes exclusive Terror Skin.
  • Easter 2021 items have been added to the Vault so you have a chance of winning them in the Loot Booth.
  • Starter Pack available in Steam store.
  • We have removed Ticket Boosts from our in-game store.
  • We have addressed some game crashing issues.
  • Some in-game ticket sources have been adjusted.
  • The cost of rewards in the Labyrinth have been adjusted.
  • Increased the time you have to select an Infected partner in the pregame.
  • Updated our EasyAntiCheat Splash Screen and in-game Splash Screen to use the new Deceit logo.
  • [FIXED] Clicking on a reward just in front of the Labyrinth's exit triggers the audio for the exit being open.
Deceit - smithbodie
We hope you’ve been enjoying our updates so far this month, including the End-Game and Escape Hatch Mechanic. Today we have a bundle of updates to whet your appetite ahead of the main event coming next week.

Now, last week’s update was folded into this week’s and we’re bringing you some exciting features.

Pre-game
When you connect into a game, you’ll now be put in a pre-game lobby with the other players you’re playing with. Here, you will be able to select which Terror to play with if you’re Infected, and select your Infected teammate (if you want to that is, you’ll still have the choice of ‘Random’).



You will also be able to select your perks, and you’ll be able to choose which item upgrades you want to take in game. Item upgrades will no longer be available at objective crates in-game, and whichever item upgrades you select will only be consumed if you collect that item in game.



After this pre-game lobby, you’ll then load into the game and instantly begin waking up. We hope this will make your game experience smoother. We tested the amount of time to give people for this pre-game lobby and settled on 30 seconds. Think it’s too long or too short? Let us know in the comments below or on the Discord.

A note for Ranked players: the pre-game lobby shows item upgrades when you are playing Ranked. However, item upgrades not have not been introduced. Once you load into your Ranked games, you won’t have item upgrades, it is just the case that we need to tweak the pre-game lobby for Ranked games. We recognise this is confusing, and in a future release we will change this but we wanted to get the pre-game lobby out now for people to enjoy.

Combat

We’ve made a number of fixes and visual improvements to the combat.

For Terrors, the ‘swipe’ animation that downs Innocents has been updated with an ‘attack’ animation that is more visceral. We hope you’ll agree this makes playing Infected more fun, and being Innocent more scary at night time.



We’ve made improvements to the effect of becoming ‘enraged’: as a Terror you’re sensitive to the lights on the map so they will look brighter.

There has been a re-work of the ‘Torch’ item to make terrors significantly slower when walking towards you, but not when they’re walking away. Terrors, time to start dodging the light.

Objectives
The number of objectives that spawn will be dynamic now: fewer players should mean fewer objectives so the number of crates around the map will change with 4 or 5 player games. We’ve removed some items from later floors in 6 player games, and we’ll be keeping an eye on this dynamic system in case there are changes needed.

Base Cosmetics
Part 2 of our base legendary cosmetics will be released, including some wristbands and a brand new pistol with a unique animation set: ‘Flintlock’.





Don’t forget we’ve got the main update, our 5th Anniversary Event, starting next week on Thursday 31st March.

See you in game!

