Deceit - Sam


Features:
  • Terror Updates:
    • 3 unique terrors each with their own abilities.
    • Experiment - Creates a decoy that runs forwards for 5 seconds and releases a smoke cloud after 5 seconds or it takes damage.
    • Yeti - Becomes invincible to all damage for 1.5 seconds.
    • Werewolf - Howls which disorientates players in human form causing a blurred screen and camera shake.
    • Each terror has different speed and health stats.
    • Players can select a terror when a match starts. They have 15 seconds from the point they know they are infected to select a terror. The default key for this is T.
    • The Werewolf terror is only available to players who have purchased the Werewolf DLC.
    • Introduced cosmetic variants for Yeti and Werewolf terrors. Five different skins have been added for each of them.
  • Christmas event:
    • Christmas Event: Naughty or Nice?
    • At the end of each game you will be awarded Naughty or Nice points based on your XP gained.
    • Infected players in that game will get Naughty points, Innocent players will get Nice points.
    • With these points you will unlock seasonal cosmetic rewards which you can access from the event interface in the top-left of the main menu.
    • As XP Boosts offer 50% additional XP this will also work in giving you extra Naughty or Nice points.
    • During this period we will also be offering Christmas Tokens for the Loot Booth.
    • Each Christmas Token will give a chunk of Naughty and Nice points based on the reward rarity that you receive, and will also offer a chance at unlocking previous Christmas rewards.
    • Maps have been decorated with Christmas objects.
  • General:
    • Terror health and light health is now shown on the UI when in Terror form.
    • Added full french language.

Bug Fixes:
  • Fixed an issue which caused perk tree points to change to extremely large numbers.
  • Fixed players receiving incorrect borders on season start.
  • Removed a Halloween head on a spike from the arctic map.
  • Moved a door that would block players from going up a staircase in the Asylum.
  • Moved a bookcase that was blocking a vent in the Asylum.
  • Fixed an issue which caused the terror claw animation to display incorrectly.

Miscellaneous:
  • The UI element which shows a player is searching for a game is now shrink on smaller screens.
  • Highscores in the profile have now been merged into one tab.
  • Various parts of the profile have been visually updated.
Deceit - Sam


Features:
  • Terror Updates:
    • 3 unique terrors each with their own abilities.
    • Experiment - Creates a decoy that runs forwards for 5 seconds and releases a smoke cloud after 5 seconds or it takes damage.
    • Yeti - Becomes invincible to all damage for 1.5 seconds.
    • Werewolf - Howls which disorientates players in human form causing a blurred screen and camera shake.
    • Each terror has different speed and health stats.
    • Players can select a terror when a match starts. They have 15 seconds from the point they know they are infected to select a terror. The default key for this is T.
    • The Werewolf terror is only available to players who have purchased the Werewolf DLC.
    • Introduced cosmetic variants for Yeti and Werewolf terrors. Five different skins have been added for each of them.
  • Christmas event:
    • Christmas Event: Naughty or Nice?
    • At the end of each game you will be awarded Naughty or Nice points based on your XP gained.
    • Infected players in that game will get Naughty points, Innocent players will get Nice points.
    • With these points you will unlock seasonal cosmetic rewards which you can access from the event interface in the top-left of the main menu.
    • As XP Boosts offer 50% additional XP this will also work in giving you extra Naughty or Nice points.
    • During this period we will also be offering Christmas Tokens for the Loot Booth.
    • Each Christmas Token will give a chunk of Naughty and Nice points based on the reward rarity that you receive, and will also offer a chance at unlocking previous Christmas rewards.
    • Maps have been decorated with Christmas objects.
  • General:
    • Terror health and light health is now shown on the UI when in Terror form.
    • Added full french language.

Bug Fixes:
  • Fixed an issue which caused perk tree points to change to extremely large numbers.
  • Fixed players receiving incorrect borders on season start.
  • Removed a Halloween head on a spike from the arctic map.
  • Moved a door that would block players from going up a staircase in the Asylum.
  • Moved a bookcase that was blocking a vent in the Asylum.
  • Fixed an issue which caused the terror claw animation to display incorrectly.

Miscellaneous:
  • The UI element which shows a player is searching for a game is now shrink on smaller screens.
  • Highscores in the profile have now been merged into one tab.
  • Various parts of the profile have been visually updated.
Dec 13, 2017
Deceit - Automaton Games


Hey Everyone,

This Friday the 15th we are not only releasing our Christmas event we are also doing some big changes to the core gameplay.

It’s no secret that behind the scenes we’re always working on things we think will make Deceit even more fun. Today we’re sharing our current plan for revamping the way Terror’s work – feel free to share your feedback below.
In a series of previous updates we expanded the arsenal of the innocent players with a significantly improved inventory system allowing them to utilise more items quickly and effectively. Following that we added new items and changed the usage of old ones to cultivate different play styles, this ultimately gave rise to our light and darkness update that has shaped Deceit into the game it is today. Now we’re transforming the game again as we follow a similar path for the Terror.

