Dec 11, 2015
Deathstate: Abyssal Edition - Workin Matt

Planes of Terror

​Major Features:
  • Explore 3 new worlds!
  • Die to 5 ghastly new bosses.
  • Battle over 20 new enemies.
  • Discover a wintery suite of Ice-themed weapons and items.

Minor Features:
  • Enemy bullets now always render above player bullets.
  • Ingest strange new organs that change your firing patterns.
  • New visual effects have been added for various attacks, impacts, debuffs and deaths.
  • New options for Mouse Controlled movement.
  • 3 new music tracks.
  • Dozens of new sound effects.

Tweaks and Bug Fixes
  • Greatly increased the frequency of beneficial effects from the Scientist Random Potion ability. It should be much more rewarding to use now.
  • Changed the effect of the Darksteel Plate relic to make it more unique.
  • Firing pattern modifications now stack, creating a wider variety of player attack types.
  • Both variants of Fetal organs have been buffed.
  • The Slimy Skull has been buffed.
  • Auto-pickup Options settings now saves between sessions properly.
  • Fixed a bug that sometimes caused pursuing enemies to "shake" in place.
  • Made several performance improvements.
  • Fixed a bug that sometimes prevented Plague from spreading properly.
  • Fixed a bug that causes Elites on World 1 to have too much health.
Dec 11, 2015
Deathstate: Abyssal Edition - BreadMachine Matt

Planes of Terror

​Major Features:
  • Explore 3 new worlds!
  • Die to 5 ghastly new bosses.
  • Battle over 20 new enemies.
  • Discover a wintery suite of Ice-themed weapons and items.

Minor Features:
  • Enemy bullets now always render above player bullets.
  • Ingest strange new organs that change your firing patterns.
  • New visual effects have been added for various attacks, impacts, debuffs and deaths.
  • New options for Mouse Controlled movement.
  • 3 new music tracks.
  • Dozens of new sound effects.

Tweaks and Bug Fixes
  • Greatly increased the frequency of beneficial effects from the Scientist Random Potion ability. It should be much more rewarding to use now.
  • Changed the effect of the Darksteel Plate relic to make it more unique.
  • Firing pattern modifications now stack, creating a wider variety of player attack types.
  • Both variants of Fetal organs have been buffed.
  • The Slimy Skull has been buffed.
  • Auto-pickup Options settings now saves between sessions properly.
  • Fixed a bug that sometimes caused pursuing enemies to "shake" in place.
  • Made several performance improvements.
  • Fixed a bug that sometimes prevented Plague from spreading properly.
  • Fixed a bug that causes Elites on World 1 to have too much health.
Nov 13, 2015
Deathstate: Abyssal Edition - Workin Matt


Increasing Insanity

Major Features:
  • Challenge the Insanity Portal, the craziest and hardest mode in the game.
  • Face 2 hideous new bosses!
  • Discover 8 new items and organs, all with unique effects.
  • Watch new endings for every character!

Minor Features:
  • You now hit a key to pick up organs and items instead of auto-collecting them. If you'd prefer the original behavior, you can enable it in the options menu under "auto-pickup."
  • New rare unique enemies are now lurking throughout the planes.
  • Lots of new particle effects art for buffs and debuffs have been added.
  • Several new firing patterns for both the player and enemies.
  • Some player weapons have been changed to use these new firing patterns. Their DPS should remain about the same.
  • Added more new enemy behaviors for Desecration difficulties.

​Tweaks and Bug Fixes
  • "Get Every Item" achievement is now "Get 140 Items." Some of the new items are REALLY hard to unlock.
  • Grundy's Lesser Tome of the Eye (Fireball Grimoire) is pretty powerful, so we put it behind an unlock.
  • Elite chests can now spawn a maximum of 3 elites.
  • Elite enemies now scale based on depth, so they won't be such push-overs at higher layers.
  • Made World 4 maps larger.
  • The camera now tracks bosses more actively.
  • Slightly increased the movement penalty on the Yellowed Fatty Spleen.
  • Further increased Seeker's Entropy damage.
  • Nerfed the maximum possible damage output possible from a single Scar explosion.
  • Greatly increased the Brawler's PUNCH damage. Don't stop punching!
  • Made the Player laser beam visually smaller to reduce how much it obscures enemy bullets.
  • Fixed a bug causing various item and weapon effects not to apply to The Eye character correctly.
  • Fixed a bug that could sometimes cause you to get stuck in Introspective or Expanded Sight modes.
  • Fixed a bug that was causing Desecration Altars to appear on Worlds 2 or 3 even if you didn't trigger Desecration on World 1.
  • Fixed a bug that could cause the final boss to not progress phases under very particular circumstances.
Nov 13, 2015
Deathstate: Abyssal Edition - BreadMachine Matt


Increasing Insanity

Major Features:
  • Challenge the Insanity Portal, the craziest and hardest mode in the game.
  • Face 2 hideous new bosses!
  • Discover 8 new items and organs, all with unique effects.
  • Watch new endings for every character!