The Deceit team
Twitter | Instagram | Discord | TikTok

Full Patch Notes
  • New pre-game lobby where you can select your terror teammate, perks and item upgrades.
  • Combat improvements including attack animation and torch rework.
  • New base cosmetics including new pistol The Flintlock.
  • Drinking Blood Bags will now actually have you drink a Blood Bag! Careful, once you're done drinking the bag will be discarded to the side, indicating where you were heading.
  • The Inspection Kit scan is now cancelled if a player is downed. Provided the scan hadn't gone through, the downed player can re-use the scanner.
  • Tweaked the post-game experience, improving visuals & adjusting some ticket sources
  • The human light at night has been adjusted
  • Updated the proxies on all human & terror models to fix an issue with hit registration on them not being accurate
  • The sound played when switching weapons will now be occluded by walls
  • [FIXED] being able to antidote players through walls
  • [FIXED] not being able to shoot over the Asylum's Upper Atrium railings
  • [FIXED] the Torch not being able to damage multiple Terrors at a time if they're both in the beam
  • [FIXED] the Inspection Kit being able to be stolen with Pickpocket after it was used
  • [FIXED] some of the Trap animations not playing properly
  • [FIXED] weapon animations not playing properly when you first wake up
  • [FIXED] some emissive lights not turning off at night
  • [FIXED] being able to queue for a game while the rest of your party were still in the previous game
Deceit - smithbodie
Thank you to everyone who has played the game with the newest update we released on Friday.
We listened closely to your feedback, and made note of issues you've been having, and we released two small fixes on Friday afternoon and Saturday to fix problems with the Labyrinth and with queuing for games in a party.

Today's release address three main things that we have spotted since the major update on Friday.

Ranked changes

Based on feedback from the community, we have made some changes to the Ranked ELO/Mark formula.

The details of the change in this update are:
Marks:
  • If you Survived, earn 2 Marks
  • If you Died and your team wins, earn 1 Mark
  • If you Died and your team loses (or you leave early), lose 1 Mark
ELO:
  • If you Survived, earn the same as now
  • If you Died and your team wins, earn half the ELO you would've gotten had you Survived
  • If you Died and your team loses (or you leave early), lose the same as now

The definition of a ‘Team Win’ here is slightly different: it's literally if the team you were on wins. Before, if you were voted out, you wouldn't be eligible for a 'Team Win'.

We hope this goes some way to satisfying the concerns players had about the removal of 'Team Win/Loss'.

Crash fixes

We have fixed 3 of the game's most common crashes that have been reported. Thank you to everyone who have been submitting bug reports.
Our new bug report function can be found by clicking the '...' button in the top right corner on the home screen, and going to 'Report bug'. We encourage you to use the bug reporter to let us know when things aren't working quite the way they should be.


Messaging fixes
Wait, where did party text chat go?
Oh don't worry, it's back!

We have fixed text chat in the Main Menu when you are messaging friends or your party group.

Thank you as ever for your patience, and we'll see you in game!

The Deceit Team
Twitter | Instagram | Discord
Deceit - smithbodie
Welcome to our 5th Anniversary Month!

In March 2017, Deceit began breaking friendships. This year, we’re celebrating our Anniversary with a month of updates and ending with the 5th Anniversary update itself: our event on the 31st March. The Event will be a culmination of all our hard work, bringing together this month of updates, and a time to let your hair down and party!

This first update is a chunky one, with some significant changes. You can scroll to the bottom to see the full patch notes.

Update 4th March: End game reveal, Escape Hatch, Labyrinth, Perks and ticket re-balancing

Today’s update release looks at a number of things: your in-game experience, how you level up and your loadout. Read on to find out more detail on each.

End game reveal

The post-game journey when you finish a match of Deceit hasn’t changed in over 4 years. Since 2017, players have gone through the Tickets breakdown and Give Some Love! screens before arriving in the Victory Experience with a timeline.



We thought it was about time to update the post-game journey, refreshing the look and making collecting all those tickets feel a lot more rewarding.



When three become one
Victory or Defeat, as a player you’ve been taken through the same three screens at the end of a match for nearly 5 years.

Now you head to one screen where the surviving team members will be highlighted by a spotlight, showing off your poses and customisations even better. Your ticket balance will update as the timeline appears, and your Challenges will update too. Hovering over each character, you can still give some rep to a player you think deserves it.

Time to shine, timeline
The timeline showing each player's actions throughout the match has a refreshed look, replacing icons that haven’t been changed in many years.
You can still hover over the timeline to see what times other players drank blood, performed critical actions like using the Inspection Kit, or when a Terror executed an Innocent.

Carry on talking
Before this update, as a match ended, so did the chance to Voice Chat with your fellow players.