Instead of one terror form we’ll be making a variety of unique monsters, each with their own visual style, special abilities and stats. Our aim is to launch this with the classic terror (Experiment), a fully fleshed out Yeti and the DLC Werewolf. Overall despite their unique nature our aim is to provide more content for users who have not paid for additional DLC and tune any paid content to be different and not stronger. It’s important to us that no user feel they are required to play a specific monster and instead plays around with what they feel they enjoy and works best for them, pride and accomplishment is from playing the game not paying the game.


Disclaimers aside, here are the changes to the terrors:

Each of the terrors has its own unique active ability and each of them have different health and speed stats makes them all their own gameplay experience. These abilities are available as soon as a player transforms into terror form and once used they have a cool down before they can be used again.

Experiment (Classic Terror)
The Experiment is our all-rounder a good balance of speed and survivability. Its active ability is one designed with utility in mind that will help when trying to engage innocents or escape from them.

Active: Decoy – A clone of the Experiment rips out it and runs straight forward for 5 seconds. If the clone is damaged or its 5 second life span is reached the decoy is destroyed and it produces a thick cloud of smoke to obscure other players view.

Yeti
The Yeti is the tank terror, he is slower than the others but can take more punishment. Its active doubles down on this.

Active: Frozen Fury – The Yeti creates frosty armour and becomes invulnerable to both physical and light damage but it will also reduce his speed for a for a few seconds.

Werewolf
The Werewolf is our assassin terror, very fast but also fragile so engagements with the innocent must be carefully considered. But its Active helps balance the fragility a little by disorientating innocents.

Active: Outcry – The Werewolf unleashes and blood curdling howl that causes all human characters within its radius to become confused and their vision is blurred for a few seconds.

Terror select
Terrors are selected at the start of a game, upon waking up infected players will have 15 seconds to choose a terror from the new terror menu accessed by pressing the Transform key.

And finally, each of the two new terror types have their own unique skins each fitting within the themes, the Ape like Yeti and the Canine Werewolf.

Also if you had already unlocked the Yeti skin we are giving you a couple of items to replace it, a unique yeti terror emblem and its value in GM credits.
Dec 13, 2017
Deceit - Automaton Games


Hey Everyone,

This Friday the 15th we are not only releasing our Christmas event we are also doing some big changes to the core gameplay.

It’s no secret that behind the scenes we’re always working on things we think will make Deceit even more fun. Today we’re sharing our current plan for revamping the way Terror’s work – feel free to share your feedback below.
In a series of previous updates we expanded the arsenal of the innocent players with a significantly improved inventory system allowing them to utilise more items quickly and effectively. Following that we added new items and changed the usage of old ones to cultivate different play styles, this ultimately gave rise to our light and darkness update that has shaped Deceit into the game it is today. Now we’re transforming the game again as we follow a similar path for the Terror.

Instead of one terror form we’ll be making a variety of unique monsters, each with their own visual style, special abilities and stats. Our aim is to launch this with the classic terror (Experiment), a fully fleshed out Yeti and the DLC Werewolf. Overall despite their unique nature our aim is to provide more content for users who have not paid for additional DLC and tune any paid content to be different and not stronger. It’s important to us that no user feel they are required to play a specific monster and instead plays around with what they feel they enjoy and works best for them, pride and accomplishment is from playing the game not paying the game.


Disclaimers aside, here are the changes to the terrors:

Each of the terrors has its own unique active ability and each of them have different health and speed stats makes them all their own gameplay experience. These abilities are available as soon as a player transforms into terror form and once used they have a cool down before they can be used again.

Experiment (Classic Terror)
The Experiment is our all-rounder a good balance of speed and survivability. Its active ability is one designed with utility in mind that will help when trying to engage innocents or escape from them.

Active: Decoy – A clone of the Experiment rips out it and runs straight forward for 5 seconds. If the clone is damaged or its 5 second life span is reached the decoy is destroyed and it produces a thick cloud of smoke to obscure other players view.

Yeti
The Yeti is the tank terror, he is slower than the others but can take more punishment. Its active doubles down on this.

Active: Frozen Fury – The Yeti creates frosty armour and becomes invulnerable to both physical and light damage but it will also reduce his speed for a for a few seconds.

Werewolf
The Werewolf is our assassin terror, very fast but also fragile so engagements with the innocent must be carefully considered. But its Active helps balance the fragility a little by disorientating innocents.

Active: Outcry – The Werewolf unleashes and blood curdling howl that causes all human characters within its radius to become confused and their vision is blurred for a few seconds.

Terror select
Terrors are selected at the start of a game, upon waking up infected players will have 15 seconds to choose a terror from the new terror menu accessed by pressing the Transform key.

And finally, each of the two new terror types have their own unique skins each fitting within the themes, the Ape like Yeti and the Canine Werewolf.

Also if you had already unlocked the Yeti skin we are giving you a couple of items to replace it, a unique yeti terror emblem and its value in GM credits.
Deceit - Sam


Hey everyone,

On Friday 15th December, the Deceit Winter event begins! The event will last three weeks and give you all a chance to earn a unique set of new rewards and a selection of items from last year. We’re calling this event ‘Naughty and Nice’ and there’ll be two separate paths of unlocks for you to earn following the theme – Naughty for the infected and Nice for the innocents!