Minor Features:
  • You now hit a key to pick up organs and items instead of auto-collecting them. If you'd prefer the original behavior, you can enable it in the options menu under "auto-pickup."
  • New rare unique enemies are now lurking throughout the planes.
  • Lots of new particle effects art for buffs and debuffs have been added.
  • Several new firing patterns for both the player and enemies.
  • Some player weapons have been changed to use these new firing patterns. Their DPS should remain about the same.
  • Added more new enemy behaviors for Desecration difficulties.

​Tweaks and Bug Fixes
  • "Get Every Item" achievement is now "Get 140 Items." Some of the new items are REALLY hard to unlock.
  • Grundy's Lesser Tome of the Eye (Fireball Grimoire) is pretty powerful, so we put it behind an unlock.
  • Elite chests can now spawn a maximum of 3 elites.
  • Elite enemies now scale based on depth, so they won't be such push-overs at higher layers.
  • Made World 4 maps larger.
  • The camera now tracks bosses more actively.
  • Slightly increased the movement penalty on the Yellowed Fatty Spleen.
  • Further increased Seeker's Entropy damage.
  • Nerfed the maximum possible damage output possible from a single Scar explosion.
  • Greatly increased the Brawler's PUNCH damage. Don't stop punching!
  • Made the Player laser beam visually smaller to reduce how much it obscures enemy bullets.
  • Fixed a bug causing various item and weapon effects not to apply to The Eye character correctly.
  • Fixed a bug that could sometimes cause you to get stuck in Introspective or Expanded Sight modes.
  • Fixed a bug that was causing Desecration Altars to appear on Worlds 2 or 3 even if you didn't trigger Desecration on World 1.
  • Fixed a bug that could cause the final boss to not progress phases under very particular circumstances.
Oct 30, 2015
Deathstate: Abyssal Edition - Workin Matt


Horrorful Halloween Update

Major Features:
  • Unlock a spooky new playable character: Pumpkin Man! Meet him by striking fear into the hearts of your foes.
  • Discover 3 nightmarish new items, each with a new and unique effect!
  • Most major gamepads should now be supported via the new Gamepad Keybinding Menu!
  • Scanline overlay effects can now be disabled in the Graphics Options menu. Select "Simple Graphics" to remove them.
  • New visual effects for Buffs and Debuffs on characters.

Tweaks and Bug Fixes:
  • Lasers can now properly trigger proc effects (this bug was most noticeable when playing as the Eye)
  • Rebalanced the Seeker's DoT ability to be more competitive with Scar's explosion ability.
  • Changed the Cosmic Horror's ability to be more in-line with his Fire Theme.
  • Teleporting as the Starcreep looks trippier now!
  • The Final Boss has been working out -- his health has been increased on "normal" difficulty.
  • Slimes in World 2 and 3 are now more dangerous on "normal" difficulty.
  • Gibberer's screen distortion range reduced slightly.
  • Several enemies and bosses have gained extra behaviors in Desecration 1+ difficulties.
  • Fixed a bug that sometimes cause stacked buffs to never expire.
  • Fixed a bug that caused bestiary entries to show as new when they weren't.
  • Fixed a bug preventing tracking of fastest win time.
  • Fixed broken Mandira's Diadem relic effect.
  • Fixed bug preventing All Players Unlocked achievement from firing
  • Fixed a bug that sometimes caused the player to take fractional damage and make their health meter unreliable.
  • Switched an unlock criteria that required Health+ Potions to count Health Potions as well.
Oct 30, 2015
Deathstate: Abyssal Edition - BreadMachine Matt


Horrorful Halloween Update

Major Features:
  • Unlock a spooky new playable character: Pumpkin Man! Meet him by striking fear into the hearts of your foes.
  • Discover 3 nightmarish new items, each with a new and unique effect!
  • Most major gamepads should now be supported via the new Gamepad Keybinding Menu!
  • Scanline overlay effects can now be disabled in the Graphics Options menu. Select "Simple Graphics" to remove them.
  • New visual effects for Buffs and Debuffs on characters.