Now the voice chat functionality has been programmed into the post-game Victory Experience, so you can wish each other ggs or finish the conversation you started before you go to another match.

You will also be able to talk to others in spectator chat. If you died by execution, or were voted out, to can talk to others spectating the game as it continues so you can discuss the strategies and tactics players are employing, and then talk to them about it in the post-game Victory Experience.

You’ll be able to use Voice Chat by pressing alt as default.

Do you have any thoughts on the new post-game changes? Let us know in the comments, or on the Discord.

Escape Hatch
Ever been so sure you’ve voted out both the Infected players but you’ve been left to continue through the next Night period, leisurely walking around the map replacing fuses until finally you can escape?

Introducing the Escape Hatch.

We’re removing the current system that will end the game early if all the infected are eliminated. Instead, we’re replacing this with a trap door that players can interact with once enough players have been voted out. In a game of six players, that means two people must have been voted out to trigger the Escape Hatch.



All players must vote to open the Escape Hatch for it to be opened (think Squid Game - if one person says no, everyone says no). If everyone votes, the game immediately ends. If there are no Infected left, the surviving Innocents will win. If there are still Infected left among the players, then the surviving Infected win the game.

What do you think of the Escape Hatch? Let us know in the comments, or on the Discord.

Labyrinth

“So, the Labyrinth is a piece of cake, is it? Well, let's see how you deal with this little slice…”

We introduced the Labyrinth progression system in September 2021 to combine some of our old systems including levelling up and perks.

Now, the Labyrinth has evolved: we wanted to put the focus on rewards, not walls, making what you’re collecting much clearer. You will no longer spend tickets to ‘lower walls’ in the Labyrinth. Instead, there will be one (or multiple) routes to the exit, with rewards placed along the path. You must purchase the rewards with your tickets, and cannot pass them until they’ve been purchased.
The only reward types now available on the Labyrinth are item upgrades, Perks, and Ultimate Perks.


Daily Token
Labyrinth token shards are no longer available. Instead, you can gain a free loot booth token by playing 5 games in 1 day, every day. Once you've completed your 5 games you will have to wait until Midnight (server time) in order to start earning your next token. You're able to play your 5 games across multiple days if you choose to.
We’ll be rounding up your existing Token Shards into Tokens you can find in the Loot Booth

Challenges
Challenges are no longer available on the Labyrinth, you now collect them in-game, similar to the current notes system.

Perks
Hopefully you will have seen our post about the new Perks coming to the game. All 31 are now available to get inside the Labyrinth.
What will your new loadout be?

Ticket re-balancing
How you gain tickets during a game has changed. There are now new ways to gain tickets for actions and for certain actions you take can now gain negative tickets, if you perform an incorrect action. For example, if you are Innocent and you use lethal injection on another Innocent player that will mean negative tickets. If you are spectating, you will also earn tickets for actions your teammates do such as ‘Power regenerated’ for Innocents, or ‘Player swiped’ for Infected. You will never come out of a game with negative tickets - we don’t want you to lose out for playing the game.



March Anniversary update calendar
Because one day isn’t enough, we’re celebrating our 5th Anniversary throughout March. Today’s update is just the beginning. Read on to find out what to expect for the rest of the month.

Anniversary update #2 24th March: Pre-game & Combat, Objectives, Onboarding, & Base Cosmetics
Pre-game
Once matchmade into a game, on the menu, you’ll now be put into a pre-game lobby with other players you’re playing with. In here, you can select your terror, your Infected team mate, your perks, and your item upgrades.

After this pre-game setting, you’ll then load into the game, and instantly begin waking up. We hope this is going to make your game experience smoother.

We’ll make it so that item upgrades will no longer be available at crates in-game. Instead you will select which item upgrades you want activated in the pre-game lobby. Those upgrades will only be consumed if you collect that item in game.

Combat
We’re reworking a number of aspects to the combat in-game.