Hold on for hats, jump in for jumpers and come claim some coal – For this event, all you need to do is play! As you earn experience you’ll also be given special points based on whether you’re naughty (infected) or nice (innocent) which will take players down two unique paths of unlocks new to Deceit.

Similarly to our last event, there will be special loot booth tokens available during the festivities which will unlock a selection of rewards from last year’s Winter event, including the coveted Turkey Head and give users points towards this year’s unlocks.
Deceit - Sam


Hey everyone,

On Friday 15th December, the Deceit Winter event begins! The event will last three weeks and give you all a chance to earn a unique set of new rewards and a selection of items from last year. We’re calling this event ‘Naughty and Nice’ and there’ll be two separate paths of unlocks for you to earn following the theme – Naughty for the infected and Nice for the innocents!

Hold on for hats, jump in for jumpers and come claim some coal – For this event, all you need to do is play! As you earn experience you’ll also be given special points based on whether you’re naughty (infected) or nice (innocent) which will take players down two unique paths of unlocks new to Deceit.

Similarly to our last event, there will be special loot booth tokens available during the festivities which will unlock a selection of rewards from last year’s Winter event, including the coveted Turkey Head and give users points towards this year’s unlocks.
Nov 22, 2017
Deceit - Sam


Features:
  • A history of the items that have been unlocked has been added to the bottom of the loot booth.
  • Added links to the forums on the main menu.

Bug Fixes:
  • Fixed the issue where diary notes were not being displayed.
  • Fixed an issue with people being eliminated incorrectly at the start of a game.
  • Fixed a server crash issue.
  • Fixed a bug where players had empty hands after using the lethal injection.
  • Fixed a bug where players could communicate while on the spectator screen.
  • Fixed a bug where you wouldn't get a bonus mark as innocent if you left early.
  • Fixed a bug where the enraged UI wouldn't show.
  • The loading screen will no longer show players from the previous match at the beginning of a new game.
  • The loading screen will no longer switch between multiple tips at the beginning of a new game.
  • Gas in the asylum stairwells now works as intended.

Miscellaneous:
  • Emblems that aren't available are now hidden.
  • Optimised the friends list to reduce the chance of crashing when players have large friend counts.
  • Visually updated the level, rank and reputation screens accessible from the buttons in the top-right of the main menu. Clicking your rank and reputation on the main menu now shows more information.
Nov 22, 2017
Deceit - Sam


Features:
  • A history of the items that have been unlocked has been added to the bottom of the loot booth.
  • Added links to the forums on the main menu.

Bug Fixes:
  • Fixed the issue where diary notes were not being displayed.
  • Fixed an issue with people being eliminated incorrectly at the start of a game.
  • Fixed a server crash issue.
  • Fixed a bug where players had empty hands after using the lethal injection.
  • Fixed a bug where players could communicate while on the spectator screen.
  • Fixed a bug where you wouldn't get a bonus mark as innocent if you left early.
  • Fixed a bug where the enraged UI wouldn't show.
  • The loading screen will no longer show players from the previous match at the beginning of a new game.
  • The loading screen will no longer switch between multiple tips at the beginning of a new game.
  • Gas in the asylum stairwells now works as intended.

Miscellaneous:
  • Emblems that aren't available are now hidden.
  • Optimised the friends list to reduce the chance of crashing when players have large friend counts.
  • Visually updated the level, rank and reputation screens accessible from the buttons in the top-right of the main menu. Clicking your rank and reputation on the main menu now shows more information.
Nov 13, 2017
Deceit - Sam


Features:
  • The game now opens in 720p windowed mode for new users
  • Added chat to the End Game Summary screen
  • Prestige icons have been updated to look more appealing and progressive
  • Updated the in-game chat appearance to better show Game/Infected chat for the Infected

Bug Fixes:
  • Fixed Loaded & Appetiser perks
  • Fixed a bug where you could use the inspection kit multiple times
  • Fixed perk points showing extremely large numbers
  • The season 8 emblem is now hidden if you don't own it

Miscellaneous:
  • You can no longer use text/voice chat when bleeding out
  • Added a screen to notify you if you can't load your profile on first load
  • Relocated some bloodbags in the forest and arctic map
  • Halloween environment items have been removed.
  • Added back the wooden tonfa
Nov 13, 2017
Deceit - Sam


Features:
  • The game now opens in 720p windowed mode for new users
  • Added chat to the End Game Summary screen
  • Prestige icons have been updated to look more appealing and progressive
  • Updated the in-game chat appearance to better show Game/Infected chat for the Infected

Bug Fixes:
  • Fixed Loaded & Appetiser perks
  • Fixed a bug where you could use the inspection kit multiple times
  • Fixed perk points showing extremely large numbers
  • The season 8 emblem is now hidden if you don't own it

Miscellaneous:
  • You can no longer use text/voice chat when bleeding out
  • Added a screen to notify you if you can't load your profile on first load
  • Relocated some bloodbags in the forest and arctic map
  • Halloween environment items have been removed.
  • Added back the wooden tonfa
...

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