Tweaks and Bug Fixes:
  • Lasers can now properly trigger proc effects (this bug was most noticeable when playing as the Eye)
  • Rebalanced the Seeker's DoT ability to be more competitive with Scar's explosion ability.
  • Changed the Cosmic Horror's ability to be more in-line with his Fire Theme.
  • Teleporting as the Starcreep looks trippier now!
  • The Final Boss has been working out -- his health has been increased on "normal" difficulty.
  • Slimes in World 2 and 3 are now more dangerous on "normal" difficulty.
  • Gibberer's screen distortion range reduced slightly.
  • Several enemies and bosses have gained extra behaviors in Desecration 1+ difficulties.
  • Fixed a bug that sometimes cause stacked buffs to never expire.
  • Fixed a bug that caused bestiary entries to show as new when they weren't.
  • Fixed a bug preventing tracking of fastest win time.
  • Fixed broken Mandira's Diadem relic effect.
  • Fixed bug preventing All Players Unlocked achievement from firing
  • Fixed a bug that sometimes caused the player to take fractional damage and make their health meter unreliable.
  • Switched an unlock criteria that required Health+ Potions to count Health Potions as well.
Deathstate: Abyssal Edition - matt.leffler
Greetings again from the Deathstate team!

We're readying a new patch which contains a number of tweaks and fixes. It should be going live later today!

The changes are as follows:
  • Tweaked the unlock criteria for Desecration Altars
  • Tweaked the unlock criteria for the Scientist player
  • Tweaked the unlock criteria for the Embalmer player
  • Added messaging to Desecration Altars describing their function
  • Added messaging when switching players to describe their differences
  • Added some new information to the Statistics book, including total time in game
  • Fixed issue that was preventing the Desecration Boss from appearing in the Bestiary
  • Fixed issue causing the game to lock up while leaving the Bestiary, Item and Unlock screens when using the Xbox 360 controller
  • Made some slight tweaks to Xbox 360 controller support to help deal with the player sliding unintentionally
  • Desecration Boss now drops items
  • Removed exploit affecting the Starcreep player

We'd like to thank everyone again for making Deathstate's launch such a success, and for all the valuable feedback we've received from our players. It means the world (and beyond!) to all of us here at Workinman.
Deathstate: Abyssal Edition - BreadMachine Matt
Greetings again from the Deathstate team!

We're readying a new patch which contains a number of tweaks and fixes. It should be going live later today!

The changes are as follows:
  • Tweaked the unlock criteria for Desecration Altars
  • Tweaked the unlock criteria for the Scientist player
  • Tweaked the unlock criteria for the Embalmer player
  • Added messaging to Desecration Altars describing their function
  • Added messaging when switching players to describe their differences
  • Added some new information to the Statistics book, including total time in game
  • Fixed issue that was preventing the Desecration Boss from appearing in the Bestiary
  • Fixed issue causing the game to lock up while leaving the Bestiary, Item and Unlock screens when using the Xbox 360 controller
  • Made some slight tweaks to Xbox 360 controller support to help deal with the player sliding unintentionally
  • Desecration Boss now drops items
  • Removed exploit affecting the Starcreep player

We'd like to thank everyone again for making Deathstate's launch such a success, and for all the valuable feedback we've received from our players. It means the world (and beyond!) to all of us here at Workinman.
Deathstate: Abyssal Edition - Workin Matt
Greetings, mystic travelers!

Thanks so much for making Deathstate's launch such a success! It's been really amazing to see everyone play and enjoy our game, plus your feedback is invaluable.

We've got a number of bug fixes and game balance tweaks ready which will be going live soon.

  • Added a mysterious new foe to the Fortress of Koth. He will only appear under extreme circumstances.
  • Added some new hint dialogue to put you on the right path
  • Minor buff to "Slimy Skull" item, in order to offset its relative rarity

  • Fixed missing "Hold Fire" button mapping for Xbox 360 controller on PC
  • Fixed incorrect icons for Pink Slimes in the Bestiary
  • Fixed issues preventing two achievements from firing - you should now be able to earn "Don't Forget Your Hat" and "Impenetrable Spirit" as intended
  • Removed an exploit for the boss of the Maze of Ix
  • Rebalanced desecration difficulty scaling in several places

Stay safe out there in the whirling abyss!
Deathstate: Abyssal Edition - BreadMachine Matt
Greetings, mystic travelers!

Thanks so much for making Deathstate's launch such a success! It's been really amazing to see everyone play and enjoy our game, plus your feedback is invaluable.

We've got a number of bug fixes and game balance tweaks ready which will be going live soon.

  • Added a mysterious new foe to the Fortress of Koth. He will only appear under extreme circumstances.
  • Added some new hint dialogue to put you on the right path
  • Minor buff to "Slimy Skull" item, in order to offset its relative rarity

  • Fixed missing "Hold Fire" button mapping for Xbox 360 controller on PC
  • Fixed incorrect icons for Pink Slimes in the Bestiary
  • Fixed issues preventing two achievements from firing - you should now be able to earn "Don't Forget Your Hat" and "Impenetrable Spirit" as intended
  • Removed an exploit for the boss of the Maze of Ix
  • Rebalanced desecration difficulty scaling in several places

Stay safe out there in the whirling abyss!
...

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