For Terrors, the ‘swipe’ animation that downs Innocents will be updated with something much more visceral. There will also be improvement(s) made to the ‘Enraged’ screen effect.

There will be a re-work of the ‘Torch’ item to make terrors significantly slower when walking towards you, but not when they’re walking away.

Objectives
What objectives you take and how you take them will be changing. We’ll be improving the interactions in-game, and updating the objectives you find on maps.

Onboarding
To provide a smoother introduction to new players, we’re making changes to how players first experience Deceit, including adding a new tips system.

Base Cosmetics
Part 2 of our base legendary cosmetics will be released, including some wristbands and a new pistol with a unique animation set: ‘Flintlock’.



31st March: Anniversary Event, UI improvements and narrative evolution
The main event will arrive at the end of March, with our 5th Anniversary Event starting on Thursday 31st March, running until 28th April.
You will have the chance to earn exclusive cosmetics and item upgrades

UI Improvements
We will be working to make the way the game looks and how it is presented cleaner and more visually appealing.

Narrative evolution
The occasion has also roused the attention of the Games Master, the secretive orchestrator of Deceit. Beginning with the Games Master, the Anniversary Event will mark the start of a much deeper exploration into the characters and events behind the asylum.

Ranked
We introduced Happy Hours to Ranked back in January, which we hope players have been enjoying.
At the end of March, we’ll be making some bigger changes to Ranked based on player feedback.

The Ranked season is resetting today (4th March) and this season will run until our event update on the 31st March. Then the following Ranked season will update when the Anniversary event ends on Thursday 28th April.

Full Patch Notes
  • The end game journey has been reworked, with new visuals and the ability to voice chat in post-game, as well as introducing spectator chat.
  • The Escape Hatch has been introduced, replacing the early finish once both Infected are eliminated.
  • The Labyrinth has been reworked, with changes to where to equip perks and see challenges.
  • 31 new perks have been introduced, including 7 Ultimate Perks.
  • Tickets have been re-balanced, and negative tickets have been introduced.
  • We have updated our in-game translations, thanks to our Community Translators!
  • You can now report bugs from within the game. You can find this by clicking the "..." icon at the top right of the Main Menu then clicking 'Report Bug'.
  • Won/Lost has been rephrased to Survived/Died. As part of this, the concept of a team win has been removed.
  • Players that choose to spectate can now earn extra tickets as they watch based on what the remaining players do.
  • All ticket values have been increased by 10x. Any tickets players had stored up will have been automatically multiplied by 10.
  • The bonus for playing Ranked has been changed from a 10% multiplier, to a flat 250 ticket boost.
  • The Valentines 2021 cosmetics are now in the Vault.
  • Uncollected items from crates will no longer automatically despawn after 20 seconds.
  • You'll now be notified, via a Game Master chat message and an audio cue, when the Inspection Kit is available to be taken.
  • Improved the Pistol's ADS animations.
  • Added a new animation for players that are being electrocuted after being voted out.
  • You can now see everyone's Ultimate Perks in the Loading Screen.
  • You can now see your selected perks in the 'Q' menu while in-game.
  • Reporting suspicious activity is slightly faster (2s -> 1.5s)
  • Added a new splash screen when you open the game.
  • Slightly increased the volume of the drinking blood audio.
  • [FIXED] players being unable to destroy an objective's tamper box if they'd already started the objective
  • [FIXED] Terrors getting a black screen if they were hit with a Camera when entering a vent
  • [FIXED] players being able to lethally inject a player that had already been voted out
  • [FIXED] the 'dead' icons at the top left not updating properly once you're spectating
  • [FIXED] the pistol's reload audio not being in-sync with the animation.
  • [FIXED] several objectives being incorrectly revealed on the minimap before your player has actually seen them.

TL;DR: updates nearly every week this month, event begins 31st March.
See you in game!

The Deceit Team
Twitter | Instagram | Discord


N.B. This post was updated on 17.03.2022 to reflect the proposed update on 17th March being folded into the proposed update for 24th March.
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